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HomeTag: MTG FAQ

Tag: MTG FAQ

MTG Cards
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Prepare in MTG: Rules, History, and Best Cards

Prepare in MTG: Rules, History, and Best Cards

alexis 19 hours ago MTG Cards, MTG Rules

Prepare debuted in Secrets of Strixhaven and quickly came back in Reality Fracture, solidifying itself as one of Magic’s sweetest two-cards-in-one mechanics.

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MTG Cards
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Web-Slinging in MTG: Rules, History, and Best Cards

Web-Slinging in MTG: Rules, History, and Best Cards

Herko Kerghans 2 days ago MTG Cards, MTG Rules

Web-slinging is Spider-Man’s signature move. So of course, Magic’s adaptation of your friendly neighborhood spider must come with some web-slinging.

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MTG Cards
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Mayhem in MTG: Rules, History, and Best Cards

Mayhem in MTG: Rules, History, and Best Cards

Herko Kerghans 2 days ago MTG Cards, MTG Rules

Discard first, then break stuff: Thatโ€™s the promise behind mayhem, the villain-flavored twist on graveyard casting from the MTG Spider-Man crossover.

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MTG Cards
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Split Second in MTG: Rules, History, and Best Cards

Split Second in MTG: Rules, History, and Best Cards

Jeff Nabors 11 days ago MTG Cards, MTG Rules

A spell with split second almost always gets the final word, but not always. There’s a reason you rarely see this mechanic outside its debut block.

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MTG Cards
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Vanishing in MTG: Rules, History, and Best Cards

Vanishing in MTG: Rules, History, and Best Cards

Jeff Dunn 13 days ago MTG Cards, MTG Rules

One turn theyโ€™re here, and then poof theyโ€™re gone! Magicโ€™s vanishing mechanic puts a time limit on your permanents and forces you to use time as a resource.

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MTG Cards
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Spree in MTG: Rules, History, and Best Cards

Spree in MTG: Rules, History, and Best Cards

Chris Reay 14 days ago MTG Cards, MTG Rules

On Thunder Junction, not only can you commit crimes, but you can go on a crime spree. In some ways, itโ€™s yet another kicker variant, but thereโ€™s a bit more to the spree mechanic than just that.

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MTG Cards
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Boons in MTG: Rules, History, and Best Cards

Boons in MTG: Rules, History, and Best Cards

Jake Henderson 15 days ago MTG Cards, MTG Rules

Boons are one of the few Alchemy mechanics that could make it into paper, though they’re just problematic enough that it’s probably best they stay on MTG Arena.

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MTG Arena
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Double Team in MTG: Rules, History, and Best Cards

Double Team in MTG: Rules, History, and Best Cards

Timothy Zaccagnino 16 days ago MTG Arena, MTG Cards, MTG Rules

Double Team was MTG Arena’s answer to myriad, which didn’t make sense to port over to MTGA when Baldur’s Gate arrived. Instead, we got this fairly intuitive and fun digital-only mechanic.

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MTG Cards
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Replicate in MTG: Rules, History, and Best Cards

Replicate in MTG: Rules, History, and Best Cards

Steve Vrooman 18 days ago MTG Cards, MTG Rules

Every good spellslinger wants to copy their spells. Replicate skips the extra cards and does it all by itself.

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MTG Cards
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Assist in MTG: Rules, History, and Best Cards

Assist in MTG: Rules, History, and Best Cards

Timothy Zaccagnino 19 days ago MTG Cards, MTG Rules

Paying for your own spells is one of Magicโ€™s more fundamental responsibilities. But what if another player wants to give you a hand, perhaps to team up against the biggest threat? That’s when assist comes in!

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Collecting
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All 18 Praetors in Magic Ranked + Lore!

All 18 Praetors in Magic Ranked + Lore!

Jake Henderson 19 days ago Collecting, Commander, MTG Cards, MTG Story

I canโ€™t think of a more mysterious, deadly, and interesting creature type than the mythical Praetors of Phyrexia. But the Phyrexian Praetors are more than just cardboard. They have a unique storyline thatโ€™s fully fleshed out, have detailed...

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MTG Cards
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Retrace in MTG: Rules, History, and Best Cards

Retrace in MTG: Rules, History, and Best Cards

Alex Barker 20 days ago MTG Cards, MTG Rules

Have you ever found yourself wishing you could access a spell in your graveyard so you could run it back and win the game? Well, if thatโ€™s the case, retrace is the mechanic for you.

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