Last updated on November 21, 2025

Boseiju, Who Endures - Illustration by Chris Ostrowski

Boseiju, Who Endures | Illustration by Chris Ostrowski

Hello Planeswalkers! Letโ€™s put our toes in the dirt and get back to nature. In Magic, green mana is all about nature and one thing it excels at is removing artifacts. Today, we will smash all those machines Office Space style and see the best artifact removal cards in green.

Do you really need to give up space in your green deck for artifact hate? Well, given how good some artifacts can be, you should! The great part is you donโ€™t really have to sacrifice space for artifact hate. These cards will be versatile, effective, and most importantly, theyโ€™ll remove any pesky artifacts your opponents try to use.

What Are Green Artifact Removal Cards in MTG?

Pest Infestation - Illustration by Brian Valeza

Pest Infestation | Illustration by Brian Valeza

Letโ€™s keep this nice and simple: these rankings will look at mono-green cards, with a strictly green color identity, that either destroy or exile cards with the โ€œartifactโ€ card type.

We have permanents, green instants, green sorceries, triggers, and activated abilities all in green, the color that hates artifacts the most. Of course, wonderful spells like Assassin's Trophy can destroy any permanent, but this ranking will just include green removal without any gold or hybrid cards.

#27. Acidic Slime

Acidic Slime

Acidic Slime acts as a more expensive Reclamation Sage with the added benefit of deathtouch and possible land destruction. Getting a creature and removal spell in one play is always valuable, and Acidic Slime will continue to always have value in singleton formats like Commander, even if it's not nearly as ubiquitous as it once was.

#26. Steelbane Hydra

Steelbane Hydra

Steelbane Hydra is a solid green creature for artifact hate that can be built around to great effect. In a proliferate deck, this hydra turtle can be a dangerous attacking creature or a consistent source of artifact and enchantment removal.

#25. Green Slime

Green Slime

Green Slime is an interesting piece of artifact and enchantment hate.

Normally, when you remove a permanent after a trigger or activated ability goes on the stack, the ability will still resolve. With this green foretell creature, the ability is countered, and you destroy the source of the ability. A great advantage swing with a single cast.

#24. Tranquil Frillback

Tranquil Frillback

Tranquil Frillback is similar to Titan of Industry farther down this list because it gives you many options when it enters the battlefield. This card is a much lesser version, but it can be effective if you have the extra green mana. You can take care of graveyards, gain some much-needed life, or remove an artifact. 

#23. Feline Sovereign

Feline Sovereign

A sneaky good and fun typal deck is cats. Cards like Sovereign Okinec Ahau and Arahbo, Roar of the World are must-haves here. On top of those cards, you should include Feline Sovereign to boost your cats' stats and turn them all into artifact hate whenever they deal combat damage to an opponent.

#22. Thrashing Brontodon

Thrashing Brontodon

There are a few great permanents that can be sacrificed when you need them to destroy an artifact or enchantment. Caustic Caterpillar, Seal of Primordium, and Outland Liberator are all great, but give me Thrashing Brontodon any day. This green dinosaur has enough stats to be a threat on the board in the early game and the cost to remove an artifact is wonderful.

#21. Cankerbloom

Cankerbloom

Cankerbloom reworks Naturalize as a creature. You can threaten to attack for 3 damage or use it as removal. For the cherry on top, if thereโ€™s nothing you need to remove you can sacrifice it for a proliferate trigger. The versatility is great and keeps the value of this card steady.

#20. Manglehorn

Manglehorn

Manglehorn has a twofold way to slow down artifact decks. It first destroys an artifact on ETB. Second, it makes your opponentsโ€™ artifacts enter tapped. Non-creature artifacts are often a great strategy because they arenโ€™t easily removed and they can tap as soon as they ETB. Manglehorn is great for slowing down these advantages.

#19. District Mascot

District Mascot

District Mascot is an interesting 1-drop that synergizes with +1/+1 counters and can easily attack while saddled. The ability to destroy an artifact is secondary, but can be convenient.ย 

#18. Masked Vandal

Masked Vandal

Changelings are great cards because they can fit into so many decks, especially the exclusive typal ones. Masked Vandal can fit well into the green typal decks like elves or beasts because of its creature type(s) and ability. You can use the creatures in your graveyard as a resource for exiling an opponentโ€™s artifact.

#17. Force of Vigor

Force of Vigor

Force of Vigor has an alternate casting cost that can be a huge mana advantage against artifact decks. Not only can this green instant destroy up to two artifacts or enchantments, but it can be cast for free on your opponentโ€™s turn if you ditch a green card from your hand. It screams sideboard must-have and can change the advantages in a game, even freeing you up from strong stax pieces that might be shutting down your other effects.

#16. Titan of Industry

Titan of Industry

Titan of Industry is a killer card to try and cheat onto the battlefield. This green elemental is great in graveyard decks and green ramp decks. You have a ton of great options to choose from to fit your needs. One of those choices can be to destroy an artifact that's giving you trouble, thought the rhino, shield counter, and lifegain all come in handy, too.

#15. Damage Control Crew

Damage Control Crew

Damage Control Crew is Reclamation Sageโ€™s big brother, typing notwithstanding. Nuking artifacts when this card enters is a big deal, and when your opponents donโ€™t have artifacts, the Raise Dead mode is very relevant. Youโ€™ll often have a relevant 4+ mana card in your yard to get as a consolation prize.ย 

#14. Insidious Fungus

Insidious Fungus

Insidious Fungus is a very flexible card, giving you the option between a Naturalize effect and an Explore. Itโ€™s a nice tool in decks that can easily recur cards from graveyards or reanimate small creatures because looping Explore is a good main option when your opponents donโ€™t have artifacts to blow up.

#13. Bane of Progress

Bane of Progress

Six mana for a 2/2? There better be massive upside, right? Bane of Progress has that upside when youโ€™re facing artifact- or enchantment-heavy decks. This card can work as mass removal for artifacts and enchantments, while also siphoning that removal into +1/+1 counters. This green elemental is either a dud in your hand or a big green board wipe.

#12. Webstrike Elite

Webstrike Elite

Webstrike Elite is a 3/3 reach for 2 mana, stats good enough to see Constructed play, even if only as a sideboard card against fliers. That said, the cycling ability is quite convenient. It isnโ€™t mana efficient, but destroying a card while drawing one is a very strong play.ย 

#11. Gemrazer

Gemrazer

Outside some of the big bombs like Nethroi, Apex of Death, Gemrazer might be the most usable and effective mutate creature. When it mutates onto a non-human creature or is mutated upon, you can destroy an artifact or enchantment. With a mutate cost of 3, this green beast is a wonderful way to boost a non-human creatureโ€™s stats and destroy annoying artifacts.

#10. Archdruidโ€™s Charm

Archdruid's Charm

Archdruid's Charm is a triple-pipped charm from Murders at Karlov Manor that easily slots into mono-green decks. The cost can be difficult for many multicolored decks, but this card gives so much upside to mono-green decks. It can search your deck for a land or tutor a creature, work as creature removal, or exile artifacts you just canโ€™t stand anymore.

#9. Pest Infestation

Pest Infestation

Pest Infestation is a killer answer to multiple problematic permanents. After letting the board develop, you can destroy several artifacts or enchantments and create a hoard of Pest tokens. This green sorcery fits well in decks that go wide with weenies or just love sacrificing creatures. Word to the wise: You do not need any targets to cast this card. If the only targets in play are Treasure tokens, just don't target them, or the opponent can sacrifice them in repsonse and fizzle the whole spell!

#8. Silverback Elder

Silverback Elder

Silverback Elder is a fantastic addition to green creature-centric decks. The 5 mana is easy for the 5/7 creature you get, but this green ape shaman is so much more than that. Whenever you cast a creature you get a plethora of great options, including artifact hate. This card is curve-friendly and a great source of creating extra value from casting creatures.

#7. Kogla, the Titan Ape

Kogla, the Titan Ape

Kogla, the Titan Ape has so much going for it. It has some creature hate in the form of a fight effect, artifact and enchantment hate, and a way to protect itself. If you can navigate the high mana value easily, then you have a real bomb on your hands that wants to smash artifacts.

#6. Nissa, Ascended Animist

Nissa, Ascended Animist

Nissa, Ascended Animist has some amazing loyalty abilities for green decks. One of the most pushed green planeswalkers, Nissa can make potentially huge tokens, remove artifacts and enchantments, and for the finale, you can massively pump your creatures and give them trample. This card is great for giant swings or artifact hate on its first turn entering, and its compleated version can come down even quicker.

#5. Broken Bond

Broken Bond

There are plenty of 2-mana green spells that give you a choice between destroying an artifact, enchantment, or even a third option. Cards like Naturalize, Return to Nature, and Seal of Primordium. But for my money, Iโ€™d like to use Broken Bond. You can remove an artifact or enchantment and get ahead of the curve by playing an extra land.

#4. Krosan Grip

Krosan Grip

Krosan Grip seems like an expensive removal spell compared to the others on this list, but its ability makes it powerful. Split second makes it so this spell canโ€™t be interrupted on the stack by instants or activated abilities. This will give you the option of removing most artifacts with pushback. This underrated advantage will ensure you can remove an artifact before it can hurt you.

#3. Natureโ€™s Claim

Nature's Claim

Thereโ€™s nothing better than an ultra-cheap removal spell. Nature's Claim is a 1-mana answer to your artifact and enchantment problems. This green instant isn't strong enough to be rostered in your decks all the time, but itโ€™s too valuable and efficient to not include in your green deck's sideboards.

#2. Reclamation Sage

Reclamation Sage

Reclamation Sage is a premier ETB artifact and enchantment hate creature. The stats and mana value are nothing special, but this green card is all about the removal capabilities. The goal is to gain a mana advantage by removing an expensive or crucial artifact card, though going tit-for-tat with another 3-drop still leaves you ahead with a body on board. Using Reclamation Sage with some bounce, blink, or reanimate effects can be all the artifact hate you may need.

#1. Boseiju, Who Endures

Boseiju, Who Endures

Weโ€™ll include Boseiju, Who Endures because it fits perfectly into a mono-green Commander deck, and therefore I think it counts as green removal! This channel land can destroy an artifact at instant speed for 2, sometimes even 1 mana. You do give your opponent a land in the process, but it might be a fair trade to remove a deadly artifact. And channel is an activated ability (not a spell you cast), so it can't be stopped by traditional counterspells โ€“ only effects like Stifle would work.ย 

Best Green Artifact Removal Payoffs

The obvious, and most crucial payoff for the best green artifact removal cards is taking care of artifact threats. But we all know that MTG isnโ€™t as straightforward as that, and if youโ€™re going to win you need to gain advantages and extract as much value as you can from cards.

Removing artifacts can help support a commander like Ich-Tekik, Salvage Splicer, or trigger a card like Fangren Marauder. Ygra, Eater of All benefits from smashing other artifacts, and even turns everything in play into artifact creatures. Similarly, Viridian Revel is a card draw engine if youโ€™re systematically destroying opposing artifacts, and you can draw quite a few cards with greenโ€™s mass artifact destruction options.

Many of the cards above are permanents and so bounce effects can help you remove many artifacts. Cards like Light the Way and Quandrix Command will help you get repeated effects from your green artifact-hating permanents. Muldrotha, the Gravetide strongly benefits from green creatures that destroy artifacts, like Reclamation Sage, as they can easily be recurred.

With the release of Outlaws of Thunder Junction we got the commit crime mechanic. So target your opponent's artifacts and receive a bonus from cards like Oko, the Ringleader or Freestrider Lookout.

Be on the lookout for ways to turn other permanents into artifacts, as well, turning your Naturalizes into Vindicates. You can surgically extract permanents from the board with Liquimetal Coating and single-target artifact destruction, or go all-out with Mycosynth Lattice and mass artifact removal.

Wrap Up

Gemrazer - Illustration by Svetlin Velinov

Gemrazer | Illustration by Svetlin Velinov

If you came to this article as an artifact-lover, I apologize. We wonโ€™t be accepting your mechanized vision of the future in these beautiful Forests.

Strong and winning decks tend to have an answer to anything an opponent might do. I hope that understanding more about some green artifact removal cards can lead you to a few more victories. Thank you for reading this article and let me know what you think below.

If you canโ€™t get your fill of MTG make sure to follow Draftsim's Twitter/X, check out the other articles on Draftsim.com, and join the official Discord. Stay safe and remove any threat in your way to victory!

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