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HomeMTG Rules

MTG Rules

MTG Cards
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Transforming MDFCs in MTG: Rules, History, and Best Cards

Transforming MDFCs in MTG: Rules, History, and Best Cards

A.L. Walser 1 day ago MTG Cards, MTG Rules

Universes Beyond has introduced a new twist on MDFCs: The Marvel sets have printed the first transforming modal-double faced cards, which have even more options because you donโ€™t need to commit to one face or the other.

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MTG Cards
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Commander Ninjutsu in MTG: Rules and History

Commander Ninjutsu in MTG: Rules and History

alexis 1 day ago MTG Cards, MTG Rules

Commander 2018 gave us Yuriko, the Tiger’s Shadow and its commander ninjutsu ability. Yuriko has become a popular commander for ninjas and ninjutsu based decks, but you can also get up to some really controlling things with it in the...

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Collecting
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Shroud in MTG: Rules, History, and Best Cards

Shroud in MTG: Rules, History, and Best Cards

Karl Schulz (Karlomancer) 7 days ago Collecting, Deckbuilding, MTG Cards, MTG Rules

On todayโ€™s MTG mechanics menu we have shroud.

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Guide
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Here’s Exactly How the Combat Phase Works in Magic

Here’s Exactly How the Combat Phase Works in Magic

Herko Kerghans 7 days ago Guide, MTG Cards, MTG Rules

Although control connoisseurs and board wipe buffs may disagree, combat is the main focus of most MTG decks.

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Collecting
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Infect in MTG: Rules, History, and Best Cards

Infect in MTG: Rules, History, and Best Cards

Jeff Nabors 9 days ago Collecting, Deckbuilding, MTG Cards, MTG Rules

Way back in the Time Spiral block we were shown a pair of timeshifted cards with a strange new ability: poisonous. This was not only a callback to the poison counters that were sporadically printed between Legends and Visions, but also a...

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Collecting
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Emblems in MTG: Rules, History, and FAQ

Emblems in MTG: Rules, History, and FAQ

Chris Reay 9 days ago Collecting, MTG Cards, MTG Rules

Emblems are a mechanic in Magic that might seem pretty simple at first glance, but theyโ€™re actually pretty complex and interesting if you look into them in more detail. Knowing how they work will give you that extra edge when trying to win or...

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MTG Cards
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Towns in MTG: Rules, History, and Best Cards

Towns in MTG: Rules, History, and Best Cards

Timothy Zaccagnino 11 days ago MTG Cards, MTG Rules

Final Fantasy isnโ€™t exactly part of the multiverse, so towns arenโ€™t quite canon to Magic lore yet, but the card type is now available to the game and could easily expand out of Universes Beyond.

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MTG Cards
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Plans in MTG: Rules, History, and Best Cards

Plans in MTG: Rules, History, and Best Cards

Trevor Galvin 24 days ago MTG Cards, MTG Rules

Today we dive into the plan subtype, which was released with the Marvel Super Hero sets. Enchantments are staple permanents in many, many playersโ€™ arsenals, so what could a new subtype of enchantment bring to the game?

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MTG Cards
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Villainous Choice in MTG: Rules, History, and Best Cards

Villainous Choice in MTG: Rules, History, and Best Cards

Herko Kerghans 27 days ago MTG Cards, MTG Rules

Where would the good guys be without the bad guys and their villainous plots? Let’s help spice up our Magic games by honing the most important ability of every self-respecting, moustache-twirling malefactor: setting up villainous choices to...

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MTG Cards
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Power-Up in MTG: Rules, History, and Best Cards

Power-Up in MTG: Rules, History, and Best Cards

Steve Vrooman 29 days ago MTG Cards, MTG Rules

Marvel Super Heroes gives us an MTG version of traditional comic book power-ups, and the design is slick. Letโ€™s see how it works!

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MTG Cards
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Job Select in MTG: Rules, History, and Best Cards

Job Select in MTG: Rules, History, and Best Cards

Herko Kerghans 29 days ago MTG Cards, MTG Rules

For those Magic veterans who fondly remember living weapon and for Mirrodin!, the Final Fantasy x MTG crossover brings another auto-attach trick: job select, now with freshly minted 1/1 heroes rather than germs or rebels.

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MTG Cards
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Tiered in MTG: Rules, History, and Best Cards

Tiered in MTG: Rules, History, and Best Cards

Pedro Furtado (djorso) 29 days ago MTG Cards, MTG Rules

Next in a long line of โ€œkicker-styleโ€ mechanics is tiered, a way to increase the impact of your spells and feel like you’re developing your own JRPG Final Fantasy mage character. Or healer. Or support character.

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