Last updated on June 16, 2026

Doom Reigns Supreme - Illustration by Alexander Gering

Doom Reigns Supreme | Illustration by Alexander Gering

Good storytelling requires heroes and villains alike to plan, scheme, and devise ways to either conquer or defend. I think we all know that Marvel has had many decades of delivering on great storytelling. With the Marvel sets now in the Magic universe, it’s time to sit down and concoct your new strategies.

Today we dive into the plan subtype, which was released with the Marvel Super Heroes sets. Enchantments are staple permanents in many, many players’ arsenals, so what could a new subtype of enchantment bring to the game?

Let’s assemble or conspire to find out about this new enchantment subtype!

How Do Plans Work?

Doctor Doom - Illustration by David Palumbo

Doctor Doom | Illustration by David Palumbo

Plan is an enchantment subtype in MTG. Plans are very similar to the old quest cards, like Quest for the Gravelord. When a specific condition is met, you put a plan counter on the plan card. Once it has enough plan counters, you sacrifice the permanent to get a big benefit.

Construct a Cosmic Cube

For example, Construct a Cosmic Cube gains a plan counter whenever you draw your second card each turn, and when it reaches seven plan counters, you can sac it to control an opponent’s next turn.

Plans help to support enchantments-matter strategies, but there are also some cards released in the MSH set that benefit from having plans on the battlefield, like Doctor Doom.

The History of Plans in MTG

The first set to have plan cards in MTG are Marvel Super Heroes and Marvel Super Heroes Commander, released in 2026 as a Universes Beyond set. Aside from something big like sagas, WotC doesn’t often repeat enchantment subtypes across sets, so it looks like something that only this Marvel set will have, or that future Marvel sets could use. The name is generic enough that we could see it in a multiverse set, though.

Is Plan a Card Type?

Doom Reigns Supreme

No, enchantment is a card type, and plan is an enchantment subtype, as seen on Doom Reigns Supreme. Its type line reads “Enchantment – Plan”, so it’s an enchantment (the text before the dash) with the plan subtype (the text after the dash).

Note that plan does not count as a creature type, despite being templated like one.

Plans vs. Quests

Plans and quests are very similar in that they’re enchantments that get counters when a certain game action happens, and you want to reach a certain threshold of counters to get an extra benefit.

Quests aren’t an enchantment subtype. They’re simply an enchantment that gets quest counters. Some quests, like Quest for the Gravelord and Khalni Heart Expedition, are also sacrificed like plans, while cards like Bloodchief Ascension and Beastmaster Ascension stay on the battlefield to generate extra value over the course of the game.

There aren’t cards in MTG that care about quests, since it’s not an enchantment subtype, whereas plans have some specific support. Another difference is that plans typically give you incremental advantages on each trigger on the way to the final reward, whereas quests don't have much effect until they receive the final counter.

Can You Proliferate Plan Counters?

Yes! Almost every counter in MTG can be proliferated, and plan counters are no exception. Like quest cards, proliferating on plans really speeds up your objectives.

That said, proliferating won't cause the first ability of a plan to trigger. You'll still recieve another plan counter, but the abilities are triggered by other game actions, not the act of placing a plan counter. You can, however, trigger that final ability of a plan by proliferating, since those do trigger when counters are placed on the permanent.

Can You Stifle the Trigger on a Plan?

Stifle

Yes, you can Stifle the trigger that would put a plan counter on the plan card, but that’s a bit inefficient.

Claim the Kingdom

With a plan like Claim the Kingdom, there are three opportunities to stifle its triggers. You can stifle any individual instance of the first ability when a land enters, which will also prevent a plan counter from being placed on it. You can also stifle the second ability when the fourth counter is placed, which will prevent that ability from happening again, since it only triggers on counter number four. Alternatively, you can let the enchantment sacrifice itself after five counters and stifle the “When you do” trigger, cancelling out the final effect.

So far, there also isn’t any form of direct “plan” removal cards, but they’re enchantments that you can remove with any enchantment or permanent hate, and you can flicker them to reset their plan counters.

Gallery and List of Plan Cards

These cards have some rules interactions with the plan subtype.

Best Plan Cards

#6. Political Triumph

Political Triumph

Political Triumph is going to fit right into many white aggro decks. This card’s static scry ability works well with your early game board/hand development, and giving all your creatures a +1/+1 counter for no cost several turns after you play this enchantment is awesome. This plan can backfire when going up against removal, but the cost is so cheap that the upside is worth the risk.

#5. Death to Our Enemies

Death to Our Enemies

Death to Our Enemies is going to be a lovely addition to burn and spellslinger decks that splash red. This card gives you some ramp with Treasure tokens when you cast noncreature spells. Once you add the fourth plan counter to this enchantment, you can do a devastating 7 damage split as you like among one or two targets. This effect is great for direct player damage and removal.

#4. Glorious Purpose

Glorious Purpose

Glorious Purpose has a very specific trigger to get plan counters, but also a major payoff. This plan can work as a kind of double counter for connive triggers. The true value is after the sixth counter, when you can potentially cast up to four spells from the top of your library for free! This plan is going to be an instant add to any connive deck, especially with cards like Raffine, Scheming Seer, Queza, Augur of Agonies, and Monument to Endurance.

#3. Construct a Cosmic Cube

Construct a Cosmic Cube

While not as great as taking an extra turn yourself, controlling an opponent's turn can be game-changing and just plain fun. Construct a Cosmic Cube has the highest plan counter requirement before you can sac it (seven), but one of the best payoffs of any of the plan cards. Drawing a second card on multiple turns, including opponents’, shouldn’t be so difficult, especially with cards like Unholy Annex.

#2. Doom Reigns Supreme

Doom Reigns Supreme

Doom Reigns Supreme is a nice payoff for playing villain cards, and black is heavy with villains in Marvel Super Heroes. You’ll drain your opponents for 1 when that happens and put a plan counter to build slowly towards that five counter trigger. When that happens, it’s like you’re pointing Stock Up at your opponent’s face, only you get to cast the chosen cards for free instead.

#1. Doctor Doom

Doctor Doom

Doctor Doom is a 3/3 that makes two other 3/3 artifacts, and it’s indestructible as long as you control an artifact creature or a plan. While it’s on the battlefield, you get a nice (and indestructible) Phyrexian Arena effect. The combination of card advantage and board presence makes for a formidable threat worthy of the Doctor Doom name.

Wrap Up

Rewrite History - Illustration by Allen Douglas

Rewrite History | Illustration by Allen Douglas

So far I’m excited for Marvel Super Heroes. It looks like many of the blunders from recent Universes Beyond sets won’t be repeated here, and Through the Omenpaths is gone for good. It’s good for a Limited environment when there are build-around cards like plans that make you go for certain strategies, like playing some villains or focusing on a mechanic like connive, and these often make the jump to Constructed formats like Standard and Commander as well – Runeforge Champion was a Constructed archetype for a long time.

What do you think about plans, guys? Do you think plans will strike out past Marvel sets? Let me know what you think in the comments section below, and for more on MTG and Marvel Super Heroes, check out our YouTube channel, The Daily Upkeep.

Thanks for reading, and until the next time.

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