Korvold, Fae-Cursed King - Illustration by Walleystation

Korvold, Fae-Cursed King | Illustration by Walleystation

Hello Planeswalkers! Building and creating your own deck is both fascinating and satisfying. But, sometimes, don’t you want to be lazy and enjoy the work of others so you can play? Just like pre-made pie crust, precon decks can save time and get you cooking much faster.

There are over 100 Commander precons with unique playstyles, advantages, and color identities. With so many options and combinations, it’s beneficial to understand how each color identity plays. Let’s take a focused look at one color combination: Jund () Commander precons.  

What Are Jund Commander Precons?

Thantis, the Warweaver - Illustration by Jehan Choo

Thantis, the Warweaver | Illustration by Jehan Choo

Commander precons are a non-random set of cards in a preconstructed deck sold as a single product. These decks are designed for Commander, and include a commander as the prominent figure of the deck. They’re built around themes, color synergies, and color-specific playstyles. Commander precons are considered Level 2 in the Commander brackets and used a baseline for judging other decks. 

Today, we’re looking at the Jund () color scheme for Commander precons. As a reminder, a Commander deck can only include cards within the color identity of the commander, or colorless cards. So Jund Commander precons have a color identity of black, red, and green. The precon decks only include cards of these colors, plus some colorless cards.

The precons below are presented in chronological order, from the most recent release date to the oldest, which also happens to correspond to their effectiveness as preconstructed decks.

Not Ranked: Savage Hunter

Throne of Eldraine Brawl Decks

Note that this is a Brawl deck and not a Commander deck. This deck can’t be used in Commander because it only contains 60 cards per the format rules, but it’s still worth looking at—if only because it introduced one of the most infamous Jund commanders of all time: Korvold, Fae-Cursed King!

Deck Theme

A solid Jund deck with a theme similar to the Power Hungry precon, Savage Hunter is all about sacrifice. Brawl doesn’t see as strong synergies and bomb cards because of its limited card pool, but this precon focuses on using token generation and sacrifice efficiently. The deck aims to outpace your opponents with sacrifice combos and card draw.

Commanders

Korvold, Fae-Cursed King works as a vital engine of this precon deck. This Jund commander works as a sacrifice outlet with a card draw payoff. Filling the battlefield with Food, Rat, and Army tokens allows you to utilize more permanents as resources. Having a large flying commander provides a nice advantage in certain endgame scenarios.

Strengths and Weaknesses

Like many Jund decks, the absolute strength of this deck is using permanents and your graveyard as a resource instead of idle parts of the game. The speed and recursion of cheap, sacrificable cards and tokens helps you to keep pace with many other decks. And a commander with repeatable card draw is also advantageous.

The weakness of this deck is likely its slower strategy. This deck gets many tokens and creatures out early, but none are particularly threatening. The strategy comes together when you can sacrifice multiple times and pile up the interactions. Slow play, removal, or even stax cards can hinder this precon a little too much for my liking.

Notable Cards

Korvold, Fae-Cursed King is the solid sacrifice engine, but Priest of Forgotten Gods and Chittering Witch help to fit this strategy earlier in the game.

Cards like Vindictive Vampire and Moldervine Reclamation add payoffs to your small creatures' sacrifices to truly reap the benefits of your tokens.

Bloodsoaked Altar

You can use your life, hand, and tokens as resources for applying pressure to opponents with Bloodsoaked Altar.

#4. Power Hungry

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Deck Theme

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Commanders

Prossh, Skyraider of Kher is a beloved Jund commander that greatly increases your sacrificial capabilities. This commander brings in many weenie Kobold creature tokens on its first cast, and an increasing number each time you re-cast it from the command zone. Once you cast Prossh, the sacrifice synergies skyrocket in value. Whether you aim to win by commander damage, pinging, or just plain removing all threats, Prossh, Skyraider of Kher provides solid leadership. 

Of all the Jund precon decks, the two commander substitutes of Power Hungry fit the role of commander the best. Sek'Kuar, Deathkeeper adds a wonderful sacrifice payoff that turns your small nontoken creatures into aggressive Graveborn tokens. Shattergang Brothers seamlessly slots into the command zone as a sacrifice outlet that provides a ton of permanent hate.

Strengths and Weaknesses

Power Hungry is quite versatile. A wonderful combination of small token creatures and activated abilities enables many useful, instant-speed interactions. This provides protection against targeted and mass removal, as well as making combat annoying for opponents. Sacrificing these little tokens lets you gain a ton of different advantages like growing Prossh, destroying creatures with Stronghold Assassin, or scrying via Viscera Seer.. On top of all this, you want to cast your commander multiple times, which is just an incentive for being aggressive.

This deck’s weaknesses stem from its reliance on the sacrifice mechanic. Such a straightforward strategy can often be countered by some specific stax cards or proper removal. Because you need to develop a board ot have things to sacrifice, a simple board wipe might knock this deck way off course.

Notable Cards

This deck works efficiently with token generators like Ophiomancer, sacrifice outlets like Shattergang Brothers, and tricky interactions from Fell Shepherd.

Outside of the commander, cards need to create many tokens and ramp up your fodder. That’s where cards like Tempt with Vengeance and Primal Vigor come in to support a healthy sacrifice ecosystem.

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#3. Graveyard Overdrive

Graveyard Overdrive Commander deck

Deck Theme

Graveyard Overdrive is a control-style graveyard deck with an interesting typal theme of lhurgoyfs. The aim is to get cards into your graveyard through self-mill and sacrifice. Many of the creatures entering your graveyard may be returned to the battlefield or even used for other advantages. The wincon is all about controlling the board until you can take enough advantage of your graveyard to deal damage to your opponents, or overrun them with attackers.

Commanders

Disa the Restless is a lhurgoyf typal lord that focuses on graveyard interactions. This commander cheats lhurgoyf creatures onto the battlefield if they entered the graveyard from anywhere but the battlefield, such as with self-mill. This commander also has a solid saboteur trigger if any of your creatures deal combat damage to a player. If damage is done, you can create a Tarmogoyf token, which becomes massive depending on the number of card types in your graveyard.

The alternative commanders for this deck are Coram, the Undertaker and Ziatora, the Incinerator. Coram leans heavily into the self-mill strategy and has great synergies with cards like Syr Konrad, the Grim and Necrogoyf. Ziatora, the Incinerator focuses more on sacrificing creatures, with the great effect of massive direct damage from high-powered lhurgoyf creatures.

As the leader of this Commander precon, Disa the Restless sets a base level of what a graveyard deck should look like.

  • Don’t worry about board wipes and use them yourself to free up the battlefield and fill your graveyard.
  • Use costs like sacrificing, discarding, and milling as advantages and payoffs.
  • Generate and reanimate creatures to stay ahead of removal.
  • And most importantly, use your graveyard as another massive resource.

Strengths and Weaknesses

This precon relies on utilizing your graveyard as an additional resource and controlling the board. There are plenty of cards like Chandra's Ignition and Liliana, Death's Majesty in this deck to help fulfill this strategy. If you can control the battlefield and fill your graveyard, this deck can be quite strong.

Graveyard Overdrive’s obvious weaknesses are graveyard hate and high-speed aggro decks. If your graveyard is emptied, you lose a massive resource and probably won’t be able to keep up with other strategies. Also, if you can’t control the battlefield, this deck might fall behind too much.

The biggest complaints I have seen about this precon are a lack of lhurgoyfs, including the quintessential Tarmogoyf, and a clunky curve and mana base that can be quite heavy and slow to play.

Notable Cards

Some of the highlights of this deck are the lhurgoyfs. Particularly, Necrogoyf for its interaction with Disa, Pyrogoyf for the large amount of direct damage it does, and Tarmogoyf Nest for its lhurgoyf token-creating ability.

Outside of the typal strategy, cards like Syr Konrad, the Grim, Deadbridge Chant, and Grist, the Hunger Tide have wonderful interactions and payoffs within this precon.

Magic: The Gathering Modern Horizons 3 Commander Deck - Graveyard Overdrive (100-Card Deck, 2-Card Collector Booster Sample Pack + Accessories) Black-Red-Green
  • POWERFUL RIGHT OUT OF THE BOX—Battle your friends with powerful creatures and spectacular spells with a 100-card Commander Deck that’s ready to defeat your opponents right out of the box
  • NO REST FOR THE RESTLESS—Fill your graveyard, then let the fallen fuel your counterattack and watch your foes run with this relentless Black-Red-Green deck
  • INTRODUCES 15 COMMANDER CARDS—This deck introduces 15 never-before-seen Commander cards to Magic: The Gathering, including 2 foil Legendary Creature cards
  • COLLECT SPECIAL TREATMENT CARDS—Each deck also comes with a 2-card Collector Booster Sample Pack containing 2 alt-border cards from the Modern Horizons 3 set, including 1 Rare or Mythic Rare and at least 1 Traditional Foil card
  • YOUR NEW FOREVER FAVORITES—Introducing a heaping helping of exciting cards plus the return of competitive favorites, there’s something for everyone to love in Modern Horizons 3 Commander Decks

#2. Nature’s Vengeance

Nature's Vengeance Commander deck

Deck Theme

Nature's Vengeance is a lands-matter deck that doesn’t have many lands-matter cards. This paradox has given rise to many complaints, but on further inspection, this precon deck and its commander, Lord Windgrace, have interesting interactions with lands. This comes from playing a ton of lands and filling your graveyard with easily disposable lands. While this deck benefits from some landfall abilities, the goal should be to politic until you reach the late-game, where you can culminate some of the land-based strategies into massive advantages. 

Commanders

It’s always fun to use a planeswalker as your commander because of their useful and repeatable loyalty abilities. Most planeswalkers can’t be your commander, but Lord Windgrace can! This commander really leads this precon and connects a lot of synergies. The plus loyalty ability offers solid card draw that also fills your graveyard with lands to set up cards like Worm Harvest. The land recursion ability has its upsides, but the card draw and final loyalty abilities are what give you plenty of advantages.

The lieutenants of this precon have interesting strategies within this deck. They don’t quite fit as commander substitutes, but Thantis, the Warweaver thrives on forcing opponents to constantly attack and letting you realize strategies in the chaos. Gyrus, Waker of Corpses is a more aggressive commander that focuses on creating attacking tokens of your dead bomb creatures.

Strengths and Weaknesses

The strengths of this precon are its use of many resources and the late-game synergies it creates. Using lands, sacrifice, and your graveyard is a surefire way to gain some advantages. The mana base and ramp of this deck fit well into setting up synergies while powering out massive creatures like Rubblehulk. As stated above, the deck’s biggest strength is having a planeswalker commander with solid loyalty abilities.

Even with interesting synergies and strategies, the biggest complaint may be the lack of some obvious land-matters staples. There are numerous videos and guides available for updating this deck, and it appears that many believe it didn’t accurately represent the base level of a lands-matter Commander deck. Without archetype staples like Crucible of Worlds and Titania, Protector of Argoth, this falls on the weaker side of precons.

Notable Cards

This deck has great creatures to set-up land strategies like Budoka Gardener, and killer creatures like Flameblast Dragon to take advantage of the ramp. Support your commander and bomb creatures with trickery and removal in cards like Fury Storm and Windgrace's Judgment.

Outside of the land strategies, a card like Xantcha, Sleeper Agent is a nice touch of politicking in this deck. This can hamper an opponent as a double agent style card.

For all my talk of this lands-matter deck lacking lands-matter cards, it still has a bomb landfall card in Nesting Dragon.

#1. Riveteers Rampage

Riveteers Rampage Commander Deck

Deck Theme

Riveteers Rampage focus on the blitz mechanic, which gives a creature haste, sacrifices it at the end of your turn, and lets you draw a card when it dies. To support a curve of high MV creatures, the deck has the cards to develop a strong mana base. Riveteers Rampage wants to blitz massive creatures with ETBs, attack triggers, and death triggers to apply extreme pressure to your opponents. The quick interaction of blitz, triggered abilities, and card draw provides a ton of advantages alongside massive swings.

Commanders

Henzie "Toolbox" Torre

Henzie “Toolbox” Torre is a blitz mechanic expert who provides blitz to many of your cards and reduces the casting cost of blitzed creatures. The heavy curve of this deck is based on this commander’s ability to give high MV cards blitz. This pairs well with Henzie’s low cost, so you can cast it several times and reduce the casting cost of blitz abilities. The combination of these abilities makes the deck quite aggressive considering the high-cost creatures.

This commander also has quite fun game play as it dares opponents to remove it, so you can benefit from even more cost reduction.

As for the lieutenants, Kresh the Bloodbraided can become a massive creature and threaten lethal via commander damage with all your blitz and sacrificial creatures dying. The Beamtown Bullies acts as a chaos engine by turning creatures in your graveyard into goaded bombs attacking your other opponents.

Strengths and Weaknesses

The absolute strength of this deck comes from the massive creatures with wonderful triggers. If you can ramp quickly and establish a solid manabase, blitzing battlecruisers ensures that many of your larger creatures have value against removal. Getting big creatures out ahead of schedule, along with plenty of card draw, applies solid pressure and defends against cheap removal.

The weaknesses here are the flipside of high MV bomb creatures. This precon needs to get off on the right foot, or else it can fall seriously behind. There's plenty of lands and mana support, but it still needs to come together coherently for you to stay competitive. The consensus is that Henzie is a fun commander, but the deck timing is hard to master.

Notable Cards

This deck is full of bomb cards like Treeshaker Chimera that benefit from the blitz mechanic given by Henzie. Other stars of the precon are cards with blitz themselves, especially Wave of Rats and its reanimating ability.

To support your massive blitzing creatures, this precon includes some solid enchantments like Rain of Riches for huge cascading effects, and Turf War for some group chaos around lands.

A solid way to ramp and ensure other opponents get attacked is Jolene, the Plunder Queen. This card plays well into the curve and should allow you to ramp up to the bomb creatures in this deck.

Magic: The Gathering Streets of New Capenna Commander Deck – Riveteers Rampage + Collector Booster Sample Pack
  • 100-card ready-to-play Streets of New Capenna Commander deck—Riveteers Rampage
  • 2-card Collector Booster Sample Pack—2 special treatment cards in every pack
  • Black-Red-Green deck—includes 2 traditional foils + 98 nonfoil cards
  • 1 foil-etched Display Commander, 10 double-sided tokens + life tracker
  • Introduces 2 foil + 15 nonfoil MTG cards not found in the main set

Commanding Conclusion

Coram, the Undertaker - Illustration by Kai Carpenter

Coram, the Undertaker | Illustration by Kai Carpenter

I hope you enjoyed the breakdown of Jund () Commander precons! If this isn’t your color combination of choice, you can compare it to our Grixis precon breakdown or many others on Draftsim.com. If it is your color, feel free to leave a comment and tell me what I got right or wrong (always be kind). Precons are a great way for new and old players to not worry so much about having the greatest deck ever and just enjoy the game on a simpler level.

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Stay safe and try as many color combinations as you can!

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1 Comment

  • John July 1, 2025 7:44 pm

    Literally not in the order you stated at the top of the article…. #4. Oldest. #3. Second-most recent… 🫩

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