Last updated on August 17, 2025

Chorale of the Void - Illustration by Alix Branwyn

Chorale of the Void | Illustration by Alix Branwyn

Edge of Eternities will be out there pretty soon, and if you’re a black mage at heart, you’ll probably be on the lookout for the new toys available in this exciting new set. Black’s themes in EOE are very tied to the new void mechanic, a riff on morbid and revolt, so expect a few sacrifices going on. Oh, and artifacts too.

We’ve managed to single out the 25 best black cards between new cards and reprints, so let’s dive in and see what we can find.

What Are Black Cards in Edge of Eternities?

Elegy Acolyte - Illustration by Diana Franco

Elegy Acolyte | Illustration by Diana Franco

Black cards in Edge of Eternities are, as you might have guessed, cards that are black, or have black mana symbols on them. I’m considering everything from the sets Edge of Eternities and Edge of Eternities Commander with a black color identity. That ranges from mono-black cards to colorless cards with black activated abilities and even black lands. I’m not considering anything that’s multicolor (gold, hybrid), though. With that out of the way, here’s our list.

#25. Scrounge for Eternity

It doesn’t do anything on an empty board, but given the right setup, Scrounge for Eternity is an excellent value play. It's 3 mana for a good reanimation effect, plus triggering void in the same turn, and getting a 4-5 mana value card on the battlefield. It’s a role-player in recursive decks, but has a high setup cost at the same time.

#24. Chorale of the Void

Chorale of the Void can be extremely strong if you enchant your creature successfully and get an excellent card from defending player’s graveyard. It’s also a 4 mana aura, so you’ll hardly surprise anyone, and the target of said aura can very well bite the dust. For now, I’m saying EDH playable in decks with good mill capabilities. It’s also recommended that you have ways to trigger void to keep the aura (a single Treasure will do); otherwise, it’s a one-shot only effect.

#23. Faller’s Faithful

Faller's Faithful is a nice mix of a creature tied to a Village Rites effect, reminding me of exploit cards that have seen play like Fell Stinger, while it can also snipe opposing creatures here and there.

#22. Bojuka Bog

This simple land is one of the best graveyard hate effects, seeing play in many formats—especially Pauper—given that’s a common. Many decks have Bojuka Bog as a part of their land toolkit, and it gets better if you can tutor for it.

#21. Sunset Saboteur

Sunset Saboteur is excellent when you want to attack creature-light decks and don't have to worry about the downside. This card is very aggressive, considering that a 4/1 menace should connect once or twice on average. It also has nice synergies with spacecraft and crew when you can’t attack. If your opponent can only use spot removal to deal with your creatures, it’s an easy two-for-one.

#20. Zero Point Ballad

Zero Point Ballad is a black sweeper that scales nicely, and these tend to get played. There’s even an upside when X is 6 or more. In formats like Standard, black usually needs a way to deal with a bunch of small creatures that isn’t useless in the late game, like the Infest variants. The worst part about this card is that you lose life, and that can’t be ignored in fast metas.

#19. Hylderblade

You want a good sacrifice or warp payoff? What about giving a creature you control +3/+1? Hylderblade’s excellent as a cheap equipment, though paying 4 mana is just too much, at least in the early game. It shines in decks with interchangeable small creatures, so you can sac one and make another a very relevant threat.

#18. Tragic Trajectory

Black’s best cards are often removal spells, and this one costs only 1 mana. Tragic Trajectory is cheap removal that scales, and sometimes you’ll get their big dumb creature for . Tragic Slip this is not, though, as the difference between sorcery and instant is huge.

#17. Elegy Acolyte

Elegy Acolyte is a great value card, reminding me of Kalitas, Traitor of Ghet. A 4/4 lifelink is solid, and so is attacking and drawing a card if you connect. If one of your guys gets blocked or killed, you get a 2/2 for your efforts. It’s a card that helps you stabilize or get more value in midrange fights.

#16. Archenemy’s Charm

Archenemy's Charm looks like a clunky removal spell, but it’s so much more based on the flexibility alone. Each mode is good against a certain deck style. Against aggro, you want the counters and lifelink; against midrange, ideally the removal, but any mode will do. And against control, you want to recover your lost creatures and cast them again. My only doubt is about the triple black mana, but I’d reckon you can build a mana base that supports it.

#15. Hymn of the Faller + Night’s Whisper

Night's Whisper is the staple black draw spell, and it’s being reprinted in a Commander precon, while Hymn of the Faller is the new Standard card. The latter can be better with void enabled. Unfortunately for Hymn of the Faller, just surveiling 1 and drawing a card for 2 mana is bad, so you’d better get your sacrifice engines going.

#14. Timeline Culler

Recursive cards are good, and against certain control decks, this is a nightmare to deal with. Timeline Culler is already an ok card as a 2/2 hasty creature, and this reminds me of the old Carnophage days. This card can fit into Standard decks looking for ways to lose life, or in other formats like Modern (Death's Shadow, for example).  

#13. Requiem Monolith

Requiem Monolith is akin to Phyrexian Arena with creatures in play. You’ll draw at least a card from it, and you can use this to “sacrifice” a 1/1 or 0/1 for value, triggering void right away. Sometimes this deters your opponents from blocking since they won’t want to trade with the targeted creature in combat.

#12. Eumidian Hatchery

Eumidian Hatchery reminds me of the storage lands of old, thought you're storing a different kind of counter here. When you finally sacrifice this land or it gets destroyed, you get to put 1/1 flying tokens equal to the number of counters stored. It’s a great payoff, for sure, and you can devise ways to do it at instant speed.

#11. Eumidian Wastewaker

Let’s talk about how you’re getting rid of your Eumidian Hatchery next. Eumidian Wastewaker ties many themes together—discard matters, descend, void, sacrifice, stax. It’s a solid creature in any deck looking to interact with your opponents and explore the asymmetries between a sacrifice deck and a regular one. It becomes just nasty with encore, and you can draw a bunch of cards this way. Tergrid, God of Fright would like a word with this one.

#10. Infernal Grasp

There’s not much to say about Infernal Grasp. Two mana, instant speed, get rid of any creature. Staple removal in many formats. It’s better in EDH than in 60-card formats due to the reduced importance of losing 2 life, but sometimes playable in formats like Pioneer.

#9. Umbral Collar Zealot

We're back in the era of free sac outlets. For 1 more mana than Viscera Seer, you get a 3/2 that can also sacrifice artifacts. Umbral Collar Zealot has many applications, considering formats like Standard or Pioneer, or even as combo redundancy in EDH. Also, infinite surveiling can empty your deck for combo purposes, something that Viscera Seer can’t do.

#8. Xu-Ifit, Osteoharmonist

Xu-Ifit, Osteoharmonist is a 3-mana creautre that offers reanimation for free, every turn. The reanimated creature has no abilities, so this card should work wonders with big guys that are cycled (like Titanoth Rex or Troll of Khazad-dûm). Phyrexian Dreadnought isn’t a bad idea either. People’d better save removal spells for this one.

#7. Susur Secundi, Void Altar

Susur Secundi, Void Altar is easy to include in black decks by replacing a Swamp or a tapped land, and its effect is powerful. Especially considering that this land needs a high-power creature to station it. I’ve seen some chatter online mentioning Yargle and Multani. Eighteen power to station with, and later you can draw 18 for 2 life. Standard also has The Ancient One, adding 8 power for only 2 mana. Another interesting use for this card is in decks that can create a whole army of tokens, where you can just tap to station this planet with ease.

#6. Sothera, the Supervoid

Sothera, the Supervoid starts as a slightly better Grave Pact that exiles. That already warrants a place in aristocrats decks. Sothera will go away following a board wipe, but you can get the best card Sothera has exiled for free.

#5. Alpharael, Stonechosen

Unstoppable Slasher has a new friend, and one you can build around properly in EDH, no less. For Alpharael, Stonechosen to be good, you have to build around void, or else the card isn’t very exciting. It’s an interesting combo with Bitter Reunion; you sacrifice it, trigger void, and attack right away, and this is something you can do in Historic or Pioneer. It’s weak to sweepers, including the red 3 damage ones, but very strong against spot removal – Nowhere to Run notwithstanding.

#4. Entropic Battlecruiser

Entropic Battlecruiser

Showing off station, the newest mechanic around, Entropic Battlecruiser is very hard to evaluate. I won’t even consider if it’s going to be a creature or not, that’s just potential upside. A 4-mana artifact that can be turned on by a mere 1/1 token is good if you’re on the discard plan, considering the passive effects of cards like Bandit's Talent. You can also use this as a way to fight those pesky blue and red decks that rely too much on looting and rummaging. And of course, this excels in wheel decks.

#3. God-Eternal Bontu

God-Eternal Bontu is a black staple in EDH for decks with extra cards lying around that you don’t need anymore, be they tokens, lands, or just creatures with good death triggers. It can also be a finisher on the right board when you have ways to capitalize on your cards dying or filling the graveyard. Bontu is a massive sacrifice outlet that doesn’t require you to pay life, either, and it’s a resilient threat.

#2. Dakmor Salvage

This land leads to plenty of infinite combos, and it’s also good just for the mill value it provides. Best friends with The Gitrog Monster, Dakmor Salvage is a dredge land, and you can sacrifice it to Gitrog and draw it right away, triggering dredge. If you need some self-mill and have land recursion engines, this card should be in the mix.

#1. Braids, Arisen Nightmare

One of the best black aristocrats commanders gets reprinted here for the third time, keeping the price on Braids, Arisen Nightmare in check. This card offers a unique angle in the stax/aristocrats deck, because you can choose a card type opponents don’t have or don’t want to sacrifice and draw more cards this way. Drawing three cards per turn in a Commander pod is a strong enough reason to build around this card.

Wrap Up

Tragic Trajectory - Illustration by Ovidio Cartagena

Tragic Trajectory | Illustration by Ovidio Cartagena

And that’s about it for black cards in Edge of Eternities. Black’s taken a more support/synergy route this time around, especially given that themes like sacrifice, triggering void, and recursion are big this time around. I’m not seeing any card that looks like an instant staple, like the new best removal spell, sweeper, efficient threat, or finisher. At least aristocrats decks have their fair share of new toys.

What do you think about black cards in Edge of Eternities? Are you excited to build around any of these? Let me know in the comments section below, or let’s discuss it over Draftsim Discord. Thanks for reading, and may you strike gold while opening EOE packs

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