
Atraxa, Praetors' Voice | Illustration by Tom Roberts
Oh boy, here we go again. Not too long ago I reviewed Commander cards that I thought were overrated with the intention to give people context about when they should actually play those cards, and people reacted as though I was personally attacking them and their favorite cards. But overrated doesnโt necessarily equate to โbadโ!
Think of it like a good olโ American Thanksgiving dinner. If you think turkey is an overrated dish at Thanksgiving, it doesnโt necessarily mean you think that turkey is terrible and youโd never eat it. And youโre welcome to keep gobbling it down even if other people donโt appreciate it as much as you.
Iโm here to weed out my own personal turkeys today, with a look at popular commanders that are often tossed around in conversation as โoverratedโ legends, and Iโll give my verdict on whether I think thatโs true or not.
What Makes a Commander Overrated?

Krenko, Mob Boss | Illustration by Karl Kopinski
Overrated is a very misunderstood term in the context of Magic: The Gathering. When I call something overrated, I simply mean itโs not as good as the conversation surrounding it or individual play rates might suggest. Overrated does not mean bad, it just means less good than the standard opinion of something.
But what exactly does it mean to be an overrated commander, and how do you even begin researching that? My first thought was to scour EDHRECโs top 100-200 commanders and pull out the ones I personally thought were overrated. However, I found myself saying most of them deserved to be there, minus a few I pulled aside for this list.
Instead, Iโve turned my attention to other sources, and Iโve listed a bunch of commanders that come up in โoverratedโ conversations. Instead of simply punching down on commanders I personally donโt care for, Iโm going to evaluate the ones that come up in EDH discourse a lot and give my opinion on whether I think theyโre truly overrated or not.
Most of the legends Iโve actually deemed โoverratedโ boil down to being holdovers from a different era of Commander, and they either donโt hold up quite as well these days, or people havenโt adjusted to the fact that there are just better cards to play. A lot of them have a pedigree as a powerhouse commander from many years ago that people havenโt quite let go of, or still treat as top-tier.
Iโm not here to crap on everyoneโs favorite commanders, this is all solely based on personal experience. So if you disagree about something, or if you have suggestions for legends you think are overplayed, let me know in the comments! Final note: Iโm not really considering cEDH here, and the numerical ranking below is mostly arbitrary. Alright, time to light the fire.
#10. Atraxa, Praetorsโ Voice
2025 marked the first time Atraxa, Praetors' Voice was dethroned as the most popular commander on EDHREC, defeated by The Ur-Dragon and later that same year by Edgar Markov. Atraxaโs been known for almost a decade as one of the most versatile commanders, since it covers most of the colors and proliferate just works with everything.
My Verdict: Yes, Atraxa, Praetors' Voice is wildly overrated.
This is one of the biggest inspirations for doing this list in the first place. Atraxa, Praetors' Voice can absolutely crush an unprepared table, and it lends itself to so many different builds, from superfriends to infect to charge counters. But Commander is defined, even more so these days, by mana generation and card advantage, and Atraxa does neither of these. It technically can with the help of other cards (if it proliferates a Fathom Mage or Gyre Sage, for example), but commanders pull a lot of weight these days, and there are just so many self-sustaining legends that donโt need you to set your whole gameplan in motion first.
Thereโs also the gravitas Atraxa has earned itself as a scary commander to face down. People will target the Atraxa player no matter what itโs doing โbecause itโs Atraxaโ, which is easy to do because it doesnโt protect itself (another knock against it). Iโd argue Tidus, Yuna's Guardian is a scarier counters commander because it has card draw baked in, but people are still treating Atraxa like itโs the 2010s.
Back to defining overrated: Atraxa is still a solid contender and infinitely malleable as a commander. I donโt think itโs quite where it was just a few years ago, but you can still crush a table with it. That said, anyone who thinks this is still a shoe-in for โbest commander of all timeโ should probably reevaluate.
#9. Krenko, Mob Boss
Krenko, Mob Boss will kill you dead if you so much as blink for too long, but itโs also a notoriously easy deck to shut down, either if you keep the commander itself in check or just pack a timely board wipe or two. Itโs the type of commander you must respect, but you can plan for it with ease.
My Verdict: Yeah, Krenko, Mob Boss is overrated, but not by much. Itโs not even that the card has weaknesses, itโs more a matter that itโs the fourth most-built commander. Period. I know typal decks are all the rage and always have been, but it still shocks me that Krenkoโs in the top 50, let alone top 5. People love their goblins.
I also have a small personal gripe with Krenko. It seems like any time I play against a Krenko player, their only real wins come off the back of being very loud and complaining about โbeing targetedโ enough to the point that opponents let them enact their [super obvious and one-note] gameplan out of pity. Seriously, you can beat a Krenko deck with a light sneeze, but that requires you to respect creature decks and come equipped with removal. A goblin deck can still do plenty without its commander, but Krenko is a sort of โfiring on all cylinders or bustโ card.
On the contrary, itโs incredibly popular, dirt cheap, beginner-friendly both in terms of gameplay and deckbuilding, and it can definitely snag games in a heartbeat, so while I consider it slightly overplayed, I still respect the card.
#8. Edgar Markov
Edgar Markov crept into the second place position for most popular commanders in 2025, proving once more that typal decks are hot and people love creature type synergies. Vampires arenโt as deep as some of MTGโs most popular types, but we have enough Innistrad sets and stray bloodsuckers to keep peopleโs enthusiasm for Edgar alive.
Plus, it can never be overstated just how broken the eminence ability is, regardless of what it does. The free uninteractable effect that you have access to every single game is the definition of broken, especially when you can build an entire deck around it.
My Verdict: No, Edgar Markov deserves the attention it gets. I wonโt pretend that vampires are a top-tier strategy, even among typal decks, but Edgar is the ultimate tool for a swarm strategy. It avoids the Krenko weakness by never costing you tempo if an opponent board wipes, since you never had to invest mana or a turn to get the commanderโs ability online. And it rebuilds immediately without ever exposing the commander to command tax. Imagine if Arcades, the Strategist gave the defender-attacking ability to your creatures from the command zone. Thatโs Edgar for vampires instead, and it acts as both enabler and payoff for its deck.
#7. The Ur-Dragon
#1 commander as of 2025, largely thanks to Tarkir: Dragonstorm bringing dragons back in the fold (as if they ever leave). The Ur-Dragon is another eminence commander, and people seem to be in two camps on this one: Youโve got those with Ur-Dragon decks on one side, and those who vehemently hate the commander on the other.
My Verdict: Not a chance, The Ur-Dragon is exceptional and it makes total sense that this would be the #1 commander. Dragons are cool, they have splashy Timmy effects, and they bring out the best parts of Commander. And if I didnโt convince you about how broken eminence was on Edgar Markov, The Ur-Dragon is just permanent cost reduction for the entire game, no questions asked, and thereโs no way to shut it off. Itโs basically like starting a game with an untouchable mox in play, and on some turns it acts like Sol Ring.
I donโt think The Ur-Dragon is the best dragon commander out there; that distinction goes to Miirym, Sentinel Wyrm. But it makes sense that Ur-Dragon would take the top spot since itโs five colors and lets you play any and every dragon you want in one deck, including all the other 5-color options.
#6. Fynn, the Fangbearer
Fynn, the Fangbearer is sort of like Krenko, Mob Boss in the sense that itโs a one-note, prescriptive commander. That doesnโt immediately mean bad, but itโs definitely narrow. Iโve always appreciated the way Fynn gives a home to trash-tier Limited cards like the many renditions of Sedge Scorpion, and itโs always fun to see an uncommon commander get so much love.
My Verdict: I think Fynn, the Fangbearer isnโt only overrated, but actively sort of bad. Feel free to chime in if youโre racking up Ws with your Fynn build, but I always feel like these decks flounder the moment an opponent interacts with them. The strategy hinges entirely on Fynn staying alive, which means playing a bunch of protection spells, which often translates to hands full of instants instead of deathtouchers. And if Fynn dies, a deck full of Ankle Biters ainโt gettinโ it done.
Fynnโs greatest strength is its ability to turbo out a win. A curve-out of 1-drop into Fynn into double deathtouchers on turn 3 is the dream, but it basically needs to happen for the deck to operate at all. Thereโs also the fact that people just hate poison with a passion, and showing up with Fynn gives away everything anyone needs to know about your intentions that game. If youโve got some tech that really pushes your Fynn deck over the top, let me know!
#5. Zedruu the Greathearted
Zedruu the Greathearted is a commander I personally pulled for this list, because not once have I ever been impressed by this thing. There are two ways to play Zedruu, and neither are good. You either go full group hug and spend your time and mana to make other peoplesโ decks play better (for minor payoff), or you get mean-spirited and try to donate homewreckers like Steel Golem. The first path is just a poor way to go about group hug, and the second just makes people want to smack you around, which they can probably do when youโre investing even more mana into an under-statted 4-drop with no immediate impact and no protection to speak of.
My Verdict: Overrated, unless you're playing it just for fun.
Pretty obvious from that description, but Iโm not a fan of Zedruu, or this style of group hug in general. There are better ways to be both helpful and spiteful, and Zedruuโs a huge clunker no matter how you draw it up.
#4. Kaalia of the Vast
Kaalia of the Vast was an incredibly popular choice for early Commander, and the fact that itโs still #5 on EDHRECโs Top 100 list (which only accounts for the last two yearsโ worth of decklists) proves that people are still packing Kaalia decks to this day. Itโs always been an extremely easy card to evaluate: Itโs imminently killable and slow to get started, but explosive and game-changing if it ever gets even one attack in.
My Verdict: This is a tough one, but I think I have to say yes, Kaalia of the Vast is overrated. I wouldnโt have said that in the dark, but seeing it at #5 in the 2020s has me baffled.
I know the running joke is that people just donโt put interaction in their Commander decks, but thatโs really the only way I see Kaalia consistently doing its thing. Itโs a frail 4-mana creature with an attack trigger, in colors that arenโt guaranteed to have a piece of ramp in play to get it out a turn earlier. It basically lives or dies by your ability to give it haste, which really makes Lightning Greaves the commander of your deck.
I mean, itโs all jokes until youโre smacked around by a free, enormous dragon/angel/demon, but Kaalia folds to basically anything. Kaalia decks have a distinct advantage of being packed full of battlecruisers, so you can get to a point in the game when youโre just paying full price to slam giant threats down every turn, but this also means youโre susceptible to some unplayable opening hands if Kaalia dies right away.
#3. Rin and Seri, Inseparable
Rin and Seri, Inseparable was name-dropped a few times within the conversations I found, with most naysayers pointing towards the lack of urgency with the commander. A 4-mana 4/4 with no immediate impact is indeed on the weak side, and the activated ability is a bit costly, too. I can also harp on about the board wipe vs. typal deck dynamic, but I think thatโs pretty well-established at this point.
My Verdict: Nah, rated just fine. Let the Rin and Seri, Inseparable players have their fun.
This isnโt a Krenko situation where the perceived opinion is that the card is both very popular and very powerful. I donโt think most people start to build a R&S deck thinking itโs going to be a powerhouse; itโs just fun to put a bunch of cats and dogs into one deck, and this commander pays you off for doing so. The fact that itโs so high on EDHRECโs list (#38 at the end of 2025) is just a testament to how many people love to build around creature types.
Rin and Seri is a sort of stand-in for any of these โtier-2 typal commandersโ, like Urtet, Remnant of Memnarch, Go-Shintai of Life's Origin, or Be'lakor, the Dark Master. Their competitiveness is usually secondary to their uniqueness, and thereโs nothing overrated about running a commander just because you think itโs cool.
#2. Meren of Clan Nel Toth
Meren of Clan Nel Toth was a breakout commander when Commander 2015 released, showcasing how powerful experience counters could be. Itโs a perfect representation of what Golgari () does in EDH, encouraging graveyard interactions by sacrificing and reanimating creatures. It came up a few times in โthe Big Oโ conversation, with a couple people calling it โpower creptโ a decade after its initial release.
My Verdict: No, Iโd say Meren of Clan Nel Toth is still quite powerful, but maybe less popular due to the sheer number of other contenders. Notably, itโs still in the top 50 commanders of the last two years, which is proof that people are still toying with this 10-year old Golgari legend.
Meren is the type of commander that stands the test of time. There might be better options, but this will always be a good one to fall back on. It just promotes such a simple and adaptable gameplan that only gets better as more sacrifice, proliferate, and reanimation tools are printed. I just think its recent drop-off is due to competition, since Merenโs just kind ofโฆ old at this point. For example, I think Winter, Cynical Opportunist is much worse, but some number of people who would have or could have built Meren decks built around this newer Golgari commander instead, simply because itโs new. Put some respect on Merenโs name: Itโs still quite strong.
#1. Jodah, the Unifier
I wanted one representative here for the โ5-color soupโ category, and The Ur-Dragon doesnโt quite fit. This could easily have been Kenrith, the Returned King instead, but that deckโs constructed in so many different ways itโs hard to have a single unified opinion about it. Jodahโs a bit more straightforward, in that you know a Jodah player is going to lean into legends-matter synergy one way or another.
Complaints lodged against Jodah include its kill-on-sight nature, its eye-rolling status as a 5-color slop commander, and its competition with similar options in this space, like Sisay, Weatherlight Captain and The Prismatic Bridge.
My Verdict: Hard for me to say Jodah, the Unifier is overrated when I lose to it constantly. People naturally gravitate towards powerful commanders, and Jodah is one such legend worth gravitating towards.
Yes, itโs kill-on-sight, but thatโs usually a hallmark trait of a card that can get out of hand if not killed immediately. Unlike Kaalia of the Vast, a kill-on-sight commander thatโs just easy to kill and leaves no value behind, Jodah often affects the board right away with its ridiculous overrun bonus to legendary creatures, and itโs large enough to dodge a lot of damage-based removal.
Thereโs also the fact that Jodah decks are largely comprised of legendary creatures, which tend to be strong in general, so these sorts of decks can operate just fine without the commander. Jodah can shift roles from a card advantage engine to a finisher that doesnโt come out of the command zone until the time is right, and the deck will function regardless of how you play it.
Some commentors also pointed out the weaknesses of 5-color mana bases, but Iโm of the opinion that a 5-color mana base isnโt that hard to construct in Commander. It might be pricey, but itโs not difficult to make five colors work, so Iโm not docking points from a 5-color commander for this reason.
Commanding Conclusion

Kaalia of the Vast | Illustration by Michael Komarck
I approached this task thinking Iโd have a lot to say about a ton of different commanders, but that ended up not being the case. Many of the commanders other people pegged as overrated totally justify their popularity, and I was surprised to find out that there arenโt that many top-tier commanders that Iโd personally call overplayed. Itโs also not fair to dock โnovelty commandersโ like Rin and Seri, Inseparable, so I tried not to dig into those too much.
Thereโs also the fact that so many popular commanders are actually recent prints, and it doesnโt make sense to me to call a card thatโs only been around for a year โoverratedโ. Get back to me in a few years and Iโll re-evaluate my opinion of commanders from Final Fantasy, Avatar: The Last Airbender, and so on.
Iโm sure Iโve already been tarred and feathered online for even mentioning some of these commanders, but Iโd still love to hear what you think. What are some of the definitively overrated or overplayed commanders you play against just a bit too often? Let us know in the comments below or over in the Draftsim Discord.
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5 Comments
Imagine gatekeeping anything, let alone commanders ๐คฃ
Not sure why you’d consider this gatekeeping. In no ways is this intended to tell people not to play something they like playing, it’s very clearly just an evaluation of cards for people who are interested in the topic.
It’s a great read. Thank you.
I play Fynn in Duel commander and he is amazing. Pods he is absolute trash! List seems pretty accurate.
Makes total sense that Fynn would rock in Duel commander when you just pile onto one opponent.
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