Last updated on April 1, 2026

Costly Plunder | Illustration by Ben Maier
Commander is one of Magic’s most popular formats and the king of casual play. The deck size and singleton constraint give the format incredible versatility, creativity and personal expression in one deck. You rarely see the same game twice. It can also be incredibly expensive, which makes jumping into the format daunting.
There are plenty of budget options you can play in Commander, and today I rank budget decks with plenty of power and variety despite not costing more than $100 (before shipping). Remember to review your shipping costs and check for lesser-costing versions of cards since some have printings with a vastly greater price for the same mechanical function.
These decks are generally in EDH's bracket 2 with no pricey game changers and straightforward with easy-to-understand strategies that make them perfect to get into Commander without a huge financial investment. If you need information on budget cEDH, your article is in another castle.
Let's get to it!
#20. Sergeant Benton Voltron

Sergeant John Benton | Illustration by Wei Guan
Commander (1)
Creatures (10)
Arbor Elf
Avacyn's Pilgrim
Elvish Mystic
Elvish Pioneer
Elvish Spirit Guide
Fyndhorn Elves
Sakura-Tribe Scout
Selfless Savior
Siona, Captain of the Pyleas
Skyshroud Ranger
Instants (35)
Abolish
Aerial Boost
Ajani's Presence
Become Immense
Blossoming Defense
Crumb and Get It
Defend the Rider
Emerge Unscathed
Fight as One
Flare of Faith
Fleeting Flight
Giant Growth
Groundswell
Invigorate
Jump Scare
Loran's Escape
Might of Murasa
Might of Old Krosa
Ram Through
Ranger's Guile
Royal Treatment
Rustler Rampage
Scent of Ivy
Sejiri Shelter
Sheltering Light
Show of Confidence
Snag
Snakeskin Veil
Stroke of Midnight
Swell of Growth
Tail Swipe
Take Up the Shield
Tamiyo's Safekeeping
Tyvar's Stand
Valorous Stance
Sorceries (6)
Broken Bond
Divine Reckoning
Promise of Loyalty
Savage Swipe
Single Combat
Summer Bloom
Artifact (2)
Enchantments (10)
Duelist's Heritage
Empyrial Armor
Flaming Fist
Gryff's Boon
Hyena Umbra
Noble Heritage
Sentinel's Eyes
Utopia Sprawl
Wild Defiance
Wild Growth
Lands (37)
Canopy Vista
Command Tower
Demolition Field
Forest x16
Fortified Village
Overgrown Farmland
Plains x13
Scavenger Grounds
Sunpetal Grove
Sergeant John Benton barely makes rank as a budget voltron commander. It does cause card draw for you and one other opponent so you need your best Commander political skills to navigate who to attack. Once your mission is clear, the impressive stack of instants in this deck are ultra low in mana cost and help you jump up to 21 commander damage when they least expect it. The combat tricks are also your contingency plan with several ways to grant Benton hexproof or indestructibility.
The solid starting stats, trample and haste really make use of cards like Aerial Boost, Might of Murasa, and Tyvar's Stand. There's a decent package of aura action here so Sergeant reports to Siona, Captain of the Pyleas for support. Because the mana costs are tight, this list uses more lands that enter untapped without paying more than a couple of bucks for any one land. Outside of those, there's lots of flexibility in cards you can swap with this list and get comparable results so get creative to complete your objectives.
#19. Kardur Goad

Kardur, Doomscourge | Illustration by Chris Rahn
Commander (1)
Creatures (34)
Azra Oddsmaker
Combustible Gearhulk
Echoing Assault
Flamerush Rider
Frenzied Gorespawn
Frenzied Saddlebrute
Frontier Warmonger
Garna, Bloodfist of Keld
Garna, the Bloodflame
Gonti, Lord of Luxury
Gray Merchant of Asphodel
Hunted Horror
Jaxis, the Troublemaker
Kamber, the Plunderer
Karazikar, the Eye Tyrant
Khârn the Betrayer
Lagomos, Hand of Hatred
Laurine, the Diversion
Liliana's Standard Bearer
Mahadi, Emporium Master
Massacre Girl
Meteor Golem
Mirage Phalanx
Morbid Opportunist
Noxious Gearhulk
Orthion, Hero of Lavabrink
Overseer of the Damned
Plundering Barbarian
Sepulchral Primordial
Shriekmaw
Slaughter Specialist
Solemn Simulacrum
Vengeful Ancestor
Xantcha, Sleeper Agent
Instants (11)
Bolt Bend
Hagra Mauling
Kazuul's Fury
Nasty End
Not Dead After All
Rakdos Charm
Rescue from the Underworld
Supernatural Stamina
Syphon Mind
Undying Evil
Village Rites
Sorceries (5)
Blood for Bones
Disrupt Decorum
Feed the Swarm
Sign in Blood
Victimize
Artifacts (9)
Arcane Signet
Fellwar Stone
Golden Argosy
Liquimetal Torque
Mask of Memory
Oblivion Stone
Rakdos Signet
Sol Ring
Wayfarer's Bauble
Enchantments (5)
Curse of Opulence
Curse of Disturbance
Oversold Cemetery
Rite of the Raging Storm
Shiny Impetus
Lands (35)
Bojuka Bog
Command Tower
Exotic Orchard
Foreboding Ruins
Mountain x12
Myriad Landscape
Path of Ancestry
Rakdos Carnarium
Shadowblood Ridge
Smoldering Marsh
Swamp x13
Witch's Cottage
Listen, this is not about honor, it's Rakdos . I love it when I come across others battling, watch them trade blow after blow, and then I come in and clean them both up. With Kardur, Doomscourge be patient enough to let your opponents play down some heavy hitters then you get maximum impact from the ETB that goads all opposing creatures.
Frenzied Gorespawn gives you a massive effect as a follow up to Kardur, because you just want to cause a frenzy.
Then you take control of combat on key turns in which the table would rally against your goad commander with a sacrifice outlet and pop off a Not Dead After All type of card to bring Kardur's ability up again. That also enables Oversold Cemetery to give you repeat Kardur's ETB ability without the commander tax.
The value racks up quickly with life loss triggers all over the place. Numerous effects in this deck come upon entering the battlefield, so outside of countermagic, you ensure you get good value from your creatures. It eventually becomes inevitable that your attacking creatures represent lethal damage with either their power, or dying and Kardur's life drain trigger, kind of like a Wicked role token.
#18. Giada Angel Tribal

Giada, Font of Hope | Illustration by Kai Carpenter
Commander (1)
Creatures (25)
Admonition Angel
Angel of Finality
Angel of the Dire Hour
Angel of the Ruins
Angel of Vitality
Angelic Sell-Sword
Angelic Sleuth
Cartographer's Hawk
Dazzling Angel
Exemplar of Light
Herald of the Host
Herald of War
Inspiring Overseer
Karmic Guide
Loyal Warhound
Lyra Dawnbringer
Mirror Entity
Resplendent Marshal
Scouting Hawk
Solemn Simulacrum
Starnheim Aspirant
Steel Seraph
Thraben Watcher
Windshaper Planetar
Wojek Investigator
Instants (11)
Bathe in Light
Crib Swap
Destroy Evil
Fateful Absence
Loran's Escape
March of Otherworldly Light
Path to Exile
Sejiri Shelter
Surge of Salvation
Swords to Plowshares
Unbreakable Formation
Sorceries (8)
Cut a Deal
Empyrial Storm
Entreat the Angels
Fragmentize
Gift of Estates
Lay Down Arms
Sevinne's Reclamation
Tragic Arrogance
Enchantments (5)
Court of Grace
Folk Hero
Ossification
Planar Disruption
Together Forever
Artifacts (13)
Arcane Signet
Endless Atlas
Fellwar Stone
Herald's Horn
Marble Diamond
Mask of Memory
Mind Stone
Oketra's Monument
Planar Atlas
Pyre of Heroes
Sol Ring
Thran Dynamo
Worn Powerstone
Lands (37)
Bonders' Enclave
Castle Ardenvale
Demolition Field
Plains x29
Scavenger Grounds
Seraph Sanctuary
Terrain Generator
The Fair Basilica
Windbrisk Heights
Let's get into mono-white angel tribal helmed by Giada, Font of Hope. This is a white midrange deck that looks to quickly power out angels with Giada to ramp them out ahead of schedule and provide them with a stat boost in the form of +1/+1 counters.
The main thing that keeps this deck lower on the list is that it’s a little slow and held back by its color and budget. White is better than 15 years ago, but still the worst at ramp and card advantage, which can allow other decks to either outpace or grind out a Giada deck. One of the best white ramp cards for angels is Starnheim Aspirant with Oketra's Monument close behind. You've got a great chance to make up cards with Wojek Investigator and Exemplar of Light. Giada does well when you pop out plenty of angels, and Herald of the Host wants a grand choir. To give extra boosts beyond +1/+1 counters are Thraben Watcher, and Lyra Dawnbringer.
The non-budget version of this deck would add some of the game's best payoffs and enablers like Righteous Valkyrie, Avacyn, Angel of Hope, and Urza's Incubator. Despite these drawbacks, this is still a delightful deck that utilizes one of Magic’s strongest and most iconic tribes and is a fantastic introduction to Commander with a straightforward game plan and easy lines.
#17. Gitrog Ride or Die

The Gitrog, Ravenous Ride | Illustration by Johan Grenier
Commander (1)
Creatures (33)
Apprentice Necromancer
Avenger of Zendikar
Axebane Guardian
Daemogoth Titan
Daemogoth Woe-Eater
Devoted Druid
Elvish Mystic
Fyndhorn Elves
Haywire Mite
Horizon Explorer
Hunted Bonebrute
Hunted Horror
Llanowar Elves
Iridescent Vinelasher
Jibbirik Omnivore
Kalakscion, Hunger Tyrant
Krosan Restorer
Lupine Prototype
Massacre Girl
Massacre Wurm
Paradise Druid
Phytotitan
Psychosis Crawler
Puppeteer Clique
Rampaging Baloths
Rune-Scarred Demon
Sakura-Tribe Elder
Sheltering Ancient
Terastodon
Terravore
Varolz, the Scar-Striped
Woodfall Primus
Yargle and Multani
Sorceries (13)
Culling Ritual
Decree of Pain
Dread Return
Exsanguinate
Final Parting
Jarad's Orders
Nature's Lore
Primal Might
Regrowth
Rude Awakening
Threats Undetected
Traverse the Ulvenwald
Unearth
Instants (9)
Choose Your Weapon
Crop Rotation
Dark Ritual
Imp's Mischief
Invigorate
Krosan Grip
Putrefy
Rushed Rebirth
Tyvar's Stand
Artifacts (3)
Arcane Signet
Sol Ring
Thought Vessel
Enchantments (8)
Canopy Cover
Nature's Will
Retreat to Hagra
Spelunking
Unnatural Growth
Utopia Sprawl
Wild Growth
Wild Pair
Lands (33)
Barren Moor
Blooming Marsh
Command Tower
Dakmor Salvage
Echoing Deeps
Exotic Orchard
Forest x7
Golgari Rot Farm
Grim Backwoods
Llanowar Wastes
Mosswort Bridge
Necroblossom Snarl
Polluted Mire
Reliquary Tower
Restless Cottage
Rogue's Passage
Swamp x7
Temple of Malady
Thespian's Stage
Tocasia's Dig Site
Woodland Cemetery
When I hear Gitrog, I think of land advantage and graveyard goodies, and Golgari () is no stranger to those strategies. The Gitrog, Ravenous Ride is a gnarly way to get ahead on lands and cards in hand because it exploits the creatures that saddle it. Aside from fixing with reasonable dual lands, the lands here give little bits of utility and value and you have a few copying abilities to pull in the land-based weapons from across the table. You get the most use out of your lands with the fun LCI card, Spelunking which brings your lands into play untapped.
The Golgari Swarm is represented by team Speedbrood in Aetherdrift and good power to cost ratio in cheap vanilla creatures like Jibbirik Omnivore and Kalakscion, Hunger Tyrant. Outside of those you have oldies that play like rock stars in Phytotitan. With plenty of creatures going to your graveyard, threshold helps Krosan Restorer become a powerful version of ramp.
This deck is no stranger to board wipes or a few ways to cheat creatures into play. As for the riders of Gitrog, there is a healthy variety of different powers, from the humble Paradise Druid to the mid-way Puppeteer Clique and up to the huge and splashy Yargle and Multani. The faster you chew up the mana dorks for extra cards and lands, the quicker you get to your giant threats. Use your big mana, big creatures for overpowering damage and it's OK to surprise players with an occasional win from a late Exsanguinate or Choose Your Weapon. This is where your flex on budget comes into play, because if you could afford higher cost creatures or spells, look to Tiller Engine or Greensleeves, Maro-Sorcerer.
#16. Eshki Dragonclaw

Eshki Dragonclaw | Illustration by Tran Nguyen
Commander (1)
Creature (46)
Baral and Kari Zev
Beanstalk Giant
Beluna Grandsquall
Bloomvine Regent
Bonecrusher Giant
Drix Fatemaker
Edgewall Innkeeper
Effortless Master
Elusive Otter
Fear of Missing Out
Flopsie, Bumi's Buddy
Gigastorm Titan
Goblin Anarchomancer
Highspire Bell-Ringer
Ilysian Caryatid
Jori En, Ruin Diver
Karakyk Guardian
Karvanista, Loyal Lupari
Kraum, Violent Cacophony
Marang River Regent
Naga Fleshcrafter
Nightshade Dryad
Nova Hellkite
Outcaster Trailblazer
Picnic Ruiner
Proud Wildbonder
Questing Druid
Rosethorn Acolyte
Runescale Stormbrood
Sagu Wildling
Scalding Viper
Songcrafter Mage
Spider Manifestation
Sprite Dragon
Stormkeld Vanguard
Stormshriek Feral
Sunshower Druid
Surrak, Elusive Hunter
Temur Battlecrier
Temur Devotee
Two-Headed Hunter
Ty Lee, Artful Acrobat
Uthros Psionicist
Warden of the Grove
Whirlwing Stormbrood
Zimone, Paradox Sculptor
Instants (7)
Auroral Procession
Frantic Search
Growth Spiral
Harrow
Heritage Reclamation
Origin of Metalbending
Snakeskin Veil
Sorceries (3)
Bridgeworks Battle
Farseek
Rampant Growth
Artifacts (4)
Lucky Clover
Arcane Signet
Sol Ring
Swiftfoot Boots
Enchantment (1)
Land (38)
Ash Barrens
Bonders' Enclave
Bountiful Landscape
Cinder Glade
Command Bridge
Command Tower
Crossroads Village
Evolving Wilds
Exotic Orchard
Forest x6
Frontier Bivouac
Island x5
Jidoor, Aristocratic Capital
Maelstrom of the Spirit Dragon
Mossfire Valley
Mountain x3
Path of Ancestry
Rogue's Passage
Rugged Highlands
Shire Terrace
Smoldering Spires
Soaring Seacliff
Swiftwater Cliffs
Temple of Epiphany
Thornwood Falls
Thriving Grove
Zanarkand, Ancient Metropolis
This Eshki Dragonclaw deck is a flexible one with lots of room for self-expression. The goal is to outvalue the table with double spells. You have a mix of 4 power-matters, adventures and other mechanics that make it easy hit both types of spells like omen, warp, and plot.
It still has ramp, card draw and +1/+1 counters on tap, so don't be afraid to sub out options that you have on hand and you'll consistently have powerful attackers beyond your Dragonclaw leader.
#15. Talrand Tempo

Talrand, Sky Summoner | Illustration by Svetlin Velinov
Commander (1)
Planeswalkers (2)
Jace, Architect of Thought
Kasmina, Enigmatic Mentor
Sorceries (12)
Arm with Aether
Candlekeep Inspiration
Clear the Mind
Mana Vapors
Mass Diminish
Misstep
Portent
Ravenform
Reminisce
Silver Scrutiny
Winged Words
Witness the Future
Instants (50)
Aetherize
Anticipate
Brainsurge
Chemister's Insight
Consider
Curate
Curfew
Depart the Realm
Divide by Zero
Flow of Knowledge
Geistwave
Glimpse of Freedom
Gush
Impulse
Into the Flood Maw
Jwari Disruption
Keep Safe
Keep Watch
Lazotep Plating
Leadership Vacuum
Learn from the Past
Long River's Pull
Ojutai's Breath
Oona's Grace
Opt
Ovinize
Peek
Polymorphous Rush
Radical Idea
Reality Ripple
Rebuild
Repulse
Sage's Dousing
Scour from Existence
Silundi Vision
Suspend
Telling Time
Think Twice
Tolarian Winds
Unexplained Disappearance
Unsubstantiate
Unsummon
Unwind
Vapor Snag
Whirlwind Denial
Whispers of the Muse
Wipe Away
You Come to a River
You Find the Villains' Lair
You See a Guard Approach
Artifacts (1)
Enchantments (1)
Lands (33)
Blast Zone
Castle Vantress
Demolition Field
Island x24
Isolated Watchtower
Lonely Sandbar
Memorial to Genius
Remote Isle
Rivendell
Riptide Laboratory
Blue and budget don't always go in the same sentences about Commander, but Talrand, Sky Summoner is an exception. This list is primarily concerned with tempo and of course, blotting out the sky with drakes. You could certainly pour more money into this and maybe get some strictly better cards, but the low costs on these blue instants and the built-in evasiveness of your creatures go a long way in giving you options to interact and make effective attacks.
Squeeze in a couple of inexpensive planeswalkers to help absorb ground attacks in Kasmina, Enigmatic Mentor and Jace, Architect of Thought. Kasmina disrupts your opponent's removal a bit, gives you a bit of card selection and incidentally puts down a blocker too. This Jace can really slow down opposing decks that go wide, and does occasional budget card advantage to refill your hand.
Be cautious though because your wizard commander is your only creature and will likely be the only target of your opponent's creature removal.
#14. Anara & Ardenn Equipment

Ardenn, Intrepid Archaeologist | Illustration by Jason Rainville
Commanders (2)
Anara, Wolvid Familiar
Ardenn, Intrepid Archaeologist
Planeswalker (1)
Creatures (19)
Armored Skyhunter
Avacyn's Pilgrim
Brass Squire
Cloudsteel Kirin
Danitha Capashen, Paragon
Danitha, Benalia's Hope
Elvish Mystic
Foundry Inspector
Fyndhorn Elves
Honored Knight-Captain
Lion Sash
Llanowar Elves
Puresteel Paladin
Reclamation Sage
Relic Seeker
Sram, Senior Edificer
Stonehewer Giant
Taj-Nar Swordsmith
Tanuki Transplanter
Instants (10)
Blacksmith's Skill
Emerge Unscathed
Enter the Avatar State
Family Reunion
Hunter's Insight
March of Otherworldly Light
Path to Exile
Sejiri Shelter
Swords to Plowshares
Valorous Stance
Sorceries (9)
Cultivate
Day of Judgment
Doomskar
Farseek
Kodama's Reach
Nature's Lore
Open the Armory
Rishkar's Expertise
Sublime Exhalation
Enchantments (3)
Flaming Fist
Kenrith's Transformation
Quest for the Holy Relic
Artifacts (19)
Arcane Signet
Belt of Giant Strength
Blackblade Reforged
Champion's Helm
Colossus Hammer
Conqueror's Flail
Inquisitor's Flail
Loxodon Warhammer
Mask of Avacyn
Mask of Memory
Nettlecyst
Sanctuary Blade
Sol Ring
Swiftfoot Boots
Talisman of Unity
Thran Power Suit
Whispersilk Cloak
Worldslayer
Zephyr Boots
Lands (37)
Ash Barrens
Blossoming Sands
Brushland
Canopy Vista
Cascading Cataracts
Command Tower
Darksteel Citadel
Evolving Wilds
Forest x7
Fortified Village
Mosswort Bridge
Plains x12
Radiant Grove
Razorverge Thicket
Scattered Groves
Selesnya Sanctuary
Sungrass Prairie
Sunpetal Grove
Temple of Plenty
Thornglint Bridge
This deck partners Ardenn, Intrepid Archaeologist with Anara, Wolvid Familiar to create a powerful Voltron combo built around stacking a ton of equipment onto one of your commanders and getting in for plenty of damage. Ardenn lets you equip any number of equipment for free, while Anara ensures you can freely attack with indestructibility.
In truth, the real plan of this deck is to use Worldslayer. If you can get Ardenn and Anara in play and auto-equip one of them with Worldslayer, you basically win the game. A single attack destroys everything, including lands, but Anara ensures that your commanders survive. You can then win at your leisure as your opponents watch you attack without any lands to play their own spells.
The deck has ways to find equipment like the one and only Worldslayer, including Quest for the Holy Relic, Open the Armory and Stonehewer Giant. This deck can play a more traditional Voltron deck without Worldslayer, though it’s definitely less fun.
#13. Nymris Flash

Nymris, Oona's Trickster | Illustration by Johannes Voss
Commander (1)
Creatures (19)
Academy Loremaster
Cunning Nightbonder
Quickling
Activated Sleeper
Naiad of Hidden Coves
Nimble Obstructionist
Slitherwisp
Wavebreak Hippocamp
Mocking Doppelganger
Notion Thief
Stunt Double
Venser, Shaper Savant
Necron Deathmark
Teferi, Mage of Zhalfir
Evil Twin
Lochmere Serpent
Sakashima's Protege
Torrential Gearhulk
Hullbreaker Horror
Instants (29)
Black Sun's Twilight
Consider
Dispel
March of Swirling Mist
March of Wretched Sorrow
Opt
Slip Out the Back
Counterspell
Countersquall
Delay
Drown in the Loch
Go for the Throat
Impulse
Infernal Grasp
Siphon Insight
Snap
Force of Despair
Frantic Search
Silundi Vision
Unwind
Aetherize
Annul
Hagra Mauling
Hostile Negotiations
Memory Plunder
Mystical Teachings
Mystic Confluence
Sublime Epiphany
Dig Through Time
Sorceries (3)
Blue Sun's Twilight
Feed the Swarm
Deem Inferior
Enchantments (4)
Omen of the Dead
Alexi's Cloak
Dress Down
Omen of the Sea
Artifacts (8)
Sol Ring
Arcane Signet
Coldsteel Heart
Dimir Signet
Fellwar Stone
Mind Stone
Talisman of Dominance
Worn Powerstone
Lands (36)
Ash Barrens
Barren Moor
Castle Locthwain
Castle Vantress
Choked Estuary
Command Tower
Creeping Tar Pit
Darkslick Shores
Demolition Field
Dimir Aqueduct
Dismal Backwater
Evolving Wilds
Fetid Pools
Island x11
Maestros Theater
River of Tears
Sunken Hollow
Swamp x6
Tainted Isle
Temple of Deceit
Underground River
Nymris, Oona's Trickster leads the main control deck on this list. It’s a great control commander because it blocks incredibly well and draws you a ton of cards. One of the weaknesses of control in Commander is that you often play one-for-one removal against three opponents. Nymris counteracts this as it not only draws you cards when you cast spells on your opponents’ turns but gives you the best of two cards.
You maximize this with a fat stack of instants and a plethora of cards with flash. Creatures like Cunning Nightbonder and Slitherwisp let you play threats at instant speed to back up Nymris.
Like any good control deck, you’ve also got tons of interaction. There’s a suite of excellent countermagic and instant-speed removal like Annul, Counterspell and Go for the Throat to ensure you call the shots on what happens on the battlefield. You play a long game in which you win with massive threats like Hullbreaker Horror and Lochmere Serpent.
#12. Doran Toughness Matters

Doran, the Siege Tower | Illustration by Rob Alexander
Commander (1)
Planeswalker (1)
Creatures (30)
Abzan Beastmaster
Arasta of the Endless Web
Arbor Adherent
Avacyn's Pilgrim
Baldin, Century Herdmaster
Bedrock Tortoise
Bosk Banneret
Catapult Fodder
Colfenor, the Last Yew
Faeburrow Elder
Doran, Besieged by Time
Gorm the Great
Heartwood Storyteller
Ikra Shidiqi, the Usurper
Llanowar Elves
Nemata, Primeval Warden
Nyx-Fleece Ram
Rasaad yn Bashir
Runic Armasaur
Sapling of Colfenor
Sidar Kondo of Jamuraa
Skinshifter
Soulless Jailer
South Wind Avatar
Tapestry Warden
Towering Titan
Treefolk Harbinger
Ulvenwald Observer
Wall of Blossoms
Wall of Omens
Instants (11)
Abrupt Decay
Collective Resistance
Despark
March of Otherworldly Light
Mythos of Nethroi
Nature's Claim
Path to Exile
Shape the Sands
Swords to Plowshares
Tear Asunder
Sorceries (10)
Cultivate
Expel the Interlopers
Farseek
Fell the Mighty
Kodama's Reach
Nature's Lore
Prismatic Ending
The Battle of Bywater
Vindicate
Zero Point Ballad
Enchantments (3)
Assault Formation
Assemble the Players
Jaws of Defeat
Artifacts (8)
Abzan Monument
Arcane Signet
Fellwar Stone
Golgari Signet
Orzhov Signet
Selesnya Signet
Sol Ring
Swiftfoot Boots
Lands (37)
Access Tunnel
Ash Barrens
Bojuka Bog
Brushland
Canopy Vista
Caves of Koilos
Command Tower
Evolving Wilds
Forest x5
Fortified Village
Golgari Rot Farm
Haunted Mire
Isolated Chapel
Llanowar Wastes
Murmuring Bosk
Plains x3
Radiant Grove
Sandsteppe Citadel
Scattered Groves
Sungrass Prairie
Sunlit Marsh
Sunpetal Grove
Swamp x2
Tainted Field
Tainted Wood
Temple of Malady
Temple of Plenty
Temple of Silence
Vault of the Archangel
Woodland Cemetery
Doran, the Siege Tower may be an elderly treefolk, but this deck is anything but slow. Despite most of your creatures having little to no power, Doran goes aggressive and looks to capitalize on it’s toughness matters across the board ability. A few board wipes become very one-sided like Expel the Interlopers and The Battle of Bywater. You're not wholly reliant on Doran; there are enough redundant versions of the effect like Abzan commander, Bedrock Tortoise, Huatli, the Sun's Heart, and Assault Formation that this deck operates just fine without your commander.
Take advantage of high toughness creatures like the plant option on Skinshifter, the five toughness on Nyx-Fleece Ram, and Runic Armasaur that were designed as defensive options and turn them into aggressive beaters. Who doesn’t love a 2-mana 5/5 that gains life every turn?
You lean heavily on green creatures with lots of stats for their cost to make up most of your offensive and defensive forces in the deck. They also give you access to the invaluable ramp and fixing to enable your 3-color strategy. When paired with utility lands like Access Tunnel, white’s excellent removal and black's card draw, this deck is resilient and strong.
#11. Faldorn Exile

Faldorn, Dread Wolf Herald | Illustration by Jason A. Engle
Commander (1)
Planeswalker (1)
Creatures (22)
Elvish Mystic
Fyndhorn Elves
Llanowar Elves
Containment Construct
Dire Fleet Daredevil
Embereth Shieldbreaker
Goblin Anarchomancer
Magmatic Channeler
Sakura-Tribe Elder
Bonecrusher Giant
Eternal Witness
Grumgully, the Generous
Laelia, the Blade Reforged
Bloodbraid Elf
Caves of Chaos Adventurer
Nightpack Ambusher
Timeless Witness
Urabrask, Heretic Praetor
Etali, Primal Storm
Sweet-Gum Recluse
Beanstalk Giant
Tectonic Giant
Instants (9)
Lightning Bolt
March of Reckless Joy
Red Elemental Blast
Tamiyo's Safekeeping
Tyvar's Stand
Abrade
Faithless Salvaging
Wild Magic Surge
Chaos Warp
Sorceries (16)
Farseek
Hull Breach
Mizzium Mortars
Nature's Lore
Rampant Growth
Reckless Impulse
Wrenn's Resolve
Cultivate
Kodama's Reach
Light Up the Stage
Search for Tomorrow
Ignite the Future
Venture Forth
Escape to the Wilds
Overrun
Volcanic Torrent
Enchantments (7)
Wild Growth
Roar of Resistance
Valakut Exploration
Outpost Siege
Shadow of the Goblin
Spider-Verse
Stolen Strategy
Artifacts (8)
Fellwar Stone
Gruul Signet
Interdimensional Web Watch
Mind Stone
Mishra's Research Desk
Sol Ring
Swiftfoot Boots
Wand of Wonder
Lands (36)
Ash Barrens
Castle Embereth
Cinder Glade
Command Tower
Copperline Gorge
Forest x8
Game Trail
Karplusan Forest
Mossfire Valley
Mosswort Bridge
Mountain x12
Rockfall Vale
Rootbound Crag
Rugged Highlands
Sheltered Thicket
Slagwoods Bridge
Temple of Abandon
Wooded Ridgeline
Faldorn, Dread Wolf Herald gives you an interesting take on Gruul () with a commander that wants to exploit casting spells from exile. Exiling spells with that you can temporarily cast has become red’s primary source of card advantage, and Faldorn benefits from it by making tokens of the wolf variety to go along with all the cards you play.
This deck functions on a pretty simple idea: ramp, ramp, and ramp some more. Some are specific like Interdimensional Web Watch, and to give you consistent card selection use Shadow of the Goblin. You’ve got plenty of mana to play the cards you’ve exiled to make as many wolves as possible. This deck “draws” cards like a blue deck to see as much of your library as possible and find your wincons.
This list leans heavily on Faldorn’s ability to produce an army to finish things off. You’ve got enough mana fixing and green ramp to help cast it multiple times, and your best win conditions are cards like Grumgully, the Generous, and Overrun that turn a few 2/2s into a lethal board state.
#10. Gonti Scam

Gonti, Lord of Luxury | Illustration by Daarken
Commander (1)
Planeswalkers (3)
Liliana, Death's Majesty
Lolth, Spider Queen
Ob Nixilis Reignited
Creatures (28)
Bloodflow Connoisseur
Evolved Sleeper
Viscera Seer
Blood Artist
Burglar Rat
Dusk Legion Zealot
Soldevi Adnate
Virus Beetle
Demon's Disciple
Fleshbag Marauder
Gravelighter
Merciless Executioner
Midnight Reaper
Murderous Rider
Phyrexian Rager
Plaguecrafter
Woe Strider
Chain Devil
Disciple of Bolas
Dread Presence
Ravenloft Adventurer
Ravenous Chupacabra
Solemn Simulacrum
Author of Shadows
Gray Merchant of Asphodel
Massacre Girl
Morbid Opportunist
Butcher of Malakir
Instants (15)
Black Sun's Twilight
Defile
Fake Your Own Death
Supernatural Stamina
Undying Evil
Undying Malice
Village Rites
Infernal Grasp
Return to Action
Sheoldred's Edict
Soul Shatter
Hagra Mauling
Hostile Negotiations
Presumed Dead
Withering Torment
Sorceries (6)
Bubbling Muck
Innocent Blood
Feed the Swarm
Sign in Blood
Corrupt
Decree of Pain
Enchantments (5)
Arguel's Blood Fast
Bastion of Remembrance
Cunning Rhetoric
The Eldest Reborn
Grave Betrayal
Artifacts (8)
Everflowing Chalice
Sol Ring
Arcane Signet
Charcoal Diamond
Coldsteel Heart
Fellwar Stone
Mind Stone
Conjurer's Closet
Lands (34)
Bojuka Bog
Castle Locthwain
Mortuary Mire
Swamp x28
Tomb Fortress
War Room
Witch's Cottage
Gonti, Lord of Luxury is hands down one of my favorite card designs. Here the Aetherborn kingpin leads a mono-black midrange aristocrats deck with an ETB subtheme to maximize the number of cards you can extort from your opponents. Cunning Rhetoric gives you more of the same effect that Gonti goes for.
Modern players may find this deck familiar because it has a strategy that works like Rakdos () scam. You’ve got Undying Evil and all its variants on display here. This deck grinds out opponents with edict creatures like Plaguecrafter. You can use Fake Your Own Death to bring back your Plaguecrafter to double-edict or target something like Gonti to get a second trigger.
The main thing holding this deck back is its narrow interaction. Withering Torment is a step towards more flexible interaction, but far from an excellent answer. This is broadly the weakness of a monocolor Commander; you just won’t some tools in your black commander's arsenal. In Gonti’s case, this deck is excellent at shutting down opposing creatures but falters against decks that aren’t looking to win on that axis.
#9. Fynn Poison

Fynn, the Fangbearer | Illustration by Lie Setiawan
Commander (1)
Creatures (33)
Elvish Mystic
Fang of Shigeki
Fyndhorn Elves
Gnarlwood Dryad
Llanowar Elves
Moss Viper
Sedge Scorpion
Tajuru Blightblade
Venerated Rotpriest
Wasteland Viper
Ambush Viper
Cankerbloom
Deadly Recluse
Kappa Tech-Wrecker
Plague Myr
Thornweald Archer
Toxic Scorpion
Bloated Contaminator
Champion of Lambholt
Eternal Witness
Evolution Sage
Hornet Nest
Ichorspit Basilisk
Skullwinder
Viridian Corrupter
Beast Whisperer
Oakhame Adversary
Questing Beast
Saryth, the Viper's Fang
Timeless Witness
Bellowing Tanglewurm
Phyrexian Swarmlord
Hornet Queen
Instants (10)
Blossoming Defense
Snakeskin Veil
Tamiyo's Safekeeping
Tyvar's Stand
Bite Down
Infectious Bite
Master's Rebuke
Ram Through
Wrap in Vigor
Obscuring Haze
Sorceries (10)
Thirsting Roots
Nature's Lore
Nature's Way
Rabid Bite
Rampant Growth
Spinning Wheel Kick
Unnatural Restoration
Harmonize
Noxious Assault
Overrun
Enchantments (3)
Wild Growth
Season of Growth
Lure
Artifacts (7)
Sol Ring
Contagion Clasp
Key to the City
Swiftfoot Boots
Fireshrieker
Lifecrafter's Bestiary
Rhonas's Monument
Lands (36)
Access Tunnel
Forest x31
Karn's Bastion
Pendelhaven
Rogue's Passage
War Room
Fynn, the Fangbearer is perfect for any prospective Commander player who wants to be a little toxic in their pod. This is a very aggressive green deck focused on using Fynn’s ability to give opponents poison counters. This circumvents the traditional issue with aggro in Commander: the need to deal 120 damage.
This is a bit of a glass cannon deck, and your ability to win with it depends on your ability to read a table. You can rush one player to 10 poison counters in a few turns, but that could lead to the rest of the table deciding you’re a threat and turning the game into a 2v1. You could spread the poison around, but that could lead to players picking you off as you get closer to 10 on each of them.
If Fynn is your commander of choice and your beaters are Gnarlwood Dryad, Bloated Contaminator, and Questing Beast, you should consider that not every table cares for poison decks. That said, Fynn is still an interesting commander that offers some interesting lines and rewards those that plan several turns out.
#8. Shanna Lifegain

Shanna, Purifying Blade | Illustration by Jody Clark
Commander (1)
Creatures (28)
Avacyn's Pilgrim
Cat Collector
Elvish Mystic
Essence Warden
Giant Killer
Llanowar Elves
Soul Warden
Soul's Attendant
Kwain, Itinerant Meddler
Selfless Spirit
Senate Guildmage
Angel of Vitality
Augury Adept
Daxos of Meletis
Knight of Autumn
Reclamation Sage
Selvala, Explorer Returned
Exemplar of Light
Horizon Chimera
Lathiel, the Bounteous Dawn
Loxodon Hierarch
Blossoming Bogbeast
Cloudblazer
Tatyova, Benthic Druid
Azor, the Lawbringer
Dream Trawler
Nykthos Paragon
Drogskol Reaver
Instants (10)
March of Otherworldly Light
March of Swirling Mist
Path to Exile
Slip Out the Back
Swords to Plowshares
Tamiyo's Safekeeping
Counterspell
Delay
March of the Multitudes
Sphinx's Revelation
Sorceries (7)
Farseek
Nature's Lore
Rampant Growth
Bala Ged Recovery
Cultivate
Kodama's Reach
Sevinne's Reclamation
Enchantments (9)
Cleric Class
Dawn of Hope
Griffin Aerie
Abiding Grace
Gourmand's Talent
Sigarda's Splendor
Elspeth Conquers Death
Glorious Sunrise
Primeval Bounty
Artifacts (9)
Sol Ring
Arcane Signet
Azor's Gateway
Azorius Signet
Pristine Talisman
Selesnya Signet
Simic Signet
Midnight Clock
Well of Lost Dreams
Lands (36)
Adarkar Wastes
Ash Barrens
Bant Panorama
Brokers Hideout
Brushland
Canopy Vista
Celestial Colonnade
Command Tower
Deserted Beach
Dreamroot Cascade
Forest x4
Irrigated Farmland
Island x2
Overgrown Farmland
Plains x8
Prairie Stream
Radiant Grove
Scattered Groves
Seaside Citadel
Tangled Islet
Temple of Enlightenment
Temple of Mystery
Temple of Plenty
Tranquil Landscape
Yavimaya Coast
How can your opponents win if they never get your life to zero? Shanna, Purifying Blade forces your opponents to consider this as it helms a controlling midrange deck that’s focused on lifegain. Shanna makes a perfect human commander for this deck because it lets you draw cards based on how much life you’ve gained.
This is a deck that ramps really, really hard because you never run out of things to do with your mana. If your hand starts running low, you can pump five or six mana into Shanna to refill it for the next turn. You’ve got some lifegain payoffs like Exemplar of Light that facilitate card draw, and Pristine Talisman is basically : gain a life and draw a card.
This deck has a tokens subtheme to win the game. You eventually get far more creatures, mana, cards, and life than your opponents, and you can close things out with cards like Lathiel, the Bounteous Dawn, Nykthos Paragon and Blossoming Bogbeast. This is a passive deck that builds up defenses over time, so make sure you don’t look too threatening in the early game.
#7. Gargos Hydras

Gargos, Vicious Watcher | Illustration by Mathias Kollros
Commander (1)
Planeswalkers (2)
Garruk Wildspeaker
Garruk, Primal Hunter
Creatures (27)
Arbor Elf
Clamavus
Destiny Spinner
Elvish Mystic
Eternal Witness
Fyndhorn Elder
Genesis Hydra
Gyre Sage
Heroes' Bane
Hooded Hydra
Hungering Hydra
Hydra Broodmaster
Hydra Omnivore
Ironscale Hydra
Joraga Treespeaker
Karametra's Acolyte
Lifeblood Hydra
Llanowar Elves
Managorger Hydra
Nyxborn Hydra
Oran-Rief Hydra
Polukranos, World Eater
Reclamation Sage
Timeless Witness
Vastwood Hydra
Whiptongue Hydra
Wren's Run Hydra
Instants (12)
Beast Within
Inspiring Call
Khalni Ambush
Nature's Claim
Origin of Metalbending
Primal Bellow
Royal Treatment
Ram Through
Return of the Wildspeaker
Titanic Brawl
Trash the Town
Tyvar's Stand
Sorceries (10)
Cultivate
Explore
Harmonize
Kodama's Reach
Nature's Lore
Overrun
Pest Infestation
Primal Might
Rampant Growth
Rishkar's Expertise
Enchantments (6)
Death's Presence
Garruk's Uprising
Hardened Scales
Loading Zone
Overgrowth
Wild Growth
Artifacts (5)
Arcane Signet
Boxing Ring
Mind Stone
Sol Ring
Swiftfoot Boots
Lands (37)
Gargos, Vicious Watcher is an excellent deck for anybody looking to turn their local commander table into a kaiju war. This deck pumps out massive hydras loaded with +1/+1 counters thanks to support like Loading Zone and uses them to fight your opponent's puny cardboard. Sit back and watch them scramble beneath Hungering Hydra, Heroes' Bane, and Whiptongue Hydra.
This deck packs a variety of ramp spells like Rampant Growth, Arbor Elf, and Overgrowth to let you accelerate into Gargos and get ahead of your opponents. You never lack for something to do with your mana since you have so many spells with X in their cost and a few cards that draw you a bunch of cards since they scale off the size of your biggest creature.
You also have plenty of targeted spells to make Gargos fight or bite your opponents’ creatures so you can slip through their shattered defenses for a win. There are also multiple ways to enable trample on your hydras to ensure you can close the game.
#6. Judith Aristocrats

Judith, The Scourge Diva | Illustration by Wesley Burt
Commander (1)
Planeswalkers (2)
Tibalt, Rakish Instigator
Chandra, Acolyte of Flame
Creatures (36)
Bloodsoaked Champion
Carrion Feeder
Cult Conscript
Skirk Prospector
Viscera Seer
Blood Artist
Burglar Rat
Dusk Legion Zealot
Juri, Master of the Revue
Priest of Forgotten Gods
Putrid Goblin
Reassembling Skeleton
Virus Beetle
Zulaport Cutthroat
Anax, Hardened in the Forge
Braids, Arisen Nightmare
Demon's Disciple
Fleshbag Marauder
Gravelighter
Grim Haruspex
Hissing Iguanar
Lagomos, Hand of Hatred
Mayhem Devil
Midnight Reaper
Morbid Opportunist
Pawn of Ulamog
Plaguecrafter
Woe Strider
Murderous Redcap
Torbran, Thane of Red Fell
Harmonic Prodigy
Syr Konrad, the Grim
Tor Wauki the Younger
Butcher of Malakir
Mirkwood Bats
Fain, the Broker
Instants (10)
Tragic Slip
Village Rites
Deadly Dispute
First Day of Class
Infernal Grasp
Terminate
Bedevil
Brimstone Volley
Chaos Warp
Kazuul's Fury
Sorceries (6)
Bone Shards
Innocent Blood
Dreadbore
Feed the Swarm
Night's Whisper
Sign in Blood
Enchantments (4)
Arguel's Blood Fast
Dreadhorde Invasion
Goblin Bombardment
Bastion of Remembrance
Artifacts (8)
Sol Ring
Arcane Signet
Fellwar Stone
Mind Stone
Rakdos Signet
Cursed Mirror
Urabrask's Forge
Worn Powerstone
Lands (33)
Ash Barrens
Blackcleave Cliffs
Bojuka Bog
Canyon Slough
Castle Locthwain
Command Tower
Dragonskull Summit
Akoum Refuge
Foreboding Ruins
Smoldering Marsh
Kher Keep
Mountain x8
Rakdos Carnarium
Cinder Marsh
Sulfurous Springs
Swamp x9
Tainted Peak
Temple of Malice
Who doesn’t love to put on a show for the table? Judith, the Scourge Diva ensures you have the flashiest deck at the table as you inch your opponents to their deaths one triggered ability at a time. This aristocrats deck makes a spectacle of your victory and forces your audience to watch you chip away at their life total with a plethora of cards that deal damage to them whenever your creatures die.
You also get way more effects triggered by your creatures dying. There’s an abundance of card draw, for one. And… well, that’s about it. But what more do you need than card draw and damage? This deck has a bunch of cards that either produce tokens or creatures to recur so you can repeatedly sacrifice them to ping your opponents to death.
Judith loads up on board control thanks to a suite of edict creatures. You'll close the game with cards like Torbran, Thane of Red Fell that maximize your damage. You can also go infinite with Putrid Goblin, First Day of Class, and a free sacrifice outlet; after casting Class, the Goblin persists back to the battlefield with a -1/-1 and a +1/+1 counter that cancel each other out so you can sacrifice it again and again. This is an easy win with Judith in play.
#5. Ezuri +1/+1 Counters

Ezuri, Claw of Progress | Illustration by Livia Prima
Commander (1)
Planeswalkers (2)
Nissa, Voice of Zendikar
Jiang Yanggu, Wildcrafter
Creatures (30)
Elvish Mystic
Fyndhorn Elves
Llanowar Elves
Blighted Agent
Cankerbloom
Coiling Oracle
Devoted Druid
Gyre Sage
Incubation Druid
Invisible Stalker
Quirion Beastcaller
Sage of Hours
Thrummingbird
Champion of Lambholt
Cold-Eyed Selkie
Edric, Spymaster of Trest
Evolution Sage
Kami of Whispered Hopes
Managorger Hydra
Marwyn, the Nurturer
Rishkar, Peema Renegade
Tuskguard Captain
Vorel of the Hull Clade
Fathom Mage
Forgotten Ancient
Lulu, Stern Guardian
Siren Stormtamer
Master Biomancer
Cultivator of Blades
Mycoloth
Instants (12)
Bioshift
Silkguard
Slip Out the Back
Tamiyo's Safekeeping
Counterspell
Experimental Augury
Growth Spiral
Negate
Reality Shift
Serum Snare
Inspiring Call
Steady Progress
Sorceries (7)
Thirsting Roots
Contentious Plan
Nature's Lore
Rampant Growth
Unnatural Restoration
Cultivate
Tezzeret's Gambit
Enchantments (9)
Hardened Scales
Kenrith's Transformation
Awakening Zone
Bred for the Hunt
Garruk's Uprising
Jugan Defends the Temple
Levitation
Primal Empathy
Wizard Class
Artifacts (2)
Contagion Clasp
Swiftfoot Boots
Lands (37)
Ash Barrens
Brokers Hideout
Evolving Wilds
Forest x14
Hinterland Harbor
Island x9
Karn's Bastion
Lumbering Falls
Mosswort Bridge
Oran-Rief, the Vastwood
Simic Growth Chamber
Tangled Islet
Tanglepool Bridge
Temple of Mystery
Thornwood Falls
Yavimaya Coast
Ezuri, Claw of Progress is a deck that takes a little time to get going, but quickly snowballs out of control. The deck dumps a huge number of counters on small creatures, often to much more benefit than just a few extra stats. Paired with proliferate cards from Phyrexia: All Will Be One, this brews a lethal deck.
This deck has some insane mana production. On top of green’s already solid ramp, there are lots of cards like Marwyn, the Nurturer, Gyre Sage and Rishkar, Peema Renegade that work with this theme specifically to make dizzying amounts of mana. You’ll use this to play a bunch of spells, fueled by cards like Edric, Spymaster of Trest, Fathom Mage and Primal Empathy that help you draw a load of cards.
Much of this deck’s power comes from how hard it is to interact with Ezuri. You can’t interact with experience counters, so it’s like having a commander that creates a planeswalker emblem. Paired with the mana production, you can’t get rid of it. This deck also has some sneaky cards that win the game. Blighted Agent easily puts a whole table on a three-turn clock, while Sage of Hours gives you infinite turns if you have five or more experience counters.
#4. The Locust God Card Draw

The Locust God | Illustration by Lius Lasahido
Commander (1)
Creatures (15)
Balmor, Battlemage Captain
Baral, Chief of Compliance
Tetsuko Umezawa, Fugitive
Triskaidekaphile
Whirlpool Rider
Magus of the Wheel
Unctus, Grand Metatect
Witty Roastmaster
Torbran, Thane of Red Fell
Whirlpool Drake
Psychosis Crawler
Sage of the Falls
Arjun, the Shifting Flame
Niv-Mizzet, Parun
Ovika, Enigma Goliath
Instants (21)
Brainstorm
Consider
Dispel
Lightning Bolt
March of Swirling Mist
Miscast
Mishra's Command
Opt
Abrade
Battle Hymn
Counterspell
Delay
Izzet Charm
Magmaquake
Negate
Wild Magic Surge
Frantic Search
Prismari Command
Thirst for Discovery
Big Score
Mystic Confluence
Sorceries (8)
Earthquake
Faithless Looting
Preordain
Expressive Iteration
Flux
Windfall
Treasure Cruise
Laquatus's Creativity
Enchantments (5)
Impact Tremors
Ferocity of the Wilds
Shared Animosity
Opposition
Reconnaissance Mission
Artifacts (13)
Skullclamp
Sol Ring
Arcane Signet
Fellwar Stone
Izzet Signet
Midnight Clock
Mind Stone
Talisman of Creativity
Thought Vessel
Worn Powerstone
Bident of Thassa
Slate of Ancestry
Gilded Lotus
Lands (37)
Ash Barrens
Command Tower
Desolate Lighthouse
Evolving Wilds
Fiery Islet
Forgotten Cave
Frostboil Snarl
Island x14
Lonely Sandbar
Maestros Theater
Molten Tributary
Mountain x9
Shivan Reef
Sulfur Falls
Swiftwater Cliffs
Temple of Epiphany
This Izzet () deck unleashes a plague of locusts upon your opponents faster than they can react. This is a quintessential The Locust God deck that wants to ramp out the commander and draw a bunch of cards to create a hasty swarm of insects.
The primary win condition is beating in the air. Once you get your god in play, you’ve gotcards like wheels, looting, and rummaging that let you draw multiple cards per turn like Magus of the Wheel, Baral, Chief of Compliance, and Arjun, the Shifting Flame to make swarms of Insects. The Insects can even spawn more of themselves with the help of effects like Reconnaissance Mission and Unctus, Grand Metatect.
You have numerous ways to make your insects stronger. Cards like Shared Animosity and Ferocity of the Wilds help your insects hit harder than ever. You can also play a grindier game with cards like Opposition and Niv-Mizzet, Parun to give the deck staying power if the aggressive route doesn’t work.
#3. Jinnie Fay Tokens

Jinnie Fay, Jetmir's Second | Illustration by David Gaillet
Commander (1)
Planeswalker (1)
Creatures (21)
Anim Pakal, Thousandth Moon
Arasta of the Endless Web
Avacyn's Pilgrim
Champion of Lambholt
Elvish Mystic
Feline Sovereign
Irregular Cohort
Jaheira, Friend of the Forest
Jetmir, Nexus of Revels
King Darien XLVIII
King of the Pride
Krenko, Tin Street Kingpin
Llanowar Elves
Mage's Attendant
Prava of the Steel Legion
Queen Allenal of Ruadach
Regal Caracal
Selfless Spirit
Shanna, Sisay's Legacy
Signal Pest
Wayfaring Temple
Instants (15)
Artifact Mutation
Aura Mutation
Chaos Warp
Crash the Party
Kabira Takedown
Lightning Bolt
Make a Stand
March of Otherworldly Light
March of the Multitudes
Path to Exile
Rite of Harmony
Safe Passage
Secure the Wastes
Swords to Plowshares
Unbreakable Formation
Sorceries (11)
Cultivate
Cycle of Renewal
Decree of Justice
Farseek
Hour of Reckoning
Martial Coup
Nature's Lore
Overrun
Prismatic Ending
Rampant Growth
White Sun's Twilight
Enchantments (10)
Court of Grace
Echoing Assault
Gruul War Chant
Felidar Retreat
Impact Tremors
Inspiring Leader
Intangible Virtue
Roar of Resistance
Skrelv's Hive
Song of Freyalise
Artifacts (6)
Arcane Signet
Boros Signet
Culling Dais
Gruul Signet
Selesnya Signet
Sol Ring
Lands (35)
Animal Sanctuary
Ash Barrens
Battlefield Forge
Boros Garrison
Brushland
Cabaretti Courtyard
Canopy Vista
Cinder Glade
Command Tower
Evolving Wilds
Forest x3
Rith's Grove
Jungle Shrine
Karplusan Forest
Kher Keep
Mountain x2
Naya Panorama
Path of Ancestry
Plains x4
Radiant Grove
Sacred Peaks
Scattered Groves
Selesnya Sanctuary
Sheltered Thicket
Temple of Abandon
Temple of Plenty
Temple of Triumph
Windbrisk Heights
Wooded Ridgeline
One of the wider token decks on the list, Jinnie Fay, Jetmir's Second offers a ton of explosive power from the command zone. Most token generators are balanced for their cost by producing 1/1s. Anim Pakal, Thousandth Moon still makes 1/1s, but scales itself up and puts out an absurd amount of creature tokens. Jinnie Fay breaks those 1/1s wide open by making 2/2s and 3/1s to build a force that outscales the amount of mana you put into your spells.
You generally want to turn all your tokens into cats. The haste is fantastic, and you’ve got a few cat lords like King of the Pride and Feline Sovereign that make the Cats more appealing than the dogs.
The token deck leans on explosiveness and makes a few tokens incredibly large and focuses the power of a reasonable force and finishers like Jetmir, Nexus of Revels, and Inspiring Leader to claw your opponents down.
#2. Abdel & Candlekeep Sage Flicker

Candlekeep Sage | Illustration by Kim Sokol
Commander (1)
Background (1)
Planeswalker (1)
Creatures (32)
Charming Prince
Cloud of Faeries
Dawnbringer Cleric
Loyal Warhound
Mistmeadow Witch
Niambi, Esteemed Speaker
Spirited Companion
Wall of Omens
Watcher for Tomorrow
Whitemane Lion
Aether Channeler
Circuit Mender
Cloudkin Seer
Inspiring Overseer
Malcator, Purity Overseer
Priest of Ancient Lore
Skyclave Apparition
Soulherder
Archaeomancer
Brago, King Eternal
Displacer Kitten
Elite Guardmage
Felidar Guardian
Glorious Protector
Restoration Angel
Venser, Shaper Savant
Cloudblazer
Marang River Regent
Mulldrifter
Peregrine Drake
Yorion, Sky Nomad
Captain of the Watch
Instants (20)
Cloudshift
Dispel
Ephemerate
Essence Flux
March of Otherworldly Light
Miscast
Path to Exile
Swords to Plowshares
Counterspell
Delay
Disorder in the Court
Dovin's Veto
Flicker of Fate
Getaway Glamer
Momentary Blink
Negate
Planar Incision
Eerie Interlude
Ghostly Flicker
Lae'zel's Acrobatics
Sorcery (1)
Artifacts (7)
Sol Ring
Arcane Signet
Azorius Signet
Fellwar Stone
Mind Stone
Prismatic Lens
Worn Powerstone
Lands (37)
Sejiri Refuge
Ash Barrens
Azorius Chancery
Command Tower
Evolving Wilds
Glacial Fortress
Idyllic Beachfront
Irrigated Farmland
Island x11
Nimbus Maze
Plains x11
Port Town
Prairie Stream
Skybridge Towers
Skycloud Expanse
Temple of Enlightenment
Tranquil Cove
Flicker decks have been a part of Commander forever, and Abdel Adrian, Gorion's Ward makes a great commander for the deck when paired with the Candlekeep Sage background. Abdel is wrath protection in the command zone and a way to get numerous triggers and build out a wide board all at once while the background gives you access to blue and plenty of card draw. When permanents return to play, they come in untapped, so Split Up is a good situational one-sided board wipe. Plus you still get white's great removal in the flexible Getaway Glamer and the staples Path to Exile / Swords to Plowshares.
Abdel is the heart of this deck. Often, you want to build out a bit of a board then cast it and exile multiple permanents with its ability. This nets you several soldier tokens. You can then use one of your flicker effects to blink Abdel. This draws two cards if Candlekeep is in play, but also gives you two triggers from Abdel; its ETB and LTB. Stack them so it puts all the permanents into play first to get their ETB triggers, and then exiles them again, to produce more tokens and set you up to do it again the next turn.
This is an insanely grindy deck with tons of lifegain and card draw. Few cards grind opponents down like Marang River Regent. The longer the game goes, the more likely you are to squeeze enough value from your cards to win the game. You even get a sneaky infinite combo with Peregrine Drake, Archaeomancer, and Ghostly Flicker.
#1. Adrix and Nev Token Doublers

Adrix and Nev, Twincasters | Illustration by Andrew Mar
Commander (1)
Planeswalkers (3)
Nissa, Voice of Zendikar
Garruk, Primal Hunter
Oko, the Ringleader
Creatures (20)
Elvish Mystic
Llanowar Elves
Cankerbloom
Coiling Oracle
Elvish Visionary
Kazandu Tuskcaller
Champion of Wits
Reclamation Sage
Biowaste Blob
Nadir Kraken
Tireless Provisioner
Arasta of the Endless Web
Master Biomancer
Mirrorhall Mimic
Reef Worm
Timeless Witness
Quina, Qu Gourmet
Mitotic Slime
Progenitor Mimic
Rampaging Baloths
Instants (14)
March of Swirling Mist
Tamiyo's Safekeeping
Counterspell
Decisive Denial
Defend the Rider
Deprive
Double Major
Growth Spiral
Beast Within
Cackling Counterpart
Curious Herd
Perplexing Test
Elminster's Simulacrum
Supplant Form
Sorceries (15)
Ponder
Portent
Preordain
Blue Sun's Twilight
Farseek
Nature's Lore
Rampant Growth
Cultivate
Kodama's Reach
Quasiduplicate
Rite of Replication
Overrun
Shamanic Revelation
Titania's Command
Clone Legion
Enchantments (3)
Awakening Zone
Paradox Zone
Zendikar's Roil
Artifacts (7)
Sol Ring
Arcane Signet
Mind Stone
Simic Signet
Talisman of Curiosity
Mimic Vat
Sequence Engine
Lands (37)
Ash Barrens
Command Tower
Evolving Wilds
Forest x16
Hinterland Harbor
Island x10
Simic Growth Chamber
Tangled Islet
Tanglepool Bridge
Temple of Mystery
Thornwood Falls
Vineglimmer Snarl
Yavimaya Coast
Where Jinnie Fay went tall, Adrix and Nev, Twincasters is a token deck that wants to go wide. Really, really wide. This is just Doubling Season in the command zone, so it’s not surprising the Twincasters top this list as the strongest of our budget decks.
The strategy is simple: ramp out and start doubling tokens. It’s just so much value. It’s hard to keep up with this many tokens. It’s hard for your opponents to attack you, and you generate a powerful attack force of tokens that swarm around your opponents’ blockers. Quina, Qu Gourmet is a guest chef that really cooks with the Twincasters and acts as redundancy for your main plan. A flexible tool from Aetherdrift is Defend the Rider which gives extra protection when ward falls short, plus the instant can provide a pair of pilot tokens if needed.
Once you establish an overwhelming force, you can finish the opponent with cards like Overrun and Master Biomancer, or crush your opponent with sheer numbers as long as you can build up steam.
Try a Precon
One other option if you don't like any of these decks is to check out Wizards' Commander preconstructed decks. They often offer a pretty decent mix of value and (sometimes) playability.
If you worry about how well they play, go with one of our recommended decks versus a random one, which might end up more lackluster.
Bonus: The Cheapest Ranked Commander
Among the cheapest commanders we ranked above, Fynn, the Fangbearer, nudges lower in price than the rest at $0.13. Judith, the Scourge Diva comes in next at a market price of 19 cents. Gonti, Lord of LuxuryEshki Dragonclaw tie for 3rd place at two dimes and a penny.
Then start under a quarter for Shanna, Purifying Blade at 23 cents while close behind are Nymris, Oona's Trickster at 32 cents and Talrand, Sky Summoner at 33 cents.
Virtually all of the commanders in our budget decks cost less than a play booster pack, and many of them less than $1. I thought it helpful to see how cheap you can go from the command zone to the bottom of your library and still get an effective deck worth playing.
Commanding Conclusion

Worthy Cost | Illustration by Andrew Mar
To play Commander on a budget doesn’t mean you need to forsake the most powerful cards and strategies. There's incredible variety for budget Commander players, from aggressive strategies to controlling and everything in between. You have plenty of choices for the color you want to play with, hidden treasures for each archetype and should brush up on tips for building Commander decks.
These budget Commander decks are a great entry point for players new to Commander or Magic as a game. They’re cheap and straightforward without pulling punches on power. Did any of these Commanders surprise you? Got a story of a budget card beating the pants off of a pricey card? — We want to hear it! Let me know in the comments, or find us on the Draftsim Twitter.
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5 Comments
The first deck with Giada, Font of Hope got me thinking. Give Giada a black background, build a black and white angel Reanimator deck. Looked on a couple of sites and can’t find a black / white Giada deck, so maybe I’ve come up with something new.
Unfortunately Backgrounds only work with creatures that have the “Choose a Background” ability.
So you can’t really pair Giada with anything else in the command zone.
Though you could run a BW Angel deck with something like Liesa or Firja and just make it your goal to find Giada every time~
Thank you. Did not realize that.
how often are the deck lists updated?
Maybe yearly George.
Honestly not often enough to keep checking in too often, though we do occasionally look back and rework the lists.
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