Shroud in MTG: Rules, History, and Best Cards
On todayโs MTG mechanics menu we have shroud.
Read moreOn todayโs MTG mechanics menu we have shroud.
Read moreFor those Magic veterans who fondly remember living weapon and for Mirrodin!, the Final Fantasy x MTG crossover brings another auto-attach trick: job select, now with freshly minted 1/1 heroes rather than germs or rebels.
Read moreNext in a long line of โkicker-styleโ mechanics is tiered, a way to increase the impact of your spells and feel like you’re developing your own JRPG Final Fantasy mage character. Or healer. Or support character.
Read moreMTG usually needs mechanics that smooth the game, either providing more opportunities for you to play the lands when you need to or to find that spell you need, the mana you need, etc. Connive also serves this purpose in Streets of New...
Read moreAs we prepare to face the dragons of Tarkir once again, we need all our warriors ready for battle. All units are mobilized for war. All your questions about mobilize should be answered in this here briefing.
Read moreHarmonize is three mechanics, rolled into a single keyword. It works like flashback, but you also get some optional cost reduction, and it plays into Temur’s big-creature identity well enough.
Read moreAffinity is one of MTGโs most broken mechanics, alongside storm and others, and the term is synonymous nowadays for playing a lot of artifacts. Affinity for artifacts decks saw a lot of play in plenty of Constructed formats to the point of...
Read moreAbzan has always been at the intersection of life and death. The color combination has also been a good space for some of Magicโs most fundamental mechanics: +1/+1 counters, and tokens. With Tarkir: Dragonstorm, we now have a mechanic that puts...
Read moreWords are what make up the entire game when it comes to Magic. Iโve come to realize that one specific ability players tend to get confused by a lot is double strike. I think a lot of players just read it and realize itโs such a powerful ability...
Read moreRepartee is the mechanic for aspiring Silverquill students who want their words to sting just as badly as a Prismari mageโs fire magic. It draws on a subtheme from the OG Strixhaven to give the second round of Silverquill cards a more distinct...
Read moreSome people love the challenges and the extra power companions can bring, while other players get tired of battling a Lurrus or Yorion deck again and again. Today weโre going over all there is to know about companion rules, the power level...
Read moreNinjutsu’s just fun to play with. It adds an interesting complexity to the combat step, and Iโm all for anything that allows this kind of ability to show up in more sets. But sneak is very different than ninjutsu in some key ways...
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