Beam Me Up in MTG: Rules, History, and Best Cards
Star Trek introduces several new mechanics to Magic: The Gathering inspired by the best science-fiction franchise of all time. And, of course, beam me up is one of those mechanics!
Read moreStar Trek introduces several new mechanics to Magic: The Gathering inspired by the best science-fiction franchise of all time. And, of course, beam me up is one of those mechanics!
Read moreArtifacts have been staple permanents in Magic since the very beginning. Over time, subtypes of artifacts have been introduced to tie together similar abilities and archetypes, and we now have a bunch of artifact types to consider when we build...
Read moreA small creature need not remain small forever. It takes the right mentor to train it up into a true fighter.
Read moreConstellation gave enchantments their own personal ETB ability, akin to landfall and lands. It’s been a defining part of the plane of Theros, and a great addition to the enchantress archetype.
Read moreThe plane of Amonkhet was marked and shaped by Nicol Bolasโs influence. Everything about the planeโs society was modified and altered to follow the dragonโs schemes. All of society was rebuilt to serve as a way (unknowingly) to create a massive...
Read moreAmonkhet block is home to such cool Egyptian-themed world-building and serves as the backdrop to one of the most important story arcs in Magic: The Bolas Arc. The setting is brought to life by the awesome mechanics in both Amonkhet and Hour of...
Read moreWelcome to Thunder Junction, where crime is perfectly natural. Weโre all outlaws here, which means that crime pays! But what does it actually mean in terms of gameplay, and which cards reward you the most for your criminal behavior?
Read moreMagic certainly has its fair share of nonbasic lands across all formats. You probably know about the common ones already, like the original duals, utility lands, or creature lands. But one powerful nonbasic that often goes under the radar are the...
Read moreHuman beings like to simplify things, and we tend to explain things in more streamlined terms. That’s where keyword actions come in handy for Magic.
Read morePrepare debuted in Secrets of Strixhaven and quickly came back in Reality Fracture, solidifying itself as one of Magic’s sweetest two-cards-in-one mechanics.
Read moreWeb-slinging is Spider-Man’s signature move. So of course, Magic’s adaptation of your friendly neighborhood spider must come with some web-slinging.
Read moreDiscard first, then break stuff: Thatโs the promise behind mayhem, the villain-flavored twist on graveyard casting from the MTG Spider-Man crossover.
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