Infusion in MTG: Rules, History, and Best Cards
Infusion is a MTG mechanic that cares if you gained life in a given turn, and it gives Witherbloom a more focused direction in Secrets of Strixhaven.
Read moreInfusion is a MTG mechanic that cares if you gained life in a given turn, and it gives Witherbloom a more focused direction in Secrets of Strixhaven.
Read moreSecrets of Strixhaven introduces us to a cycle of mythic lessons with a paradigm ability, which has the potential to let you cast an impactful spell during each turn you have going forward.
Read moreLesson was a great innovation with the release of Strixhaven… except in Commander. Avatar: The Last Airbender gave us another reason to care about this card type. Now the question is whether or not Secrets of Strixhaven will deliver on more...
Read moreIncrement is the new mechanic for Quandrix in Secrets of Strixhaven, and it’s an interesting take on evolve, another classic GU mechanic. It’s a unique bridge between the expensive spells that Prismari likes to cast and the +1/+1 counter theme...
Read morePrepare is one of the bigger mechanics in Secrets of Strixhaven, one that features on 46 cards across the main set and the precons, and makes up a large portion of the Limited landscape.
Read moreRepartee is the mechanic for aspiring Silverquill students who want their words to sting just as badly as a Prismari mage’s fire magic. It draws on a subtheme from the OG Strixhaven to give the second round of Silverquill cards a more distinct...
Read moreEveryone likes to cast spells, right? You cast spells and things happen. Today I’m going to talk about flashback, a mechanic that allows you to recast cards from the graveyard.
Read moreThe Prismari school in Secrets of Strixhaven gets a mechanic similar to magecraft in opus, which also cares about casting instants and sorceries, and it loves when you get flamboyant with expensive ones.
Read moreThere are a lot of new mechanics to cover for Secrets of Strixhaven, so use this as a study guide, because you’re going to need it if you don’t want to be incinerated by your professor.
Read moreMeld is a mechanic first bought into Magic with Eldritch Moon as one of the methods to evoke the eldritch horrors that Emrakul was raining down upon Innistrad in that set. Well, it came back in The Brothers’ War, and the cards are pretty...
Read morePhyrexia: All Will Be One was an even more distorted take on Scars of Mirrodin/New Phyrexia. Phyrexians took the plane of Mirrodin after all. Oil counters were one of the key features of this set.
Read moreYou might already know that there’s a way to win a game of Magic aside from dealing damage: when your opponent must draw a card with an empty library. Most of the time, this is an afterthought. For some, it’s the dream.
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