
Heroes in a Half Shell | Illustration by Victor Maury
Turtle Power! is the only EDH Precon in the Teenage Mutant Ninja Turtles MTG set.
Directly inspired by the TMNT video games, we have a 5-color EDH Precon deck that features all the turtles, their allies, and their villains in a single pack. Tropes like Big Apple, 3 a.m. should be familiar to anyone who played one of the SNESโs finest games in Turtles in Time, while Arcade Cabinet and Continue? directly refer to the high success these games had in arcades.
- TAP INTO TURTLE POWERโMagic gets a quadruple dose of mutagenic mayhem as the Teenage Mutant Ninja Turtles make their debut on the battlefield!
- PARTNER WITH ALLIES AND BUFF YOUR TEAMโUnleash mutagenic mayhem and battle your friends in Commander, Magicโs most popular multiplayer format.
- INCLUDES 43 NEW CARDSโThis 100-card ready-to-play Commander deck introduces 43 never-before-seen cards to Magic: The Gathering
- CONTENTSโ100-card deck with 43 new cards, 1 deck box, 10 double-sided token cards, 1 strategy insert, 1 reference card
This precon is surprisingly very good, and today we take a look at some easy changes you can make to solidify it. Weโre still in a Bracket 2 EDH deck, which is usually where precons belong, so donโt expect anything crazy here after the suggested changes.
Turtle Power! Deck Overview
Commander (1)
Creature (30)
Acidic Slime
April O'Neil, Live on the Scene
Baxter, Fly in the Ointment
Bebop, Skull & Crossbones
Big Mother Mouser
Biogenic Ooze
Casey Jones, Back Alley Brute
Corpsejack Menace
Dimension X Pizzasaur
Donatello, the Brains
Electric Seaweed
Irma, Part-Time Mutant
Krang, the All-Powerful
Leatherhead, Iron Gator
Leonardo, the Balance
Lita, Little Orphan Amphibian
Michelangelo, the Heart
Mona Lisa, Science Geek
Raphael, the Muscle
Rat King, Pale Piper
Ray Fillet, Wave Warrior
Roadkill Rodney
Rocksteady, Mutant Marauder
Shredder, Shadow Master
Splinter, the Mentor
Steelbane Hydra
Tempestra, Dame of Games
Tokka & Rahzar, Unsupervised
Vigor
Voracious Hydra
Enchantment (5)
Endless Foot Assault
High Score
Level Up
Ninja Pizza
Together Forever
Artifact (9)
Arcade Cabinet
Arcane Signet
Chromatic Lantern
Coin of Mastery
Everything Pizza
Exploding Barrel
Foot Chopper
Mole Module
Sol Ring
Instant (6)
Assassin's Trophy
Continue?
Double Jump // Flying Kick
Shellshock
Special Move
Swift Demise
Sorcery (10)
Blasphemous Act
Cultivate
Fast Forward
Game Over
Harmonize
Here Comes a New Hero!
Lessons from Life
Super Combo
Vanquish the Horde
Wave Goodbye
Land (39)
Ash Barrens
Big Apple, 3 a.m.
Cinder Glade
City of Brass
Command Tower
Dragonskull Summit
Escape Tunnel
Evolving Wilds
Exotic Orchard
Fabled Passage
Forest x4
Grand Coliseum
Hidden Hideout
Hinterland Harbor
Island x2
Mountain x2
Path of Ancestry
Plains x2
Rain-Slicked Copse
Rootbound Crag
Smoldering Marsh
Sodden Verdure
Spire Garden
Sunken Hollow
Swamp x2
Thriving Grove
Thriving Isle
Thriving Moor
Turtle Lair
Undergrowth Stadium
Vernal Fen
Vibrant Cityscape
Turtle Power! is a 5-color EDH precon deck, and we'll be using Leonardo, the Balance as the main commander. Leonardo has partnerโcharacter select, so you can pair it with one of the other three Turtles, Splinter, or April, if you want a second commander. Leonardo is already a 5-color commander, so choose the partner based on which ability you want more in the command zone.
The primary commander wants a mix of a token go-wide deck and a +1/+1 counter deck. A lot of cards in this precon put +1/+1 counters on creatures, double the number of counters, or make tokens, so the theme is very cohesive. Heroes in a Half Shell is an alternate 5-color commander, and it cares specifically about mutants, ninjas, and turtles dealing combat damage. Around 16-18 cards total fit one of these requirements, so it doesnโt look like a good plan with this decklist alone.
Upgrade Plan
Like many precons, this deck has a lot of different faces, and thatโs alright, especially given that you can have so many partner combinations and take the deck in one direction or another. For example, cards like Ninja Pizza and Coin of Mastery hint at a โsunburstโ subtheme of sorts, while cards like Krang, the All-Powerful would be very good alongside Psychosis Crawler or Smothering Tithe to double these permanentsโ triggers. April O'Neil, Live on the Scene cares about mutants, ninjas, and turtles that enter the battlefield, but we have a lot of cards that donโt fit this criteria, and so on for other potential partners.
Iโve chosen Michelangelo, the Heart as my partner, because itโs cheaper, it makes tokens and +1/+1 counters, and Iโm leaning this deck more into green anyways. The main upgrade plan will be to add more token makers to the mix. The mana base is already very good, especially for a 5-color precon, so Iโm not touching it. Finally, Iโm keeping my additions under a budget, so no Doubling Season or similar staples.
Mikey & Leo, Chaos & Order

Suggested Cut: Fast Forward
Just to strengthen the fact that weโre playing Mikey & Leo as partner commanders, Mikey & Leo, Chaos & Order is just what the doctor ordered for this deck. The trigger is limited to just once every turn, but this card can be your personal Howling Mine. Not to mention, just 2 hybrid mana to cast. As much as I like to goad creatures my opponents control, I donโt think Fast Forward belongs in this deck build.
Kodamaโs Reach
Suggested Cut: Biogenic Ooze
This deck already has Cultivate, so letโs add Kodama's Reach for more redundancy. Iโm a little worried that this deck doesnโt have that many basics, so if that becomes a problem in testing, Iโd add a Forest or two over the Thriving lands. I get that Biogenic Ooze hits all the deckโs themes, but itโs just clunky and slow.
Michelangelo, Weirdness to 11
Suggested Cut: Voracious Hydra
Michelangelo, Weirdness to 11 is a cheap 2-drop that amplifies your token and +1/+1 counter capabilities. Mutagen tokens go well with the +1/+1 counter themes, and Mikey will happily bolster your counter generation. Green creature for green creature, I donโt love Aggro Amalgam (Voracious Hydra) in this build. Many times, itโs just a big creature, and I prefer to go wide here.
The Cabbage Merchant
Suggested Cut: Level Up
My cabbages! The Cabbage Merchant will gladly give you some Food, which are tokens and +1/+1 counters in this deck thanks to Leonardo, the Balance. This card has become a green staple in Commander, and itโs one of our most expensive adds, but itโs very important to what this deck does. Since Iโm taking out big, dumb creatures, Level Up is probably good to go, too.
Lotho, Corrupt Shirriff
Suggested Cut: Irma, Part-Time Mutant
Similar to The Cabbage Merchant, Lotho, Corrupt Shirriff is a way for you to create Treasure steadily. Not only are you getting ramp and color fixing, but also more tokens for your main commander to do its work. Irma, Part-Time Mutant is nice as a way to copy an attacker, but weโre going in a different direction with this build.
Evolution Witness
Suggested Cut: Harmonize
With a commander that gives +1/+1 counters to all creatures, Evolution Witness is a serious card advantage engine, and this deck has a lot of permanents. You can get a lot of recursion this way, although this isnโt a mill deck per se. Iโm taking Harmonize out because the deck has a lot of card draw, and the Witness is at least a recursion option.
Kami of Whispered Hopes
Suggested Cut: Foot Chopper
Again, in a deck that easily spreads +1/+1 counters around its creatures, Kami of Whispered Hopes is a solid inclusion. This card generates a lot of mana in the long run. Like Level Up and many others, Foot Chopper shines when you have a big 9/9 or greater to sacrifice and draw cards.
Tireless Provisioner
Suggested Cut: Tokka & Rahzar, Unsupervised
Still in the token creation department, Tireless Provisioner is a classic green Commander card. You can opt between a Food and a Treasure, and although this deck doesnโt explicitly enable landfall, you have a few ways to ramp. Tokka & Rahzar, Unsupervised, while fitting the deckโs themes, is one of the cards I wanted to take out of the deck to reduce the fixing needed. Perhaps if Raphael were my partner commander, thoughโฆ.
Anim Pakal, Thousandth Moon
Suggested Cut: Krang, the All-Powerful
Anim Pakal, Thousandth Moon does everything this deck wants. Each time a creature attacks, Anim Pakal gets counters and you create tokens, which is perfect with Leonardo, the Balance. And look, Krang, the All-Powerful isnโt bad at all, but I just think we needed more ways to trigger it constantly. Maybe if we had April as a partner commander.
Tendershoot Dryad
Suggested Cut: Mole Module
Tokens is the name of the game. Creating a token each upkeep triggers your commander a lot while Tendershoot Dryad stays alive. This card is a bit fragile, but if you can untap with it, youโll probably be fine. Later in the game, the Dryad can pump out some 3/3โs. Mole Module is a 5-mana vehicle that reanimates, but itโs clunky for me, and it doesnโt play into the deckโs themes. Besides, Iโm cutting expensive stuff.
Gilded Goose
Suggested Cut: Coin of Mastery
Gilded Goose is similar to Birds of Paradise, a 5-color staple, and it can also make tokens whenever you want, including on your opponentsโ turns. Players usually create a Food token with the Goose just to use their mana, but here, weโre actually unlocking our deckโs synergies. Iโm axing Coin of Mastery to weaken the โuse mana from a Treasureโ theme.
Suggested Cut: Exploding Barrel
Good old Swords to Plowshares. Deck needs some good, cheap, clean interaction, after all. Exploding Barrel is fun, but Iโm not seeing the counter effort be worthwhile.
Adeline, Resplendent Cathar
Suggested Cut: Acidic Slime
Adeline, Resplendent Cathar is one of my pet cards, and Iโm adding it to a deck whenever I have a chance. Mass token generation is too good to ignore in this deck, and attacking everybody for free with a bunch of 2/2โs or bigger is very good, too. Iโm cutting interaction in the form of Marauding Mutagen (Acidic Slime). This deck already has a good amount.
Basking Broodscale
Suggested Cut: Electric Seaweed
Basking Broodscale makes a 0/1 Eldrazi Scion each time it gets a +1/+1 counter, so it makes some tokens we can use to attack and ramp. The logic here is reversed: This card receives the +1/+1 counters and creates the token after that, so the token rarely triggers your commander because of the turn restriction. But if you just cast this card, you can adapt and get the +1/+1 counter chain going. Something has to go to make room, and thatโs Electric Seaweed, which can be nice in some scenarios and in other deck builds.
The Final Deck and New Cards
Commanders (2)
Leonardo, the Balance
Michelangelo, the Heart
Creature (34)
Adeline, Resplendent Cathar
Anim Pakal, Thousandth Moon
April O'Neil, Live on the Scene
Basking Broodscale
Baxter, Fly in the Ointment
Bebop, Skull & Crossbones
Big Mother Mouser
Casey Jones, Back Alley Brute
Corpsejack Menace
Dimension X Pizzasaur
Donatello, the Brains
Evolution Witness
Gilded Goose
Heroes in a Half Shell
Kami of Whispered Hopes
Leatherhead, Iron Gator
Lita, Little Orphan Amphibian
Lotho, Corrupt Shirriff
Michelangelo, Weirdness to 11
Mikey & Leo, Chaos & Order
Mona Lisa, Science Geek
Raphael, the Muscle
Rat King, Pale Piper
Ray Fillet, Wave Warrior
Roadkill Rodney
Rocksteady, Mutant Marauder
Shredder, Shadow Master
Splinter, the Mentor
Steelbane Hydra
Tempestra, Dame of Games
Tendershoot Dryad
The Cabbage Merchant
Tireless Provisioner
Vigor
Enchantment (4)
Endless Foot Assault
High Score
Ninja Pizza
Together Forever
Artifact (5)
Arcade Cabinet
Arcane Signet
Chromatic Lantern
Everything Pizza
Sol Ring
Instant (7)
Assassin's Trophy
Continue?
Double Jump // Flying Kick
Shellshock
Special Move
Swift Demise
Swords to Plowshares
Sorcery (9)
Blasphemous Act
Cultivate
Game Over
Here Comes a New Hero!
Lessons from Life
Super Combo
Vanquish the Horde
Wave Goodbye
Kodama's Reach
Land (39)
Ash Barrens
Big Apple, 3 a.m.
Cinder Glade
City of Brass
Command Tower
Dragonskull Summit
Escape Tunnel
Evolving Wilds
Exotic Orchard
Fabled Passage
Forest x4
Grand Coliseum
Hidden Hideout
Hinterland Harbor
Island x2
Mountain x2
Path of Ancestry
Plains x2
Rain-Slicked Copse
Rootbound Crag
Smoldering Marsh
Sodden Verdure
Spire Garden
Sunken Hollow
Swamp x2
Thriving Grove
Thriving Isle
Thriving Moor
Turtle Lair
Undergrowth Stadium
Vernal Fen
Vibrant Cityscape
This is the final decklist, with all the modifications.
Upgrades Only
Here we have just the cards suggested for the upgrade. You can even get all the cards just by clicking on the shopping cart icon on the box above.
Commanding Conclusion

Heroes in a Half Shell | Illustration by Victor Maury
Turtle Power! is one of the best precons MTGโs released in a long time. It has a strong mana base with top-notch reprints, and the cards all work together with the +1/+1 counter theme. Itโs interesting because depending on which partner duo you choose, the deck can be more aggressive, more controlling, or have different thematic focuses (blink, go tall, go wide). Besides, the new cards that this deck offers are really good and are probably making their way into existing Commander decks, too. Some cards, like Continue?, will probably become format staples in the long run. What I did here is simply give the deck a better direction, with easy inclusions.
What do you think about Turtle Power! as a precon, guys? Would you take the deck in a different way with other partner options? Let me know in the comments section below, or letโs discuss it over Draftsim Discord.
Thanks for having me, and Iโll look forward to your comments.
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