
T'Challa, the Black Panther | Illustration by Eli Minaya
Everyoneโs aware of the โsuperhero/Marvel fatigueโ phenomenon, and itโs really hard to talk about Marvel in MTG without bringing it up. I myself felt it after Endgame, where it seemed like they really wanted me to care about Marvel without producing anything post-Endgame that felt worth investing time into.
That said, I basically disengaged from the MCU for a while, to the point where Iโd say Iโm pretty much over that fatigue phase and happy to interact with the mega-franchise again. Iโm actively more excited about Marvel Super Heroes than I wouldโve been five years ago, and these Commander decks give me a renewed interest in the property. But slapping a big familiar logo on the decks isnโt enough, so letโs pick them apart and see if theyโre worth buying.
All About Marvel Super Heroes

Captain America, Team Leader | Illustration by Mark Spears
Marvel Super Heroes is MTGโs big 2026 summer set. Itโs a Universes Beyond set that brings all of Marvelโs most well-known heroes and villains to Magic: The Gathering, and follows up 2025โs Marvel Spider-Man as the second Marvel set for MTG.
Like most Universes Beyond sets, you can expect a ton of top-down designs, parasitic mechanics that only work in the context of other Marvel sets, and an endless entourage of legendary creatures.
The set has a robust product line-up, including the main Marvel Super Heroes set (MSH), a Marvel Universe Source Material bonus sheet (MAR), a Jumpstart tie-in, and the subject of todayโs review, Marvel Super Heroes Commander (MSC). The MSC set code is used for a few additional products, but weโll focus squarely on the Commander precons.
What Is Marvel Super Heroes Commander?
Marvel Super Heroes Commander (MSC) consists of four preconstructed Commander decks. They take themes from the main set (mostly heroes and villains), and flesh them out in 100-card decks ready to play for Commander. While precons tend to aim for Bracket 2, some have been good enough lately to breach Bracket 3.
Each MSC Commander precon contains the following:
- 100-card ready-to-play Commander deck
- 1 borderless, foil commander (4 for The Fantastic Four)
- 10 double-sided tokens
- 1 Reference Card
- 1 Deck Box
The only difference with the Collectorโs Edition decks is that all cards are surge foils, including the front half of all the double-sided tokens.
How Does Marvel Super Heroes Compare to Other Commander Products?
The most relevant difference between MSC and other recent precon line-ups is the price. Universes Beyond sets demand a higher price tag, with MSC marked at an MSRP of $75. This is even higher than the $70 MSRP of the most recent UB precon, Turtle Power!, and a big jump up from non-UB sets: Lorwyn Eclipsed and Secrets of Strixhaven decks had an MSRP of $50.
Marvel precons also have an alternate Collectorโs Edition, which is significantly more expensive and has a surge foil treatment on every card. The individual contents remain the same.
Note that starting in 2026, Commander precons no longer come with Collector Booster sample packs.
Should I Buy Marvel Super Heroes Commander?
At the price range of $75 a deck, and possibly more depending on the price point at which theyโre actually sold, I think this set is a pass unless you just really want to play with or collect the cards from a particular deck. Nearly $100 for a Commander precon is pushing it, especially since the only difference is that itโs a licensed property. Itโs not like the extra $25 you spend translates to better quality or more expensive cards than youโd get out of an in-universe precon.
Thatโs not to say you shouldnโt buy one of these decks if it appeals to you. If you recognize that itโs expensive and still want to make the purchase, go for it!
Avengers Assemble
Commander (1)
Creature (29)
Ant-Man, Elusive Avenger
Bastion Protector
Black Widow, Agile Avenger
Captain America, Living Legend
Captain Mar-Vell, Space-Born
Captain Marvel, Apex Avenger
Director Nick Fury
Falcon and Redwing
Firebird, Blazing Ranger
Hawkeye, Avenging Archer
Hercules, Olympian Hero
Iron Man, Armored Avenger
Jarvis, Earth's Mightiest Butler
Jocasta, Automaton Avenger
Metallic Mimic
Patriot, Shield Wielder
Photon, Mighty Marvel
Professor Hulk
Quicksilver, Speedster
Rescue, Pepper Potts
Scarlet Witch, Chaotic Avenger
Shang-Chi and the Ten Rings
She-Hulk, Wallbreaker
Speed, Young Avenger
The Wasp, Winsome Avenger
Thor, Asgard's Avenger
Vision, Synthezoid Avenger
War Machine, Avenging Arsenal
Winter Soldier, Reborn Avenger
Instant (7)
Arcane Denial
Destroy Evil
Heroic Return
Heroic Sacrifice
Make Your Move
Methods of the Mighty
Swords to Plowshares
Sorcery (6)
Austere Command
Avenge
Dismantling Wave
Raise the Palisade
Rip Apart
West Coast Expansion
Enchantment (5)
Folk Hero
Gift of Immortality
Kindred Discovery
Love on the Battlefield
Reconnaissance Mission
Artifact (14)
Arcane Signet
Avengers Quinjet
Door of Destinies
Fellwar Stone
Herald's Horn
Hero's Blade
Hulkbuster Armor
Relic of Legends
Sol Ring
Talisman of Conviction
Talisman of Creativity
Talisman of Progress
Thought Vessel
Tome of Legends
Land (38)
Avengers Tower
Clifftop Retreat
Coastal Peak
Command Tower
Exotic Orchard
Frostboil Snarl
Furycalm Snarl
Glacial Fortress
Glittering Massif
Irrigated Farmland
Island x5
Mountain x5
Mystic Monastery
Path of Ancestry
Plains x6
Plaza of Heroes
Port Town
Prairie Stream
Radiant Summit
Scavenger Grounds
Scorched Geyser
Secluded Courtyard
Spectator Seating
Sulfur Falls
Unclaimed Territory
Commander, Theme, and Strategy
Avengers Assemble is a Jeskai precon () focused on the hero creature type. Youโve got none other than Captain America, Team Leader at the helm, paying you off for adding heroes to the board. Director Nick Fury is the backup commander, a card that makes heroes cheaper to cast and draws extra heroes as you attack. They cover each otherโs bases nicely, though neither one is the fully package. Youโll need to choose whether you want to more proactive Captain America or the more value-driven Nick Fury.
This is a very combat-driven deck, with tons of attack triggers, saboteurs, and ways to punch through defenses. If you like turning things sideways, itโs the right fit for you.
Notable Cards: Reprints and $$
Here weโll discuss the reprint value of the deck, with a specific focus on cards worth $2 or more. Iโll divide them up into groups, including cards worth $2-5, those worth $5-10, and the โbig moneyโ reprints worth more than $10.
Marvel Super Heroes is way heavier on new prints than the average Commander precon, so there are fewer reprints overall, and therefore it might look like these have less value than most precons Iโve reviewed lately. However, we canโt really comment on the price of new-to-Magic cards at this time, but theyโll certainly add up to something down the line.
Avengers Assemble is top-heavy with four big reprints in the $10 category: Spectator Seating, Kindred Discovery, Raise the Palisade, and Folk Hero. Those first three see heavy play in Commander, and this is the first reprint for the background.
Just below that, we have another three cards in the $5-10 range, including Door of Destinies, Plaza of Heroes, and Herald's Horn.
The deck doesnโt have much in the lowest tier to bolster the overall value, just Talisman of Creativity, Thought Vessel, and Scorched Geyser, each just over $2.
New-to-Magic Cards
Now letโs look at the non-commander cards that are new to Magic with this deck. Thereโs a much longer list than normal here, so Iโll cherry-pick some of my favorites below.
The deckโs hero theme makes a lot of the new cards very parasitic, but there are still a couple stand-outs.
Black Widow, Agile Avenger piggy-backs off other playersโ card draw while becoming a real threat on its own. Methods of the Mighty is a versatile piece of multi-target removal that also pumps your board. And Hulkbuster Armor is giving off some Colossus Hammer vibes, though with a much higher initial cost. Iโm also sure there are some artifact decks that wouldnโt mind bringing Jocasta, Automaton Avenger back from the graveyard a few times.
The Verdict
Avengers Assemble is a fairly prescriptive deck, but thereโs nothing wrong with that. It means your heroes-or-bust synergy cards probably wonโt have much of a home outside the deck, but it makes for a coherent precon experience.
Thematically, this is a fairly beginner-friendly deck, since the whole strategy is just playing creatures and attacking. However, the complexity and wordiness of the cards might detract from the new-player experience.
Overall, itโs just a solid precon, though the upgrade opportunities are mostly limited to other Marvel sets and all your usual typal payoffs. Strong out of the box, thematically consistent, and likely easy enough to pick up and learn. Iโm team Avengers here.
Doom Prevails
Commander (1)
Creature (31)
Abomination, World Ravager
Baron Strucker, HYDRA Overlord
Batroc the Leaper
Chameleon, Master of Disguise
Containment Construct
Helmut Zemo, Mastermind
Iron Monger, Sadistic Tycoon
Kang Prime
Kang, Temporal Tyrant
Killmonger, Ruthless Usurper
Klaw, Master of Sound
Lady Loki, Agent of Chaos
Living Laser
Loki, the Deceiver
Madame Hydra
Molecule Man
Moonstone, Harsh Mistress
Prowler, Clawed Thief
Puppet Master, String Puller
Red Ghost, Intangible Genius
Spark Double
Stilt-Man, Towering Terror
Superior Foes of Spider-Man
The Frightful Four
The Squadron Sinister
Titan of Littjara
Titania, Proud Pummeler
Tombstone, Career Criminal
Tri-Sentinel, Act of Vengeance
Typhoid Mary, Fractured
Ultron, Unlimited
Instant (5)
Bedevil
Chaos Warp
Lethal Scheme
Terminate
Withering Torment
Sorcery (8)
Blasphemous Act
Endless Ranks of HYDRA
Extract Power
Kindred Dominance
Night's Whisper
Syphon Mind
Toxic Deluge
Vandalblast
Enchantment (6)
Age of Ultron
Archnemesis
Black Market Connections
Glorious Purpose
Kang Dynasty
Propaganda
Artifact (12)
Arcane Signet
Currency Converter
Damocles Base, Sword of Kang
Doom's Time Platform
Loki's Scepter
Patchwork Banner
Progenitor's Icon
Skullclamp
Sol Ring
Swiftfoot Boots
Talisman of Dominance
Talisman of Indulgence
Land (37)
Canyon Slough
Choked Estuary
Coastal Peak
Command Tower
Crumbling Necropolis
Dragonskull Summit
Drowned Catacomb
Exotic Orchard
Fetid Pools
Foreboding Ruins
Frostboil Snarl
Island x4
Luxury Suite
Mountain x5
Path of Ancestry
Scavenger Grounds
Scorched Geyser
Secluded Courtyard
Smoldering Marsh
Sulfur Falls
Sunken Hollow
Swamp x6
Terramorphic Expanse
Unclaimed Territory
Villainous Hideout
Commander, Theme, and Strategy
I imagine Doom Prevails will have a wider audience since itโs the only villain-themed deck of the bunch, and everyone knows the bad guys always get all the cool powers. Itโs a Grixis precon (), and another typal deck packed full of Marvelโs most nefarious villains. You know, like Stilt-Man, I guess.
The face commander Doctor Doom, King of Latveria certainly does what the deck advertises, but itโs pretty limited, offering one connive per turn and some incidental damage if you discard lands. Loki, the Deceiver is the backup, and it feels overtly more powerful since it draws cards and makes copies of your best villains. Loki seems like the stronger commander in a vacuum, though you miss out on the connive synergies that Doctor Doom provides in the command zone.
Notable Cards: Reprints and $$
Seems being a villain pays off, with Doom Prevails boasting four cards above $10: Spark Double, Kindred Dominance, Black Market Connections, and Luxury Suite. Even better, these are all highly playable cards. Regular readers might also notice Iโm not complaining about the mana bases as much this time, since they had the courtesy to slot a bond land in each deck. Thatโs more than we usually get!
We have three more solid staples in the $5-10 range: Titan of Littjara with its first reprint, plus Skullclamp and Toxic Deluge.
Eight more cards in the lower $2-5 tier, mostly the bread-and-butter stuff you see in every precon run like Swiftfoot Boots, Propaganda, and a few duals that peak just above the $2 mark.
New-to-Magic Cards
Hereโs your roster of new-to-Magic cards, minus Doctor Doom and Loki:
This deck is a chore to read through. Thereโs so much card movement between your hand, graveyard, and the battlefield, plus a few suspend effects to throw exile in the mix, that I canโt imagine this being at all inviting to a new player. That said, weโve got some cool effects worth picking out.
Puppet Master, String Puller and Kang Dynasty are a pair of new goad effects, which are always useful in Commander.
Weโve got two threatens with Stilt-Man, Towering Terror and Loki's Scepter, both of which have extra benefits on top of a standard Act of Treason.
I really like the design on Endless Ranks of HYDRA, which is this deckโs โcommander-mattersโ card (each deck gets at least one).
And there are quite a few ways to cast spells without paying for them, like Doom's Time Platform, Molecule Man, Glorious Purpose, and Kang Prime.
The Verdict
Iโm a little turned off by the sheer wordiness and complexity of Doom Prevails. Like, some of these cards are an actual slog to read, and with so many new cards in one deck, itโs a bit of a headache. This precon couldโve benefitted from stepping down the complexity a notch.
Itโs a cool theme though. Conniving with villains is very on-brand, and this certainly feels like a Grixis deck, with all the card theft and spell-cheating going on. The more combat-oriented inclusions like Titania, Proud Pummeler feel out of place, but I suppose we had to stuff as many recognizable villains in here as possible.
The reprint value and card choices work in its favor, and the deck does seem powerful out of the box, so thatโs enough for me to recommend it to anyone who just wants to play with Marvel villains. Just be weary of the high learning curve for newbies.
The Fantastic Four
Commander (4)
Human Torch
Invisible Woman
Mister Fantastic
The Thing
Creature (16)
Alicia Masters, Skilled Sculptor
Black Bolt, Inhuman King
Council of Reeds
Crystal, Inhuman Princess
Dragon Man, Reformed Robot
Franklin Richards, Ascendant
Galactus, Devourer of Worlds
H.E.R.B.I.E., Lovable Robot
Lockjaw, Slobbering Teleporter
Medusa, Inhuman Queen
Mister Fantastic, Reed Richards
Namor, Atlantean King
Power Pack
Silver Surfer, Galactus's Herald
Valeria Richards, Precocious
Willie Lumpkin, Postman
Instant (6)
Bovine Intervention
Clever Concealment
First Family
Galvanic Iteration
Invisible Force Field
Path to Exile
Sorcery (23)
Cleansing Nova
Collective Effort
Cultivate
Cut a Deal
Deep Analysis
Expressive Iteration
Fantastic Elasticity
Farseek
Flame On!
Genesis Ultimatum
Hull Breach
Into the Time Vortex
It's Clobberin' Time!
Nova Flame
Promise of Loyalty
Quantum Misalignment
Recurring Insight
Seize the Day
Taunt from the Rampart
Terramorph
Three Visits
Tragic Arrogance
Ultimate Nullification
Enchantment (6)
Annie Joins Up
Cosmic Crucible
Mind's Dilation
Monologue Tax
Path of Discovery
Whirlwind of Thought
Artifact (8)
Arcane Signet
Chromatic Lantern
Lightning Greaves
Mirage Mirror
Negative Zone Portal
Sol Ring
The Fantasticar
Unstable Molecule Suit
Land (37)
Baxter Building
Canopy Vista
Cinder Glade
Clifftop Retreat
Command Tower
Evolving Wilds
Exotic Orchard
Fabled Passage
Forest x5
Glacial Fortress
Hinterland Harbor
Island x4
Mountain x3
Path of Ancestry
Plains x5
Prairie Stream
Radiant Summit
Rejuvenating Springs
Rootbound Crag
Scorched Geyser
Sodden Verdure
Sulfur Falls
Sunpetal Grove
Terramorphic Expanse
Commander, Theme, and Strategy
The Fantastic Four is a 4-color deck focused on the titular team, with an emphasis on casting noncreature spells. Itโs unique in that it doesnโt really have one intended commander, but four. Theyโre not partners or anything like that, so you can just choose whichever gameplan you want and slot in the commander that fits.
Mister Fantastic draws cards and copies triggered abilities. Invisible Woman creates blockers and pumps up one unblockable creature each turn. Human Torch just kind of beats down and deals huge amounts of combat damage. And The Thing becomes massive and threatens commander damage wins. I prefer the lower-curve, attrition-based commanders, but Human Torch and The Thing let you play more aggressively, which is a plus in this deckโs favor: It lets you pick the type of gameplay you want.
Thereโs also Crystal, Inhuman Princess and Power Pack as even more commander options. Power Pack seems quite strong as both a beater and a value engine, and it might actually be the best commander since it enables the rest of the deck so well.
Speaking of, this deck is a little aloof with its gameplan. Yes, itโs a spellslinger deck that wants to cast noncreature spells before combat, but the payoffs are a mishmash of random value-generating effects. There doesnโt seem to be one definitive path to victory, but thatโs kind of interesting if you ask me! This really is a choose your own adventure precon, even if itโs swimming in โgood-stuffโ waters.
Notable Cards: Reprints and $$
Seize the Day and Quantum Misalignment are the two jackpot cards in this deck, clocking in around $15 and $20, respectively. Clever Concealment comes close as a card with multiple $10+ versions, but also a $5 Final Fantasy Commander reprint.
Aside from Clever Concealment, thereโs another four cards in the $5-10 bracket: Mind's Dilation, Three Visits, Rejuvenating Springs, and Annie Joins Up.
We have three more cards between $2-5: Taunt from the Rampart (first reprint!), Lightning Greaves, and Monologue Tax. And if youโre interested in outsiders-looking-in, there are plenty of Commander staples that were once valuable but have been reprinted into oblivion, like Fabled Passage and Chromatic Lantern.
New-to-Magic Cards
Here are all the rest of the newcomers, minus the six 4-color commanders:
Since this deck broadly cares about casting noncreature spells, itโs a lot less parasitic than the typal decks. As far as interaction goes, thereโs Ultimate Nullification and Nova Flame as tweaks to existing, top-tier board wipes (Farewell and Chandra's Ignition, respectively).
Thereโs a rebound spell in each color, my favorites being It's Clobberin' Time! and Fantastic Elasticity.
I also hope to see H.E.R.B.I.E., Lovable Robot as a totally inoffensive mana dork with some small upside attached. Gotta mention Silver Surfer, Galactus's Herald and Galactus, Devourer of Worlds, too. Thatโs a neat one-two package to have surfing around, though itโs kind of sad they didnโt let Silver Surfer find Galactus from your graveyard, since it doesnโt do anything if you draw Galactus first.
The Verdict
I dig what The Fantastic Four is putting down here. Itโs mostly just value mush with an overarching noncreatures theme, but the array of possible commanders gives you a lot of customization options, and there isnโt a single, clear path to victory out of the box. It also has a generic enough theme that itโs easy to upgrade or pull apart for pieces.
All that said, this is a 4-color deck with a lot of words on its cards and play patterns that donโt always seem coherent. There are some questionable flavor-forward card choices, like Cut a Deal and Path of Discovery. Again, this might not be a great fit for a first-time Commander player, but I think itโs overall a very cool precon.
Wakanda Forever
Commander (1)
Creature (23)
Bast, Panther Goddess
Birds of Paradise
Dora Milaje Elite
Everett K. Ross, Hapless Attachรฉ
Fleecemane Lion
Hatut Zeraze Strike Force
Ingenious Smith
Loyal Guardian
Loyal Retainers
M'Baku, Jabari Chieftain
Metalwork Colossus
Meteor Golem
Nakia, Wakandan Operative
Okoye, Mighty and Adored
Palace Jailer
Panther Robot
Queen Mother Ramonda
Shuri, the Black Panther
Solemn Simulacrum
Storm, Queen of Wakanda
T'Chaka, Venerable King
W'Kabi, Shield of the Nation
Zuri, Warrior of Wakanda
Instant (5)
Beast Within
Dispatch
Generous Gift
Fight for the Throne
Valorous Stance
Sorcery (7)
Ancestral Communion
Harmonize
Martial Coup
Nature's Lore
Overwhelming Stampede
Vanquish the Horde
Wakanda Forever!
Enchantment (2)
Artifact (24)
Arcane Signet
Conduit of Worlds
Coveted Jewel
Gilded Lotus
Hammer of Nazahn
Heart-Shaped Herb
Helm of the Host
Kimoyo Beads
King Solomon's Frogs
Midnight Angel Armor
Mind's Eye
N'Yami-Class Mother Ship
Panther Habit
Royal Talon Fighter Jet
Scourglass
Shuri's Fabricator
Sol Ring
Sword of the Animist
The Spear of Bashenga
Thran Dynamo
Trading Post
Vibranium Mining Mech
Vibranium Strike Gauntlets
Whispersilk Cloak
Land (38)
Bountiful Promenade
Canopy Vista
Command Tower
Evolving Wilds
Forest x12
Fortified Village
Path of Ancestry
Plains x12
Razorverge Thicket
Scattered Groves
Scavenger Grounds
Sungrass Prairie
Sunpetal Grove
Terramorphic Expanse
Throne of the High City
The Great Mound
Commander, Theme, and Strategy
Wakanda Forever is unique as Magicโs very first Selesnya () artifact precon. There are artifact decks aplenty in precon history, but never before in this color pair. Youโve got T'Challa, the Black Panther leading the Wakandans. This card creates Vibranium tokens to ramp into expensive artifacts, then rewards you with stats when you cast them.
There are several other alternate commanders you can run, too. The intended secondary commander seems to be Shuri, the Black Panther, which covers card draw and pumps your board as you accumulate more artifacts. I really like that these precons split the card advantage and mana advantages across different commanders instead of giving you one clear commander that does everything.
Other Selesnya legends include Storm, Queen of Wakanda, T'Chaka, Venerable King, Bast, Panther Goddess, and Okoye, Mighty and Adored (great name). Okoye and TโChaka play around with the monarch a bit, but these legends are largely off-theme and mostly exist for Black Panther worldbuilding. Iโm still on TโChalla as the king of the precon.
As far as strategy goes, Wakanda Forever is pulling a lot of themes together. The two major strategies are maintaining the monarch, plus casting artifacts with mana value 4 or greater. Thereโs a lot of support for both themes, but some cards donโt overlap all that well. Youโve got stuff like Metalwork Colossus and Panther Robot firmly in one camp, while cards like Storm, Queen of Wakanda and Fleecemane Lion are off doing whatever.
Notable Cards: Reprints and $$
Wakanda ought to have some treasures worth value, right? This deck certainly does, with four money cards at or above $10: Birds of Paradise, Helm of the Host, Hammer of Nazahn, and Bountiful Promenade. Again, love to see the bond land here, plus solid reprints for the two pieces of equipment. Those four cards alone account for roughly $70 of the $75 MSRP.
Next, we have $5-10 cards, of which this deck has three: Greater Good, Mind's Eye, and Sword of the Animist. While I consider Mindโs Eye a bit of a stinker these days, I donโt mind seeing the other two.
Rounding out the $2-5 category, weโve got another seven cards, including some interesting reprints like Loyal Retainers and the second-ever copy of Scourglass, plus plenty of Commander staples like Thran Dynamo and Whispersilk Cloak.
New-to-Magic Cards
Aside from all the 2-color legends listed above, youโve got the following new cards to look forward to:
For starters, Iโm a big fan of the cards that interact with your commander. Hatut Zeraze Strike Force is my pick for the best new card from the entire line-up; itโs basically two Witch Enchanters in one if youโve cast your commander, and it scales up with partners or cheap commanders. Ancestral Communion becomes a double Regrowth with a commander in play. Nakia, Wakandan Operative also attaches the monarch to your commander.
Speaking of which, there are also a ton of monarch cards here, so that archetype just got a nice boost in playability. King Solomon's Frogs, M'Baku, Jabari Chieftain, Fight for the Throne, and Queen Mother Ramonda are just a few of the many easy ways to introduce the monarch into the game.
The Verdict
Iโm really into Wakanda Forever. While itโs kind of supporting disparate themes with artifacts on one side and the monarch on another, thereโs just enough flavorful and functional overlap to make it work. And from an aesthetics standpoint, itโs definitely the most cohesive of the precons. Itโs the only one that really focuses on one plane/nation (Wakanda), whereas the others feel like a jumbled whoโs who of Marvel characters from all over the place. I dunno, itโs just kind of nice to look at.
The card quality is great, too. Not just the reprints, which are solid, but the new cards as well. Plenty to like between new monarch tools, a ton of flashy equipment and vehicles, and new commander- and legendary-matters cards. This gets a double thumbs up from me by virtue of being something entirely new for a Selesnya precon.
The Best Marvel Super Heroes Deck
For Value
Doom Prevails offers the best value out of the box, though Wakanda Forever is a close second. Iโm giving the Grixis deck a nod since its big-money cards are generically more powerful. It also has the strongest overall new-to-Magic cards, so I wouldnโt be surprised if this one has the highest value once the new card prices settle.
For Competitive EDH
If youโre looking for a deck that can make the jump to Bracket 3 or 4, itโs probably The Fantastic Four, given its suite of strong late-game spells and control elements. Doom Prevails gets a nod too, since itโs full of ways to cast big spells for free. The best of these decks is still probably a 3 at best without upgrades, and most feel appropriately Bracket 2.
For Fun
I love a unique deck, so Iโm giving this award to Wakanda Forever. Sure, we got our first hero and villain precon too, but the underlying strategies for those decks arenโt anything new. Plus, the Selesnya precon introduces a bunch of monarch cards, which are always fun for Commander.
Commanding Conclusion

Doctor Doom, King of Latveria | Illustration by Nathaniel Himawan
Iโd be all over Marvel Super Heroes Commander if these were normal $45-50 decks, but the mark-up definitely hurts. $75 is just too much for a precon, no matter how you slice it. They all essentially cover their own costs in reprints, but the barโs so much higher when you raise the baseline price a full 50%, and I donโt feel like these decks are โ50% betterโ than anything else printed this year. One bond land per deck can only carry so much weight.
Value aside, I like this line-up a lot. Three of these decks introduce new themes and pave way for unique archetypes in Commander, while the fourth one, Fantastic Four, gives players a bunch of ways to approach the deck out of the box. And while itโs a little bit of a headache to sift through 30ish new cards per deck, thatโs a ton of new material for the format.
So, are you buying into this set at all, and if so, which precons caught your attention? Are you or someone you know still suffering from Post-Endgame Marvel Fatigue (PEMF)? Let us know in the comments down below or in the Draftsim Discord, and check out The Daily Upkeep newsletter to stay up to date on all the latest MTG news.
Thanks for making Draftsim your #1 stop for all things Magic! (And yes, I will be returningโฆ in Avengers: Doomsday)
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