Last updated on March 25, 2024
Derevi, Empyrial Tactician | Illustration by Michael Komarck
When it comes to making a Magic deck, not everybody starts out with the same goal. Some players try to build the most efficient and competitive decks, while others like to experiment and see if they can pull off specific interactions. One thing that helps keep Magic fun is remembering that you don’t always have to build a deck that aims to win. In fact, sometimes building a deck that’s purposely bad in a funny way can be a lot more enjoyable than just trying to win all the time.
Now, a funny deck and one that wins aren’t necessarily mutually exclusive. The main difference here is that the main goal of the deck is getting laughs and winning is just a bonus if you’re able to pull it off. If your deck is funny enough, it may even win over your opponents and get them to root for you to win after they’ve been eliminated.
If you’ve only ever built decks with the aim of winning, it can be a bit difficult reframing your approach to the process. Luckily, I’ve found some funny builds for you to check/test out to get a feel for how you might want to go about it. While these are the best I could find, it’s important to remember that part of the fun of building a funny Magic deck is putting it together yourself. Once you get a feel for the kind of shenanigans that can be had, I encourage you to try your hand at making your own funny build.
What Are Funny Commander Decks in MTG?
Urza's Fun House | Illustration by Dmitry Burmak
A funny Commander deck is one that’s designed to make people laugh. Because humor is very subjective, there aren’t strict criteria for how to do that in Magic. However, one piece of advice I’d give you is to make the deck funny for the whole table, not just yourself. If you’re sitting at the table cackling at the frustration or misfortune of other players, there’s a solid chance people aren’t going to want to keep playing with you.
One good way to make your deck easier for the whole table to enjoy is to make it an underdog as well as funny. Maybe it’s built to rely on random elements like dice rolls or coin flips, or maybe it’s funny because your strategy seems a bit counter-intuitive to how you’d normally play Magic. If you really want your deck to be funny for everyone, then you should let your competitive side take a back seat.
Honorable Mention: Phage the Untouchable
Phage the Untouchable | Illustration by Ron Spears
Commander (1)
Creature (19)
Rune-Scarred Demon
Geode Golem
Dread Presence
Platinum Angel
Royal Assassin
Bloodgift Demon
Nirkana Revenant
Magus of the Coffers
Massacre Girl
Crypt Ghast
Burnished Hart
Erebos, God of the Dead
Maralen of the Mornsong
Plaguecrafter
Thrull Wizard
Gray Merchant of Asphodel
Syr Konrad, the Grim
Varragoth, Bloodsky Sire
K'rrik, Son of Yawgmoth
Enchantment (11)
Dauthi Embrace
Intimidation
Grisly Transformation
Leshrac's Rite
Dragon Shadow
Phyrexian Reclamation
Phyrexian Arena
Endless Whispers
Black Market
Lich's Mastery
Gift of Doom
Instant (7)
Defile
Hero's Downfall
Go for the Throat
Sudden Spoiling
Withering Boon
Imp's Mischief
Darkness
Planeswalker (2)
Liliana of the Dark Realms
Liliana Vess
Artifact (14)
Bolas's Citadel
Campfire
Commander's Plate
Expedition Map
Jet Medallion
Lightning Greaves
Sol Ring
Swiftfoot Boots
Thought Vessel
Loxodon Warhammer
Mask of Griselbrand
Sundial of the Infinite
Vorpal Sword
Sword of Sinew and Steel
Sorcery (10)
Crux of Fate
Diabolic Tutor
Exsanguinate
Sign in Blood
Mastermind's Acquisition
Increasing Ambition
Dirge of Dread
Mutilate
Beseech the Queen
Torment of Hailfire
Land (36)
Rogue's Passage
Bojuka Bog
Thespian's Stage
Command Beacon
Sanctum of Eternity
Memorial to Folly
Witch's Cottage
Urborg, Tomb of Yawgmoth
Swamp x24
Cabal Coffers
Crypt of Agadeem
Nykthos, Shrine to Nyx
Shizo, Death's Storehouse
While this deck itself isn’t uproariously funny, Phage the Untouchable is just an inherently funny creature to use as your commander. If players have never seen Phage before, they’ll likely stare at the card with a look of confusion before asking you if it means what they think it means. Then you get to tell them, yes, if you cast your commander from the command zone, you lose.
Of course, savvy players will know that you probably have cards like Netherborn Altar and Command Beacon to get around this issue, but this commander is still good for an initial laugh. There’ll probably also be some appreciative laughs if you manage to actually get a kill off with this deck.
This is a solid choice if you want a somewhat funny deck but still want to be in the game. I totally get it if you don’t have a consistent playgroup and don’t want to waste one of your games at the LGS on just clowning around. This is essentially the deck building equivalent of doing stand-up at an open mic but stacking the crowd with your friends. Some Magic players find it mildly amusing that you’re playing a janky commander, but this deck isn’t objectively funny.
#8. Braids, Conjurer Adept
Braids, Conjurer Adept | Illustration by Zoltan Boros & Gabor Szikszai
Commander (1)
Planeswalker (1)
Creature (21)
Archetype of Imagination
Artisan of Kozilek
Blightsteel Colossus
Breaching Leviathan
Bringer of the Blue Dawn
Darksteel Colossus
Emrakul, the Promised End
Grozoth
Inkwell Leviathan
Jin-Gitaxias, Core Augur
Kozilek, the Great Distortion
Mulldrifter
Nullstone Gargoyle
Platinum Angel
Platinum Emperion
Siren Stormtamer
Thassa, God of the Sea
Torrential Gearhulk
Tribute Mage
Ulamog, the Infinite Gyre
Void Winnower
Instant (16)
Brainstorm
Counterspell
Cyclonic Rift
Disrupt
Fact or Fiction
Force of Will
Frantic Search
Mana Drain
Mystical Tutor
Negate
Pact of Negation
Pongify
Pull from Tomorrow
Rapid Hybridization
Reality Shift
Swan Song
Sorcery (5)
Blatant Thievery
Clone Legion
Compulsive Research
Expropriate
Treasure Cruise
Enchantment (5)
Back to Basics
Mystic Remora
Omniscience
Propaganda
Rhystic Study
Artifact (14)
Caged Sun
Darksteel Forge
Doubling Cube
Extraplanar Lens
Lightning Greaves
Mindslaver
Sensei's Divining Top
Sol Ring
The Immortal Sun
The Magic Mirror
Thought Vessel
Thran Dynamo
Treasure Map
Vedalken Orrery
Land (37)
Ancient Tomb
Island x29
Lonely Sandbar
Myriad Landscape
Reliquary Tower
Riptide Laboratory
Scrying Sheets
Strip Mine
Winding Canyons
Braids, Conjurer Adept can be a scary commander to see on the board, and for good reason. It lets you cheat out some massive creatures and powerful artifacts pretty early on. Luckily for your opponents, it’ll do the same for them, too. One way to make a game with this deck funnier is to let everyone know ahead of time that you plan on playing a Braids deck. This gives them a chance to play their deck with the steepest mana curve, or slot in a bunch of bombs they wouldn’t normally include.
This can result in super swingy games where each turn someone’s dropping a new massive threat and everyone’s terrified until the next upkeep gives them something even scarier to worry about. That’s also why this deck is full of expensive creatures. You can guarantee to be playing something that’ll get a big reaction each turn like Blightsteel Colossus or Void Winnower.
While this deck does run some spells that could make it mean, like Counterspell and Pact of Negation, these won’t stop players dropping big cards with their Braids trigger. I prefer to use them to keep Braids on the field in case someone tries to remove it. This way the chaos keeps going.
#7. Pinkie Pie Smile Deck
Pinkie Pie | Illustration by Rudy Siswanto
Commander (1)
Creature (23)
Archpriest of Iona
Ardent Electromancer
Ash, Party Crasher
Belligerent Guest
Captain Lannery Storm
Celebr-8000
Crested Sunmare
Emeria Captain
Grotag Bug-Catcher
Kabira Outrider
Life of the Party
Marching Duodrone
Pests of Honor
Professional Face-Breaker
Sea Gate Colossus
Shadowfax, Lord of Horses
Shatterskull Minotaur
Shepherd of Heroes
Squad Commander
Stockpiling Celebrant
Thundering Sparkmage
Valiant Changeling
Wildfire Awakener
Instant (11)
Allied Assault
Big Score
Chaos Warp
Flick a Coin
Generous Gift
Path to Exile
Practiced Tactics
Swords to Plowshares
Synchronized Spellcraft
Teferi's Protection
Virtue of Loyalty
Sorcery (12)
Austere Command
Circuits Act
Clowning Around
Cut a Deal
Finale of Glory
Increasing Devotion
Khorvath's Fury
Regna's Sanction
Return Triumphant
Seize the Spotlight
Song of Totentanz
Stick Together
Enchantment (7)
Anointed Procession
Descent into Avernus
Journey to Oblivion
Mass Hysteria
Outlaws' Merriment
Rabble Rousing
Starlight Spectacular
Artifact (10)
Clown Car
Halo Fountain
Horn of Valhalla
Lightning Greaves
Lithoform Engine
Magnifying Glass
Maskwood Nexus
Multiclass Baldric
Strixhaven Stadium
Swiftfoot Boots
Land (36)
Battlefield Forge
Clifftop Retreat
Command Tower
Exotic Orchard
Furycalm Snarl
Mountain x13
Myriad Landscape
Nykthos, Shrine to Nyx
Path of Ancestry
Plains x13
Rogue's Passage
Temple of Triumph
Quick disclaimer, Pinkie Pie isn’t a legal Commander, but since it isn’t cEDH level powerful, I don’t see anyone having a big issue with that. This Pinkie Pie build is one of my favorite kinds of funny decks, one that’s built around a specific art motif as opposed to mechanical synergy. While this build is a good start, I’d encourage you to do your own browsing through Boros () cards just to see who’s smiling. This could lead to a totally different build based on cards with art you prefer.
Part of the fun of this deck comes from ambiguously smiling cards. Nobody is going to question that Outlaws' Merriment has smiles in the art, but Mass Hysteria may lead to a debate. Is that a smile? How about Kabira Outrider? The rider isn’t smiling, but is the bird? If you have bad eyesight like me, you might say yes.
I find these kinds of spirited debates to be a lot of fun. Try to find ways to justify why you think Shadowfax, Lord of Horses is smiling and see what kind of funny responses your opponents have. I’ll note that while this can be a lot of fun, you’ll want to gauge the table’s reactions to it. Don’t just make it seem like you’re trying to pull a fast one on them; make sure you’re making it clear it’s a joke for the whole table to enjoy.
#6. Oloro Chairs Matter
Oloro, Ageless Ascetic | Illustration by Eric Deschamps
Commander (1)
Planeswalker (1)
Creature (29)
Aboshan, Cephalid Emperor
Azor, the Lawbringer
Blood Baron of Vizkopa
Brago, King Eternal
Cabal Patriarch
Dark Confidant
Dragonlord Silumgar
Grand Arbiter Augustin IV
Hell's Caretaker
Herald of Leshrac
Hythonia the Cruel
Jalira, Master Polymorphist
Kambal, Consul of Allocation
Karlov of the Ghost Council
King Macar, the Gold-Cursed
Kongming, “Sleeping Dragon”
Leonin Arbiter
Orzhov Advokist
Raven Familiar
Sai, Master Thopterist
Stronghold Biologist
Stronghold Machinist
Teysa, Envoy of Ghosts
Tithe Drinker
Vampire Sovereign
Varina, Lich Queen
Vedalken Plotter
Vengeful Pharaoh
Vish Kal, Blood Arbiter
Instant (11)
Annul
Condescend
Fall of the Gavel
Generous Gift
Inspiration
Murder
Opt
Stroke of Genius
Succumb to Temptation
Trial // Error
Tribute to Hunger
Sorcery (7)
Ancestral Memories
Deadly Visit
Diabolic Intent
Order of Succession
Personal Tutor
Relearn
Twisted Justice
Enchantment (10)
Contemplation
Corrupted Conscience
Curse of Vengeance
Frogify
Greed
Ill-Gotten Inheritance
Marchesa's Decree
Necromancer's Covenant
No Mercy
Sanctimony
Artifact (7)
Crown of Empires
Dragon Throne of Tarkir
Throne of Bone
Throne of Empires
Throne of the God-Pharaoh
Scepter of Empires
Azor's Gateway
Land (34)
Adarkar Wastes
Ancient Tomb
Arcane Sanctum
Caves of Koilos
City of Brass
Drownyard Temple
Flooded Strand
Godless Shrine
Hallowed Fountain
Kor Haven
Marsh Flats
Plains x3
Polluted Delta
Scrubland
Seat of the Synod
Swamp x5
Temple of the False God
Terrain Generator
Throne of the High City
Tundra
Underground River
Underground Sea
Watery Grave
Island x5
Similar to the Pinkie Pie build, this is another art-based deck. What makes this one slightly funnier to me is that there really isn’t any mechanical reason for it to exist. Variations of this deck have been floating around for a while, so it’s hard to say exactly where it started. At some point someone just thought, “Oloro is sitting in a chair, so I’ll build a deck where everyone is in a chair.”
Apart from the commander, Oloro, Ageless Ascetic, you have creatures like Vengeful Pharaoh and Teysa, Envoy of Ghosts relaxing on their chairs. Vish Kal, Blood Arbiter is actually sitting so similarly to Oloro that your opponents may double check that you don’t have two copies of your commander in the deck.
The chairs don’t stop with your creatures though. The theme carries over into artifacts like Throne of Bone, instants like Inspiration, and even in your land base with Throne of the High City.
You don’t have to stick to this build specifically, the chairs come before anything else. If you want to swap in something like Throne of Eldraine, it doesn’t really matter. This deck also prompts some fun discussions as to what you consider a chair. Is Azor, the Lawbringer really on a chair, or is he just sitting? What makes something a chair? How much can you take away from the typical chair and still consider it a chair? These are the types of very important questions this Commander deck makes you consider.
#5. Ashling the Pilgrim All Lands
Ashling the Pilgrim | Illustration by Wayne Reynolds
The brilliance of the Ashling the Pilgrim all lands deck is in its simplicity. You play a Mountain, pass, play a Mountain next turn, cast Ashling, nobody sees anything wrong with it. After three or four turns, someone might remark that you seem to be mana flooded. Maybe you make a big show like you’re deciding if you want to cast something or pump mana into your commander.
The laughs come as someone at the table begins to suspect what your deck is. As each player slowly realizes that you only have lands in your deck, there’ll likely be a big laugh. Or maybe you want to throw a single other card in there just to see if you ever draw it, maybe throw people off. Play your first non-commander card after like nine turns of just putting down lands. However you want to make it work, this deck can be a lot of fun, and it’s a very inexpensive joke compared to some of these other funny decks.
Ashling also isn’t terrible when run with just 99 Mountains. Don’t get me wrong, it’s not very good either, but you can still sort of do stuff. If your opponents aren’t running that much interaction, you might even be able to get off a big blast with your commander before the game is over. If you have the patience for Ashling, another fun 99-land commander deck has Child of Alara at the helm.
#4. Gabriel Angelfire Rampage 3
Gabriel Angelfire | Illustration by Daniel Gelon
Commander (1)
Planeswalker (1)
Creature (24)
Heliod's Pilgrim
Danitha Capashen, Paragon
Noble Quarry
Elven Warhounds
Odric, Master Tactician
Engulfing Slagwurm
Restoration Specialist
Arbor Elf
Siona, Captain of the Pyleas
Satyr Enchanter
Taunting Arbormage
Kor Spiritdancer
Shinen of Life's Roar
Jangling Automaton
Eidolon of Blossoms
Stonehewer Giant
Sylvan Basilisk
Sram, Senior Edificer
Mentor of the Meek
Mesa Enchantress
Setessan Champion
Magus of the Candelabra
Voyaging Satyr
Tempting Licid
Instant (7)
Heliod's Intervention
Beast Within
Dawn Charm
Selesnya Charm
Mercy Killing
Seedling Charm
Benefactor's Draught
Enchantment (15)
Lure
Weirding Wood
Seton's Desire
Indrik Umbra
Nature's Blessing
Wild Growth
Dragon Fangs
Reprobation
Fertile Ground
Shielded by Faith
Wolfwillow Haven
Overgrowth
Unflinching Courage
Kenrith's Transformation
Karametra's Favor
Sorcery (9)
Harmonize
Winds of Rath
Cultivate
Roar of Challenge
Idyllic Tutor
Revenge of the Hunted
Sylvan Offering
Open the Armory
Three Dreams
Artifact (7)
Horned Helm
Helm of Chatzuk
Sol Ring
Nemesis Mask
Mirror Shield
Conqueror's Galleon
Infiltration Lens
Land (36)
Selesnya Guildgate
Selesnya Sanctuary
Command Tower
Graypelt Refuge
Sungrass Prairie
Forest x13
Terramorphic Expanse
Evolving Wilds
Krosan Verge
Plains x13
Blossoming Sands
Reliquary Tower
This Gabriel Angelfire deck may be the perfect balance between funny and good. It can definitely win some games, especially at a casual table, but it’ll do so in a funny and unexpected way. This is all thanks to the outdated rampage mechanic that Gabriel Angelfire can give itself.
Rampage 3 gives your commander +3/+3 for each creature blocking it. At first glance, this might seem like a simple block deterrent, a way for you to get your overpriced 4/4 through your opponents’ blockers. However, the true brilliance and big laughs comes when you force your opponents to block Gabriel Angelfire.
Cards like Lure and Seton's Desire force your opponents to block Gabriel Angelfire. If you’ve given Gabriel rampage 3, you can swing at your opponent with the widest board and watch your commander become massive and likely clear out their creatures. Cards like Unflinching Courage that can give it trample might also allow you to finish off some players, especially anyone running a token deck that creates a bunch of 1/1s.
The combination of janky old mechanics, splashy effects, and your unexpectedly huge commander will definitely earn some laughs because opponents simply won’t believe what’s happening. This deck does a great job capturing old school EDH vibes where janky builds like this were a bit more common.
#3. Norin the Wary Chaos
Norin the Wary | Illustration by Heather Hudson
Commander (1)
Planeswalker (1)
Creature (15)
Beetleback Chief
Burnished Hart
Goblin Assassin
Goblin Matron
Goblin Recruiter
Goblin Warchief
Goblin Welder
Mogg War Marshal
Myr Battlesphere
Ogre Battledriver
Purphoros, God of the Forge
Rummaging Goblin
Stingscourger
Tuktuk Scrapper
War Elemental
Instant (5)
Brand
Red Elemental Blast
Reverberate
Wild Ricochet
Word of Seizing
Sorcery (14)
Aftershock
Decree of Annihilation
Faithless Looting
Fiery Gambit
Firecat Blitz
Game of Chaos
Goblin Game
Illicit Auction
Jokulhaups
Mana Clash
Ruination
Scrambleverse
Warp World
Whims of the Fates
Enchantment (19)
Confusion in the Ranks
Curse of Bloodletting
Dictate of the Twin Gods
Furnace of Rath
Grip of Chaos
Heat Stroke
Impact Tremors
In the Web of War
Outpost Siege
Pandemonium
Planar Chaos
Possibility Storm
Price of Glory
Pyrohemia
Risky Move
Smoke
War's Toll
Warstorm Surge
Widespread Panic
Artifact (13)
Arena of the Ancients
Caged Sun
Conjurer's Closet
Fire Diamond
Genesis Chamber
Honor-Worn Shaku
Meekstone
Ruby Medallion
Sands of Time
Skullclamp
Sol Ring
Static Orb
Storage Matrix
Land (32)
This deck may be a slightly controversial pick. My playgroup and I happen to find chaotic games to be pretty funny, and Norin the Wary is the perfect commander for this type of deck. Whenever you start to cast some of your shenanigans, Norin excuse itself only to return after the chaos.
Cards like Grip of Chaos and Possibility Storm introduce an element of random chance to the game that makes everything very exciting. Meanwhile, you can take advantage of the chaos and Norin’s ability with cards like Warstorm Surge or Confusion in the Ranks. Pandemonium is a bit of both, allowing you to deal damage each time Norin nopes out, but also allowing your opponents a chance to deal serious damage, making the game feel a lot more dangerous.
I find chaotic games like this often disrupt tried, true, and ultimately boring strategies. Instead, players have to get a little inventive to deal with the chaotic elements you introduce, which can lead to some creative and hilarious plays throughout the game.
#2. Crab Rave
Ancient Crab | Illustration by James Paick
Commander (1)
Creature (35)
Ancient Crab
Armored Cancrix
Beast Whisperer
Chromeshell Crab
Deep Spawn
Drownyard Behemoth
Fortress Crab
Giant Crab
Growth-Chamber Guardian
Hedron Crab
Hightide Hermit
Homarid Explorer
Homarid Shaman
Homarid Warrior
Horseshoe Crab
Jwari Scuttler
King Crab
Mentor of the Meek
Oraxid
Purple-Crystal Crab
Riptide Crab
Salvage Scuttler
Scuttlegator
Shambleshark
Sharktocrab
Skitter Eel
Skittering Crustacean
Thassa's Emissary
Vexing Scuttler
Viscerid Deepwalker
Viscerid Drone
Wishcoin Crab
Wormfang Crab
Homarid
Seedborn Muse
Instant (4)
Bant Charm
Make a Stand
Swords to Plowshares
Tribal Unity
Sorcery (4)
Cultivate
Distant Melody
Explore
Overwhelming Stampede
Enchantment (5)
Alpha Status
Crab Umbra
Homarid Spawning Bed
Shared Triumph
Cryptolith Rite
Artifact (10)
Azorius Signet
Bident of Thassa
Coat of Arms
Door of Destinies
Selesnya Signet
Simic Keyrune
Simic Signet
Sol Ring
Stoneforge Masterwork
Vanquisher's Banner
Land (41)
Azorius Guildgate
Command Tower
Forest x8
Glacial Fortress
Hinterland Harbor
Island x20
Plains x5
Seaside Citadel
Selesnya Guildgate
Simic Guildgate
Sunpetal Grove
Forgive me if the meme is dead by now, but I still love the Crab Rave. When I found out players had been creating decks specifically made to tap and untap as many crabs as possible to replicate the image of dancing crabs, I knew I had to check it out.
This version of the crab rave deck is led by Derevi, Empyrial Tactician, the perfect commander for tapping and untapping crabs. It also includes the classic two-card crab rave combo, Horseshoe Crab and Cryptolith Rite. You also have a Seedborn Muse to help keep the party going on other players’ turns.
There aren’t really many levels to this one. It’s just a mostly functional deck that allows you to make crabs dance.
#1. Twilight Sparkle Everybody Wins
Princess Twilight Sparkle | Illustration by Jennifer L. Meyer
Commander (1)
Planeswalker (2)
Liliana, Death's Majesty
Liliana, the Last Hope
Creature (30)
Shadowfax, Lord of Horses
Spark Double
Phyrexian Metamorph
Clone
Phantasmal Image
Avacyn, Angel of Hope
Princess Luna
Zodiac Horse
Crested Sunmare
Motivated Pony
Thundering Mightmare
Nightmare
Bill the Pony
Keleth, Sunmane Familiar
Loyal Unicorn
Ronom Unicorn
Good-Fortune Unicorn
Emiel the Blessed
Lathiel, the Bounteous Dawn
Muldrotha, the Gravetide
Esika, God of the Tree
Faeburrow Elder
Jegantha, the Wellspring
Paradise Druid
Birds of Paradise
Sun Titan
Rarity
Sakashima of a Thousand Faces
Varragoth, Bloodsky Sire
_____
Instant (11)
Heroic Intervention
Teferi's Protection
Fierce Guardianship
Flawless Maneuver
Generous Gift
Settle the Wreckage
Path to Exile
Anguished Unmaking
Despark
Worldly Tutor
Chaos Warp
Sorcery (10)
In Garruk's Wake
Vandalblast
Sylvan Tutor
Cultivate
Farseek
Rampant Growth
Regrowth
Echo of Eons
Time Spiral
Nature's Spiral
Enchantment (2)
Prismatic Omen
The Meathook Massacre
Artifact (8)
Chromatic Lantern
Sol Ring
Arcane Signet
Chromatic Orrery
Lightning Greaves
Swiftfoot Boots
Mithril Coat
Timeless Lotus
Land (36)
Forest x6
Plains x3
Swamp x3
Mountain x3
Island x3
Blood Crypt
Overgrown Tomb
Godless Shrine
Hallowed Fountain
Sacred Foundry
Stomping Ground
Watery Grave
Steam Vents
Temple Garden
Breeding Pool
Scalding Tarn
Windswept Heath
Polluted Delta
Marsh Flats
Command Tower
Mana Confluence
Cavern of Souls
Maze of Ith
I may be biased here because this is my personal deck that I’ve had a lot of funny experiences with. That said, playing a deck built around Princess Twilight Sparkle with the goal of making everyone win creates some very funny and interesting scenarios.
You’ll get to learn a lot about your opponents and their approach to the game when they’re all faced with imminent victory. Some players think it’s great and jump on board with your crusade to make everyone the winner. Others are vehemently against this strategy and do everything in their power to stop you from making them win.
The entire scenario ends up being somewhat ridiculous but also allows you to get to know the people you’re playing with a bit better. You’ll learn that some players don’t care about winning, they just want to play with their deck for as long as possible. Others don’t actually feel like they’re winning unless someone else is losing. No matter what the reactions are, I’ve always found that this conflict between personality types at the table creates the kind of humorous low-stakes arguments that I personally find very fun to engage in.
As for how you pull off winning in this deck, that’s also kind of funny. Since I built this deck before the announcement of Ponies the Galloping 2, you’ll need to win with a combination of Princess Twilight Sparkle and _____. Just activate _____’s ability and change its name to “Applejack, Fluttershy, Pinkie Pie, Rainbow Dash, and Rarity.” Then you can activate Princess Twilight Sparkle’s ability and, since you control “Applejack, Fluttershy, Pinkie Pie, Rainbow Dash, and Rarity” you technically meet its requirements to have everyone win. While you’ll need to check that your playgroup is okay with you using silver-border cards, I’ve never had an issue once I explained that my goal was for everyone to win.
Commanding Conclusion
Archetype of Imagination | Illustration by Robbie Trevino
I hope you found some of these decks worth trying out, or at least worth a long exhale from your nose while reading. At the end of the day, the kind of decks you find funny might be completely different, but I hope this list has at least inspired you to try building decks in a new way, whether that’s to make people laugh or just entertain yourself.
Do you have any funny decks you like to play? What commanders lend themselves to funny builds? Let me know in the comments below or on Draftsim’s Twitter/X.
Thank you for reading and I’ll see you next time!
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3 Comments
I once built a deck where the whole goal was to turn every permanent into a petting zoo.
https://www.coolstuffinc.com/a/markwischkaemper-10262021-trying-not-to-win-in-commander-omnaths-petting-zoo
I did four decks in a series where the point wasn’t to win. It was great fun!
Hi, for the Princess Twilight deck, what is the “____” card?
Hi John, it’s an actual card! https://gatherer.wizards.com/pages/card/details.aspx?name=_____
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