Last updated on April 1, 2024
Command Tower | Illustration by Ryan Yee
This may be a controversial opinion, but I strongly believe Commander is the best format to help teach Magic to new players. Thanks to being a multiplayer format, there are more players to give you advice, and they’re more likely to do so when you’re one of their three opponents instead of the only one. Commander games are also, theoretically at least, less competitive than most one-on-one formats. I personally introduced my friends to Magic through Commander, and it helped keep the game more fun when they were able to strategize together while they got the hang of things.
If you’re looking to start playing Magic or want to introduce someone to the game through Commander, you’re going to want the right decks to do it with. You don’t exactly want to hand them your Phage the Untouchable deck and just say “figure it out.” Instead, it’s probably best to start with decks that are easy to understand but also have some hints of more complexity so they can begin working towards higher levels of play.
Budget is also a big concern when it comes to starting out. Nobody wants to throw down hundreds of dollars just to see if they like a game. Even if you’ve played Magic with a borrowed deck and enjoyed it, the idea of having to pay a ton of money just to get started might be enough to kill your enthusiasm. Because of this, when looking for the best decks for beginners, I decided to choose ones that are as friendly to your budget as they are to your brain.
What Are Beginner Commander Decks in MTG?
Arcane Signet | Illustration by Dan Scott
Beginner Commander decks are decks that are good for people who are just starting to learn the game. They should be easy to understand, cheap, and most importantly fun to play with. If someone starts playing Magic and their only experience is being mana screwed or not understanding how to play their complicated cards, they’ll probably decide the game isn’t for them. These decks are a good way to both learn the game and have fun doing it.
I also put an extra emphasis on decks that you can buy already made. When a new player can buy everything they need in a single box as opposed to having to chase down singles, it makes things a lot simpler.
Honorable Mention: Universes Beyond Commander Decks
Whatever your thoughts are on Universes Beyond products, it’s hard to deny that they’re a great way to introduce new players to the game. I know a lot of people who weren’t interested in Magic initially but were easily persuaded to buy some of the Lord of the Rings Commander decks because of their love for Tolkien.
Between Lord of the Rings, Warhammer 40,000, and Doctor Who, there are already a good number of products that can get new players excited about playing Magic thanks to their love for the other IPs. It seems like Wizards is going to keep printing decks for nerdy fandoms. Even if there isn’t one out now that you or your friends are into, stick around, because I’m sure one is on the way.
These decks range in how complicated and powerful they are, but I’ve found people are more willing to learn when they’re excited about playing as Frodo or Aragorn.
#9. Draconic Destruction Starter Commander Deck
Atarka, World Render | Illustration by Camille Alquier
Commander (1)
Planeswalker (1)
Creature (28)
Akoum Hellkite
Demanding Dragon
Draconic Disciple
Dragon Mage
Dragonkin Berserker
Dragonlord's Servant
Dragonmaster Outcast
Dragonspeaker Shaman
Drakuseth, Maw of Flames
Dream Pillager
Drumhunter
Flameblast Dragon
Foe-Razer Regent
Furnace Whelp
Harbinger of the Hunt
Hoard-Smelter Dragon
Loaming Shaman
Mordant Dragon
Rapacious Dragon
Runehorn Hellkite
Sakura-Tribe Elder
Savage Ventmaw
Scourge of Valkas
Steel Hellkite
Thunderbreak Regent
Thundermaw Hellkite
Tyrant's Familiar
Verix Bladewing
Instant (8)
Beast Within
Blossoming Defense
Hunter's Insight
Magmaquake
Provoke the Trolls
Return to Nature
Spit Flame
Unleash Fury
Sorcery (9)
Chain Reaction
Clan Defiance
Cultivate
Harmonize
Hunter's Prowess
Primal Might
Shamanic Revelation
Sweltering Suns
Vandalblast
Enchantment (6)
Crucible of Fire
Dragon Tempest
Elemental Bond
Fires of Yavimaya
Frontier Siege
Garruk's Uprising
Artifact (7)
Arcane Signet
Atarka Monument
Commander's Sphere
Dragon's Hoard
Sol Ring
Swiftfoot Boots
Talisman of Impulse
Land (40)
Cinder Glade
Command Tower
Forest x12
Game Trail
Haven of the Spirit Dragon
Kazandu Refuge
Mountain x18
Path of Ancestry
Rugged Highlands
Shivan Oasis
Temple of Abandon
Timber Gorge
I think all of the Starter Commander decks are pretty solid entry points for players. They were intentionally designed to be pretty straight-forward, and they’re a lower price point than some of the other preconstructed decks. Draconic Destruction is the deck out of the four that I thought was the strongest right out of the box.
It has some solid dragons like Steel Hellkite and Tyrant's Familiar. There are also typical dragon support cards like Dragonspeaker Shaman and Dragon Tempest. These cards aren’t only good pieces for this deck, they’re good inclusions for any dragon deck, so if you want to update this deck you already have a good start.
Cards like Vandalblast and Cultivate are also format staples in general, so if you’re looking to start a collection, you’ll have some cards here you can pull out and put into other decks.
#8. Grave Danger Starter Commander Deck
Gisa and Geralf | Illustration by Karla Ortiz
Commander (1)
Planeswalker (1)
Creature (29)
Cemetery Reaper
Champion of the Perished
Diregraf Captain
Eternal Skylord
Fleshbag Marauder
Geralf's Mindcrusher
Gleaming Overseer
Gravespawn Sovereign
Gray Merchant of Asphodel
Havengul Lich
Josu Vess, Lich Knight
Laboratory Drudge
Lazotep Reaver
Liliana's Devotee
Liliana's Standard Bearer
Lord of the Accursed
Lotleth Giant
Loyal Subordinate
Midnight Reaper
Mire Triton
Overseer of the Damned
Scourge of Nel Toth
Spark Reaper
Unbreathing Horde
Undead Augur
Vela the Night-Clad
Vengeful Dead
Vizier of the Scorpion
Withered Wretch
Instant (5)
Cruel Revival
Lazotep Plating
Murder
Sinister Sabotage
Undermine
Sorcery (12)
Army of the Damned
Crippling Fear
Deep Analysis
Distant Melody
Enter the God-Eternals
Feed the Swarm
Necromantic Selection
Necrotic Hex
Pilfered Plans
Syphon Flesh
Victimize
Zombie Apocalypse
Enchantment (4)
Curse of Disturbance
Liliana's Mastery
Open the Graves
Vampiric Rites
Artifact (9)
Arcane Signet
Commander's Sphere
Dimir Signet
Grimoire of the Dead
Heraldic Banner
Sol Ring
Talisman of Dominance
Unstable Obelisk
Wayfarer's Bauble
Land (39)
Choked Estuary
Command Tower
Dismal Backwater
Island x13
Jwar Isle Refuge
Salt Marsh
Submerged Boneyard
Sunken Hollow
Swamp x18
Temple of Deceit
While Draconic Destruction is probably the most powerful Starter Commander deck, I think that Grave Danger is a lot more fun. It’s a zombie reanimator deck built around Gisa and Geralf and has several other ways to put creatures into your own graveyard like Liliana, Untouched by Death. This deck is a good way at showing players that Magic isn’t as straight-forward as it might seem at first. They’ll get used to seeing the graveyard as a resource and self-mill as an opportunity.
This deck has some solid cards like Cemetery Reaper and Gray Merchant of Asphodel. It also has Feed the Swarm, a card any player who wants to build a mono-black deck probably has a use for.
The strategy for this one is a little more complicated than some of the other Starter Commander decks, which I actually see as a huge positive for beginners. Even if you aren’t winning, you’ll feel like you’re doing a lot, and you’ll start to get a hang of how cards interact with one another. It’s a good way to bypass thinking Magic only has to be about playing the biggest creature to swing with.
#7. Stalwart Unity Precon
Kynaios and Tiro of Meletis | Illustration by Willian Murai
Commander (1)
Creature (22)
Veteran Explorer
Humble Defector
Hushwing Gryff
Chasm Skulker
Gwafa Hazid, Profiteer
Selvala, Explorer Returned
Edric, Spymaster of Trest
Akroan Horse
Windborn Muse
Horizon Chimera
Zedruu the Greathearted
Psychosis Crawler
Kazuul, Tyrant of the Cliffs
Realm Seekers
Rubblehulk
Progenitor Mimic
Blazing Archon
Orzhov Advokist
Ludevic, Necro-Alchemist
Selfless Squire
Sidar Kondo of Jamuraa
Kraum, Ludevic's Opus
Instant (9)
Swords to Plowshares
Swan Song
Arcane Denial
Oblation
Beast Within
Reins of Power
Benefactor's Draught
Entrapment Maneuver
Sylvan Reclamation
Sorcery (11)
Minds Aglow
Collective Voyage
Cultivate
Kodama's Reach
Tempt with Discovery
Wave of Reckoning
Reverse the Sands
Blasphemous Act
Migratory Route
Seeds of Renewal
Treacherous Terrain
Enchantment (8)
Oath of Druids
Ghostly Prison
Propaganda
Rites of Flourishing
Sphere of Safety
Lurking Predators
Hoofprints of the Stag
Evolutionary Escalation
Artifact (9)
Sol Ring
Empyrial Plate
Howling Mine
Commander's Sphere
Temple Bell
Assault Suit
Venser's Journal
Keening Stone
Prismatic Geoscope
Land (40)
Azorius Chancery
Command Tower
Evolving Wilds
Exotic Orchard
Forbidden Orchard
Frontier Bivouac
Gruul Turf
Homeward Path
Izzet Boilerworks
Jungle Shrine
Krosan Verge
Myriad Landscape
Mystic Monastery
Opal Palace
Rupture Spire
Seaside Citadel
Selesnya Sanctuary
Terramorphic Expanse
Transguild Promenade
Plains x5
Island x5
Mountain x5
Forest x5
Ash Barrens
The reason I think Stalwart Unity is such a great precon for beginners is because of its group hug mechanics. Kynaios and Tiro of Meletis is a commander that players like to see on the field, regardless of who owns it. This means a new player with this deck is less likely to be hated off the table and have a bad time. Your opponents may even want to help you out or make deals with you to help keep you around longer so they can ramp or draw cards.
As a 4-color deck, you’ll also get a good sampling of what other colors and color combinations do. There are even some solid commanders in the 99 of this deck like Zedruu the Greathearted. You also have good cards like Swan Song, Lurking Predators, and Benefactor's Draught.
You’ll also get a healthy sampling of lands like Forbidden Orchard, Opal Palace, and several Ravnica bouncelands like Izzet Boilerworks.
The one downside here is that this deck is pretty old and could be a little tricky to track down. However, if you have a local store with a big selection of old precons, you could get lucky and snag one. There are also copies available online which are still less than buying each of the cards individually.
#6. Buckle Up Precon
Kotori, Pilot Prodigy | Illustration by Aaron J. Riley
Commander (1)
Planeswalker (1)
Creature (27)
Aeronaut Admiral
Arcanist's Owl
Cataclysmic Gearhulk
Cyberdrive Awakener
Drumbellower
Emry, Lurker of the Loch
Etherium Sculptor
Foundry Inspector
Gold Myr
Hanna, Ship's Navigator
Indomitable Archangel
Ironsoul Enforcer
Kappa Cannoneer
Katsumasa, the Animator
Master of Etherium
Myrsmith
Raff Capashen, Ship's Mage
Research Thief
Riddlesmith
Sai, Master Thopterist
Shimmer Myr
Silver Myr
Solemn Simulacrum
Sram, Senior Edificer
Teshar, Ancestor's Apostle
Vedalken Engineer
Whirler Rogue
Instant (8)
Access Denied
Armed and Armored
Crush Contraband
Dispatch
Generous Gift
Reality Shift
Release to Memory
Swords to Plowshares
Sorcery (4)
Dance of the Manse
Organic Extinction
Thoughtcast
Universal Surveillance
Enchantment (2)
Swift Reconfiguration
Thopter Spy Network
Artifact (20)
Aerial Surveyor
Arcane Signet
Azorius Signet
Colossal Plow
Cultivator's Caravan
Fellwar Stone
Imperial Recovery Unit
Imposter Mech
Mirage Mirror
Mobilizer Mech
Parhelion II
Peacewalker Colossus
Prodigy's Prototype
Raiders' Karve
Shorikai, Genesis Engine
Skysovereign, Consul Flagship
Smuggler's Copter
Sol Ring
Surgehacker Mech
Weatherlight
Land (37)
Command Tower
Exotic Orchard
Island x15
Plains x15
Port Town
Prairie Stream
Skycloud Expanse
Spire of Industry
Temple of Enlightenment
The Buckle Up precon from Kamigawa: Neon Dynasty is a solid precon thanks in big part to its powerful alternate commander, Shorikai, Genesis Engine. Nothing kills interest in Magic faster than getting a crappy draw and not being able to do anything for several turns. Shorikai’s ability allows players more chances to draw into cards to play or at the very least makes them feel productive because they’re creating creature tokens.
This deck also has a good sampling of different card mechanics that help new players to learn more about Magic organically. Cards like Thoughtcast and Organic Extinction teach players that if a card seems too expensive at first, there’s probably a way to get around paying full price. These cards along with something like Dance of the Manse also show the importance of having a cohesive theme in a deck, in this case artifacts.
This deck also has a lot of good interaction with cards like Swords to Plowshares, Access Denied, and Generous Gift. This helps players learn threat assessment and also helps them feel like they’re never out of a game just because an opponent played a strong card.
#5. Necron Dynasties Precon
Szarekh, the Silent King | Illustration by Anton Solovianchyk
Commander (1)
Creature (29)
Imotekh the Stormlord
Anrakyr the Traveller
Chronomancer
Cryptek
Illuminor Szeras
Lokhust Heavy Destroyer
Lychguard
Necron Deathmark
Necron Overlord
Royal Warden
Shard of the Nightbringer
Shard of the Void Dragon
Skorpekh Lord
Technomancer
Tomb Blade
Trazyn the Infinite
Triarch Stalker
Canoptek Scarab Swarm
Canoptek Spyder
Canoptek Tomb Sentinel
Canoptek Wraith
Cryptothrall
Flayed One
Hexmark Destroyer
Plasmancer
Psychomancer
Sautekh Immortal
Skorpekh Destroyer
Triarch Praetorian
Instant (3)
Defile
Darkness
Go for the Throat
Sorcery (6)
Beacon of Unrest
Living Death
Mutilate
Dread Return
Their Name Is Death
Their Number Is Legion
Enchantment (3)
Biotransference
Out of the Tombs
The War in Heaven
Artifact (21)
Caged Sun
Endless Atlas
Gilded Lotus
Mystic Forge
Sculpting Steel
Cranial Plating
Hedron Archive
Mask of Memory
Sol Ring
Arcane Signet
Commander's Sphere
Mind Stone
Thought Vessel
Unstable Obelisk
Wayfarer's Bauble
Convergence of Dominion
Ghost Ark
Necron Monolith
Resurrection Orb
Sceptre of Eternal Glory
Night Scythe
Land (37)
Barren Moor
Myriad Landscape
Reliquary Tower
Desert of the Glorified
Polluted Mire
Vault of Whispers
Swamp x30
Tomb Fortress
Perhaps in an effort to prove Universes Beyond wasn’t simply a cash grab, Wizards seems to have put a lot of effort into developing the Warhammer 40,000 Commander decks. In particular, the Necron Dynasties deck was one of the better precons to be released since Commander decks stopped being a once-a-year product. This deck is great for beginners who want to just open a completely made deck and be able to keep up at a Commander event at their LGS.
A quick recommendation from my and other players’ experiences with the deck is to swap the face commander, Szarekh, the Silent King, for the alternative commander Imotekh the Stormlord. This deck includes recursion like Lychguard, revival like Cryptek, and plenty of unearth creatures like Triarch Praetorian. Since your creatures are also artifacts, you’ll be making a lot of tokens with Imotekh while playing this deck.
#4. Krenko Goblins
Krenko, Mob Boss | Illustration by Karl Kopinski
Commander (1)
Creature (50)
Battle Squadron
Beetleback Chief
Bloodcrazed Goblin
Bloodstone Goblin
Boggart Brute
Boggart Forager
Clamor Shaman
Foundry Street Denizen
Frenzied Goblin
Goblin Arsonist
Goblin Assassin
Goblin Assault Team
Goblin Banneret
Goblin Bird-Grabber
Goblin Champion
Goblin Chieftain
Goblin Cohort
Goblin Cratermaker
Goblin Instigator
Goblin King
Goblin Lookout
Goblin Matron
Goblin Motivator
Goblin Ringleader
Goblin Shortcutter
Goblin Smuggler
Goblin Taskmaster
Goblin Trailblazer
Goblin Trashmaster
Goblin Warchief
Goblin Wardriver
Hobgoblin Bandit Lord
Keldon Overseer
Krenko, Tin Street Kingpin
Magmaw
Mogg Flunkies
Mudbutton Clanger
Ogre Battledriver
Pashalik Mons
Siege-Gang Commander
Skinbrand Goblin
Skirk Prospector
Skirk Shaman
Squee, the Immortal
Subterranean Scout
Teeterpeak Ambusher
Tuktuk Rubblefort
Volley Veteran
Weaselback Redcap
Zada's Commando
Instant (3)
Battle Hymn
Bombard
Brightstone Ritual
Sorcery (8)
Burn at the Stake
Direct Current
Dragon Fodder
Empty the Warrens
Goblin Grenade
Goblin Rally
Goblin War Party
Krenko's Command
Enchantment (4)
Boggart Shenanigans
Quest for the Goblin Lord
Warstorm Surge
Goblin Bombardment
Land (34)
Mountain x34
Krenko, Mob Boss is the kind of commander that’s easy to understand. You want to play a lot of goblins so you can make a lot of goblins. While there are plenty of Krenko decks out there, I chose this build as one that is very beginner friendly for a few reasons.
One reason this build stood out to me is that it’s very creature heavy. Creatures are some of the simpler cards to understand in the game and don’t require as much of an understanding of sequencing as something like a spellslinger deck. New players also want to feel productive, and being able to cast a creature or attack on your turns is a good way to stay engaged.
Because the land base is all Mountains, it’s very easy for new players to manage their mana base. It also means less chance of frustration over being mana screwed, which can happen when you start dipping into multicolor decks or include a lot of colorless utility lands.
This deck is also very budget friendly. Many of these cards cost less than a dollar, meaning it won’t be much more expensive to buy this than some preconstructed decks. Having a low price of entry is very important for attracting new players. This deck then also has room to grow, meaning that if a new player wants to try their hand at deck building, they can start by upgrading this one.
#3. Oloro, Ageless Ascetic
Oloro, Ageless Ascetic | Illustration by Eric Deschamps
Commander (1)
Planeswalker (1)
Creature (10)
Archon of Absolution
Baird, Steward of Argive
Eidolon of Rhetoric
Hushbringer
Lavinia, Azorius Renegade
Silent Arbiter
Spelltithe Enforcer
Teferi, Mage of Zhalfir
Thopter Assembly
Realm-Cloaked Giant
Instant (16)
Blink of an Eye
Crush Contraband
Epiphany at the Drownyard
Fact or Fiction
Forsake the Worldly
Frantic Search
Into the Roil
Mana Leak
Miscalculation
Negate
Neutralize
Oblation
Opportunity
Precognitive Perception
Rain of Revelation
Read the Runes
Sorcery (9)
Approach of the Second Sun
Debt to the Deathless
Diabolic Tutor
Kaya's Wrath
Phyrexian Rebirth
Razaketh's Rite
Read the Bones
Rout
Time Wipe
Enchantment (12)
Arcane Laboratory
Aura of Silence
Blind Obedience
Curse of Exhaustion
Frozen Aether
Ghostly Prison
Kismet
Monastery Siege
Propaganda
Rule of Law
Sphere of Safety
Telepathy
Artifact (15)
Azorius Locket
Azorius Signet
Bloodthirsty Blade
Damping Sphere
Dimir Locket
God-Pharaoh's Statue
Knowledge Pool
Orzhov Locket
Orzhov Signet
Prismatic Lens
Sphere of the Suns
Star Compass
Talisman of Hierarchy
Time Sieve
Wayfarer's Bauble
Land (36)
Command Tower
Dimir Guildgate
Dismal Backwater
Evolving Wilds
Exotic Orchard
Forsaken Sanctuary
Island x7
Jwar Isle Refuge
Myriad Landscape
Orzhov Guildgate
Plains x12
Salt Marsh
Scoured Barrens
Submerged Boneyard
Swamp x4
Terramorphic Expanse
Oloro, Ageless Ascetic is a great commander for learning to play a control deck. Its abilities alone show players that they don’t need to necessarily just rely on attacking to get ahead of their opponents. Like Oloro, sometimes the best strategy is to sit back and wait for your moment.
This Oloro build shows players how powerful seemingly small tax effects on cards like Archon of Absolution can be, especially once you start to use them together. It also gives players a strong understanding of why they need to diversify their tactics in the game. If you watch a card like Hushbringer absolutely dismantle an opponent’s game plan, you’ll understand the need for removal and interaction.
Approach of the Second Sun illustrates the payoff of playing a control deck like this. It very much encapsulates the idea of keeping threats away until you’re ready for your game-winning play. It’s also just kind of exciting for a new player to see a spell that says, “you win the game.”
There are two downsides to this deck that I feel are important to mention. One is that it won’t be very fun to play against. If you’re a new player who’s starting up a playgroup among friends, you probably don’t want a deck that’s going to make people less excited about playing. A lot of the cards in this deck are also big targets for removal, and it can be kind of a bummer to feel targeted when you’re first starting to play. However, I think this deck is a really good tool for teaching how to play control and for showing new players an alternative way to win besides just playing big creatures.
#2. Sythis, Harvest’s Hand
Sythis, Harvest's Hand | Illustration by Ryan Yee
Commander (1)
Creature (29)
Yavimaya Enchantress
Transcendent Envoy
Sun Titan
Starnheim Courser
Starfield Mystic
Siona, Captain of the Pyleas
Setessan Champion
Satyr Enchanter
Renata, Called to the Hunt
Nyx-Fleece Ram
Nessian Wanderer
Monk Idealist
Mesa Enchantress
Llanowar Elves
Herald of the Pantheon
Heliod's Pilgrim
Fyndhorn Elves
Elvish Mystic
Eidolon of Blossoms
Destiny Spinner
Daxos, Blessed by the Sun
Celestial Ancient
Avacyn's Pilgrim
Auramancer
Archon of Sun's Grace
Arbor Elf
Arasta of the Endless Web
Alseid of Life's Bounty
Ajani's Chosen
Instant (1)
Sorcery (8)
Winds of Rath
Rampant Growth
Regrowth
Plea for Guidance
Open the Armory
Kruphix's Insight
Cultivate
Approach of the Second Sun
Enchantment (24)
Wild Growth
Whip Silk
Wolfwillow Haven
Squirrel Nest
Spirit Mantle
Solitary Confinement
Sigil of the Empty Throne
Seal of Primordium
Rancor
Overgrowth
Omen of the Hunt
Mana Bloom
Kenrith's Transformation
Ground Seal
Font of Fertility
Fertile Ground
Felidar Retreat
Ethereal Armor
Enchantress's Presence
Elspeth Conquers Death
Darksteel Mutation
Banishing Light
Abundant Growth
Abundance
Artifact (2)
Land (35)
Tranquil Thicket
Temple of Plenty
Terramorphic Expanse
Sungrass Prairie
Selesnya Sanctuary
Secluded Steppe
Plains x10
Myriad Landscape
Krosan Verge
Graypelt Refuge
Forest x11
Exotic Orchard
Evolving Wilds
Command Tower
Blossoming Sands
Ash Barrens
Sythis, Harvest's Hand is a very beginner-friendly commander. It has a low casting cost, meaning you can rely on having it on the field early and benefit from its ability. The extra value it provides helps keep your game more consistent while also teaching a valuable lesson about building a deck around a specific theme or card type.
This deck isn’t super powerful, but it’s probably comparable to some of the Starter Commander decks or some other precons. If you’re starting to play with a casual group, you shouldn’t have too much trouble keeping up.
Many of the cards in this deck are also very cheap, and you could easily pick this up for less than $50. There are some easy next steps for this deck, like grabbing a copy of Sterling Grove. This gives you the opportunity to either upgrade the deck or just try out Magic and not spend too much money if you don’t enjoy it.
#1. Marwyn, the Nurturer
Marwyn, the Nurturer – Illustration by Chris Rahn
Commander (1)
Creature (37)
Regal Force
Woodland Bellower
Soul of the Harvest
Primordial Sage
Brutalizer Exarch
Voice of the Woods
Yeva, Nature's Herald
Wirewood Channeler
Temur Sabertooth
Skyshroud Poacher
Nullmage Shepherd
Lys Alana Huntmaster
Karametra's Acolyte
Ivy Lane Denizen
Immaculate Magistrate
Heedless One
Dwynen, Gilt-Leaf Daen
Drove of Elves
Wood Elves
Timberwatch Elf
Rishkar, Peema Renegade
Jagged-Scar Archers
Imperious Perfect
Elvish Archdruid
Sylvan Ranger
Scryb Ranger
Frontier Guide
Elvish Visionary
Elvish Vanguard
Duskwatch Recruiter
Wirewood Symbiote
Nettle Sentinel
Llanowar Elves
Joraga Treespeaker
Elvish Mystic
Birchlore Rangers
Arbor Elf
Instant (3)
Naturalize
Nature's Claim
Natural State
Sorcery (15)
Seasons Past
Rishkar's Expertise
Collective Unconscious
Shamanic Revelation
Skyshroud Claim
Harmonize
Explosive Vegetation
Nissa's Pilgrimage
Kodama's Reach
Cultivate
Rampant Growth
Nature's Lore
Broken Bond
Wildest Dreams
Animist's Awakening
Enchantment (6)
Rites of Flourishing
Tranquil Grove
Ground Seal
Durable Handicraft
Path of Discovery
Vernal Bloom
Artifact (4)
Lifecrafter's Bestiary
Prism Ring
Elixir of Immortality
Sword of the Animist
Land (34)
Elf ball decks like this Marwyn, the Nurturer build can be very exciting for new players. Even if you don’t win, you get to do awesome things like snipe a big creature with Jagged-Scar Archers or tap Elvish Archdruid multiple times thanks to Wirewood Lodge to play your entire hand.
Even if you don’t use this exact Marwyn build, I think it’s one of the best starter commanders. It’s strong, it helps keep you on track with mana, and Marwyn can also be very budget friendly. While this build is a little more expensive, I’ve seen some Marwyn decks that are under $30.
I also think mono-color decks can be a bit easier for new players because they’ll avoid the frustration of not drawing into all their colors. Knowing what hands to keep is one of the biggest learning curves early on, so making things simpler in that department can be helpful when you’re just starting out.
Commanding Conclusion
Tidy Conclusion | Illustration by Bastien L. Deharme
While these aren’t the only beginner-friendly decks out there, these are ones that I think strike the perfect balance between power level, price, and ease of play. They are also all decks that I think show hints at more complex gameplay or that could be upgraded if players are ready for tips on building Commander to delve deeper into the game.
What was your first Commander deck? Did you start with a precon or build your own? Was Commander your first format? Let me know in the comments or on Draftsim’s Twitter/X.
Thank you for reading and see you next time!
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1 Comment
I mostly played precons at first, my first build was a Zegana, Utopian Speaker +1/+1 counter build.
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