Last updated on December 21, 2025

Fangkeeper's Familiar - Illustration by David Szabo

Fangkeeper's Familiar | Illustration by David Szabo

Sultai () is one of my favorite color combinations, partially due to my control preferences. In Khans of Tarkir, the Sultai were the masters of the graveyard, enabling powerful and broken delve spells like Treasure Cruise and Dig Through Time. In Tarkir: Dragonstorm, the Sultai Brood get a little benefit from the graveyard with the renew mechanic, as well as cards that get certain benefits when cards leave your graveyard. Nothing too fancy or explosive, but thereโ€™s value to be had.

What Are Sultai Cards in Tarkir: Dragonstorm?

Kotis, the Fangkeeper - Illustration by Evyn Fong

Kotis, the Fangkeeper | Illustration by Evyn Fong

Sultai cards in Tarkir: Dragonstorm are cards with the color identity. For the purposes of this list, weโ€™re considering gold cards that are 3-colored, including those with the hybrid mana symbols. Not only that, but also lands, artifacts, and cards that relate to the three colors or that can generate tri-color Sultai mana. Iโ€™m also including all Sultai cards from the Tarkir: Dragonstorm Commander precon decks, and we even have a classic reprint of a black card with blue and green activated ability.

#17. Sultai Devotee

I like Sultai Devotee in Limited decks for a couple reasons. First, you donโ€™t need to tap it, so you can hold it on defense and still benefit from the passive mana fixing, and a 2/1 deathtouch creature can get in sometimes. Most importantly, it helps green decks splash black for removal, or it can just be a cornerstone of a 5-color green deck. Iโ€™d be surprised if this isnโ€™t the best devotee from this cycle.

#16. Gurmag Nightwatch

Gurmag Nightwatch is a solid creature youโ€™re probably not cutting from your Limited decks, as it helps your card selection and with graveyard synergies. It doesnโ€™t draw you a card, but for or , this is probably a card youโ€™re happy playing.

#15. Sultai Monument

Sultai Monument can be an interesting way to fix mana in zombie decks, or to get more value in Sultai decks like Muldrotha, the Gravetide. You can also cash this card in for two zombies; the only problem I see with this card is regarding color identity since few zombie EDH decks include green.

#14. Rakshasaโ€™s Bargain

Rakshasa's Bargain is just what the doctor ordered for Sultai decks. Look at four cards, draw two and dump two into the yard, and fuel renew and harmonize synergies. Itโ€™s going to be a steal if you can cast it for .

#13. Foreboding Landscape

Foreboding Landscape is one of the best in the landscape cycle, as Sultai decks want cards in the graveyard for delve fuel, and green cards can take advantage of landfall. This is a nice, cheap mana fixer, and you can even cycle it later in the game.

#12. Opulent Palace

Tri-color decks see play, doesnโ€™t matter if weโ€™re in Limited or Constructed territory. Opulent Palace will never be Zagoth Triome, but youโ€™ll be happy playing it in Standard or EDH.

#11. Lie in Wait

Sultai has many two-for-ones in Tarkir: Dragonstorm. With Lie in Wait you get a card back and kill something, and depending on your deck, you can easily dump a 5/5 or greater and get a lot of value. Itโ€™s unfortunately a 3-color sorcery, but youโ€™re not cutting this from your Sultai Limited decks, at least.

#10. Death Begets Life

Very powerful, very expensive. Death Begets Life is an incredible sweeper that draws you cards, and in EDH youโ€™ll be able to draw 10+ cards easily. That said, itโ€™s probably seeing play only in Commander, unless you do some crazy Omniscience shenanigans in formats like Standard. It can be very expensive for Limited, but youโ€™ll probably win matches after casting it.

#9. Lotuslight Dancers

From here on, the quality of cards takes a jump to Constructed territory. Lotuslight Dancers is a very solid 3/6 lifelink that stabilizes your board and fills your graveyard with three different cards. Talk about a triple Entomb / Buried Alive. Excellent with harmonize, flashback, or renew cards

#8. Kheru Goldkeeper

Kheru Goldkeeper is an interesting one, and a 4-drop uncommon at that. Itโ€™s fairly easy to break its Treasure-making capabilities. It works passively when youโ€™re getting value with renew or harmonize, as well as other mechanics like delve. You can also farm the Treasure by exiling a card every turn โ€“ think cards like Relic of Progenitus.

#7. Awaken the Honored Dead

Awaken the Honored Dead is a removal-spell saga with upside, and those end up seeing play. It can be a nice addition to Fear of Isolation decks, and a center piece of Sultai control moving forward in Standard. EDH decks will appreciate it, especially those that synergize with sagas or enchantments in the first place.

#6. Fangkeeperโ€™s Familiar

Speaking of Sultai control, Fangkeeper's Familiar is here to stay. Creatures that have flash and good enter abilities are always welcome. Itโ€™s a huge tempo swing to destroy a key enchantment (Overlords, Leyline Binding) and getting a creature down, or when you counter your opponentโ€™s creature spell. Against aggro, blocking a creature, gaining life, and surveilling isnโ€™t the worst either.

#5. Kotis, the Fangkeeper

Kotis, the Fangkeeper needs a little help, as a 2/1 for 4 mana isnโ€™t going anywhere, even an indestructible one. Its combat damage trigger is very power, however, and once you tack a couple auras or equipment onto it, each attack is a potential Villainous Wealth. It also works very well in combat since people wonโ€™t let this card through easily, so you can ambush bigger defenders with combat tricks. This is also a commander youโ€™d want as fast as possible on the battlefield, but the cost is prohibitive โ€“ itโ€™s not trivial like playing a Dark Ritual + land.

#4. Tasigur, the Golden Fang

Tasigur, the Golden Fang is a classic Sultai commander/finisher being reprinted. We all know by now how broken delve is, and getting a 4/5 for 1 mana is strong. Whatโ€™s more, you get card advantage and self-mill every turn using its activated ability.

#3. Kotis, Sibsig Champion

Kotis, Sibsig Champion gives all your creatures escape, essentially. It also gains +1/+1 counters each time you cast something from the graveyard. With this card around, your graveyard becomes a little more versatile, and reanimating cards will be the way to go. I think of this Kotis more like an enabler. Itโ€™s a powerful card to add into a graveyard-heavy Commander deck, but I just think itโ€™s a little boring to build around it. But itโ€™s an awesome lieutenant to Teval, the Balanced Scale.

#2. Teval, Arbiter of Virtue

Teval, Arbiter of Virtue is a giant 6/6 flying lifelink for 5 mana, and spells you control have delve. So thatโ€™s like, one of the best mill payoff cards, allowing you to cast spells for cheap. That said, youโ€™ll pay life equal to the cost of spells, so best be prepared. Teval at least gains you 6 life each combat if itโ€™s not taken down. Itโ€™s also awesome with cards that allow your creature to deal damage to everything else since youโ€™ll gain heaps of life, enabling the safe casting of spells.

#1. Teval, the Balanced Scale

Just what do you get when attacking with Teval, the Balanced Scale? Mill three, move a land from the graveyard onto the battlefield, and create a 2/2 Zombie Druid token. All that benefit already on a 4/4 flying dragon body. Each time a card leaves your graveyard, you get a zombie, so Gravecrawler with a sacrifice outlet, Life from the Loam, Kheru Goldkeeper making Treasures as you go. Getting free 2/2s when you cast any card that synergizes with the graveyard is great, and I look forward to making a zombie army with this card around.

Wrap Up

Teval, the Balanced Scale - Illustration by Chris Rahn

Teval, the Balanced Scale | Illustration by Chris Rahn

No โ€œrestricted in Vintageโ€ potential this time around, folks. But I like the current Sultai offerings. For the Standard crowd, there are some reasons to splash blue to your Golgari decks, or green into your Dimir decks, mainly for value and flexible answers like Awaken the Honored Dead. The Commander crowd should be excited about the Teval and Kotis variants, because they all lend themselves to be built around in interesting and novel ways.

What about you? Are you excited for black, green, and blue in Tarkir: Dragonstorm? Let me know what you think in the comments section below, or letโ€™s take the discussion to Draftsim Discord.

Interested in the other 3-color clans? Check out the best Jeskai cards, Mardu cards, Abzan cards, and Temur cards from Tarkir: Dragonstorm.

Thanks for reading, stay safe and well.

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1 Comment

  • Nick April 5, 2025 7:04 pm

    I think you’ve undervalued Rakshasa’s Bargain a bit, I’ve already seen people expecting it to make waves in Legacy BUG Beanstalk lists.

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