Paradigm in MTG: Rules, History, and Best Cards
Secrets of Strixhaven introduces us to a cycle of mythic lessons with a paradigm ability, which has the potential to let you cast an impactful spell during each turn you have going forward.
Read moreSecrets of Strixhaven introduces us to a cycle of mythic lessons with a paradigm ability, which has the potential to let you cast an impactful spell during each turn you have going forward.
Read moreIncrement is the new mechanic for Quandrix in Secrets of Strixhaven, and it’s an interesting take on evolve, another classic GU mechanic. It’s a unique bridge between the expensive spells that Prismari likes to cast and the +1/+1 counter theme...
Read morePlaying five colors in a MTG deck is a balancing act, you’ll have access to more power, but at the cost of a shaky mana base and unplayable cards in the early game. But what if we had something flexible to help you thrive early and late?
Read morePrepare is one of the bigger mechanics in Secrets of Strixhaven, one that features on 46 cards across the main set and the precons, and makes up a large portion of the Limited landscape.
Read moreRepartee is the mechanic for aspiring Silverquill students who want their words to sting just as badly as a Prismari mage’s fire magic. It draws on a subtheme from the OG Strixhaven to give the second round of Silverquill cards a more distinct...
Read moreThe Prismari school in Secrets of Strixhaven gets a mechanic similar to magecraft in opus, which also cares about casting instants and sorceries, and it loves when you get flamboyant with expensive ones.
Read moreThere’s no denying it: The hottest of hot cards these days are all serialized. In any set that includes them, they make up the most expensive cards that you can pull. In just a couple of years there’s been multiple iterations, and they’ve...
Read moreMeld is a mechanic first bought into Magic with Eldritch Moon as one of the methods to evoke the eldritch horrors that Emrakul was raining down upon Innistrad in that set. Well, it came back in The Brothers’ War, and the cards are pretty...
Read moreSome people love the challenges and the extra power companions can bring, while other players get tired of battling a Lurrus or Yorion deck again and again. Today we’re going over all there is to know about companion rules, the power level...
Read morePhyrexia: All Will Be One was an even more distorted take on Scars of Mirrodin/New Phyrexia. Phyrexians took the plane of Mirrodin after all. Oil counters were one of the key features of this set.
Read moreProtection is a mechanic from MTG’s past that’s hard to grasp, and it’s rarely used these days. But Commander players often have to deal with its evolved version: protection from everything.
Read moreTime travel is a mechanic that lets you mess with that clock, and make it run slower or faster depending what you need. It accelerates or dampers time counters.
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