Haste in MTG: Rules, History, and Best Cards
Magic has had its fair share of mechanics that come and go with sets. Haste is particularly guilty in this area and has some confusing aspects that aren’t intuitive to new players.
Read moreMagic has had its fair share of mechanics that come and go with sets. Haste is particularly guilty in this area and has some confusing aspects that aren’t intuitive to new players.
Read moreI can’t think of a more mysterious, deadly, and interesting creature type than the mythical Praetors of Phyrexia.
Read moreI’m not an MTG judge, but I take time to do some research on these keywords before I present them to you. I try my best to bring you top quality information on the history, rules, and playability of these mentor cards. Just like an over...
Read moreThe gods of Magic are an eccentric group of creatures, heavily influenced by real-world mythologies and ideologies. It’s one of Magic’s most powerful creature types, each with their own take on what it means to be an all-powerful godly being.
Read moreToday we’re taking a look at a mechanic that benefits creatures from being around their own kin, so to speak, and that’s kinship. With the mechanic kinship, the more creatures you reveal as you draw from the same type, the merrier.
Read moreToday we’re taking a look at bloodrush, the Gruul mechanic for 2013’s Gatecrash. It isn’t necessarily the most powerful mechanic, but it’s probably the mechanic that best catches the Gruul aspect of attacking and making your creatures very big...
Read moreToday we’ll be talking first strike. This evergreen keyword can change the course of any combat and may just give you the advantage you need. So, let’s dive in and answer many of the burning questions you may have.
Read moreIn Magic’s history there have been some banger mechanics, some confusing ones, and even some mechanics that everybody absolutely hated. But there’s one mechanic that hasn’t seen any new cards in 12 years and was so crushing and one-sided...
Read moreMagic has a string of cards and mechanics that allow you to durably alter a creature after it’s already been cast. Cipher is one of those experiments that seems to have exhausted its narrow design space between under- and overpowered.
Read moreTrample is a keyword that those of us who’ve been playing for years can hardly remember ever not knowing how it works. But in case you’re new or need a refresher, today I’m going to give you an overview of everything you need to know.
Read moreSoulbond is a keyword that caused a bit too much confusion, taking its place alongside abilities like flanking or banding. What is soulbond, how does it work, and are any of the cards worth playing still? Let’s take a look at the mechanic, its...
Read moreOffering lets you cast big bad creatures at flash speed… but, as it turned out, it wasn’t exactly a smash-hit of a mechanic, and there are only about half a dozen cards with offering. It’s a cool keyword ability, so let’s find...
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