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HomeMTG Rules

MTG Rules

MTG Cards
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Assimilate in MTG: Rules, History, and Best Cards

Assimilate in MTG: Rules, History, and Best Cards

Herko Kerghans 5 hours ago MTG Cards, MTG Rules

Resistance is futile! That’s the Borg’s favorite catchphraseโ€ฆ and now, thanks to Magicโ€™s crossover with Star Trek, it’s also what happens to your opponent’s creatures when they’re assimilated.

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MTG Cards
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Strange New Worlds in MTG: Rules, History, and Best Cards

Strange New Worlds in MTG: Rules, History, and Best Cards

Herko Kerghans 1 day ago MTG Cards, MTG Rules

Exploring distant planets, discovering new civilizations, and occasionally getting into trouble while doing so are pretty much what Star Trek is all aboutโ€ฆ and its Magic set brings that spirit of exploration to the game with the “strange...

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Collecting
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Extort in MTG: Rules, History, and Best Cards

Extort in MTG: Rules, History, and Best Cards

Sky Mason (darthjacen) 3 days ago Collecting, Deckbuilding, MTG Rules

If you want to read this, youโ€™ll need to pay the tax. The extort mechanic drains opponents while making it harder to challenge your position in the game.

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Deckbuilding
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Suspend in MTG: Rules, History, and Best Cards

Suspend in MTG: Rules, History, and Best Cards

Jake Henderson 4 days ago Deckbuilding, MTG Cards, MTG Rules

Magic has plenty of keywords and mechanics that create quite the learning curve for new players. Suspend is a mechanic like no other. Itโ€™s kind of like an investment in your future self in each game.

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MTG Cards
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Beam Me Up in MTG: Rules, History, and Best Cards

Beam Me Up in MTG: Rules, History, and Best Cards

Herko Kerghans 5 days ago MTG Cards, MTG Rules

Star Trek introduces several new mechanics to Magic: The Gathering inspired by the best science-fiction franchise of all time. And, of course, beam me up is one of those mechanics!

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MTG Cards
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Seek Out in MTG: Rules, History, and Best Cards

Seek Out in MTG: Rules, History, and Best Cards

Pedro Furtado (djorso) 6 days ago MTG Cards, MTG Rules

Today, weโ€™re taking a look at a familiar MTG mechanic that now has a name: seek out. Only creatures from the Federation Fleet precon have the seek out mechanic, and some of them are really worth playing.

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MTG Cards
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Face a Dilemma in MTG: Rules, History, and Best Cards

Face a Dilemma in MTG: Rules, History, and Best Cards

A.L. Walser 7 days ago MTG Cards, MTG Rules

The moral dilemma has always been central to Star Trek, as captains and other officers face difficult decisions that may determine the lives and many. Such an abstract, overarching concept is best suited to adapt as a mechanic, which is how we...

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MTG Cards
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Federation in MTG: Rules, History, and Best Cards

Federation in MTG: Rules, History, and Best Cards

A.L. Walser 8 days ago MTG Cards, MTG Rules

For Star Trekโ€™s Federation, Wizards decided to create a mechanic that encompassed the idea of smaller groups working together towards a common goal, which translates to caring about creatures of all types (except Borgs).

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MTG Cards
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Battlefront in MTG: Rules, History, and Best Cards

Battlefront in MTG: Rules, History, and Best Cards

A.L. Walser 12 days ago MTG Cards, MTG Rules

Battlefront is the perfect execution of an aggressive mechanic, and is for now tied to the Klingon race from Star Trek.

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MTG Cards
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All 22 Artifact Subtypes in Magic Explained

All 22 Artifact Subtypes in Magic Explained

alexis 12 days ago MTG Cards, MTG Rules

Artifacts have been staple permanents in Magic since the very beginning. Over time, subtypes of artifacts have been introduced to tie together similar abilities and archetypes, and we now have a bunch of artifact types to consider when we build...

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MTG Cards
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Mentor in MTG: Rules, History, and Best Cards

Mentor in MTG: Rules, History, and Best Cards

Trevor Galvin 13 days ago MTG Cards, MTG Rules

A small creature need not remain small forever. It takes the right mentor to train it up into a true fighter.

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MTG Cards
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Constellation in MTG: Rules, History, and Best Cards

Constellation in MTG: Rules, History, and Best Cards

A.L. Walser 19 days ago MTG Cards, MTG Rules

Constellation gave enchantments their own personal ETB ability, akin to landfall and lands. It’s been a defining part of the plane of Theros, and a great addition to the enchantress archetype.

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