Jolene, the Plunder Queen - Illustration by Caroline Gariba

Jolene, the Plunder Queen | Illustration by Caroline Gariba

It can be just as important to consider how fun a Magic deck is to play against as it is to play with. This is especially true if you’re trying to get friends into the game, since your friends aren’t likely going to enjoy getting bodied by an over-powered infect deck their first time playing Commander.

Commanders that are fun to play against come in a wide variety. Sometimes, these are commanders who offer benefits to their opponents and can fall into the group hug category. Others introduce elements to the game that increase the pace or intensity of the game, making it more interesting.

Because “fun” is largely subjective, I’ve chosen a smattering of commanders that promote different kinds of playstyles and archetypes. This means, even if it isn’t number one, there’s likely a commander in here that you and your playgroup will find a fun inclusion for your table.

What Are Commanders That Are Fun to Play Against in MTG?

Mayael the Anima - Illustration by Jason Chan

Mayael the Anima | Illustration by Jason Chan

Like I said, “fun” is subjective, but there are some elements of Magic that are decidedly not fun. Feeling like you’re stuck in a long game that’s going nowhere, not having cards or lands to play, or feeling like you have no way to win can be some of the most frustrating elements of a Commander game.

When picking commanders that are the most fun to play against, I looked for commanders that would help minimize these frustrating elements of the game. That can be commanders that help you draw cards, provide ways for you to avoid being mana-screwed, or just ones that keep the game moving and interesting.

Honorable Mention: Princess Twilight Sparkle

Princess Twilight Sparkle MLP card

It can be frustrating to get stuck in a long Commander game that you know you aren’t going to win. Luckily, Princess Twilight Sparkle can make every player – sorry, “everypony” – a winner. That means playing against a Princess Twilight Sparkle deck gives you two chances to win, and an easy answer of who to help if you aren’t going to win yourself. This Azorius commander is technically banned in the format, but with the power of friendship your pod might be willing to make concessions.

#29. Yes Man, Personal Securitron

Yes Man, Personal Securitron

Yes Man, Personal Securitron gives you the option of drawing a few cards or just holding your opponent’s commander hostage for a little bit. You can also sacrifice it or use it as a chump blocker, giving this white commander a lot of utility for a card that isn’t yours. Additionally, this commander will likely open up discussions and deals at the table, so the Yes Man, Personal Securitron player feels like they’re getting the best deal from whom they give it to.

#28. Jolene, the Plunder Queen

Jolene, the Plunder Queen

When someone’s playing Jolene, the Plunder Queen, it creates an incentive for the table to attack more often. This Gruul commander can help speed up games, and remove some of the hesitation or guilt players sometimes feel about attacking opponents, especially when playing with strangers at an LGS.

#27. Kwain, Itinerant Meddler

Kwain, Itinerant Meddler

Kwain, Itinerant Meddler is nice because it gives every player more resources. The fact that this ability is optional is also good, since you may want a certain card on top of your deck, or to stay at a certain life total.

#26. Gahiji, Honored One

Gahiji, Honored One

Like Jolene, Gahiji, Honored One is a Naya commander who helps speed games up. You’ll especially enjoy playing against this commander if you’re playing a deck that goes wide. The fact that the buff doesn’t hit toughness is also nice because it might convince some players to swing with creatures they otherwise wouldn’t, giving you a chance to take that creature out.

#25. Varchild, Betrayer of Kjeldor

Varchild, Betrayer of Kjeldor

Varchild, Betrayer of Kjeldor offers opponents the opportunity to take commander damage in echange for Survivor tokens. This adds an extra element of balancing risk and reward to the game. There’s also the constant concern that Varchild, Betrayer of Kjeldor’s controller might sacrifice this red commander and take all those Survivors, adding a bit of fun tension to the game.

#24. Nin, The Pain Artist

Nin, the Pain Artist

Despite sounding very scary, Nin, the Pain Artist can be a welcome sight on your opponent’s side of the field. Because this Izzet commander can make any player draw cards, you can often negotiate a good trade where losing one of your creatures doesn’t sound like a bad deal.

#23. Breena, the Demagogue

Breena, the Demagogue

Aside from just being the fanciest bird ever, Breena, the Demagogue creates a very interesting environment at the table. It paints a clear target on certain players and offers you benefits for attacking them. This swings in favor of attacking players with higher life totals, so the effect that this Orzhov commander provides doesn’t feel like ganging up on any one player. You’ll also want to make sure you don’t get too caught up in it and allow the Breena, the Demagogue player to just run away with the game.

#22. Gluntch, the Bestower

Gluntch, the Bestower

Gluntch, the Bestower is fun to play against because it’s a variable group hug commander. This allows the player controlling them to hand out different benefits to other players depending on what they think is best. Of course, Gluntch, the Bestower can be a bit frustrating if you’re being left out since only three players get something from this Selesnya commander at the end of a turn. That said, this can also be positive because it allows the Gluntch player to deprive a player of additional resources if they’re pulling ahead in the game.

#21. Shizuko, Caller of Autumn

Shizuko, Caller of Autumn

Shizuko, Caller of Autumn gives players 3 extra mana to play with each turn. This can significantly speed games up and can be a life-saver if you’re mana-screwed, which is one of the least-fun experiences in Magic. This green commander is even more fun to play against if you’re playing a deck with green in its color identity, as it’ll provide mana fixing in addition to ramp.

#20. The Second Doctor

The Second Doctor

The Second Doctor’s static ability allows every player an extra level of forgiveness in the game as no one has to discard to hand size while this Azorius commander is out. The opportunity to draw extra cards is nice. If you’re playing a deck that isn’t heavily focused on combat, The Second Doctor’s “How Civil of You” ability doesn’t even have a downside.

#19. Xyris, the Writhing Storm

Xyris, the Writhing Storm

Xyris, the Writhing Storm creates an interesting dilemma. You can draw some extra cards, but it’ll also mean taking commander damage. As long as you feel prepared to take out Xyris, the Writhing Storm when things get too dangerous for you, this Temur commander can be a lot of fun to play against. The more cards you draw, the more likely you are to get to do what you want with your deck.

#18. Mayael the Anima

Mayael the Anima

Mayael the Anima is a bit of a special case. This Naya commander isn’t necessarily fun to play against on its own, but it can be built in a way that adds a very fun element to the game. When going up against a more chaotic Mayael the Anima deck, there’s a fun sense of anticipation each turn as you wait to see what’s about to be dropped on the board, and how it’ll shake up the game.

#17. Ruhan of the Fomori

Ruhan of the Fomori

Not all players enjoy additional random elements to their games, so Ruhan of the Fomori may be hit or miss with some groups. I find it very fun to have the extra element of not knowing what Ruhan of the Fomori is going to do turn to turn. It forces players to either leave up a blocker, or risk taking a significant amount of commander damage. It also doesn’t feel as bad getting smacked with this big Jeskai commander when you know it wasn’t really the player’s choice to hit you.

#16. Gor Muldrak, Amphinologist

Gor Muldrak, Amphinologist

There are a few reasons Gor Muldrak, Amphinologist is a fun card to play against. First, this Simic commander can prevent any player from falling too far behind, as it’ll continue to give out free tokens, and relatively strong ones. Extra creatures can also have a wide range of benefits depending on the type of deck you’re playing. This part is a personal preference, but I also just find hyper-specific protection mechanics funny from a lore standpoint. I think it’s silly that, under no circumstances, would a salamander ever hurt Gor Muldrak, Amphinologist, or break any of their stuff.

#15. Kenrith, the Returned King

Kenrith, the Returned King

Kenrith, the Returned King is another card that’s situationally fun to play against, as there’s a possibility that your opponent has built this deck to focus only on helping themself and nobody else. However, Kenrith, the Returned King is one of the most versatile commanders, and there are plenty of builds meant to interact with the whole table in fun ways. A player using this white commander might be willing to make deals and can help the table band together if one player is getting too powerful. Some Kenrith, the Returned King builds also skew more towards group hug territory, which can also be fun to play against.

#14. Selvala, Explorer Returned

Selvala, Explorer Returned

Selvala, Explorer Returned can offer you a serious advantage in any game, you just have to make sure you’re paying attention. Knowing what cards other players have in their decks can give you early indications of their strategies. Seeing someone pick up a counterspell or removal can also give you a warning to maybe hold off on your big play for a few turns to try and bait out their response. Drawing extra cards is always a plus too.

#13. Liesa, Shroud of Dusk

Liesa, Shroud of Dusk

Group slug commanders like Liesa, Shroud of Dusk can be a lot of fun to play against if you’re tired of slow games since their life drain ability adds a ticking clock element to the game. Liesa, Shroud of Dusk can also shut down decks that monopolize game time by punishing players looking to cast their entire deck on one turn.

#12. Grothama, All-Devouring

Grothama, All-Devouring

Grothama, All-Devouring essentially adds an optional side game to any Commander game. This green commander is essentially an optional boss fight you can win to get extra cards. Grothama, All-Devouring can be especially fun to play against for a deck with cheap instant-speed burn spells, as you can piggyback off other players’ efforts to take this commander out, and draw some cards for a low price.

#11. Zedruu the Greathearted

Zedruu the Greathearted

Though Zedruu the Greathearted decks will do something players don’t like (take control of their permanents), this deck can also be built in a way that’s more often distributing creatures to other players than just hoarding them all for itself. Some players may still not like this, as they prefer to have more control over their game, but I think it’s fun to be gifted a powerful permanent from Zedruu the Greathearted or one that they took from someone else. I have also seen some Zedruu decks share mana rocks or even lands with players who are mana screwed, so the game can be more interesting.

#10. Seizan, Perverter of Truth

Seizan, Perverter of Truth

Seizan, Perverter of Truth can be punishing, but this black commander also speeds the game up in an interesting way. You’ll have more resources to work with and feel like you have less time to work with them. This means riskier, more aggressive plays from around the table, which always makes for a more interesting game.

#9. Mathas, Fiend Seeker

Mathas, Fiend Seeker

Mathas, Fiend Seeker doesn’t have as big an impact on games as other legendary creatures on this list, but I always enjoy seeing this Mardu commander on the table. Having a reward for taking out other players’ permanents makes players a little more aggressive with their removal, which can help prevent any single player’s board state from getting out of hand. Sometimes players will hold onto removal too long, so having an extra incentive to use it can make the game a bit more enjoyable.

#8. Edric, Spymaster of Trest

Edric, Spymaster of Trest

Edric, Spymaster of Trest offers a very good incentive to attack more often, so it can help you if you need card draw, and it also just makes games a bit more aggressive. This is another deck where you’ll have to watch the player using this Simic commander, however, as they’ll benefit from Edric more than anyone else.

#7. Kynaios and Tiro of Meletis

Kynaios and Tiro of Meletis

Kynaios and Tiro of Meletis is one of the most fun commanders to play against because it cuts back on the chances that any single player will get left out of the game. By providing a chance to either ramp or draw a card an additional time each turn cycle, players can get to their big plays quicker, or just ensure they aren’t getting stuck without resources. Since players get to choose, you can decide what kind of support is best for you from turn to turn.

#6. Phelddagrif

Phelddagrif

Not only can a player using Phelddagrif as their commander support every player at the table, they can do so at a very low cost. Most of Phelddagrif’s abilities are a better deal for its controller’s opponents than it is for them, meaning a player using this Bant commander has likely designed their deck to work with others, and in some cases it’s a straight up group hug deck. Knowing there’s at least one player at the table willing to help out other players can be nice in games where you aren’t doing so well.

#5. Ludevic, Necro-Alchemist

Ludevic, Necro-Alchemist

Ludevic, Necro-Alchemist offers an optional source of card draw, and incentivizes players to damage one another. One of the best parts of Ludevic, Necro-Alchemist’s ability is that it doesn’t specify combat damage, so spellslinger commanders, burn decks, or life drain decks have just as much chance of getting extra cards with this Izzet commander in play as more combat-heavy builds.

#4. Thantis, the Warweaver

Thantis, the Warweaver

A lot of commanders are on this list because they incentivize quicker and more aggressive play, which can keep games from feeling overly long and boring. Thantis, the Warweaver takes things a step further by forcing players to swing out each combat. This creates a whole new way of approaching your turns. I also like that this Jund commander’s ability doesn’t use the goad mechanic, so its controller is still a viable target for attack.

#3. Queen Marchesa

Queen Marchesa

The monarch mechanic adds an interesting dynamic to any Commander game. A Queen Marchesa deck essentially ensures it’ll be part of the game, which is always a huge plus. These decks can be scary, but it’s worth it to add an interesting mechanic to the table.

#2. Braids, Conjurer Adept

Braids, Conjurer Adept

I initially had Braids, Conjurer Adept at number one, but it’s worth noting this is significantly less fun to play against if you’re playing a deck that doesn’t use as many permanents, or focuses on enchantments. That said, many decks will get a lot of value out of Braids, Conjurer Adept, and this blue commander makes every topdeck a potential game changer.

#1. Xantcha, Sleeper Agent

Xantcha, Sleeper Agent

Xantcha, Sleeper Agent seems to be a bit polarizing, but I honestly think this Rakdos commander‘s benefits outweigh their drawbacks as an opponent. A colorless draw engine for the whole table is a great resource, and even if you’re the one that gets stuck with Xantcha, you’re getting a 5/5 Phyrexian that deals commander damage.

Wrap Up

Xantcha, Sleeper Agent - Illustration by Mark Winters

Xantcha, Sleeper Agent | Illustration by Mark Winters

You have a lot of options when looking for a commander that’s fun for your opponents to play against. Some make it easy without much work from you, like Kynaios and Tiro of Meletis. Others like Kenrith, the Returned King might rely on how you decide to build your deck. But, as long as you’re keeping in mind the elements of the game you want to improve for your table, any of these commanders should be a fun choice for you and your opponents.

What commanders are your favorite to play against? Are there any on this list you don’t find fun? Let me know in the comments, on Draftsim’s Twitter, or on our Discord.

Thank you for reading and I look forward to seeing you on the next article!

Follow Draftsim for awesome articles and set updates:

Add Comment

Your email address will not be published. Required fields are marked *