
The Reaper, King No More | Illustration by Zack Stella
The Blight Curse precon is an awesome total package in the -1/-1 counters space. Most of the cards you’d want to include are already in the box, which isn’t always the case with precons. There’s just a few tweaks we need to make for it to pop.
- RETURN TO THE LAND OF LIGHT AND SHADOW—Lorwyn returns, not as it once was, but a world split in two. Explore this dual-aspect plane filled with enchanting creatures and embrace the powers of order and chaos.
- READY-TO-PLAY COMMANDER DECK—Pick up and play Magic’s most popular multiplayer format
- CONTENTS—100-card Blight Curse deck with 12 new cards (including 2 foil Mythics), deck box, 10 double-sided token cards, strategy insert, reference card
The deck looks fun, and the counters interactions are going to feel fun and unique if this isn’t the sort of deck you normally play. I’m excited to work with it and sleeve it up! Let’s give it a look!
Blight Curse Deck Overview

Black Sun's Zenith | Illustration by Daniel Ljunggren
Commander (1)
Creature (27)
Archfiend of Ifnir
Carnifex Demon
Channeler Initiate
Devoted Druid
Dread Tiller
Dusk Urchins
Evolution Sage
Ferrafor, Young Yew
Glissa Sunslayer
Grave Titan
Grim Poppet
Hapatra, Vizier of Poisons
Ignoble Hierarch
Kulrath Knight
Massacre Girl, Known Killer
Midnight Banshee
Necroskitter
Oft-Nabbed Goat
Puppeteer Clique
Sinister Gnarlbark
Skinrender
Soul Snuffers
The Reaper, King No More
The Scorpion God
Tree of Perdition
Village Pillagers
Wickerbough Elder
Instant (6)
Assassin's Trophy
Cathartic Pyre
Fire Covenant
Infernal Grasp
Putrefy
Terminate
Sorcery (12)
Aberrant Return
Black Sun's Zenith
Burning Curiosity
Cathartic Reunion
Chain Reaction
Eventide's Shadow
Harmonize
Hoarder's Greed
Incremental Blight
Night's Whisper
Painful Truths
Persist
Enchantment (7)
Binding the Old Gods
Blowfly Infestation
Everlasting Torment
Flourishing Defenses
Grave Venerations
Lasting Tarfire
Puca's Covenant
Planeswalker (2)
Liliana, Death Wielder
Vraska, Betrayal's Sting
Artifact (6)
Arcane Signet
Chimil, the Inner Sun
Commander's Sphere
Contagion Clasp
Sol Ring
Wickersmith's Tools
Land (39)
Canyon Slough
Cinder Glade
Command Tower
Dragonskull Summit
Evolving Wilds
Exotic Orchard
Festering Thicket
Forest x6
Golgari Rot Farm
Gruul Turf
Ifnir Deadlands
Mountain x4
Nesting Grounds
Path of Ancestry
Rakdos Carnarium
Riveteers Overlook
Rootbound Crag
Savage Lands
Sheltered Thicket
Smoldering Marsh
Swamp x8
Terramorphic Expanse
Vernal Fen
Woodland Cemetery
The simple answer to what this deck does is to draw cards by putting -1/-1 counters on your creatures with your commander out. Along the way you can do the same to opposing creatures as needed to clear a path.
The more complex answer is that you’re trying to spin through your deck to find the infinite combo this deck runs, with the engine of Flourishing Defenses and Blowfly Infestation paying off with Grave Venerations or any other Blood Artist type card you might want to add to the deck.
Upgrade Plan
You have two options.
You can remove Grave Venerations and remove the infinite combo, say if you’re in that kind of play group and/or you ordered this deck before the list came out. Just be sure to tell people that you did that or you’ll be a target at certain tables.
Your second option is to lean into that and add all sorts of cards that support this with redundancy, which should allow your card draw to get you there pretty quickly. You can add tutors if you want to lean into the Commander Bracket question, and there’s also stuff like Al Bhed Salvagers and Falkenrath Noble or about 20 other similar cards, and there’s things like Goblin Sharpshooter which get there in a slightly different way.
I’m going with the first option because I think the second is an easy build. But if you want to carve out a non infinite combo deck, that’s more of a challenge, so I think some of you might be here for that.
If that’s what we’re doing, how do we win?
Well, you go fast, and your commander is the lynchpin. There are other options in the precon, like The Scorpion God, but to make this work you have to lower the curve of the deck and give more commander redundancy.
Let’s see where that gets us! Here’s what to add (and cut). I think a lot of these changes are interesting, even if you still want to lean into the infinite combo, so take a look.
Yawgmoth, Thran Physician
Suggested Cut: Grave Venerations
Yawgmoth, Thran Physician is a powerful card, especially in a sacrifice deck with some graveyard recursion abilities. The proliferate mode works better in this deck than most, which is one of the best reasons for this inclusion.
We’ve got to kill the combo here with the cut.
Generous Patron
Suggested Cut: Skinrender
I didn’t know this card existed! Generous Patron is gas in this deck because it allows you to turn the tables and draw cards for putting counters on your opponents’ creatures! All that is better than the slow but on theme Skinrender.
Maha, Its Feathers Night
Suggested Cut: Wickerbough Elder
Wickerbough Elder is too slow and sad for today’s Magic, but Maha, Its Feathers Night is only sad for your opponents because it turns all your cards into Ravenous Chupacabras, including itself if it swoops down when stuff is already a-withered!
Harbinger of Night
Suggested Cut: Commander's Sphere
Just read the card and you can see why this deck desperately wants Harbinger of Night! Gasoline on the fire when this comes down. Unlike Commander's Sphere, which is sadness with meh sauce and a side of ennui.
Hexing Squelcher
Suggested Cut: Grim Poppet
A new card that’s quick and helpful when you need to land some of your haymakers. Likely a Commander staple as well as a Standard powerhouse, so grab a Hexing Squelcher while you can and put the expensive Grim Poppet out to pasture.
Grub, Storied Monarch / Grub, Notorious Auntie
Suggested Cut: Cathartic Reunion
Easy to cast and flip, Grub, Storied Matriarch / Grub, Notorious Auntie is a utility card in this deck, grabbing your Hexing Squelcher someone killed A.S.A.P., and you can rinse and repeat. Plus, making copies of your blighted things is a lot of value. I think Cathartic Reunion is in here as a nostalgia joke as much as anything!
Grim Affliction
Suggested Cut: Hoarder's Greed
I often cut removal in precons, as those cards often feel like they just tick a box of, “Well, we need five removal spells in these colors, so what’s available?” But Grim Affliction is a nice synergy piece, while Hoarder's Greed is the worst card in the precon!
Heroic Intervention
Suggested Cut: Binding the Old Gods
And let Heroic Intervention stand in for all the green protection spells you might want in a creature-heavy deck that only work if you have your card draw creatures on the field. Hapatra's Mark is on theme if you like that sort of thing. Slow value removal isn’t what we need, so Binding the Old Gods is out.
Agent Venom
Suggested Cut: Painful Truths
You need your card draw to lean into the plan, not whatever Painful Truths is trying to do when you get color screwed. Agent Venom is a Spider-Man card, so there’s that, but it’s cheap to cast and does everything you want to accelerate the deck.
Grim Haruspex
Suggested Cut: Incremental Blight
Same idea with Grim Haruspex! Draw cards! Go fast! Nothing that Incremental Blight allowed!
High-Society Hunter
Suggested Cut: Liliana, Death Wielder
Slower than the previous options, High-Society Hunter is still worth it. And if you need to have a place you can put -1/-1 counters you can blank, this is here for you.
Liliana, Death Wielder is terrible. Expect winning the game from 7-drops please.
Skullclamp
Suggested Cut: Grave Titan
I only said I was removing the infinite combo. I never said I was playing nice! Cheap and perfect synergy with any sac deck, but especially this one, where the blighting helps you to make sure more things can be eaten by the Skullclamp than you might expect.
Grave Titan is too slow and doesn’t synergize.
Sudden Spoiling
Suggested Cut: Chimil, the Inner Sun
Sudden Spoiling is a nice piece of stoppage for a powerful card, but it also doubles as a micro Plague Wind depending the number of counters you have out there. I don’t know why Chimil is in this deck. I guess the reprint was needed?
The Ozolith
Suggested Cut: Ferrafor, Young Yew
If you haven’t played -1/-1 counters decks in Commander, The Ozolith might come as a surprise. You can use it to kill creatures, eventually. That’s a good thing in a deck like this. This plus Skullclamp together in the same deck is wicked fun.
Ferrafor, Young Yew is a fun card for your saproling deck. Get it out of this one.
Ziatora’s Proving Ground
Suggested Cut: Forest
Let Ziatora's Proving Ground also stand in for improving the typically underwhelming precon mana base!
The Final Deck and New Cards
Commander (1)
Creature (31)
Agent Venom
Archfiend of Ifnir
Carnifex Demon
Channeler Initiate
Devoted Druid
Dread Tiller
Dusk Urchins
Evolution Sage
Generous Patron
Glissa Sunslayer
Grim Haruspex
Grub, Storied Matriarch
Hapatra, Vizier of Poisons
Harbinger of Night
High-Society Hunter
Hexing Squelcher
Ignoble Hierarch
Kulrath Knight
Maha, Its Feathers Night
Massacre Girl, Known Killer
Midnight Banshee
Necroskitter
Oft-Nabbed Goat
Puppeteer Clique
Sinister Gnarlbark
Soul Snuffers
The Reaper, King No More
The Scorpion God
Tree of Perdition
Village Pillagers
Yawgmoth, Thran Physician
Instant (9)
Assassin's Trophy
Cathartic Pyre
Fire Covenant
Grim Affliction
Heroic Intervention
Infernal Grasp
Putrefy
Sudden Spoiling
Terminate
Sorcery (8)
Aberrant Return
Black Sun's Zenith
Burning Curiosity
Chain Reaction
Eventide's Shadow
Harmonize
Night's Whisper
Persist
Enchantment (5)
Blowfly Infestation
Everlasting Torment
Flourishing Defenses
Lasting Tarfire
Puca's Covenant
Planeswalker (1)
Artifact (6)
Arcane Signet
Contagion Clasp
Skullclamp
Sol Ring
The Ozolith
Wickersmith's Tools
Land (39)
Canyon Slough
Cinder Glade
Command Tower
Dragonskull Summit
Evolving Wilds
Exotic Orchard
Festering Thicket
Forest x5
Golgari Rot Farm
Gruul Turf
Ifnir Deadlands
Mountain x4
Nesting Grounds
Path of Ancestry
Rakdos Carnarium
Riveteers Overlook
Rootbound Crag
Savage Lands
Sheltered Thicket
Smoldering Marsh
Swamp x8
Terramorphic Expanse
Vernal Fen
Woodland Cemetery
Ziatora's Proving Ground
And there we are! Above is the full upgraded deck, but you can snag just my additions by clicking on the shopping cart in the table below.
Commanding Conclusion

Maha, Its Feathers Night | Illustration by Alessandra Pisano
I like the challenge of this version of the deck. And I love being able to sit down and say I’ve removed the infinite combo but I’m still going to win.
Of course, then I have to win. And I think this deck can get there. I’m not sure it has what it takes against unfair decks or super control strategies, so try to underplay, reserve the commander for later, and just get by until someone else more aggressive nabs the control player. Because I think fast go-wide decks will underestimate this deck, which can turn the corner on them super fast.
Sounds fun to me. Let us know in the comments or on Discord how this plays for you, and whether you keep the combo.
Happy brewing!
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4 Comments
Misleading title – easy way to upgrade if you’re filthy rich?
This upgrade plan is beyond 300 dollars.
$300? Where’d we get that number from?
It’s about 215 based on tcgplayer. He was exaggerating but not by much. That is a lot for an upgraded precon.
Not exaggerating, the number’s just changed since this article was released. Some of the big-money cards like Necroskitter and Flourishing Defenses plummeted after this deck released.
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