Last updated on March 19, 2026

Enlightened Tutor - Illustration by Howard Lyon

Enlightened Tutor | Illustration by Howard Lyon

You’ve probably encountered plenty of decks focused on enchantments. These “enchantress” decks get their name from Alpha’s Verduran Enchantress, which once had the now-obsolete “enchantress” subtype.

You’ll want a few tutors to find what you need if this strategy piques your interest. But which are the best? Let's find out!

What Are Enchantment Tutors in MTG?

Sterling Grove - Illustration by Seb McKinnon

Sterling Grove | Illustration by Seb McKinnon

Enchantment tutors are cards that search your library for an enchantment and put it in your hand, on the battlefield, or sometimes on top of your deck. “Tutoring” is another Alpha throwback to Demonic Tutor and has become Magic slang for searching the library.

Today’s list only features cards that specifically mention enchantments or an enchantment subtype like auras or curses. The Demonic Tutors and Gambles of the world are great generic searchers, but this list is more specific.

#28. Arachnus Spinner

Arachnus Spinner

This is a just-for-funsies pick for all the Shelob, Child of Ungoliant players out there. Arachnus Spinner only has one copy of Arachnus Web to work with in Commander, but the Spinner lets you recycle that copy from the graveyard. This type of design works best in Limited where you can pick up multiple Webs, and the spider/Web combo has shown up in three separate Limited formats.

#27. Curse of Misfortunes

Curse of Misfortunes

Curse of Misfortunes is one of the only reasons to actually build a curse deck, since it's one of the only payoffs binding them altogether. It suffers tremendously due to its mana value and only affecting one opponent, but it's also fairly unique in the way it can bury a single unfortunate player under a new curse every turn.

#26. Invasion of Theros

Invasion of Theros is one of the weakest battles from March of the Machine, and its tutor applications aren't even that wide, restricted to only auras, gods, and demigods. Still, if you can defeat the battle soon after casting it, you get Ephara, Ever-Sheltering, which is a pretty tough creature and a hell of an enchantress.

#25. Sanctum of All

Sanctum of All

Are you playing shrines? Are you playing all five colors? Cool, then Sanctum of All is probably the best card in your deck.

#24. Runed Crown

Runed Crown

I like the build-your-own equipment approach to Runed Crown, and it always cantrips given the nature of the rune auras, but there just aren't enough of them, or even super impactful ones at that. It'll take another trip to Kaldheim or some other runic plane before Runed Crown has a chance to pop.

#23. Lost Auramancers

Lost Auramancers

Lost Auramancers is the slowest, most telegraphed way to search for an enchantment, and your opponents get three full turns to remove it before the ability triggers. There are some cheeky cards like Heartless Act and Thief of Blood that can speed up the process if you’re dead set on making this work.

#22. Auratouched Mage

Auratouched Mage

Auratouched Mage represents a clean two-for-one, but I’m not impressed at 6 mana. It can slam an Eldrazi Conscription or Colossification onto the field and combos well with Flickerform, but it’s clunky at best.

#21. Boonweaver Giant

Boonweaver Giant

Boonweaver Giant is somehow clunkier than Auratouched Mage, but it lets you grab an aura from pretty much anywhere. Again, look for a way to cheat this into play instead of paying a full, honest 7 mana.

#20. Plea for Guidance

Plea for Guidance

Plea for Guidance is basically two Idyllic Tutors stapled together. Double tutoring is powerful, but this rarely leaves you with any mana left to cast your enchantments at 6 mana, so your opponents will be gunning for you if you grabbed anything scary.

#19. Three Dreams

Three Dreams

Three Dreams might be calling your name if you find yourself constantly dreaming of auras. It’s justifiable in Voltron decks full of cheap auras, but it shares the high mana value problem that Plea for Guidance has.

#18. Totem-Guide Hartebeest

Totem-Guide Hartebeest

Today I learned that a hartebeest is a real thing and not a horribly misspelled word, and you can walk away learning that Totem-Guide Hartebeest is a very underwhelming card. There’s a much sleeker version of this card higher on the list, but I'll award points for redundancy.

#17. Runeforge Champion

Runeforge Champion

The limited pool of runes severely limits Runeforge Champion, though this is a clean 3-for-1 when all is said and done since the runes all cantrip. This was a key combo enabler in a powerful Standard Runes deck prior to its rotation.

#16. Enduring Ideal

Enduring Ideal

Enduring Ideal requires building an entire deck around it. This used to be a fringe Modern deck looking to resolve Enduring Ideal and follow up with Dovescape, Form of the Dragon, and other haymaker enchantments.

Epic is a dangerous mechanic to play with, but it leads to fun story moments.

#15. Sovereigns of Lost Alara

Sovereigns of Lost Alara

A bit outclassed these days, Sovereigns of Lost Alara is another aura payoff that can swing a game out of nowhere. It can have an immediate impact upon hitting the board but is running up against some stiff competition in modern Magic.

#14. Axgard Armory

Axgard Armory

A land that sacrifices itself to tutor up two cards sounds unprecedented, but the activation cost and narrow range of tutorable card types keeps Axgard Armory in check. This is more aligned with equipment commanders than enchantment decks, but commanders like Dogmeat, Ever Loyal play around with both and welcome a Boros land like this.

#13. Tallowisp

Tallowisp

Tallowisp sits at the cross-section of spirit synergies and aura strategies. That’s not a strange pairing, especially when you consider how the disturb mechanic worked in Crimson Vow.

This also triggers off casting arcane spells, which is much less relevant.

#12. Brightglass Gearhulk

Brightglass Gearhulk

Ranger of Eos got quite the glow-up. Brightglass Gearhulk is a hard-to-cast artifact creature and a straight-up 3-for-1 when it hits the board, provided you've filled your deck with 1-mana spells worth grabbing. Enchantments are not always the most important card type to fetch up, but this is in prime enchantress colors, and the body and combat keywords are solid for its cost.

#11. Moon-Blessed Cleric

Moon-Blessed Cleric

Moon-Blessed Cleric awkwardly puts the enchantment you search for on top of your library. This can be as effective as any other tutor on this list alongside deck manipulation or Future Sight effects.

#10. Open the Armory

Open the Armory

Steelshaper's Gift is a better tutor for equipment, but Open the Armory lets you fetch auras as well. You’ll often see these cards together in equipment decks, but the Armory is a premium tutor for aura-focused decks.

#9. Heliod’s Pilgrim

Heliod's Pilgrim

Heliod's Pilgrim is the sleeker, lower-curve version of Totem-Guide Hartebeest. It’s the same effect on a 3-drop instead of a 5-drop, making it a clear winner between the two.

#8. Search for Glory

Search for Glory

Search for Glory can only fetch sagas for your enchantress deck, but tutoring for a legendary card should be a useful fallback. I’m not putting much stock in the snow text, but I suppose it’s a small reason to play snow basics.

#7. Kellan, the Fae-Blooded

Kellan, the Fae-Blooded

The funny thing about Kellan, the Fae-Blooded is that despite being strictly better than Open the Armory, it can't actually replace that card in every Commander deck that plays it, due to color identity restrictions. But in decks that allow for both red and white pips, Kellan's an excellent option that curves its adventure tutor into itself, which is a great place to put whatever aura/equipment you searched up.

#6. Idyllic Tutor

Idyllic Tutor

Idyllic Tutor is the cleanest effect on this list. It keeps things simple and searches up an enchantment at a reasonable cost as a parallel to Fabricate.

#5. Sterling Grove

Sterling Grove

Sterling Grove is a bread-and-butter card for Selesnya () enchantress decks. This Selesnya enchantment protects your other enchantments until you crack it open for a cheap tutor effect.

It’s effective at all points in the game, and dirt cheap since its reprinting in Modern Horizons 2.

#4. Light-Paws, Emperor’s Voice

Light-Paws, Emperor's Voice

I’m no expert on the format, but I’ve heard rumors that optimized Light-Paws, Emperor's Voice decks have legs (or paws?) in cEDH. Light-Paws is certainly a powerful commander, allowing you to double up on most of your auras while growing this fox into a huge threat.

#3. Zur the Enchanter

One of the best Esper commanders, Zur the Enchanter is a tried-and-true commander that tutors enchantments into play every turn as part of an attack trigger. There’s a cap on what you can fetch, but that doesn’t stop Zur from being one of the best and most popular enchantment commanders of all time.

#2. Academy Rector

Academy Rector

The payoff for triggering Academy Rector is well worth the small amount of effort it takes to make it die first. Sacrifice, combat, wraths… you’ll figure something out.

May I suggest tutoring a free Omniscience directly into play when this dies?

#1. Enlightened Tutor

Enlightened Tutor

One of the best white instants, Enlightened Tutor takes the crown for best enchantment tutor in Magic. Find whatever you need and set your library up with a game-winning card. You can fetch artifacts as well, and I’m willing to bet that Enlightened Tutor has searched for Sol Ring many times in Magic’s history.

Best Enchantment Tutors Payoffs

It’s fairly straightforward when you have a deck that’s interested in enchantment tutors. Obviously a few tutors can go a long way to adding some consistency to your gameplan if you classify your deck as an “enchantress” deck.

Aura-based decks also benefit heavily from enchantment tutors. In fact, a large portion of this list is dedicated to cards that can only search for auras, often putting them directly into play. Auras are fragile, so they can use whatever help they get.

There are plenty of 2-card infinite combos that rely on enchantments, and tutors can add some redundancy and consistency to your combo. Whether it’s Sanguine Bond and Exquisite Blood or Earthcraft plus Squirrel Nest, tutors can help you put your combo in motion. Alpha Authority and Brilliant Wings are two auras that grant hexproof and are super helpful if you think an opponent may be fixing to remove your best creature.

Have an Enchanted Evening

Idyllic Tutor - Illustration by Jaime Jones

Idyllic Tutor | Illustration by Jaime Jones

That’s it for enchantment tutors (for now)! I already knew white tutors would be primary in finding enchantments, but I was still surprised to discover just how few options there are in other colors.

How often do these cards make an appearance in your deck? What are your favorite enchantment tutors, and what are you fetching with them? Let me know in the comments below or over in the Draftsim Discord.

Thank you for making Draftsim your #1 stop for all things Magic!

Follow Draftsim for awesome articles and set updates:

Add Comment

Your email address will not be published. Required fields are marked *