Last updated on December 8, 2025

Atraxa, Praetors' Voice - Illustration by Victor Adame Minguez.jpg

Atraxa, Praetors' Voice | Illustration by Victor Adame Minguez

Back when I played casual Modern decks and brews some dozen years ago, there was this Bant () superfriends list I liked to play around with. It wasn’t tier 1 by any means, but it made me wonder what a competitive planeswalker-based deck would look like.

Flash forward some years and EDH is one of the most popular formats in Magic. Atraxa, Praetors' Voice is printed and pretty soon just about everybody is brewing their own superfriends list.

Today I share my version of this oh-so-popular deck and walk you through its card choices and gameplay decisions. Ready, set, go!

The Deck

Oath of Nissa - Illustration by Wesley Burt

Oath of Nissa | Illustration by Wesley Burt

Commander (1)

Atraxa, Praetors' Voice

Planeswalkers (16)

Ajani, Sleeper Agent
Dovin Baan
Kaya the Inexorable
Liliana, the Last Hope
Narset Transcendent
Nissa, Voice of Zendikar
Oko, the Ringleader
Oko, Thief of Crowns
Sorin, Lord of Innistrad
Tamiyo, Compleated Sage
Tamiyo, Field Researcher
Tamiyo, the Moon Sage
Teferi, Hero of Dominaria
Teferi, Master of Time
Teferi, Temporal Archmage
Wrenn and Realmbreaker

Creatures (18)

Birds of Paradise
Bloated Contaminator
Bloom Tender
Deepglow Skate
Dryad of the Ilysian Grove
Evolution Sage
Faeburrow Elder
Fathom Mage
Grateful Apparition
Ichor Rats
Roaming Throne
Shalai, Voice of Plenty
Skithiryx, the Blight Dragon
Spark Double
Stonecoil Serpent
Tekuthal, Inquiry Dominus
Thrummingbird
Venerated Rotpriest

Instants (9)

Anguished Unmaking
Counterspell
Fuel for the Cause
Negate
Putrefy
Radstorm
Swords to Plowshares
Teferi's Protection
Tezzeret's Gambit

Sorceries (6)

Farewell
Farseek
Nature's Lore
Shared Roots
Toxic Deluge
White Sun's Twilight

Enchantments (6)

Doubling Season
Inexorable Tide
Oath of Jace
Oath of Kaya
Oath of Nissa
Oath of Teferi

Artifacts (8)

Arcane Signet
Astral Cornucopia
Chromatic Lantern
Everflowing Chalice
Replicating Ring
Sol Ring
Sword of Truth and Justice
The Chain Veil

Lands (36)

Arid Mesa
Bountiful Promenade
Breeding Pool
Command Tower
Exotic Orchard
Godless Shrine
Hallowed Fountain
Indatha Triome
Mana Confluence
Marsh Flats
Misty Rainforest
Morphic Pool
Opal Palace
Opulent Palace
Overgrown Tomb
Plains
Reflecting Pool
Rejuvenating Springs
Scalding Tarn
Sea of Clouds
Temple Garden
Undergrowth Stadium
Vault of Champions
Verdant Catacombs
Vivid Creek
Vivid Marsh
Vivid Meadow
Watery Grave
Zagoth Triome
Island x2
Swamp x2
Forest x3

This Atraxa list focuses on the following packages: mana fixing and ramp, planeswalkers, proliferate synergy, and proliferate cards. The proliferate package is here since Atraxa won’t always be on the battlefield for you and proliferate cards stack well anyway. You’ve also got some infect cards to side step and poison your opponents; Atraxa's also an excellent infect commander!

The Commander: Atraxa, Praetor's Voice

Atraxa, Praetors' Voice

This legendary angel lends itself well to a planeswalker deck. Atraxa, Praetors' Voice‘s the best proliferate commander in the game: its main ability is to proliferate every turn, which essentially puts a loyalty counter on each planeswalker you control.

You know what else planeswalker decks like to have around? A good blocker. Is a 4/4 with flying, vigilance, lifelink, and deathtouch a good blocker? Absolutely.

Color Fixing and Ramp

A 4-color deck needs to have several sources of mana that can produce all five colors. If you were playing three colors (let’s say Bant colors only) then you could focus on , , and fixing only, but it gets a bit more complicated than that once you add that fourth color.

Bloom Tender

Bloom Tender isn’t great on its own but this mana dork’s value skyrockets as soon as you start playing multicolored permanents or Atraxa itself.

Faeburrow Elder

Faeburrow Elder is the same as Bloom Tender. And you have a 5/5 that generates lots of mana if you play it after Atraxa.

Dryad of the Ilysian Grove

Dryad of the Ilysian Grove serves as a mana accelerant and a color fixer. The body blocks well too, which actually matters when you’re trying to defend all your planeswalkers.

Arcane Signet

Arcane Signet is a classic EDH mana rock staple.

FarseekShared Roots

You’re playing lots of lands that can be found with Farseek, like the Triomes and the shock lands. Other times, a Shared Roots does just fine.

Birds of ParadiseGilded Goose

Birds of Paradise is another 1-drop mana ramper and fixer. You're also playing Gilded Goose for the same reasons.

Chromatic Lantern

Chromatic Lantern remains an excellent color fixer in EDH.

Creatures with Proliferate Synergy

Roaming Throne

Let Atraxa travel with a Roaming Throne and you'll get plenty of proliferation in short order. Plus, ward makes the throne more protected against removal. An expensive, and incredibly flexible card.

Oko, Thief of Crowns

Oko, Thief of Crowns is a big bad boy that players know about, and part of that is the last ability is attainable after one measly proliferate.

Fathom Mage

The worst-case scenario is that it dies when you play it. Try to play Fathom Mage only when you can evolve it on the same turn, then the proliferating will draw you lots of cards.

Stonecoil Serpent

Reach, trample, and protection from multicolored are all very desirable on Stonecoil Serpent, both on offense and defense. It can be cast with any color of mana in the early game and it scales well.

Shalai, Voice of Plenty

Shalai, Voice of Plenty can be used to pump your team when needed on top of protecting your creatures and planeswalkers from spot removal.

Planeswalkers

Here’s the meat of the deck. You should play somewhere between 15 and 25 planeswalkers for a superfriends deck. The selection of planeswalker cards boils down to how well they interact together.

You want the planeswalkers to have powerful ultimates, in particular ones that produce emblems. The advantage of this is that, barring a well-timed Stifle effect, there isn’t a way for your opponents to interact with them.

Ajani, Sleeper Agent

Ajani, Sleeper Agent was compleated into one of Phyrexia's most important players. The first two abilities are mild enough that players shouldn't get too shaken up over, the ultimate puts opponents on a very real clock since this deck has plenty of creatures and planeswalkers to cast.

Jace, Unraveler of Secrets

Jace, Unraveler of Secrets is the classic formula: 5-mana card advantage on the +1, removal on the -2, and an emblem that will annoy opponents for the rest of the game as its ultimate.

Kaya the Inexorable

Kaya the Inexorable brings some premium removal and protection through the ghostform counters. You can proliferate these, but it'll only matter if opponents try to remove counters one by one since a death trigger or trip to exile resets counters anyway.

Narset Transcendent

Considering that almost all your cards are noncreatures aside from lands, Narset Transcendent supplies great card advantage. And while its -2 ability isn’t that great here, the ultimate is where it’s at.

Nissa, Voice of Zendikar

Nissa, Voice of Zendikar gets on the battlefield early, interacts with +1/+1 counters, and has a very powerful ultimate for a 3-mana planeswalker.

Oko, the Ringleader

Oko, the Ringleader is a fun clone of Atraxa or your next best creature, and can sculpt your hand beautifully. While the ultimate ability is reasonably costed for a potentially devastating wave of token copies, just remember what your best targets are since you can only keep one legendary of the same name on the field.

Liliana, the Last Hope

Liliana, the Last Hope is used very similarly to Narset Transcendent in this deck, producing incremental advantages with the +1 and ultimate-ing as soon as possible.

Tamiyo, the Moon Sage

Tamiyo, the Moon Sage can lock down a powerful permanent from your opponent, draw a bunch of cards if needed, and its ultimate can provide a steady source of card advantage.

Teferi, Master of Time

Teferi, Master of Time is here for the extra turns, which should be very powerful in a deck full of planeswalkers.

Teferi, Temporal Archmage

Teferi, Temporal Archmage pumps out better-than card draw hand advantage, gets all sorts of value with untapping and has a ludicrous last ability that at worst, doubles your loyalty activations.

Wrenn and Realmbreaker

Wrenn and Realmbreaker fixes your mana nicely and creates 3/3 lands that really perk up with any earthbending you splash.

Oaths and Planeswalkers-Matter Cards

The cycle of oaths are enchantments that produce advantages whenever a planeswalker is cast. Besides that you also have cards that enhance the planeswalkers already on board.

Oath of Nissa

Dubbed “the green Ponder,” Oath of Nissa helps with mana fixing and card selection.

Oath of Kaya

Besides the Lightning Helix effect, Oath of Kaya disincentivizes your opponents from attacking your planeswalkers.

Oath of Teferi

Oath of Teferi blinks a planeswalker (in case it’s low with loyalty counters) and allows you to double on your walkers.

Doubling Season

Doubling Season is synonymous with the Commander format, and it's a must-have in a deck full of walkers. To be able to ultimate a planeswalker as soon as it hits the table sometimes just feels unfair. It also doubles the +1/+1 counters put on creatures and the tokens produced by walkers.

Deepglow Skate

Deepglow Skate is an impersonation of Doubling Season, but only on entering the battlefield and just for counters. It's still very powerful and needed in a planeswalker deck.

The Chain Veil

A variation on the effect of Oath of Teferi, but The Chain Veil needs to be activated.

Rings of Brighthearth

Rings of Brighthearth allows you to pay two more to double a lot of things, including proliferate activations and a planeswalker activation (or even an ultimate). You should know that this card just doubles the effect of the activated ability, not the cost of activation, so you don’t get extra loyalty counters from it.

Proliferate Package

This is plan B when Atraxa isn’t around. These work well with the rest of the deck even if your commander is in play.

Inexorable Tide

Inexorable Tide proliferates every turn, just like Atraxa.

Evolution Sage

Evolution Sage proliferates whenever a land enters the battlefield.

Radstorm

Radstorm is a powerful instant since you can sneak it in during your opponent's big turn. Even two spells on the stack are enough to put this Fallout card into the category of devastating.

Tezzeret's Gambit

Tezzeret's Gambit is card advantage that also proliferates.

Tekuthal, Inquiry Dominus

Tekuthal, Inquiry Dominus is a very good win-more card with proliferate, since it doubles your proliferations.

Infect Package

These cards are included to give the deck another axis. It’s a small package and there are entire builds dedicated to potentially killing opponents via poison counters. But even a single poison counter can be enough to win the game over time with the amount of proliferate that the deck has.

Bloated Contaminator

This efficient trampler fits beautifully with a decent chance to proliferate and promote your pivot to poisoning an opponent. Poison rarely gets attackers this good, and this deck will really soak up all that Bloated Contaminator offers if it connects.

Ichor Rats

Ichor Rats gives each of your opponents a poison counter. Sometimes this is enough to put your opponents on a clock, and it puts an even larger target on Atraxa.

Skithiryx, the Blight Dragon

Skithiryx, the Blight Dragon is a threat that regenerates and blocks well. And if Skithiryx connects once, that target is in big trouble.

Venerated Rotpriest

Venerated Rotpriest acts as insurance for when opponents go after your creatures, and you know they're coming for Atraxa.

The Mana Base

Here comes the tricky part. The mana base is harsh, because playing four colors comes at a price. Tri-lands are great for multicolor mana bases but you shouldn’t just limit yourselves to that.

Lands that can generate all five colors of mana like the Vivid lands, Reflecting Pool, and Mana Confluence are nice here. So are mana rocks that can generate mana in all colors.

Also keep in mind that the mana base is very expensive. There's a set of fetch lands and shock lands, but feel free to change the mana base according to your budget or whatever duals are available to you.

The Strategy

Your first turns will be slow. You’ll spend some time playing tapped lands, attempting to fix your mana with fetches and mana rocks.

Green ramp is aimed at fixing your colors, so look out for cards like Bloom Tender and Faeburrow Elder in your opening hand. Mana rocks are selected to generate mana of any color, barring cards like Sol Ring and Everflowing Chalice in favor of Chromatic Lantern and the like. You want to play Atraxa as soon as you can, ideally landing a planeswalker on the following turn to start proliferating.

From turns 3 to 7 you ideally play one planeswalker per turn along with your commander. Don’t be afraid to use the minus abilities on the walkers because patience is the name of the game. Kill some threat or commander from your opponent, and it’s okay if Atraxa dies in the early game. You can even wrath the board on occasion.

From turns 8 on you have your planeswalker engine going, thus the bracket 2 nature of this build. Maybe your opponents already have a poison counter or two and are slowly dying. Ideally, you'll also have an emblem online. Remember that the main win condition of the deck is a planeswalker pulling off its ultimate or threatening to ultimate.

Combos and Interactions

Rings of Brighthearth

Rings of Brighthearth can double the effect of any activated abilities, which are planeswalker abilities in this deck. Atraxa’s proliferate is a triggered ability, so it won’t be doubled. Remember that loyalty counters also aren't doubled since they’re part of a cost, not an effect.

Deepglow Skate

Cards like Deepglow Skate can be responsible for a lot of planeswalker ultimates in the same turn, doubling the counters the walkers have at that moment. 

Spark Double

Spark Double is in this deck to clone planeswalkers or creatures.

Atraxa, Praetors' Voice

Remember that Atraxa, Praetors' Voice blocks and attacks too. Don’t be afraid to trade your commander in combat.   

Rule 0 Violations Check

This deck is safe if your group or local game store has “Rule 0” terms to define the format of casual Commander and what’s acceptable in your playgroup. It doesn’t have any “I win!” moments, infinite combos, or unfun play patterns.

Budget Options

Most of the planeswalkers in the deck are available at a low price because they’re usually too clunky to see play in other formats once they rotate out. It’s not like you're playing Jace, the Mind Sculptor or Liliana of the Veil anyways. There are loads of cheaper ones that can be switched if a planeswalker is too expensive because it currently sees play in a given format.

The shock and fetch lands can be replaced by the Temples from the original Theros and the slow lands from Midnight Hunt and Crimson Vow. You can also include some filter lands like Darkwater Catacombs and Sungrass Prairie

To budget even more you can play some basic lands and rely on green for your mana fixing with cards like Cultivate and Sakura-Tribe Elder. Cheaper fetches like Bad River, Grasslands, and Glacial Floodplain can replace the Zendikar fetches. Evolving Wilds and Terramorphic Expanse can also do the trick.

Other Builds

Atraxa, Praetors' Voice lends itself well to a multitude of builds. Here are some other strategies worth exploring:

Commanding Conclusion

Atraxa, Praetors' Voice - Illustration by Tom Roberts

Atraxa, Praetors' Voice | Illustration by Tom Roberts

Atraxa, Praetors' Voice is one of the most popular and powerful commanders out there, and even a bad Atraxa deck will get some respect. It’s easy to build a deck when you have the best ramp, card draw, and removal at your disposal, and the cuts become very hard. There are lots of crazy builds out there, all the way from group hug to monarch.

What’s a card that can’t be removed from your Atraxa deck? Is there a wild Atraxa strategy you saw and want to mention? Add your comment, or over in Draftsim's official Discord.

That's all I've got for you today. Stay safe, stay healthy, and wash your hands!

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5 Comments

  • Crilith July 3, 2022 9:30 pm

    You can’t play Blood Crypt in this deck, no red on the commander.

    • Crilith July 3, 2022 9:34 pm

      You also can’t play Steam Vents for the same reason…

    • Pedro Furtado (djorso)
      Pedro Furtado (djorso) July 6, 2022 7:12 am

      Sorry, my mistake! Switched for on-color shocks

  • Moe September 14, 2022 9:23 pm

    How much would this deck cost?

  • Mike October 10, 2022 4:18 pm

    Need to add Rings to deck list.

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