Last updated on July 28, 2026

Experiment One - Illustration by Chase Stone

Experiment One | Illustration by Chase Stone

The Simic () guild on Ravnica cares about growth and evolution, which translates to +1/+1 counters in gameplay. It’s always been this way, and the mechanic I’m going to highlight today is all about those two key elements. That's right, today I’m talking about evolve.

Evolve nailed the feeling of evolution that the Simic so crave, and it’s a fun and interesting mechanic. It deals with +1/+1 counters, which interests a good part of EDH and Doubling Season players.

Let's explore the rules and the—dare I say—evolution of this mechanic since its initial debut. Ready? Let’s dive in!

How Does Evolve Work?

Lonis, Genetics Expert - Illustration by Kai Carpenter

Lonis, Genetics Expert | Illustration by Kai Carpenter

Evolve is a triggered ability that goes on creature cards. When another creature you control enters with power or toughness greater than that of your evolve creature, you put a +1/+1 counter on the evolve creature.

The ability checks on ETB and on resolution. A higher-power or higher-toughness creature entering causes evolve to trigger, and when the ability resolves, it’ll check again that the power and/or toughness are still higher. If either one is still true, you get your +1/+1 counter.

The idea is to represent mutation or adaptation through +1/+1 counters, though we’ve seen it used in other contexts outside the Simic Combine on Ravnica.

The History of Evolve in MTG

Evolve was created as the Simic guild mechanic in the second Ravnica block in 2013. Gatecrash had five guilds, one of which was the Simic Combine. Since they usually have a theme of growth, experimentation, and +1/+1 counters, the mechanic evolve was a perfect creation for the guild.

Evolve has appropriately evolved beyond its original set, and it makes guest appearances on cards, usually from supplementary products.

The first non-blue/green evolve creature was Gluttonous Slug from Modern Horizons, and we’ve also seen cards like Propagator Drone and Tyranid Prime that grant evolve to other creatures you control.

We’ve also seen cards that were clearly inspired by the evolve mechanic, but either put a twist on it or spell out the ability, including examples like Evolving Adaptive, Pelt Collector, and Hulkling, Burgeoning Bruiser.

Does Evolve Stack?

Yes, evolve stacks. If a creature has more than one instance of evolve then both triggers go on the stack whenever a creature enters the battlefield. Each of them resolves separately and compares the stats of the evolve creature and the stats of the creature spell.

Let’s say a 2/2 with two instances of evolve sees a 4/4 entering play:

  • The 2/2's evolve ability triggers twice.
  • The first trigger will compare the 2/2 evolve creature to the new 4/4. The evolve creature gets a +1/+1 counter.
  • The second trigger compares the 3/3 evolve creature to the 4/4. The new creature is still larger, so the evolve creature gets another counter and becomes a 4/4.

When Does a Creature Evolve?

A creature with evolve gets its +1/+1 counter when evolve resolves, and only if the entering creature still has higher power or toughness when that trigger resolves. It’s possible for the evolve creature to grow, or for the new creature to have its power/toughness reduced before evolve resolves, which might affect whether you get the +1/+1 counter.

Can You Evolve Only Once Per Turn?

There’s no once per turn restriction on evolve. The only restriction is the power and toughness of the creatures you control, so if you can play multiple creatures per turn and they subsequently trigger evolve, you can get multiple +1/+1 counters that turn.

Likewise, if you control an evolve creature and multiple other creatures enter at the same time, evolve will trigger for each qualifying creature that entered. You might have to stack your triggers in such a way that you get maximum counters, since each resolution of evolve makes that creature bigger before the next trigger resolves.

And if an evolve creature enters the battlefield at the same time as another, evolve can still trigger if the other creature has higher power or toughness. In other words, evolve creatures “see” other creatures that enter at the same time.

Evolve vs. Increment

Increment is a mechanic similar to evolve, introduced in Secrets of Strixhaven as the Quandrix/Simic () mechanic of the set. Increment creatures get a +1/+1 counter whenever you cast a spell using an amount of mana greater than that creature’s power or toughness.

It has a similar check that compares another card to the power and toughness of your creature, but increment triggers off casting spells, whereas evolve is an enters trigger.

Evolve is also limited to creatures entering the battlefield, whereas increment counts any kind of spell that you cast.

Gallery and List of Evolve Cards

Cards with Evolve

Cards That Grant Evolve

Propagator Drone

Digital-Only Cards

Mutable Pupa

Best Evolve Cards

#6. Experiment One

Experiment One

Experiment One had its day in the sun as a premier 1-drop for Zoo decks. It only asks that you play creatures on curve in order to keep evolving.

Just play a 2/2 and a 3/3 and you’ll have a nice Wild Nacatl-like card. It can even regenerate if you remove two counters.

#5. Tyranid Prime

Tyranid Prime

A 0/4 with evolve is bound to get bigger, at least to a 2/6 or 3/7 with little effort. Tyranid Prime also gives all your other creatures evolve, so every 6/6 and 7/7 you play afterwards will distribute +1/+1 counters like a boss in a green big creature deck.

#4. Pollywog Prodigy

Pollywog Prodigy

You need to get a few counters onto Pollywog Prodigy first, after which you’ll be drawing quite a bit as your opponents cast noncreature spells. Of course, the first one could just be a removal spell to squish the frog, but you might even draw off that one.

#3. Fathom Mage

Fathom Mage

Fathom Mage is especially good in Commander decks with a +1/+1 counters theme. You’ll draw a lot of cards while this sits in play, and it’s an infinite card draw combo with Wizard Class since you’ll be putting counters on the Seer, drawing cards, and doing it again.

It’s fragile as a 1/1 for 4 mana, so take extra care.

#2. Lonis, Genetics Expert

Lonis, Genetics Expert

Evolve matters on Lonis, Genetics Expert if you intend to play the card fairly. Otherwise you can just Sharpie evolve off the card and combo this with Extruder or a number of other artifacts that distribute +1/+1 counters. Lonis is pretty good either way you build it.

#1. Gyre Sage

Gyre Sage

Gyre Sage is a mean mana dork that generates healthy doses of mana thanks to evolve and some +1/+1 counters synergies. It’s one of the better dorks in decks that care about counters, plus it’s an elf, which gives it even more homes.

Decklist: Simic Evolve in Modern

Experiment One - Illustration by Jack Wang

Experiment One | Illustration by Jack Wang

Decklist

This is an adapted budget Simic deck built around 2018 for Modern. The core of the deck are the early drops consisting of Cloudfin Raptor and Experiment One, alongside the undying creatures. It's almost a decade old now, but it demonstrates how people were thinking about evolve at the time this was semi-competitive.

The idea is to proactively use Pongify or Rapid Hybridization on your creatures to produce at least a 3/3 creature and evolve your 1/1s and 0/1s. And if you Pongify a Young Wolf it comes back as a 2/2. This can be a very explosive play.

You’ll apply tempo cards like Vapor Snag and Remand to keep the momentum going your way. Boon Satyr is a threat that can evolve your creatures at instant speed while Become Immense can win the game out of nowhere.

Wrap Up

Renegade Krasis - Illustration by Howard Lyon

Renegade Krasis | Illustration by Howard Lyon

Evolve is an interesting and flavorful mechanic, though just one drop in the bucket of +1/+1 abilities that represent growth. Simic alone has used adapt and increment to functionally tell the same story.

Still, we’ve seen WotC’s willingness to reuse evolve in places where it makes sense, it just hasn’t made the jump to a main-set mechanic since its debut. It’s fun though, and it encourages finding ways to up the power and toughness of the creatures you include in your deck. Plus, a few evolve creatures were competitive in Constructed at various points.

What’s your favorite evolve creature in Magic? Do you want to see the mechanic given a second chance in a premier set? Let us know in the comments, or find us in the Draftsim Discord. And check out The Daily Upkeep newsletter to stay up to date on all the latest MTG news.

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