Last updated on February 12, 2026

Obeka, Brute Chronologist | Illustration by Jesper Ejsing
Everybody knows extra turn cards. Cards that let you take an extra turn are very powerful because they let you play twice, which means you naturally draw two cards and play two lands over two turns while your opponent doesnโt get to play at all.
But what about a card that just ends the turn? Itโs on the opposite side of the spectrum, letting you avoid playing your turn as you should. But when should you play a card like this? Why would you ever want to do that in the first place?
Today Iโm looking at all the cards that say โend the turn,โ and covering everything you need to know about them. Letโs get into it!
What Are End the Turn Cards in MTG?

Day's Undoing | Illustration by Jonas De Ro
End the turn cards are cards that, well, end the turn. This is one of the weirdest effects in Magic. Iโm specifically looking at cards that have the words โend the turnโ printed in the rules text. There are less than 10 cards total that have this text, and the effect started at rare and was moved to mythic rarity.
So what happens when a player casts a spell that says โend the turn,โ like Time Stop? First, all the spells and abilities that are on the stack are exiled before resolving. This is important because these spells would usually go to the graveyard. All the damage that was marked on creatures wears off.
Creatures participating in combat are removed from it. All effects that say โthis turnโ and โuntil end of turnโ wear off. Then the active player discards to hand size and itโs the next playerโs untap phase. In terms of MTG rules, you go to the cleanup step which is after the end step.
This can be very confusing (why would you ever want to end your own turn?), so I wanted to give a few examples of situations where it could be very interesting to use this turn-ending power. Iโll focus on triggered effects that say โwhen,โ โwhenever,โ or โat.โ
If you make a creature that lasts until the end of turn, using an โend the turnโ cards ensures the creature survive. There are some cards that let you draw and discard at the end of turn, so ending the turn would prevent the discard. Remember that you can end your turn in response to a spell from your opponent. Last but not least, you can end combat that would kill you or be otherwise unfavorable.
Basically, you might want to end your turn whenever you donโt want a bad trigger or spell to happen, or if youโd be penalized by an effect at the end of your turn.
#8. Sundial of the Infinite
Sundial of the Infinite is the worst of these โend of turnโ effects because it only works on your turn, so itโs not flexible. It's repeatable, though, so that's point in its favor.
#7. Dayโs Undoing
Look, itโs Timetwister! One of the most powerful Magic cards ever printed and a famous member of the Power 9. Wait, no. Unfortunately itโs just Timetwister with a downside, and this downside is to end the turn.
Day's Undoing and Sundial of the Infinite are the only cards from the list where the โend the turnโ effect canโt be used to end your opponentโs turn under normal circumstances. This is a little better than Sundial because it gives you cards and shuffles your graveyard.
#6. Time Stop
Although it costs 6 mana, Time Stop has the flexibility to work on your turn and on your opponentโs. It can be used to effectively strip a player of their turn.
#5. Glorious End
The only red card on the list, Glorious End ends the turn but comes with a downside: You lose the game at the end of the next turn, so you better win now! Of course, youโre certain to win the game on the next attack if you play Glorious End. At least you should be if youโre playing it.
Youโre hoping to find your combo in the next turn, or you buy yourself an extra turn because the opponent would win anyway. Although it has its downside, itโs one of the cheaper ways to end the turn.
#4. Hurkyl's Final Meditation
If you're looking for ways to drag a Commander game on for another 45 minutes, look no further than Hurkyl's Final Meditation. It bounces all nonland permanents and ends the turn.
You're already deep in blue, so if you're playing an artifact-heavy strategy, you may be able to replay most (if not all) of your entire hand once it becomes your turn.
#3. Ultima
Ultima has a bunch of use before you get to it's last sentence of rules text. Removing creatures and artifacts for five mana is quite strong already. Tack on the power to end the turn for white and you get a powerful card whose very name evokes the correct sentiment.
#2. Discontinuity
Discontinuity can be for 6 mana to end your opponentโs turn or 2 mana to end your turn. Itโs the second best card because itโs more versatile than Time Stop while having no downside.
#1. Obeka, Brute Chronologist
Obeka, Brute Chronologist is a Grixis () commander. Itโs a 3/4 creature for 4 mana and has the โend the turnโ effect on activation, and you donโt need to sacrifice it.
The key here is that Obeka โasksโ if the active player wants to end the turn. It can be a political advantage in certain matchups to end an opponentโs turn to help them, but youโll usually play Obeka to end your turn because it always works for you.
Obeka is the best effect on this list because it can be used time and time again, although only effectively on your own turn.
Best Payoffs for Ending the Turn
So you want to play with end the turn effects? Want some cards to put in your Obeka, Brute Chronologist EDH deck? Here are some ideas that will work!
Cards like Goryo's Vengeance can resurrect a creature and exile it at the end of the turn. Ending the turn before that lets you keep the creature. The same goes for Whip of Erebos.
Magic has lots of cards that give you a benefit and a downside at the end of the turn. Cards like Ideas Unbound and Avaricious Dragon require you to discard at the end of the turn, and ending the turn before that lets you keep the extra cards.
Effects that make a temporary token copy of another creature like Splinter Twin, Saheeli Rai, and Feldon of the Third Path work favorably with โend the turnโ effects. However, this only works with cards that create a trigger of some sort later in the turn. โEnd the turnโ effects will skip over the trigger that causes you to sacrifice or exile your token, effectively allowing you to keep it for good.
This is not true of effects that simply last โuntil end of turn,โ like Act of Treason. If you end your turn with one of the effects above, that'll prompt an โuntil end of turnโ effect to end like it normally would. There's no trigger to skip over on a card like Act of Treason.
Sneak Attack effects on cards like Ilharg, the Raze-Boar and Purphoros, Bronze-Blooded have you sacrifice the creature at the end of turn, which can be prevented.
Myriad like on Blade of Selves and mobilize both give you creature tokens that you're supposed to get rid of at your end step, but with no end step, you keep them. Unearth abilities resurrect a creature like Perennial Behemoth for good instead of exiling it at the end of turn. You can make a little combo by self-milling, activating unearth creatures from the graveyard, and ending the turn.
Ready for a few more end step triggers you want to skip? Momo's Heist can steal an artifact permanently, Foggy Swamp Visions becomes a super efficient reanimation spell, and The Endstone skips the drawback of life loss.
Do End the Turn Effects Go on the Stack?
Some end the turn effects are spells, while others are activated or triggered abilities, which all use the stack. You can interact with something like Time Stop while it's on the stack, but once it resolves the turn simply ends, and you can no longer interact.
Interestingly, part of ending a turn immediately involves exiling all spells and abilities from the stack, which means the effect ending the turn usually exiles itself. For example, the reminder text on Time Stop and Day's Undoing instruct you to exile themselves.
Can You Respond to End the Turn Effects?
You canโt respond to the act of ending a turn, but you can respond to the spell or ability on the stack that has that effect.
So if I cast Time Stop, you can respond to the spell, but not to the resolved effect. But thereโs one exception. Obeka, Brute Chronologist taps to active its ability, making it an activated ability that can be responded to with cards like Tale's End.
How Does Obeka Work with End of Turn Effects?
Obeka, Brute Chronologist and other โend of turnโ effects only work the way you want them to if there's a trigger to skip over. The reason Obeka will let you keep a reanimated creature from Whip of Erebos is because the end step trigger that removes the reanimated creature will never happen if the turn just ends.
The thing is, the turn still ends with these effects, so something that simply lasts โuntil the end of turnโ will still act appropriately. Act of Treason will wear off even if you activate Obeka to end your turn, because you're literally ending your turn, and there's not โreturn triggerโ attached to Act of Treason.
In other words, โend of turnโ effects still happen, but โend step triggersโ do not.
Wrap Up

Sundial of the Infinite | Illustration by Vincent Proce
That sums up all that can be said about this weird effect. End the turn effects are very complicated since they deal with lots of MTG rules layers and WotC doesnโt tamper a lot with that.
What cards do you use with these effects? Have you played against an Obeka, Brute Chronologist EDH deck before? Let me know what cool interactions you might have seen in play with these cards in the comments below or over on the Draftsim Twitter.
Thank you for reading. See you next time!
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2 Comments
Some great info but some inaccuracies as well. Obeka can only interact with next end step and beginning of the next end step triggers because they are a delayed trigger. Until end of turn or end of turn effects she cannot interact with and they still happen. So Act of Treason still gives back the creature to the player who controlled it before, and you can not stack things like Giant Growth either. She says this in her reminder text “Damage wears off, and ‘this turn’ and ‘until end of turn’ effects end.” You are right end of turn effects are not a part of the stack, this is why she cannot interact with them. For her to exile an effect it has to be a part of the stack. This is why she can only interact with beginning of the next end step and next end step triggers. When the end step starts they go on the stack and she then is activated and exiles them so they never trigger again.
Super late on the response here but this is correct, and I’ve edited the article to reflect that! Thanks for pointing this out~
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