Last updated on July 20, 2026

Korvold, Fae-Cursed King - Illustration by Walleystation

Korvold, Fae-Cursed King | Illustration by Walleystation

Hello Planeswalkers! Building and creating your own deck is both fascinating and satisfying. But, sometimes, don’t you want to be lazy and enjoy the work of others so you can play? Just like pre-made pie crust, precon decks can save time and get you cooking much faster.

There are over 150 Commander precons with unique playstyles, advantages, and color identities. Let’s take a focused look at Jund's slice of the precon pie.

What Are Jund Commander Precons?

Thantis, the Warweaver - Illustration by Jehan Choo

Thantis, the Warweaver | Illustration by Jehan Choo

Commander precons are a non-random set of cards in a preconstructed deck sold as a single product. These decks are designed for Commander, and include a commander as the prominent figure of the deck. They’re built around themes, color synergies, and well-defined archetypes. Commander precons are considered Level 2 in the Commander brackets and used a baseline for judging other decks, though some creep up into Bracket 3.

Jund Commander precons have a color identity of black, red, and green. The precons only include cards of these colors, plus some colorless cards.

Not Ranked: Savage Hunter

Throne of Eldraine Brawl Decks

Note that this is a Brawl deck, so it can’t be used in Commander because it only contains 60 cards. It’s still worth looking at—if only because it introduced one of the most infamous Jund commanders of all time: Korvold, Fae-Cursed King!

Deck Theme

A solid Jund deck with a theme similar to the Power Hungryprecon, Savage Hunter is all about sacrifice. Brawl doesn’t see as strong synergies and bomb cards because of its limited card pool, but this precon focuses on using token generation and sacrifice efficiently. The deck aims to outpace your opponents with sacrifice combos and card draw.

Commanders

Korvold, Fae-Cursed King works as a sacrifice outlet with a card draw payoff. Filling the battlefield with Food, Rat, and Army tokens allows you to utilize more permanents as resources. Having a large flying commander provides a nice advantage in certain endgame scenarios.

Strengths and Weaknesses

Like many Jund decks, the absolute strength of this deck is using permanents and your graveyard as a resource. The speed and recursion of cheap, sacrificable cards and tokens helps you to keep pace with many other decks. And a commander with repeatable card draw is also advantageous.

The weakness of this deck is likely its slower strategy. This deck gets many tokens and creatures out early, but none are particularly threatening. The strategy comes together when you can sacrifice multiple times and pile up the interactions. Slow play, removal, or even stax cards can hinder this precon a little too much for my liking.

Notable Cards

The deck pulls from an older Standard rotation, so its power is limited to that era of cards. Korvold, Fae-Cursed King is the solid sacrifice engine, and Priest of Forgotten Gods and Chittering Witch bolster your sacrifice themes quite well.

#5. Power Hungry

Power Hungry Commander deck

Deck Theme

Power Hungry is a wonderful example of the base level of sacrifice Commander decks. The infamous Prossh, Skyraider of Kher leads an army of disposable weenies that power a ton of sacrifice outlets, resulting in damage or ramp. The goal is straightforward: Use your small creatures as sacrifices to win in whichever way best counters your opponents’ strategies.

Commanders

Prossh, Skyraider of Kher is a beloved Jund commander that greatly increases your sacrificial capabilities. This commander brings in many weenie kobold creature tokens on its first cast, and an increasing number each time you re-cast it from the command zone. Whether you aim to win by commander damage, pinging, or just plain removing all threats, Prossh provides solid leadership. 

The two commander substitutes of Power Hungry fit the role of commander quite well. Sek'Kuar, Deathkeeper adds a wonderful sacrifice payoff that turns your small nontoken creatures into aggressive Graveborn tokens. Shattergang Brothers seamlessly slots into the command zone as a sacrifice outlet that provides a ton of permanent hate.

Strengths and Weaknesses

Power Hungry is quite versatile. A wonderful combination of small token creatures and activated abilities enables many useful, instant-speed interactions. This provides protection against targeted and mass removal, as well as making combat annoying for opponents. Sacrificing these little tokens lets you gain a ton of different advantages like growing Prossh, destroying creatures with Stronghold Assassin, or scrying via Viscera Seer. On top of all this, you want to cast your commander multiple times, which is just an incentive for being aggressive.

The deck's biggest strength is also its greatest weakness, as is often the case with sacrifice strategies. Sacrifice as an archetype can often be countered by some specific stax cards or proper removal. Because you need to develop a board to have things worth sacrificing, a simple board wipe might knock this deck way off course.

Notable Cards

Power Hungry works efficiently with token generators like Ophiomancer, sacrifice outlets like Shattergang Brothers, and tricky interactions from Fell Shepherd.

Outside of the commander, cards need to create many tokens and ramp up your fodder. That’s where cards like Tempt with Vengeance and Primal Vigor come in to support a healthy sacrifice ecosystem.

MtG Trading Card Game Commander 2013 Power Hungry EDH Deck [Sealed Deck]
  • Power Hungry is a 100 card Commander preconstructed deck.
  • It is a black/red/green deck.

#4. Nature’s Vengeance

Nature's Vengeance Commander deck

Deck Theme

Nature's Vengeance is a lands-matter deck that doesn’t have many lands-matter cards. This paradox has given rise to many complaints, but on further inspection, this precon and its commander, Lord Windgrace, have interesting interactions with lands. This comes from making extra land drops and filling your graveyard with easily disposable lands. While this deck benefits from some landfall abilities, the goal should be to politic until you reach the late-game, where you can culminate some of the land-based strategies into massive advantages. 

Commanders

It’s always fun to use a planeswalker as your commander because of their useful and repeatable loyalty abilities. Lord Windgrace really leads this precon and connects a lot of synergies. The +2 loyalty ability offers solid card draw that also fills your graveyard with lands to set up cards like Worm Harvest. The land recursion ability has its upsides, but the card draw and final loyalty abilities give you plenty of advantages.

The back-ups for this precon have interesting strategies within this deck. They don’t quite fit as commander substitutes, but Thantis, the Warweaver thrives on forcing opponents to constantly attack and letting you realize strategies in the chaos. Gyrus, Waker of Corpses is a more aggressive commander that focuses on creating attacking tokens of your fallen creatures.

Strengths and Weaknesses

This deck is great at forming late-game synergies. Using lands, sacrifice, and your graveyard is a surefire way to gain some long-term advantages. The mana base and ramp package fit well into setting up synergies while powering out massive creatures. Having a planeswalker commander with solid loyalty abilities is a great boon to this deck.

The biggest complaint may be the lack of some obvious land-matters staples. Many players believe it didn’t accurately represent the base level of a lands-matter Commander deck. Without archetype staples like Crucible of Worlds and Titania, Protector of Argoth, this falls on the weaker side of precons.

Notable Cards

Windgrace's Judgment never really took off, but it's removal that scales up to Commander's demands well enough. Fury Storm is another card that has many homes, even if this particular deck isn't a great fit.

Outside of the land strategies, a card like Xantcha, Sleeper Agent adds a nice touch of politicking to this deck. This can hamper an opponent as a double agent style card.

For all my talk of this lands-matter deck lacking lands-matter cards, it still has a bomb landfall card in Nesting Dragon.

#3. Riveteers Rampage

Riveteers Rampage Commander Deck

Deck Theme

Riveteers Rampage focus on the blitz mechanic, which gives a creature haste, sacrifices it at the end of your turn, and lets you draw a card when it dies.

To support a curve of high mana value creatures, the deck has the cards to develop a strong mana base. Riveteers Rampage wants to blitz massive creatures with ETBs, attack triggers, and death triggers to apply extreme pressure to your opponents. The quick interaction of blitz, triggered abilities, and card draw provides a ton of advantages alongside massive swings.

Commanders

Henzie "Toolbox" Torre

Henzie “Toolbox” Torre is a big-creature fanatic who provides blitz to many of your cards and reduces the casting cost of blitzed creatures. This pairs well with Henzie’s low cost, so you can cast it several times and reduce the casting cost of blitz abilities. This commander also has quite fun game play as it dares opponents to remove it.

As for the alternatives, Kresh the Bloodbraided can become a massive creature and threaten lethal via commander damage with all your blitzed creatures dying. The Beamtown Bullies acts as a chaos engine by turning creatures in your graveyard into goaded bombs attacking your other opponents.

Strengths and Weaknesses

The absolute strength of this deck comes from the massive creatures and their abilities. If you can ramp quickly and establish a solid manabase, blitzing battlecruisers ensures that many of your larger creatures have value against removal. Getting big creatures out ahead of schedule, along with plenty of card draw, applies solid pressure and defends against cheap removal.

The weaknesses here are the flipside of high-cost bomb creatures. This precon needs to get off on the right foot, or else it can fall seriously behind. There's plenty of lands and mana support, but it still needs to come together coherently for you to stay competitive. The consensus is that Henzie is a fun commander, but the deck's strategy is hard to realize.

Notable Cards

The Riveteers come packed with bomb cards like Treeshaker Chimera that benefit from the blitz mechanic given by Henzie. Other stars of the precon are cards with blitz themselves, especially Wave of Rats and its reanimating ability.

To support your massive blitzing creatures, this precon includes some solid enchantments like Rain of Riches for huge cascading effects, and Turf War for some group chaos around lands.

Jolene, the Plunder Queen is another instigator that ensures other opponents get attacked. This card plays well into the curve and should allow you to ramp up to the bomb creatures in this deck.

Magic: The Gathering Streets of New Capenna Commander Deck – Riveteers Rampage + Collector Booster Sample Pack
  • 100-card ready-to-play Streets of New Capenna Commander deck—Riveteers Rampage
  • 2-card Collector Booster Sample Pack—2 special treatment cards in every pack
  • Black-Red-Green deck—includes 2 traditional foils + 98 nonfoil cards
  • 1 foil-etched Display Commander, 10 double-sided tokens + life tracker
  • Introduces 2 foil + 15 nonfoil MTG cards not found in the main set

#2. Graveyard Overdrive

Graveyard Overdrive Commander deck

Deck Theme

Graveyard Overdrive is a control-style graveyard deck with an interesting typal theme of lhurgoyfs. The aim is to get cards into your graveyard through self-mill and sacrifice. Many of the creatures entering your graveyard may be returned to the battlefield or even used for other advantages.

Commanders

Disa the Restless is a lhurgoyf typal lord that focuses on graveyard interactions. This commander cheats lhurgoyf creatures into play, and also has a solid saboteur trigger if any of your creatures deal combat damage to a player. If damage is done, you can create a Tarmogoyf token, which becomes massive depending on the number of card types in your graveyard.

The alternative commanders for this deck are Coram, the Undertaker and Ziatora, the Incinerator. Coram leans heavily into the self-mill strategy and has great synergies with cards like Syr Konrad, the Grim and Necrogoyf. Ziatora, the Incinerator focuses more on sacrificing creatures, threatening massive direct damage from high-powered lhurgoyfs.

Strengths and Weaknesses

This precon relies on utilizing your graveyard as an additional resource and controlling the board. There are plenty of cards like Chandra's Ignition and Liliana, Death's Majesty in this deck to help fulfill this strategy.

Graveyard Overdrive’s obvious weaknesses are graveyard hate and high-speed aggro decks. If your graveyard is emptied, you lose a massive resource and probably won’t be able to keep up with other strategies. Also, if you can’t control the battlefield, this deck might fall behind too much.

The lack of actual lhurgoyfs is noticable, including the quintessential absentee Tarmogoyf. A clunky curve and mana base don't do it any favors, either.

Notable Cards

The highlights of this deck are definitely the lhurgoyfs. Particularly, Necrogoyf for its interaction with Disa, Pyrogoyf for the large amount of direct damage it does, and Tarmogoyf Nest for its lhurgoyf token-creating ability.

Outside of the typal strategy, cards like Syr Konrad, the Grim, Deadbridge Chant, and Grist, the Hunger Tide have wonderful interactions and payoffs within this precon.

Magic: The Gathering Modern Horizons 3 Commander Deck - Graveyard Overdrive (100-Card Deck, 2-Card Collector Booster Sample Pack + Accessories)
  • POWERFUL RIGHT OUT OF THE BOX—Battle your friends with powerful creatures and spectacular spells with a 100-card Commander Deck that’s ready to defeat your opponents right out of the box
  • NO REST FOR THE RESTLESS—Fill your graveyard, then let the fallen fuel your counterattack and watch your foes run with this relentless Black-Red-Green deck
  • INTRODUCES 15 COMMANDER CARDS—This deck introduces 15 never-before-seen Commander cards to Magic: The Gathering, including 2 foil Legendary Creature cards
  • COLLECT SPECIAL TREATMENT CARDS—Each deck also comes with a 2-card Collector Booster Sample Pack containing 2 alt-border cards from the Modern Horizons 3 set, including 1 Rare or Mythic Rare and at least 1 Traditional Foil card
  • YOUR NEW FOREVER FAVORITES—Introducing a heaping helping of exciting cards plus the return of competitive favorites, there’s something for everyone to love in Modern Horizons 3 Commander Decks

#1. World Shaper

World Shaper Commander Deck

Deck Theme

World Shaper has a theme of sacrificing lands for benefits. It's full of ramp and ways to get extra lands onto the battlefield, whether by replaying them from the graveyard, or by granting extra land drops. The sacrifice-land-replay-land loop fuels payoffs that either specifically care about lands leaving the battlefield, or generic sacrifice payoffs like Mayhem Devil.

Commanders

Hearthhull, the Worldseed is a phenomenal commander, and unique as a legendary spacecraft. Once stationed up to two charge counters, it becomes a card advantage engine that makes everything in this deck tick all at once. A fully stationed Hearthhull becomes a scary wincon.

Szarel, Genesis Shepherd is here as well, and cares more generally about sacrificing permanents, though it does spot you the all-important Crucible of Worlds effect that makes this deck function. This commander's more about beating down than playing towards the combo-esque wins that Hearthhull sets up.

Soul of Windgrace and Korvold, Fae-Cursed King are both reprinted here, and are honestly competent commanders for this deck as well, though you'll likely want to play with one of the unique prints in the command zone.

Strengths and Weaknesses

World Shaper's greatest strength is its commitment to a central gameplan. It combines sacrifice outlets with sacrifice payoffs, and spots you the tools to make up for sacrificing so much of your board. It also has an exceptionally strong commander in Hearthhull, which pulls the entire strategy together.

A lot of this deck revolves around sacrificing lands. While the tools are built in to counterbalance this, that's still a risky strategy no matter how you draw it up. Well-timed graveyard hate from an opponent can disrupt a lot of what this deck's trying to do, and your engines shut off completely if you're unable to keep sacrificing permanents, lands or otherwise.

Notable Cards

Hearthhull, the Worldseed has quickly risen the ranks and become the #1 Jund commander, and one of the format's de facto lands commanders. Evendo Brushrazer is another standout that fits the sacrifice space, and Horizon Explorer is a notable ramp piece/artifact token generator in multiplayer games. Planetary Annihilation is a fair but risky card for a precon, given the format's general intolerance for mass land destruction.

Baloth Prime and Exploration Broodship have made the jump to more powerful formats, and you'll often see these hanging around Vintage Cubes that support a lands package.

Magic: The Gathering Edge of Eternities Commander Deck - World Shaper
  • TERRAFORM AND TERRORIZE—Sacrifice lands and grow back stronger alongside the massive seedship, Hearthhull, and Szarel, director of terrasymbiosis
  • 2 FOIL BORDERLESS COMMANDERS—Every Edge of Eternities Commander Deck includes 2 Traditional Foil Legendary Creature cards featuring Borderless art
  • INTRODUCES 12 COMMANDER CARDS—Each deck introduces 12 never-before-seen Commander cards to Magic: The Gathering
  • COLLECT SPECIAL TREATMENT CARDS—Each deck also comes with a 2-card Collector Booster Sample Pack containing 1 Traditional Foil card and 1 alt-border Rare or Mythic Rare (foil or nonfoil)
  • THRILLING MULTIPLAYER BATTLES—Commander is a multiplayer way to play Magic, an epic, free-for-all battle full of strategic plays and social intrigue

Commanding Conclusion

Coram, the Undertaker - Illustration by Kai Carpenter

Coram, the Undertaker | Illustration by Kai Carpenter

I hope you enjoyed this breakdown of Jund Commander precons! Jund doesn't get as much love as some other 3-color pairs like Bant or Esper, but the decks we've seen from this color trio have put out some of the format's best commanders.

As always, thanks for reading, and come join the conversation in the official Discord server. Check out The Daily Upkeep newsletter to stay up to date on all the latest MTG news.

Stay safe and try as many color combinations as you can!

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1 Comment

  • John July 1, 2025 7:44 pm

    Literally not in the order you stated at the top of the article…. #4. Oldest. #3. Second-most recent… 🫩

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