Costly Plunder | Illustration by Ben Maier
Commander is one of Magic’s most popular formats, and the king of casual play. The deck size and singleton constraint give the format incredible versatility, even within one deck. You rarely see the same game twice, at least not in a short period of time. It can also be incredibly expensive, which makes jumping into the format daunting.
But there are plenty of budget options you can play in Commander, and today I’m ranking 15 budget decks with plenty of power and variety despite not costing more than $100. These decks are also straightforward with easy-to-understand strategies that make them perfect for a player looking to get into Commander without making a huge financial investment.
Let’s get right into it!
#15. Giada Angel Tribal
Giada, Font of Hope | Illustration by Eric Deschamps
Commander (1)
Creatures (24)
Bishop of Wings
Cartographer's Hawk
Knight of the White Orchid
Loyal Warhound
Selfless Spirit
Angel of Vitality
Angelic Sleuth
Inspiring Overseer
Mirror Entity
Resplendent Marshal
Righteous Valkyrie
Starnheim Aspirant
Angel of Finality
Solemn Simulacrum
Thraben Watcher
Angel of Invention
Herald of War
Karmic Guide
Lyra Dawnbringer
Windshaper Planetar
Admonition Angel
Steel Seraph
Angel of the Dire Hour
Angel of the Ruins
Instants (11)
Loran's Escape
March of Otherworldly Light
Path to Exile
Rebuff the Wicked
Swords to Plowshares
Destroy Evil
Fateful Absence
Sejiri Shelter
Crib Swap
Make a Stand
Unbreakable Formation
Sorceries (9)
Fragmentize
Lay Down Arms
Gift of Estates
Winds of Abandon
Cut a Deal
Sevinne's Reclamation
Decree of Justice
Empyrial Storm
Devout Invocation
Enchantments (6)
Folk Hero
Ossification
Planar Disruption
Together Forever
The Restoration of Eiganjo
Court of Grace
Artifacts (12)
Sol Ring
Arcane Signet
Endless Atlas
Fellwar Stone
Marble Diamond
Mask of Memory
Mind Stone
Planar Atlas
Pyre of Heroes
Herald's Horn
Worn Powerstone
Thran Dynamo
Lands (37)
Castle Ardenvale
Demolition Field
Plains x29
Scavenger Grounds
Seraph Sanctuary
Terrain Generator
The Fair Basilica
War Room
Windbrisk Heights
First off is mono-white angel tribal helmed by Giada, Font of Hope. This is a white midrange deck looking to quickly power out angels with Giada helping to ramp them out ahead of schedule and providing them with a stat boost in the form of +1/+1 counters.
The main thing that keeps this deck lower on the list is that it’s a little slow and held back by its color and budget. White is famously bad at ramp and at card advantage, which can allow other decks to either outpace or grind out Giada. Keeping the deck to a budget misses out on some of the strongest payoffs and enablers like Avacyn, Angel of Hope, and Urza's Incubator.
Despite these drawbacks, this is still a delightful deck that utilizes one of Magic’s strongest and most iconic tribes and is a fantastic introduction to Commander with a straightforward game plan and easy lines.
#14. Ardenn & Anara Equipment
Ardenn, Intrepid Archaeologist | Illustration by Jason Rainville
Commanders (2)
Ardenn, Intrepid Archaeologist
Anara, Wolvid Familiar
Creatures (21)
Avacyn's Pilgrim
Elvish Mystic
Fyndhorn Elves
Llanowar Elves
Mother of Runes
Lion Sash
Puresteel Paladin
Relic Seeker
Selfless Spirit
Sram, Senior Edificer
Brass Squire
Cloudsteel Kirin
Danitha Capashen, Paragon
Foundry Inspector
Kemba, Kha Regent
Reclamation Sage
Armored Skyhunter
Taj-Nar Swordsmith
Tanuki Transplanter
Danitha, Benalia's Hope
Stonehewer Giant
Instants (9)
Blacksmith's Skill
March of Otherworldly Light
Path to Exile
Rebuff the Wicked
Silkguard
Swords to Plowshares
Sejiri Shelter
Valorous Stance
Hunter's Insight
Sorceries (9)
Farseek
Nature's Lore
Open the Armory
Cultivate
Kodama's Reach
Day of Judgment
Doomskar
Rishkar's Expertise
Sublime Exhalation
Enchantments (3)
Sigarda's Aid
Kenrith's Transformation
Flaming Fist
Artifacts (19)
Bloodforged Battle-Axe
Colossus Hammer
Sol Ring
Zephyr Boots
Arcane Signet
Belt of Giant Strength
Blackblade Reforged
Conqueror's Flail
Inquisitor's Flail
Mask of Avacyn
Mask of Memory
Sanctuary Blade
Swiftfoot Boots
Talisman of Unity
Thran Power Suit
Loxodon Warhammer
Nettlecyst
Whispersilk Cloak
Worldslayer
Lands (37)
Ash Barrens
Blossoming Sands
Brushland
Canopy Vista
Cascading Cataracts
Command Tower
Darksteel Citadel
Evolving Wilds
Forest x7
Fortified Village
Mosswort Bridge
Plains x12
Radiant Grove
Razorverge Thicket
Scattered Groves
Selesnya Sanctuary
Sungrass Prairie
Sunpetal Grove
Temple of Plenty
Thornglint Bridge
This deck partners Ardenn, Intrepid Archaeologist with Anara, Wolvid Familiar to create a powerful Voltron combo built around stacking a ton of equipment onto one of your commanders and getting in for plenty of damage. Ardenn lets you equip any number of equipment for free, while Anara ensures you can freely attack with indestructibility.
In truth, the real plan of this deck is to use Worldslayer. If you can get Ardenn and Anara in play and equip one of them with Worldslayer, you basically win the game. A single attack destroys everything, including lands, but Anara ensures that your commanders survive. You can then win at your leisure as your opponents watch you attack without any lands to play their own spells.
The deck has ways to find the Worldslayer, including Open the Armory and Stonehewer Giant. This deck can play a more traditional Voltron deck without Worldslayer, though it’s definitely less fun.
#13. Nymris Flash
Nymris, Oona's Trickster | Illustration by Johannes Voss
Commander (1)
Creatures (19)
Academy Loremaster
Cunning Nightbonder
Quickling
Activated Sleeper
Naiad of Hidden Coves
Nimble Obstructionist
Slitherwisp
Wavebreak Hippocamp
Mocking Doppelganger
Notion Thief
Stunt Double
Venser, Shaper Savant
Necron Deathmark
Teferi, Mage of Zhalfir
Callidus Assassin
Lochmere Serpent
Sakashima's Protege
Torrential Gearhulk
Hullbreaker Horror
Instants (30)
Black Sun's Twilight
Consider
Dispel
March of Swirling Mist
March of Wretched Sorrow
Opt
Slip Out the Back
Counterspell
Countersquall
Delay
Drown in the Loch
Go for the Throat
Impulse
Infernal Grasp
Siphon Insight
Snap
Force of Despair
Frantic Search
Silundi Vision
Unwind
Aetherize
Fact or Fiction
Hagra Mauling
Hostile Negotiations
Memory Plunder
Mystical Teachings
Mystic Confluence
Sublime Epiphany
Dig Through Time
Commit // Memory
Sorceries (2)
Blue Sun's Twilight
Feed the Swarm
Enchantments (4)
Omen of the Dead
Alexi's Cloak
Dress Down
Omen of the Sea
Artifacts (8)
Sol Ring
Arcane Signet
Coldsteel Heart
Dimir Signet
Fellwar Stone
Mind Stone
Talisman of Dominance
Worn Powerstone
Lands (36)
Ash Barrens
Barren Moor
Castle Locthwain
Castle Vantress
Choked Estuary
Command Tower
Creeping Tar Pit
Darkslick Shores
Demolition Field
Dimir Aqueduct
Dismal Backwater
Evolving Wilds
Fetid Pools
Island x11
Maestros Theater
River of Tears
Sunken Hollow
Swamp x6
Tainted Isle
Temple of Deceit
Underground River
Nymris, Oona's Trickster leads the only control deck on this list. It’s a great control commander because it blocks incredibly well and draws you a ton of cards. One of the weaknesses of control in Commander is that you’re often playing one-for-one removal against four opponents. Nymris counteracts this by not only drawing you cards when you cast spells on your opponents’ turns, but giving you the best card of two.
You maximize this with a fat stack of instants and a plethora of cards with flash. Creatures like Cunning Nightbonder and Slitherwisp let you play threats at instant speed to back up Nymris.
Like any good control deck, you’ve also got tons of interaction. There’s a suite of excellent countermagic and instant-speed removal like Counterspell and Go for the Throat to ensure you’re calling the shots on what happens on the battlefield. You’ll play a long game that you win with massive threats like Hullbreaker Horror and Lochmere Serpent.
#12. Doran Toughness Matters
Doran, the Siege Tower | Illustration by Mark Zug
Commander (1)
Planeswalker (1)
Creatures (30)
Avacyn's Pilgrim
Disowned Ancestor
Elves of Deep Shadow
Llanowar Elves
Treefolk Harbinger
Armored Scrapgorger
Bosk Banneret
Giant Ox
Grizzled Leotau
Nyx-Fleece Ram
Skinshifter
Soulless Jailer
Wall of Blossoms
Wall of Omens
Wall of Roots
Abzan Beastmaster
Catapult Fodder
Faeburrow Elder
Heartwood Storyteller
Runic Armasaur
Ancient Lumberknot
Arasta of the Endless Web
Gorm the Great
Nemata, Primeval Warden
Sidar Kondo of Jamuraa
Ikra Shidiqi, the Usurper
Sapling of Colfenor
Colfenor, the Last Yew
Ulvenwald Observer
Zetalpa, Primal Dawn
Instants (10)
March of Otherworldly Light
Nature's Claim
Path to Exile
Shape the Sands
Swords to Plowshares
Abrupt Decay
Despark
Tear Asunder
Mythos of Nethroi
Reach of Branches
Sorceries (12)
Prismatic Ending
Farseek
Feed the Swarm
Nature's Lore
Night's Whisper
Cultivate
Kodama's Reach
Painful Truths
Vindicate
Fell the Mighty
Wave of Reckoning
Dusk // Dawn
Enchantments (2)
Assault Formation
Lumithread Field
Artifacts (7)
Sol Ring
Arcane Signet
Fellwar Stone
Golgari Signet
Orzhov Signet
Selesnya Signet
Swiftfoot Boots
Lands (37)
Ash Barrens
Bojuka Bog
Brushland
Canopy Vista
Caves of Koilos
Command Tower
Evolving Wilds
Forbidding Watchtower
Forest x5
Golgari Rot Farm
Haunted Mire
Isolated Chapel
Llanowar Wastes
Murmuring Bosk
Plains x3
Radiant Grove
Sandsteppe Citadel
Scattered Groves
Selesnya Sanctuary
Sungrass Prairie
Sunlit Marsh
Sunpetal Grove
Swamp x2
Tainted Field
Tainted Wood
Temple of Malady
Temple of Plenty
Temple of Silence
Vault of the Archangel
Woodland Cemetery
Doran, the Siege Tower may be an elderly treefolk, but this deck is anything but slow. Despite most of your creatures having little to no power, you’re an aggressive deck looking to capitalize on Doran’s ability. But you’re not wholly reliant on Doran; there are enough redundant versions of the effect that this deck operates without your commander.
This deck takes advantage of cards like Nyx-Fleece Ram and Runic Armasaur that were designed as defensive options and turns them into aggressive beaters. Who doesn’t love a 2-mana 5/5 that gains life every turn? Your creatures become overstated for their costs with Doran or a similar effect.
You lean heavily on green creatures with lots of stats for their cost to make up most of your offensive and defensive forces in the deck. They also give you access to the invaluable ramp and fixing to enable your 3-color strategy. When paired with white’s excellent removal and black card draw, this deck is a force to reckon with.
#11. Gonti Scam
Gonti, Lord of Luxury | Illustration by Daarken
Commander (1)
Planeswalkers (3)
Liliana, Death's Majesty
Lolth, Spider Queen
Ob Nixilis Reignited
Creatures (27)
Evolved Sleeper
Viscera Seer
Blood Artist
Burglar Rat
Dusk Legion Zealot
Soldevi Adnate
Virus Beetle
Demon's Disciple
Fleshbag Marauder
Gravelighter
Merciless Executioner
Midnight Reaper
Murderous Rider
Phyrexian Rager
Plaguecrafter
Woe Strider
Chain Devil
Disciple of Bolas
Dread Presence
Ravenloft Adventurer
Ravenous Chupacabra
Solemn Simulacrum
Author of Shadows
Gray Merchant of Asphodel
Massacre Girl
Phyrexian Delver
Tergrid, God of Fright
Instants (14)
Black Sun's Twilight
Defile
Feign Death
Malakir Rebirth
Supernatural Stamina
Undying Evil
Undying Malice
Village Rites
Infernal Grasp
Return to Action
Sheoldred's Edict
Soul Shatter
Hagra Mauling
Hostile Negotiations
Sorceries (6)
Innocent Blood
Feed the Swarm
Night's Whisper
Sign in Blood
Corrupt
Decree of Pain
Enchantments (5)
Arguel's Blood Fast
Bastion of Remembrance
Phyrexian Arena
The Eldest Reborn
Grave Betrayal
Artifacts (8)
Everflowing Chalice
Sol Ring
Arcane Signet
Charcoal Diamond
Coldsteel Heart
Fellwar Stone
Mind Stone
Conjurer's Closet
Lands (36)
Bojuka Bog
Cabal Stronghold
Castle Locthwain
High Market
Mortuary Mire
Swamp x28
Tomb Fortress
War Room
Witch's Cottage
Gonti, Lord of Luxury is hands down one of my favorite card designs. Here the Aetherborn kingpin leads a mono-black midrange aristocrats deck with an ETB subtheme to maximize the number of cards you can extort from your opponents.
Modern players may find familiarity with this deck because it has a strategy that works like Rakdos () scam. You’ve got Undying Evil and all its variants on display here. This deck grinds out opponents with edict creatures like Plaguecrafter combined with these effects. You can use Undying Evil to bring back your Plaguecrafter to double-edict, or target something like Gonti to get a second trigger.
The main thing holding this deck back from being in the top 10 is its narrow interaction. This is broadly the weakness of playing a single color in Commander; you won’t have as many tools in your arsenal. In Gonti’s case, this deck is excellent at shutting down opposing creatures but falters against decks that aren’t looking to win on that axis.
#10. Faldorn Exile
Faldorn, Dread Wolf Herald | Illustration by Jason A. Engle
Commander (1)
Creatures (24)
Elvish Mystic
Fyndhorn Elves
Llanowar Elves
Containment Construct
Dire Fleet Daredevil
Embereth Shieldbreaker
Goblin Anarchomancer
Magmatic Channeler
Sakura-Tribe Elder
Bonecrusher Giant
Eternal Witness
Grumgully, the Generous
Laelia, the Blade Reforged
Bloodbraid Elf
Caves of Chaos Adventurer
Nightpack Ambusher
Timeless Witness
Wild-Magic Sorcerer
Urabrask, Heretic Praetor
Etali, Primal Storm
Nalfeshnee
Sweet-Gum Recluse
Beanstalk Giant
Tlincalli Hunter
Instants (9)
Lightning Bolt
March of Reckless Joy
Red Elemental Blast
Tamiyo's Safekeeping
Tyvar's Stand
Abrade
Faithless Salvaging
Wild Magic Surge
Chaos Warp
Sorceries (16)
Farseek
Hull Breach
Mizzium Mortars
Nature's Lore
Rampant Growth
Reckless Impulse
Wrenn's Resolve
Cultivate
Kodama's Reach
Light Up the Stage
Search for Tomorrow
Ignite the Future
Venture Forth
Escape to the Wilds
Overrun
Volcanic Torrent
Enchantments (7)
Wild Growth
Passionate Archaeologist
Roar of Resistance
Valakut Exploration
Outpost Siege
Possibility Storm
Stolen Strategy
Artifacts (7)
Mishra's Research Desk
Sol Ring
Fellwar Stone
Gruul Signet
Mind Stone
Swiftfoot Boots
Wand of Wonder
Lands (36)
Ash Barrens
Castle Embereth
Cinder Glade
Command Tower
Copperline Gorge
Forest x8
Game Trail
Karplusan Forest
Mossfire Valley
Mosswort Bridge
Mountain x12
Rockfall Vale
Rootbound Crag
Rugged Highlands
Sheltered Thicket
Slagwoods Bridge
Temple of Abandon
Wooded Ridgeline
Faldorn, Dread Wolf Herald gives you an interesting take on Gruul () with a commander that wants to exploit casting spells from exile. Exiling spells and casting them later has become red’s primary source of card advantage, and Faldorn benefits from it by making Wolf tokens to go along with all the cards you play.
This deck functions on a pretty simple idea: ramp, ramp, and ramp some more. You’ve got plenty of mana to play the cards you’ve exiled to make as many Wolfs as possible. This deck “draws” cards like a blue deck to see as much of your library as possible and find your wincons.
This list leans heavily on Faldorn’s ability to produce an army to finish things off. You’ve got enough ramp to help cast it multiple times, and your best win conditions are cards like Grumgully, the Generous and Overrun that turn a few 2/2s into a lethal board state.
#9. Gargos Hydras
Gargos, Vicious Watcher | Illustration by Mathias Kollros
Commander (1)
Planeswalkers (2)
Garruk Wildspeaker
Garruk, Primal Hunter
Creatures (29)
Arbor Elf
Capricopian
Elvish Mystic
Fyndhorn Elves
Hungering Hydra
Joraga Treespeaker
Llanowar Elves
Benevolent Hydra
Destiny Spinner
Gyre Sage
Hooded Hydra
Neverwinter Hydra
Nexos
Steelbane Hydra
Voracious Hydra
Eternal Witness
Kami of Whispered Hopes
Lifeblood Hydra
Managorger Hydra
Reclamation Sage
Rishkar, Peema Renegade
Polukranos, World Eater
Timeless Witness
Clamavus
Kalonian Hydra
Hydra Broodmaster
Hydra Omnivore
Nessian Wilds Ravager
Whiptongue Hydra
Instants (11)
Nature's Claim
Primal Bellow
Silkguard
Snakeskin Veil
Tamiyo's Safekeeping
Tyvar's Stand
Ram Through
Titanic Brawl
Beast Within
Inspiring Call
Return of the Wildspeaker
Sorceries (10)
Green Sun's Twilight
Primal Might
Explore
Nature's Lore
Rampant Growth
Cultivate
Kodama's Reach
Harmonize
Overrun
Rishkar's Expertise
Enchantments (4)
Hardened Scales
Wild Growth
Gaea's Touch
Garruk's Uprising
Artifacts (5)
Sol Ring
Boxing Ring
Mind Stone
Arcane Signet
Swiftfoot Boots
Lands (38)
Gargos, Vicious Watcher is an excellent deck for anybody looking to turn their local commander table into a kaiju battlefield. This deck is about pumping out massive hydras loaded with +1/+1 counters and using them to fight the mere mortals your opponents are trying to win the game with.
This deck packs tons of ramp spells to let you accelerate into Gargos and get ahead of your opponents. You’re never lacking for something to do with your mana since you have so many spells with X in their cost and a few cards that draw you a bunch of cards since they scale off the size of your biggest creature.
You’ve also got plenty of targeted spells to make Gargos fight your opponents’ creatures so you can slip through their shattered defenses for a win. There are also multiple ways to give your hydras trample to ensure you can close the game.
#8. Shanna Lifegain
Shanna, Purifying Blade (Dominaria United) | Illustration by Magali Villeneuve
Commander (1)
Creatures (28)
Avacyn's Pilgrim
Birds of Paradise
Elvish Mystic
Essence Warden
Giant Killer
Llanowar Elves
Soul Warden
Soul's Attendant
Kwain, Itinerant Meddler
Selfless Spirit
Senate Guildmage
Angel of Vitality
Augury Adept
Daxos of Meletis
Knight of Autumn
Reclamation Sage
Selvala, Explorer Returned
Elite Guardmage
Horizon Chimera
Lathiel, the Bounteous Dawn
Loxodon Hierarch
Blossoming Bogbeast
Cloudblazer
Tatyova, Benthic Druid
Azor, the Lawbringer
Dream Trawler
Nykthos Paragon
Drogskol Reaver
Instants (10)
March of Otherworldly Light
March of Swirling Mist
Path to Exile
Slip Out the Back
Swords to Plowshares
Tamiyo's Safekeeping
Counterspell
Delay
March of the Multitudes
Sphinx's Revelation
Sorceries (8)
Farseek
Nature's Lore
Rampant Growth
Bala Ged Recovery
Cultivate
Kodama's Reach
Sevinne's Reclamation
Captured Sunlight
Enchantments (9)
Cleric Class
Dawn of Hope
Griffin Aerie
Abiding Grace
Trudge Garden
Sigarda's Splendor
Elspeth Conquers Death
Glorious Sunrise
Primeval Bounty
Artifacts (8)
Sol Ring
Arcane Signet
Azor's Gateway
Azorius Signet
Selesnya Signet
Simic Signet
Midnight Clock
Well of Lost Dreams
Lands (36)
Adarkar Wastes
Ash Barrens
Bant Panorama
Brokers Hideout
Brushland
Canopy Vista
Celestial Colonnade
Command Tower
Deserted Beach
Dreamroot Cascade
Evolving Wilds
Forest x4
Irrigated Farmland
Island x2
Overgrown Farmland
Plains x8
Prairie Stream
Radiant Grove
Scattered Groves
Seaside Citadel
Tangled Islet
Temple of Enlightenment
Temple of Mystery
Temple of Plenty
Yavimaya Coast
How can your opponents win if they never get your life to zero? Shanna, Purifying Blade forces your opponents to consider this as it helms a controlling midrange deck that’s focused on lifegain. Shanna makes a perfect commander for this deck because it lets you draw cards based on how much life you’ve gained.
This is a deck that ramps really, really hard because you never run out of things to do with your mana. If your hand starts running low, you can pump five or six mana into Shanna to refill it for the next turn. You’ve got a lot of lifegain abilities to facilitate that card draw.
This deck has a tokens subtheme to win the game. You’ll eventually have far more creatures, mana, cards, and life than your opponents, and you can close things out with cards like Nykthos Paragon and Blossoming Bogbeast. This is a passive deck that builds up defenses over time, so make sure you don’t look too threatening in the early game.
#7. Judith Aristocrats
Judith, The Scourge Diva | Illustration by Wesley Burt
Commander (1)
Planeswalkers (2)
Tibalt, Rakish Instigator
Chandra, Acolyte of Flame
Creatures (34)
Bloodsoaked Champion
Carrion Feeder
Cult Conscript
Skirk Prospector
Viscera Seer
Blood Artist
Burglar Rat
Dusk Legion Zealot
Juri, Master of the Revue
Priest of Forgotten Gods
Putrid Goblin
Reassembling Skeleton
Virus Beetle
Zulaport Cutthroat
Anax, Hardened in the Forge
Braids, Arisen Nightmare
Demon's Disciple
Fleshbag Marauder
Gravelighter
Grim Haruspex
Hissing Iguanar
Lagomos, Hand of Hatred
Mayhem Devil
Midnight Reaper
Morbid Opportunist
Pawn of Ulamog
Plaguecrafter
Woe Strider
Murderous Redcap
Torbran, Thane of Red Fell
Drivnod, Carnage Dominus
Syr Konrad, the Grim
Tor Wauki the Younger
Butcher of Malakir
Instants (10)
Tragic Slip
Village Rites
Deadly Dispute
First Day of Class
Infernal Grasp
Terminate
Bedevil
Chaos Warp
Kazuul's Fury
Hagra Mauling
Sorceries (6)
Bone Shards
Innocent Blood
Dreadbore
Feed the Swarm
Night's Whisper
Sign in Blood
Enchantments (5)
Arguel's Blood Fast
Dreadhorde Invasion
Goblin Bombardment
Agent of the Iron Throne
Bastion of Remembrance
Artifacts (8)
Sol Ring
Arcane Signet
Fellwar Stone
Mind Stone
Rakdos Signet
Cursed Mirror
Urabrask's Forge
Worn Powerstone
Lands (34)
Ash Barrens
Blackcleave Cliffs
Bojuka Bog
Canyon Slough
Castle Locthwain
Command Tower
Dragonskull Summit
Fabled Passage
Foreboding Ruins
Haunted Ridge
High Market
Kher Keep
Mountain x8
Rakdos Carnarium
Smoldering Marsh
Sulfurous Springs
Swamp x9
Tainted Peak
Temple of Malice
Who doesn’t love to put on a show for the table? Judith, the Scourge Diva ensures you have the flashiest deck at the table as you inch your opponents to their deaths one trigger at a time. This aristocrats deck makes a spectacle of your victory, forcing your audience to watch you chip away at their life total with a plethora of cards that deal damage to them whenever your creatures die.
You’ve also got way more effects triggered by your creatures dying. There’s got an abundance of card draw, for one. And… well, that’s about it. But what more do you need than card draw and damage? This deck has a bunch of cards that either produce tokens or creatures that can be recurred so you can keep sacrificing them to ping your opponents to death.
You’ve also got plenty of board control thanks to a suite of edict creatures. You’ll close the game with cards like Torbran, Thane of Red Fell that maximize your damage. You can also go infinite with Putrid Goblin, First Day of Class, and a free sacrifice outlet; after casting Class, the Goblin persists back to the battlefield with a -1/-1 and a +1/+1 counter that cancel each other out so you can sacrifice it again and again. This is an easy win with Judith in play.
#6. Ezuri +1/+1 Counters
Ezuri, Claw of Progress | Illustration by James Ryman
Commander (1)
Planeswalkers (2)
Nissa, Voice of Zendikar
Jiang Yanggu, Wildcrafter
Creatures (31)
Elvish Mystic
Fyndhorn Elves
Llanowar Elves
Blighted Agent
Cankerbloom
Coiling Oracle
Devoted Druid
Gyre Sage
Incubation Druid
Invisible Stalker
Quirion Beastcaller
Sage of Hours
Thrummingbird
Champion of Lambholt
Cold-Eyed Selkie
Edric, Spymaster of Trest
Evolution Sage
Flux Channeler
Kami of Whispered Hopes
Managorger Hydra
Marwyn, the Nurturer
Rishkar, Peema Renegade
Tuskguard Captain
Vorel of the Hull Clade
Fathom Mage
Forgotten Ancient
Glen Elendra Archmage
Herald of Secret Streams
Master Biomancer
Cultivator of Blades
Mycoloth
Instants (12)
Bioshift
Silkguard
Slip Out the Back
Tamiyo's Safekeeping
Counterspell
Experimental Augury
Growth Spiral
Negate
Reality Shift
Serum Snare
Inspiring Call
Steady Progress
Sorceries (8)
Thirsting Roots
Contentious Plan
Nature's Lore
Rampant Growth
Unnatural Restoration
Cultivate
Tezzeret's Gambit
Give // Take
Enchantments (7)
Hardened Scales
Kenrith's Transformation
Awakening Zone
Bred for the Hunt
Garruk's Uprising
Jugan Defends the Temple
Primal Empathy
Artifacts (2)
Contagion Clasp
Swiftfoot Boots
Lands (37)
Ash Barrens
Brokers Hideout
Evolving Wilds
Forest x14
Hinterland Harbor
Island x9
Karn's Bastion
Lumbering Falls
Mosswort Bridge
Oran-Rief, the Vastwood
Simic Growth Chamber
Tangled Islet
Tanglepool Bridge
Temple of Mystery
Thornwood Falls
Yavimaya Coast
Ezuri, Claw of Progress is a deck that takes a little time to get going but quickly snowballs out of control. The deck dumps a huge number of counters on small creatures, often to much more benefit than just a few extra stats. Paired with proliferate cards from Phyrexia: All Will Be One, this brews a lethal deck.
This deck has some insane mana production. On top of green’s already solid ramp, there are lots of cards like Gyre Sage and Rishkar, Peema Renegade that work with this theme specifically to make dizzying amounts of mana. You’ll use this to play a bunch of spells, fueled by cards like Fathom Mage and Primal Empathy that help you draw a load of cards.
Much of this deck’s power comes from how hard it is to interact with Ezuri. You can’t interact with experience counters, so it’s like having a commander that creates a planeswalker emblem. Paired with the mana production, you can’t get rid of it. This deck also has some sneaky cards that win the game. Blighted Agent easily puts a whole table on a three-turn clock, while Sage of Hours gives you infinite turns if you have five or more experience counters.
#5. Fynn Poison
Fynn, the Fangbearer | Illustration by Lie Setiawan
Commander (1)
Creatures (33)
Elvish Mystic
Fang of Shigeki
Fyndhorn Elves
Gnarlwood Dryad
Llanowar Elves
Moss Viper
Sedge Scorpion
Tajuru Blightblade
Venerated Rotpriest
Wasteland Viper
Ambush Viper
Cankerbloom
Deadly Recluse
Kappa Tech-Wrecker
Plague Myr
Thornweald Archer
Toxic Scorpion
Bloated Contaminator
Champion of Lambholt
Eternal Witness
Evolution Sage
Hornet Nest
Ichorspit Basilisk
Skullwinder
Viridian Corrupter
Beast Whisperer
Oakhame Adversary
Questing Beast
Saryth, the Viper's Fang
Timeless Witness
Bellowing Tanglewurm
Phyrexian Swarmlord
Hornet Queen
Instants (10)
Blossoming Defense
Snakeskin Veil
Tamiyo's Safekeeping
Tyvar's Stand
Bite Down
Infectious Bite
Master's Rebuke
Ram Through
Wrap in Vigor
Obscuring Haze
Sorceries (10)
Thirsting Roots
Nature's Lore
Nature's Way
Rabid Bite
Rampant Growth
Spinning Wheel Kick
Unnatural Restoration
Harmonize
Noxious Assault
Overrun
Enchantments (3)
Wild Growth
Season of Growth
Lure
Artifacts (7)
Sol Ring
Contagion Clasp
Key to the City
Swiftfoot Boots
Fireshrieker
Lifecrafter's Bestiary
Rhonas's Monument
Lands (36)
Access Tunnel
Forest x31
Karn's Bastion
Pendelhaven
Rogue's Passage
War Room
Fynn, the Fangbearer is perfect for any prospective Commander player who wants to be a little toxic in their pod. This is a very aggressive green deck focused on using Fynn’s ability to give their opponents poison counters. This circumvents the traditional issue with aggro in Commander: the need to deal 120 damage.
This is a bit of a glass cannon deck, and your ability to win with it depends on your ability to read a table. You can rush one player to ten poison counters in a few turns, but that could lead to the rest of the table deciding you’re a threat and turning the game into a 2v1. You could spread the poison around, but that could lead to players picking you off as you get closer to ten on each of them.
If Fynn is your commander of choice, you should consider that not every table cares for poison decks. That said, Fynn is still an interesting commander that offers some interesting lines and rewards coming up with a gameplan several turns out.
#4. The Locust God Card Draw
The Locust God | Illustration by Lius Lasahido
Commander (1)
Creatures (15)
Balmor, Battlemage Captain
Tetsuko Umezawa, Fugitive
Triskaidekaphile
Whirlpool Rider
Jace's Archivist
Magus of the Wheel
Unctus, Grand Metatect
Witty Roastmaster
Torbran, Thane of Red Fell
Whirlpool Drake
Psychosis Crawler
Sage of the Falls
Arjun, the Shifting Flame
Niv-Mizzet, Parun
Ovika, Enigma Goliath
Instants (22)
Brainstorm
Consider
Dispel
Lightning Bolt
March of Swirling Mist
Miscast
Opt
Abrade
Battle Hymn
Counterspell
Delay
Izzet Charm
Magmaquake
Negate
Thrill of Possibility
Tolarian Winds
Wild Magic Surge
Frantic Search
Prismari Command
Thirst for Discovery
Big Score
Mystic Confluence
Sorceries (8)
Earthquake
Faithless Looting
Preordain
Expressive Iteration
Flux
Windfall
Diminishing Returns
Treasure Cruise
Enchantments (5)
Impact Tremors
Ferocity of the Wilds
Shared Animosity
Opposition
Reconnaissance Mission
Artifacts (12)
Skullclamp
Sol Ring
Arcane Signet
Fellwar Stone
Izzet Signet
Mind Stone
Talisman of Creativity
Thought Vessel
Worn Powerstone
Bident of Thassa
Slate of Ancestry
Gilded Lotus
Lands (37)
Ash Barrens
Command Tower
Evolving Wilds
Forgotten Cave
Frostboil Snarl
Island x14
Izzet Boilerworks
Izzet Guildgate
Lonely Sandbar
Maestros Theater
Molten Tributary
Mountain x9
Shivan Reef
Sulfur Falls
Swiftwater Cliffs
Temple of Epiphany
This Izzet () deck unleashes a plague of locusts upon your opponents faster than they can react. This is a quintessential The Locust God deck that wants to ramp out the commander and draw a bunch of cards to create a hasty swarm of Insects.
The primary win condition is beating in the air. Once you get your God in play, you’ve got an abundance of cards that let you draw a turn of cards like Whirlpool Rider and Arjun, the Shifting Flame to make tons of Insects. The Insects can even spawn more of themselves with the help of effects like Reconnaissance Mission and Unctus, Grand Metatect.
You have numerous ways to make your Insects stronger. Cards like Shared Animosity and Ferocity of the Wilds help your Insects hit harder than ever. You can also play a grindier game with cards like Opposition and Niv-Mizzet, Parun to give the deck staying power if the aggressive route doesn’t work.
#3. Jinnie Fay Tokens
Jinnie Fay, Jetmir's Second | Illustration by David Gaillet
Commander (1)
Planeswalker (1)
Creatures (22)
Avacyn's Pilgrim
Elvish Mystic
Llanowar Elves
Signal Pest
Selfless Spirit
Shanna, Sisay's Legacy
Champion of Lambholt
Feline Sovereign
Jaheira, Friend of the Forest
King Darien XLVIII
King of the Pride
Krenko, Tin Street Kingpin
Mage's Attendant
Prava of the Steel Legion
Queen Allenal of Ruadach
Wayfaring Temple
Arasta of the Endless Web
Irregular Cohort
Jetmir, Nexus of Revels
Leonin Warleader
Neyali, Suns' Vanguard
Gahiji, Honored One
Instants (15)
Lightning Bolt
March of Otherworldly Light
Path to Exile
Secure the Wastes
Swords to Plowshares
Artifact Mutation
Aura Mutation
Kabira Takedown
Rite of Harmony
Chaos Warp
Make a Stand
March of the Multitudes
Prismatic Strands
Unbreakable Formation
Crash the Party
Sorceries (11)
Prismatic Ending
Farseek
Martial Coup
Nature's Lore
Rampant Growth
White Sun's Twilight
Cultivate
Kodama's Reach
Decree of Justice
Overrun
Hour of Reckoning
Enchantments (9)
Goblin Bombardment
Impact Tremors
Intangible Virtue
Roar of Resistance
Skrelv's Hive
Inspiring Leader
Shared Animosity
Court of Grace
Felidar Retreat
Artifacts (5)
Sol Ring
Arcane Signet
Boros Signet
Gruul Signet
Selesnya Signet
Lands (36)
Animal Sanctuary
Ash Barrens
Battlefield Forge
Boros Garrison
Brushland
Cabaretti Courtyard
Canopy Vista
Cinder Glade
Command Tower
Evolving Wilds
Forest x3
Gavony Township
Jetmir's Garden
Jungle Shrine
Karplusan Forest
Kher Keep
Mountain x2
Naya Panorama
Path of Ancestry
Plains x4
Radiant Grove
Sacred Peaks
Scattered Groves
Selesnya Sanctuary
Sheltered Thicket
Temple of Abandon
Temple of Plenty
Temple of Triumph
Windbrisk Heights
Wooded Ridgeline
The first token deck on the list, Jinnie Fay, Jetmir's Second offers a ton of explosive power from the command zone. Most token generators are balanced for their cost by producing 1/1s. Jinnie Fay breaks that wide open by making 2/2s and 3/1s to build a force that out scales the amount of mana you’re putting into your spells.
You’ll generally want to turn all your tokens into Cats. The haste is fantastic, and you’ve got a few cat lords like King of the Pride and Feline Sovereign that make the Cats more appealing than the Dog tokens.
The token deck leans on explosiveness and making a few tokens incredibly large by focusing on putting out a reasonable force and using finishers like Jetmir, Nexus of Revels, and Inspiring Leader to claw your opponents down.
#2. Abdel & Candlekeep Sage Flicker
Abdel Adrian, Gorion's Ward | Illustration by Phil Stone
Commander (1)
Background (1)
Planeswalker (0)
The Eternal Wanderer (0)
Creatures (32)
Charming Prince
Cloud of Faeries
Dawnbringer Cleric
Loyal Warhound
Mistmeadow Witch
Niambi, Esteemed Speaker
Spirited Companion
Wall of Omens
Watcher for Tomorrow
Whitemane Lion
Aether Channeler
Cloudkin Seer
Inspiring Overseer
Malcator, Purity Overseer
Priest of Ancient Lore
Skyclave Apparition
Soulherder
Archaeomancer
Brago, King Eternal
Displacer Kitten
Elite Guardmage
Felidar Guardian
Glorious Protector
Oji, the Exquisite Blade
Restoration Angel
Venser, Shaper Savant
Cloudblazer
Geist-Honored Monk
Mulldrifter
Peregrine Drake
Yorion, Sky Nomad
Captain of the Watch
Instants (21)
Cloudshift
Dispel
Ephemerate
Essence Flux
March of Otherworldly Light
Miscast
Path to Exile
Swords to Plowshares
Counterspell
Delay
Disorder in the Court
Dovin's Veto
Flicker of Fate
Momentary Blink
Negate
Planar Incision
Teferi's Time Twist
Blur
Eerie Interlude
Ghostly Flicker
Lae'zel's Acrobatics
Artifacts (7)
Sol Ring
Arcane Signet
Azorius Signet
Fellwar Stone
Mind Stone
Prismatic Lens
Worn Powerstone
Lands (37)
Adarkar Wastes
Ash Barrens
Azorius Chancery
Command Tower
Evolving Wilds
Glacial Fortress
Idyllic Beachfront
Irrigated Farmland
Island x11
Nimbus Maze
Plains x11
Port Town
Prairie Stream
Skybridge Towers
Skycloud Expanse
Temple of Enlightenment
Tranquil Cove
Flicker decks have been a part of Commander forever, and Abdel Adrian, Gorion's Ward makes a great commander for the deck when paired with the Candlekeep Sage background. Abdel is wrath protection in the command zone and a way to get numerous triggers and build out a wide board all at once while the background gives you access to blue and plenty of card draw.
Abdel is the heart of this deck. Often, you’ll want to build out a bit of a board before casting it and exiling multiple permanents with its ability. This nets you several Soldier tokens. You can then use one of your flicker effects to blink Abdel. This’ll draw two cards if Candlekeep is in play, but also gives you two triggers from Abdel; its ETB and LTB. Stack them so it puts all the permanents into play first to get their ETB triggers, and then exiles them again, producing more tokens and setting you up to do it again the next turn.
This is an insanely grindy deck with tons of lifegain and card draw. The longer the game goes, the more likely you are to squeeze enough value from your cards to win the game. You’ve even got a sneaky infinite combo with Peregrine Drake, Archaeomancer, and Ghostly Flicker.
#1. Adrix and Nev Token Doublers
Adrix and Nev, Twincasters | Illustration by Andrew Mar
Commander (1)
Planeswalkers (3)
Nissa, Voice of Zendikar
Garruk, Primal Hunter
Nissa, Ascended Animist
Creatures (20)
Elvish Mystic
Llanowar Elves
Cankerbloom
Coiling Oracle
Elvish Visionary
Kazandu Tuskcaller
Champion of Wits
Reclamation Sage
Scute Swarm
Sicarian Infiltrator
Tireless Provisioner
Arasta of the Endless Web
Master Biomancer
Mirrorhall Mimic
Reef Worm
Timeless Witness
Biogenic Ooze
Mitotic Slime
Progenitor Mimic
Rampaging Baloths
Instants (13)
March of Swirling Mist
Tamiyo's Safekeeping
Counterspell
Decisive Denial
Delay
Double Major
Growth Spiral
Beast Within
Cackling Counterpart
Curious Herd
Perplexing Test
Elminster's Simulacrum
Supplant Form
Sorceries (16)
Ponder
Portent
Preordain
Blue Sun's Twilight
Farseek
Nature's Lore
Rampant Growth
Cultivate
Kodama's Reach
Quasiduplicate
Irenicus's Vile Duplication
Rite of Replication
Overrun
Shamanic Revelation
Titania's Command
Clone Legion
Enchantments (3)
Awakening Zone
Paradox Zone
Zendikar's Roil
Artifacts (7)
Sol Ring
Arcane Signet
Mind Stone
Simic Signet
Talisman of Curiosity
Mimic Vat
Sequence Engine
Lands (37)
Ash Barrens
Command Tower
Evolving Wilds
Forest x16
Hinterland Harbor
Island x10
Simic Growth Chamber
Tangled Islet
Tanglepool Bridge
Temple of Mystery
Thornwood Falls
Vineglimmer Snarl
Yavimaya Coast
Where Jinnie Fay went tall, Adrix and Nev, Twincasters is a token deck that wants to go wide. Really, really wide. This is just Doubling Season in the command zone, so it’s not surprising the Twincasters are topping this list as the strongest of our budget decks.
The strategy is simple: ramp out and start doubling tokens. It’s just so much value. It’s hard to keep up with this many tokens coming into play. It’s hard for your opponents to attack you, and you generate a powerful attack force of tokens that swarm around your opponents’ blockers.
Once you’ve established an overwhelming force, you can finish the opponent with cards like Overrun and Master Biomancer, or just by crushing your opponent with sheer numbers. If your opponents give you any quarter or time to build up steam, you’ll crush them.
Commanding Conclusion
Smothering Tithe | Illustration by Mark Behm
Playing Commander on a budget doesn’t mean you need to forsake powerful cards and strategies. There’s something for everybody in the decks above, from aggressive strategies to controlling and everything in between. There are also plenty of choices for the color you want to play with.
These 15 budget Commander decks are a great entry point for players new to Commander or even Magic as a game. They’re cheap and straightforward without pulling any punches on power. Which list was your favorite? Who was your first budget Commander? Let me know in the comments below, or find us on the Draftsim Twitter.
Stay safe, have fun, and draw well!
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