
The Unbeatable Squirrel Girl | Illustration by Kim Dingwall
Iโm back on my nutty nonsense. As Draftsimโs resident Squirrel Girl*, one of Marvel Super Heroesโ standout commanders called to me like a siren from across the Great Lakes.
The Unbeatable Squirrel Girl is hands down one of the best commanders in the set, both because of its sheer raw power and how easily you can build a cheap aggro deck around it.
I like to cruise in the middle lane, so Iโve built this Squirrel Girl deck with a few accessible combos, but also a sampling of the fun, lesser used tools that make Commander the format of pet cards.
Follow along if you want to Go Nuts!
The Deck

Squirrel | Illustration by Daniel Ljunggren
Commander (1)
Creature (23)
Bloodroot Apothecary
Champion of Lambholt
Craterhoof Behemoth
Deep Forest Hermit
Elvish Mystic
Enduring Vitality
Honored Dreyleader
Ivy Lane Denizen
Jaheira, Friend of the Forest
Llanowar Elves
Nut Collector
Ohran Frostfang
Peregrin Took
Roaming Throne
Scurry Oak
Scurry of Squirrels
Shang-Chi, Master of Kung Fu
Spider-Ham, Peter Porker
Squirrel Mob
Squirrel Sovereign
Thornvault Forager
Tippy-Toe, Terrific Partner
Toski, Bearer of Secrets
Instant (10)
Archdruid's Charm
Beast Within
Chord of Calling
Heroic Intervention
Krosan Grip
Might of the Masses
Return of the Wildspeaker
Second Harvest
Tyvar's Stand
Verdant Command
Sorcery (13)
Acorn Harvest
Chatter of the Squirrel
Chatterstorm
Cultivate
For the Common Good
Go Nuts!
Kodama's Reach
Nature's Lore
Overrun
Preposterous Proportions
Rampant Growth
Rootcast Apprenticeship
Shamanic Revelation
Enchantment (8)
Beastmaster Ascension
Cryptolith Rite
Doubling Season
Growing Rites of Itlimoc / Itlimoc, Cradle of the Sun
Primal Vigor
Springleaf Parade
Squirrel Nest
Sylvan Anthem
Artifact (10)
Arcane Signet
Chitterspitter
Emerald Medallion
Lightning Greaves
Maskwood Nexus
Patchwork Banner
Skullclamp
Sol Ring
Swiftfoot Boots
Sword of the Squeak
Land (35)
Castle Garenbrig
Evendo, Waking Haven
Forest x26
Mosswort Bridge
Oakhollow Village
Oran-Rief, the Vastwood
Reliquary Tower
Rogue's Passage
Swarmyard
Three Tree City
In a nutshell: mono-color token aggro. If youโve seen Krenko, Mob Boss or Shroofus Sproutsire decks, youโve got the gist of whatโs going on here.
Some of the combos technically push the deck into Bracket 4 territory because of how quickly you can assemble them, but the power output and its vulnerability to wraths, counterspells, and fliers leave it closer to Bracket 3. No lower though, due to the sheer number of creature tutors.
The Commander: The Unbeatable Squirrel Girl
The Unbeatable Squirrel Girl is all about assembling an army of squirrels, with an enters/attack trigger that creates them one by one and an activated ability that pumps them out Krenko style. ainโt nothing, and itโs hard to reduce in mono-green (though not impossible). The good, super green part is that you can activate it at instant speed and as many times as you have the mana to do it, a classic mana sink.
But hereโs the thing: If you combine Squirrel Girlโs ability with the likes of Cryptolith Rite and Jaheira, Friend of the Forest to turn your creatures into mana dorks, you can start to make absurd numbers of tokens, and Marvel Super Heroes gave us the perfect tool to slot into the 99.
The Squirrels
For a somewhat typal deck, this build is light on proper squirrel creature cards aside from the commander.
The straight lord is Squirrel Sovereign, plus the off-type but Marvel-flavored Spider-Ham, Peter Porker.
Without reanimation or proliferation, Deep Forest Hermit is a temporary lord that comes with four other squirrel bodies. Nut Collector is the later game version that wants you to have cards in your graveyard to set up threshold.
Honored Dreyleader and Squirrel Mob grow with your board, which lets them stand tall as primary blockers or serve as the targets for your fight or solo pump spells. Toski, Bearer of Secrets and Scurry of Squirrels want to get into combat, so they can join Squirrel Girl on the attack.
Thornvault Forager serves two key roles as a mana dork and a creature that can repeatedly tutor for your some of your key creatures.
Tippy-Toe, Terrific Partner is almost identical to Peregrin Took (also in the deck), but the halfling is obviously better. Tippy-Toe locks the card draw to your end step and needs you to have gained life, which in this deck, means you need to have paid to sacrifice a Food token.
Bloodroot Apothecary punishes players that rely on Treasure or other utility tokens like Blood, Maps, or Clues. If you decide to get it into combat, toxic 2 makes blocking tougher, especially if your opponent doesnโt have something decent yet expendable to trade with it.
Scurry Oak is the other nontypal token generator. If you know your combos, you know what it pairs with.
This list packs its fair share of Squirrel token generators that arenโt creatures, like Acorn Harvest, Chatterstorm, Chitterspitter, Chatter of the Squirrel, and Squirrel Nest.
Other token generators like Rootcast Apprenticeship and Verdant Command make squirrels as one of multiple modes. Modal spells get more than one type of value out of the same card slot, which is especially important in mono-color decks.
Iโm including Roaming Throne mainly to show off its bonus sheet printing in Marvel Universe, but it does its โwin moreโ thing well in this deck, where it counts as a squirrel and doubles your squirrel triggers. Thatโll mostly be stuff like two tokens off your commander or Tippy-Toe, or two cards per creature off Toski, but thereโs extra spice with the threat of four poison counters from Bloodroot Apothecary.
Maskwood Nexus turns all off-type support creatures into squirrels to power up Squirrel Girlโs activated ability, but it also makes them fetchable with Thornvault Forager, doubles their triggers with Roaming Throne, and pumps them with your squirrel lords.
Token Doublers and Creature Payoffs
Doubling Season is the first token doubler you think of for token decks; since this specific build doesnโt use many +1/+1 counters, you can run Parallel Lives instead with minimal impact. Since thereโs a new MAR printing of Primal Vigor, Iโve included it here, too.
Green has a few spells that copy the tokens you have on the board, like For the Common Good and Second Harvest.
Champion of Lambholt grows as your Squirrel tokens enter, but the true value comes from the unblockable text. As long as itโs bigger than your opponentsโ army, your attackers are unblockable. Itโs a simple and effective way to secure your win condition.
If youโre going for a Squirrel Girl combo, youโll need cards that turn your creatures into mana dorks. Thatโs where Enduring Vitality and Jaheira, Friend of the Forest come in. Springleaf Parade is another version of this effect that you can pump mana into to generate shapeshifter tokens. Shang-Chi, Master of Kung Fu combines with any of these to let you activate creaturesโ abilities (including mana abilities) as though they had haste.
Ohran Frostfang is an often-used backup to Toski that also gives your attackers deathtouch. In a deck that churns out tokens, you make it really hard for your opponent to block you profitably.
Pumps
If youโve messed around with Shroofus Sproutsire, The Unbeatable Squirrel Girl lends itself to a very similar deck. Both commanders pump out tokens of their respective types, and you can win by leaning on budget overruns and combat tricks like Might of the Masses and Tyvar's Stand. Iโve included some cards of that nature here; with a wide enough board, your opponentsโ blocking decisions may be the last ones they make.
The nice thing about Sword of the Squeak is that it only cares about base stats, so it counts your Squirrel tokens even if your lords are on the battlefield. It also auto-equips to your commander and other squirrels as they enter, though Squirrel Girl is very appealing because of the commander damage potential.
Beastmaster Ascension and Sylvan Anthem are staples of creature decks in the format, and thereโs few overruns as straightforward as Craterhoof Behemoth. Mono-green go-wide decks are the perfect place for the โHoof, since you donโt need fixing to support the in its cost. Iโve of course slotted in the namesake Overrun, and Iโll always include Preposterous Proportions in a squirrel deck with even the slightest potential to attack with a bunch of tokens.
Return of the Wildspeaker pairs a mid-sized buff with the option to draw a bunch of cards instead. Go Nuts! is only a pump spell when you choose the +1/+1 counter mode, and itโs not supported terribly well here. But the art and flavor are an auto-include, at least in a more casual build.
Nuts and Bolts
This deck packs the cards youโd expect in a mono-green aggro deck. Thereโs ramp spells, removal spells, and protection spells.
Archdruid's Charm is among the gems in Murders at Karlov Manor, a modal spell that offers a flexible land/creature tutor, a pump/punch spell, and an exiling Naturalize. Chord of Calling can grab anything you have the mana or creatures for.
Skullclamp lets you trade your tokens in for cards, especially if you turn them into mana dorks. It wonโt work with your lords on the battlefield unless you send your Squirrel into battle, but an early Skullclamp can help to prevent you from lagging behind the control playerโs card advantage.
The Mana Base
Aside from the classic mana rocks and the expected Emerald Medallion, Iโve included your favorite green mana dorks like Elvish Mystic and Llanowar Elves, in addition to Shang-Chi, Master of Kung Fu and Thornvault Forager.
Although not all of your creature spells are squirrels, Patchwork Banner is still a worthy inclusion as yet another anthem that pumps up your tokens.
For utility, Oakhollow Village and Swarmyard are staples of the creature types they support, as is Oran-Rief, the Vastwood in decks that generate green creature tokens in bursts.
Mosswort Bridge lets you squirrel away a key piece for later, and 10 power shouldnโt be too high a threshold in this deck. Castle Garenbrig is mana positive, and it lets you filter two colorless mana into if you need to.
Itlimoc, Cradle of the Sun, Evendo, Waking Haven, and Three Tree City all give you lots of mana once your Squirrel tokens are flowing, which you can then funnel into your commander for, guess what, more tokens!
The Strategy
This Squirrel Girl deck comes with a few paths to victory that all come from generating an absurd number of tokens.
Ideally, you want to start the game early with some Squirrel tokens and an Enduring Vitality effect to turn them into mana dorks. The more squirrels you have on the field before you cast your commander, the better. Youโd also like to ramp before you cast The Unbeatable Squirrel Girl; since itโs a prime removal target, you need the mana to protect it, or at least activate its ability before it dies.
While you have a few ways to assemble infinite token combos, theyโre far from guaranteed. Theyโre nice if you draw into them or your tutors by chance, but donโt hold out for them if the opportunity for an earlier combat damage win presents itself. Your infinite token combos also donโt secure a victory on their own; either you need your infinite tokens to survive until the lose summoning sickness, or you need a creature youโve pumped as they entered like Honored Dreyleader to attack unblocked or with trampling damage.
Youโve got two types of mass pumps: board-wide and single-target. Your board-wide buffs are fairly obvious; you want to apply them when youโre ready to attack everyone with an army of squirrel tokens. Your single-target pumps can target your commander and other attackers like Scurry of Squirrels or the Dreyleader, but if youโre not sure that theyโll get through unblocked, you can save instant-speed ones to pump a token thatโs been left unchecked.
Combos and Interactions
It wouldnโt be a new squirrel commander if it didnโt also make infinite tokens somehow. The Unbeatable Squirrel Girl just needs you to turn your creatures into mana dorks (Jaheira, Friend of the Forest, etc.) and give them haste. To that end: Shang-Chi, Master of Kung Fu. It lets you activate your creaturesโ abilities as though they had haste, which means you can tap them to activate mana abilities. As long as youโre making four tokens whenever you activate Squirrel Girl, you can make yourself an infinite chittering army.
The classic Scurry Oak + Ivy Lane Denizen combo is here. Scurry Oak gives you creatures when it gains +1/+1 counters, and Ivy Lane Denizen gives a creature +1/+1 counters when green creatures enter, including your Squirrel tokens. Scurry Oak has a โmayโ ability, so you wonโt lock the game. You can stop the combo at any time.
It takes so little set up if you have both cards: Scurry Oakโs evolve gives it the counter to start the chain, and Ivy Lane Denizen has the stats to trigger it if Scurry Oak doesnโt have any other counters.
If you combo off with Ivy Lane Denizen and Scurry Oak while Peregrin Took is on the field, you also create infinite Food tokens, which you can trade in to draw your deck.
Rule 0 Violations Check
The two primary infinite squirrel combos may be enough to turn some players off. Since you can assemble either one before turn 6 or 7 with the right opening hand, these likely qualify as โfastโ combos for Bracket-based discussions. Squirrel Girl and Shang-Chi at least need an assist from Jaheira or a similar ability, but Ivy Lane Denizen and Scurry Oak just need you to cast them back-to-back.
Aside from the combos and maybe Bloodroot Apothecary, you arenโt messing with your opponentsโ ability to play Magic in any way. Anything that might be a โproblemโ in this deck can be answered if your opponents pack enough removal.
Budget Options
Three Tree City is the most egregious part of the mana base, alongside Evendo, Waking Haven. Basic Forests can take their place, though Iโd be tempted to cut a few other cards and increase the land count to 37. Castle Garenbrigโs ramp and filtering is nice, but it isnโt game breaking if you leave it behind.
Eldrazi Monument is a worthwhile substitute for Craterhoof Behemoth since it turns your tokens into indestructible fliers. Roaming Throne is in no way essential here, and you can include pretty much anything you want in its place; Bala Ged Recoveryโs MDFC flexibility and ability to save something from your graveyard would be welcome in this deck. Just be careful not to swap it for something that costs more mana. Heroic Intervention can come out for targeted protection like Tamiyo's Safekeeping.
If you want to cut a card I havenโt mentioned but arenโt sure what to add, you could do worse than Animal Friend, a 2-mana aura thatโll double up on Squirrel Girlโs attack trigger to give you more Squirrel tokens.
You can replace Growing Rites of Itlimoc or Primal Vigor too, but theyโre already the budget versions of other cards like Gaea's Cradle and Doubling Season. The token doubling isnโt at all necessary if you plan to be at a lower Commander Bracket, though.
If you want to trim the budget and add more single-target creature buffs, cards like Get a Leg Up and Echoing Courage can help you out.
Springleaf Parade and Enduring Vitality are over $10, but theyโre essential to the combo part of the deck and its mana base. If thereโs anywhere you donโt skimp, these, your commander, and Shang-Chi are the cards to prioritize.
Other Builds
I didnโt want to make this deck too busted, but if you run Concordant Crossroads, Squirrel Girl makes an infinite board state. Shang-Chi is here because itโs a flavorful MSH card, but a 1-mana world enchantment felt like too much of a cheat code for the power level I want. Thereโs plenty of other ways to tune up the deck with Worldly Tutor, Boseiju, Who Endures, and the real Gaea's Cradle. I had only two token doublers, but you can obviously add Parallel Lives to your build, too.
In an early draft, I had more of a +1/+1 counters subtheme with cards like Tribute to the World Tree, Hardened Scales, and Germination Practicum (for those longer, grindy games), but that was before Shang-Chi, Master of Kung Fu was spoiled.
You can focus more on board-based mass pumps and attacking with your creatures, or you can also lean more into nontoken squirrels. In that case, youโll probably have more of a Food token/utility token subtheme because of Bloomburrowโs forage cards.
Commanding Conclusion

Go Nuts! | Illustration by Ignatius Budi
The Unbeatable Squirrel Girl lets you build a deck for almost any power level you want, from casual typal decks to tuned-up combo builds. This deck sits somewhere in the middle, with the ability to combo off and some tutors to enable that, but Squirrel Girl is fine if you generate a more โfairโ board state and pump it up.
Which cards would you slot into an Unbeatable Squirrel Girl build? Have any other commanders from Marvel Super Heroes caught your attention, and for what kind of archetype or power level? Let me know in the comments below or over on the Draftsim Discord. For more Magic x Marvel stuff, subscribe to our newsletter, The Daily Upkeep.
Until next time, eat nuts and kick butts!
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