Last updated on February 27, 2026

Blade of Selves - Illustration by Lie Setiawan

Blade of Selves | Illustration by Lie Setiawan

Though Magic has developed many multiplayer-centric formats and cards, the applications have a history ofโ€ฆ missing the mark. Cards like True-Name Nemesis and White Plume Adventurer spent time dominating Legacy due to how unbalanced they became in 1v1, and the monarch has had a deep, lasting impact on Pauper.

But sometimes, these mechanics excel in their design space. The myriad mechanic is an excellent example; designed for multiplayer, it canโ€™t be broken in 1v1 and has intriguing implications once you add the mechanic to creatures without it.

Letโ€™s delve into the mysteries of myriad to understand what it does and look at the best myriad cards in Magic!

What Are Myriad Cards in Magic?

Dalek Squadron - Illustration by Hector Ortiz

Dalek Squadron | Illustration by Hector Ortiz

Myriad cards wield the myriad mechanic, which was designed for multiplayer play. Whenever a creature with myriad attacks a player, you get token copies tapped and attacking the other players in your pod, allowing one creature to pressure all three of your opponents in your typical Commander game.

The mechanic debuted in Commander 2015 with Blade of Selves and a cycle of uncommon creatures. It showed up again in Commander Legends: Battle for Baldurโ€™s Gate to incorporate an aggressive mechanic into the multiplayer Draft environment and has since cropped up here and there in other Commander products. Myriad often evokes either the imagery of a group or pack of like-minded individuals (Tabaxi Toucaneers), or a type of spirit magic that duplicates one creature (Herald of the Host).

#32. Wyrmโ€™s Crossing Patrol

Wyrm's Crossing Patrol

Wyrm's Crossing Patrol fits nicely into decks that really want a 1-drop soldier for their curve; the use case ends there.

#31. Warchief Giant

Warchief Giant

Warchief Giant smacks your opponents hard and fast. This red creature plays incredibly well with cards like Garruk's Uprising and Dragonhawk, Fate's Tempest that care about 4-power creatures.

#30. Tiamatโ€™s Fanatics

Tiamat's Fanatics

Tiamat's Fanatics looks just like Warchief Giant, but it edges ahead of the other since dragon is a far more relevant creature type for cards like Dragon Tempest and Scourge of Valkas.

#29. Dalek Squadron

Dalek Squadron

If you need some artifactfall triggers to exterminate your foes, Dalek Squadron is an appealing choice that makes blocking quite annoying thanks to menace.

#28. Genasi Enforcers

Genasi Enforcers

Genasi Enforcers can be a mana sink for infinite red mana, which seems useful for Pauper EDH and similarly low-power Magic formats that can get up to shenanigans but lack other win conditions.

#27. Tabaxi Toucaneers

Tabaxi Toucaneers

Tabaxi Toucaneersโ€™s evasion pairs nicely with cards like Tymna the Weaver and Professional Face-Breaker that care about damaging each of your opponents.

#26. Herald of the Host

Herald of the Host

Herald of the Host gives Tabaxi Toucaneers an upgrade thanks to vigilance. Having a card that generates angels also works well with Giada, Font of Hope and Righteous Valkyrie.

#25. Gnoll War Band

Gnoll War Band

Gnoll War Band gives aggressive decks a fairly efficient threat since you can easily get half off, especially when paired with other myriad cards. Getting multiple attackers with menace complicates blocking in a manner that benefits aggressive decks.

#24. Caller of the Pack

Caller of the Pack

Caller of the Pack distinguishes itself as a very large creature. It attacks for 24 damage each combat phase; what more could you want from a green creature?

#23. Mass of Mysteries

Mass of Mysteries

Some of the most fun with myriad cards is when you give myriad to other cards. And, as we'll see in a bit, those tend to be some of the best myriad cards, since they can create huge swings.

Mass of Mysteries, from Lorwyn Eclipsed Commander, is arguably the weakest of the โ€œgive myriad to otherโ€ cards, but it's still very good when giving myriad to elementals with strong enters effects, like Mulldrifter.

#22. Banshee of the Dread Choir

Banshee of the Dread Choir

Though most forms of card advantage involve accumulating resources, often through drawing cards, denying your opponents resources can be just as effective. Banshee of the Dread Choir pressures opposing hands, which opens the door to synergies with cards like Waste Not and Tergrid, God of Fright.

#21. Firbolg Flutist

Firbolg Flutist

Firbolg Flutist gives you an interesting spin on threaten effects. The big selling point is that it kills a commander on ETB; myriad tokens are subject to the legends rule, so you can steal a commander, attack, and choose to keep one of the token copies, sending the real commander back to the command zone.

#20. Elturel Survivors

Elturel Survivors

Elturel Survivors hits very, very hard. I like running it against green decks that thrive off multiple land drops and various Rampant Growth effects.

#19. Polygoyf

Polygoyf

Polygoyf wins the award for the largest myriad creature for the cheapest cost presuming you put in a bit of work. I like this lhurgoyf best in graveyard decks that can grow the โ€˜goyf without relying on cards in your opponentsโ€™ graveyards.

#18. Hammers of Moradin

Hammers of Moradin

Hammers of Moradin gives aggressive decks a way to smash through stalled board states, which happen all the time in Commander.

#17. Ironwill Forger

Ironwill Forger

Tarkir: Dragonstormโ€˜s Ironwill Forger brings back the lieutenant mechanic: at the beginning of combat on your turn, if you control your commander, your lieutenant will give you a bonus. In Ironwill Forgerโ€˜s case, a target nonlegendary creature you control gets myriad until the end of turn.

Notice that Ironwill Forger can target itself!

#16. Broodbirth Viper

Broodbirth Viper

Broodbirth Viper has an incredible ceiling since itโ€™s capable of drawing three cards a turn. A 3/3 isnโ€™t the biggest body in the world, but some evasion from cards like Combine Chrysalis go a long way to maximizing this.

#15. Sumala Rumblers

Sumala Rumblers

Alone, Sumala Rumblers attacks as a trio of 3/4s, which is hardly impressive in Commander. But token commanders often deploy token doublers like Mondrak, Glory Dominus and Parallel Lives to amass gigantic board states, so the ceilingโ€™s quite high.

#14. Scurry of Squirrels

Scurry of Squirrels

Scurry of Squirrels doubles down on the myriad triggers to send a rabid army of squirrels after your opponents, plus a bunch of +1/+1 counters that ensure the Scurry keeps attacking.

#13. Duke Ulder Ravengard

Duke Ulder Ravengard

Duke Ulder Ravengard is one of the stronger myriad commanders. This Boros commander () is best alongside creatures with powerful enters abilities like Solitude and Solemn Simulacrum.

#12. Auton Soldier

Auton Soldier

Auton Soldier can be a really sick Clone effect. Like most Clones, itโ€™s good with creatures that have strong enters abilities, but myriad makes those with powerful saboteur effects like Ancient Silver Dragon just as enticing.

#11. Wizards of Thay

Wizards of Thay

Wizards of Thay provides spellslinger commanders with an intriguing cost reduction tool. It looks fantastic with cards like Balmor, Battlemage Captain and Narset, Enlightened Exile that use spellslinging to facilitate combat shenanigans.

#10. Legion Loyalty

Legion Loyalty

Legion Loyalty can be a fantastic finisher. You get lots of pressure the turn you play this white enchantment, and it only gets better with every additional combat step. You can go infinite with creatures like ร‰omer, Marshal of Rohan or just use the extra tokens you generate to pummel your opponents. You run the risk of having your big enchantment blown up without impacting the board, but who runs enchantment removal in Commander?

#9. Conclave Evangelist

Conclave Evangelist

Conclave Evangelist creates a herd of threats if your opponents waste time with mana rocks and such instead of removal spells. Once you get one token out of the deal, you almost always get more since the army of clerics grows each combat.

#8. Scion of Calamity

Scion of Calamity

In a format with lots of big, flashy plays, it can be challenging to find room for interactive spells. Scion of Calamity relaxes that tension by removing permanents while being big and flashyโ€”unless you can think of something cooler than three dinosaurs rampaging through a camp?

#7. Chittering Dispatcher

Chittering Dispatcher

Now this is an innovative design! Chittering Dispatcher is the only myriad card that utilizes the tokens leaving play instead of focusing on combat damage or something.

Creating a bunch of Eldrazi Spawn shouldnโ€™t be underestimated. This is cheap enough to get in a couple of swings early to set up your explosive plays later on while synergizing with Eldrazi and aristocrat strategies.

#6. Corporeal Projection

Corporeal Projection

There are plenty of cards youโ€™d want to give myriad for 2 mana; Agent of Treachery and Terror of the Peaks spring to mind instantly. That would be well worth running Corporeal Projection as a janky double flicker effect, but with overload, this doubles as a potent finisher.

#5. Goldlust Triad

Goldlust Triad

Goldlust Triad is the love child of midrange and ramp: you threaten the whole table each attack with a fairly big flier, and get paid with Treasure tokens whenever your dragons connect, speeding things up to cast your next big threat.

#4. The Master, Multiplied

The Master, Multiplied

Doctor Whoโ€˜s The Master, Multiplied is one of the few commanders that can solo a game in a couple of turns if nobody interacts with it. While playing with other myriad cards is a great first step, this Rakdos commanderโ€™s token protection ability works with cards like Urabrask's Forge and Flameshadow Conjuring to keep fleets of tokens around.

#3. Battle Angels of Tyr

Battle Angels of Tyr

Battle Angels of Tyr gives you a fantastic catch-up card. Commanderโ€™s all about resource accumulation, so youโ€™ll often snag some cards and Treasure off this. Itโ€™s also the best myriad card in 1v1 formats, for what itโ€™s worth; this could be a reasonable midrange threat in a mid-power Cube.

#2. Cybermen Squadron

Cybermen Squadron

Cybermen Squadron looks like a narrower Legion Loyaltyโ€ฆ mostly because it is. But Iโ€™ve found it to be more impactful; it literally impacts the board in a way Loyalty canโ€™t, and Iโ€™ve found it much easier to get into play with artifact ramp and cards like Master Transmuter.

#1. Blade of Selves

Blade of Selves

So many cards benefit from myriad. Anything with an enters or leaves the battlefield trigger, for example; even the humble Fiend Hunter can bust through a stalled board state. You can tear through the Undercity with cards like White Plume Adventurer or find your best cards with Fierce Empath and Imperial Recruiter and the like. Even just controlling three copies of cards like Mayhem Devil or Enduring Tenacity through your combat phase can spiral out of control.

These endless options and the depth of shenanigans you can get up to make Blade of Selves stand out from the rest. This equipmentโ€™s also the perfect Commander card; at its heart, the format is all about seeing what kind of nonsense you can get up to with a sick combination of cards that wouldnโ€™t work in any other format.

Best Myriad Payoffs

The simplest payoff to myriad, as with most mechanics involving token creation, is token doubling. Cards like Parallel Lives and Doubling Season create two token copies attacking your opponents instead of one. The additional tokens are still exiled at the end of combat, but you get a bunch of extra pressure.

Cards that care about your creatures entering are also excellent synergy pieces. Iโ€™m a sucker for a good Impact Tremors, but you can also get life from Soul Warden and her sisters, card draw from Garruk's Uprising, and mana from cards like Gala Greeters and Galadriel, Gift-Giver.

Since youโ€™re ideally hitting all your opponents, you can look towards cards that care about that, from the classic Coastal Piracy to cards like Tymna the Weaver and Professional Face-Breaker that explicitly care about damaging each of your opponents.

Of course, you might want to keep those token copies around! Thatโ€™s what The Master, Multiplied was designed for, but you can do it a couple of other ways. The cards are exiled by a delayed trigger, so you could Stifle the trigger or simply end the turn with a card like Sundial of the Infinite in response.

Wrap Up

Battle Angels of Tyr - Illustration by Fajareka Setiawan

Battle Angels of Tyr | Illustration by Fajareka Setiawan

Iโ€™m a huge fan of the myriad mechanic. It has a couple of mopey entries from its stint as a Limited mechanic, but thereโ€™s tons of flavor and power packed into these cards. I also just think Commander generally benefits from cards that encourage attacking and interaction, so I eagerly await the next myriad cards.

Do you enjoy myriad? Whatโ€™s your favorite creature to equip with Blade of Selves? Let me know in the comments below or on the Draftsim Discord!

Stay safe and keep attacking!

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