Last updated on June 7, 2025

Eerie Ultimatum | Illustration by Jason A. Engle
Magic has had its fair share of busted and broken spells along the way, like any good card game should. These often arenโt intended to be so format-wrapping and eventually get caught up in a banned & restricted announcement a few months after release.
But there are a few spells that are meant to be more powerful than most others, and their mana costs often reflect that. I of course speak about the Ultimatum spells. These are massive 3-color spells that require exclusively colored mana to cast and have the most potent effects their color combination can muster. But theyโre not all made equal.
So today I come at you with a brief ranking on all the Ultimatums in Magic, talk about why some are good and why some are a little disappointing. Letโs get started!
What Are Ultimatums in MTG?

Ruinous Ultimatum | Illustration by Tran Nguyen
Ultimatums are massive 3-color sorceries with restrictive casting costs and incredible effects. They always cost 7 colored mana, and use zero generic mana which requires incredible mana fixing to play on curve. Theyโre usually reserved for play in Commander with a few exemptions.
Theyโre powerful, huge, and often completely change the course of the game when they resolve. Some wipe the board clean, others pile creatures on your side, and some focus on drawing you cards. Theyโre each a little different and are thematically in line with their color combos.
#10. Clarion Ultimatum
In last place is Clarion Ultimatum, the Bant () Ultimatum that basically duplicates a bunch of permanents you have in play. This is obviously dead and unplayable in EDH outside of grabbing five new basic lands, but there are far better ways to have the same effect with less cost in the format. Especially for Bant cards.
I wonโt lie to you, this is about as bad as it gets. The good news is that itโs all uphill from here!
#9. Brilliant Ultimatum
Brilliant Ultimatum, the Esper () Ultimatum, is basically just a worse Fact or Fiction. You get to play the spells for free, sure, but you donโt get to choose which ones you want out of the pile and you pay an extra 3 mana. At best I see myself โprofitingโ 2-3 mana overall, and Iโd rather just have Fact or Fiction over taking that chance.
This is just really poor compared to the typical versions of this effect. Iโd much rather have seen this just straight-up give me the five cards for free, or even let me pick three of the five. Anything else, reallyโฆ
#8. Titanic Ultimatum
Next up is Titanic Ultimatum, the Naya () iteration that does very-Naya things and buffs your entire board with +5/+5, first strike, lifelink, and trample. The trample is certainly the most important keyword here. This is basically Craterhoof Behemoth on a sorcery, and thatโs great.
The first wave of Ultimatums are generally weaker than the newer ones from Ikoria, but I think you can chock that up to power creep. This Ultimatum is playable, and Iโd be equally scared of this as a Craterhoof Behemoth. Assuming the board is full.
#7. Violent Ultimatum
Violent Ultimatum is the Jund () version, and this one destroys three permanents. Itโs very simple, very Jund, and itโs just okay in the grand scheme of things. Destroying lands is always fun, and this is great removal for basically anything that doesnโt have indestructible. Unfortunately itโs just a little narrow in scope and too weak to make me excited in any way.
This has to compete with much better specific removal spells in EDH, and the 7-mana cost really holds it back here.
#6. Genesis Ultimatum
Genesis Ultimatum is, without a doubt, a step above the rest of the previous Ultimatums . This one uses Temur () colors and cheats into play any number of permanents from the top five cards of your library and puts the rest into your hand. This is what Brilliant Ultimatum wishes it was. And so do I quite frankly.
Iโve personally cast this card a number of times. And while it can sometimes whiff, you usually get at least 7 mana back and basically draw a few cards after. Itโs pretty sweet.
#5. Cruel Ultimatum
Into the top half of the ranks and things get good here. Cruel Ultimatum was the bane of my 14-year-old selfโs existence at one point because it absolutely wrecks whoever it ends up targeting, but that same upside is also its weak point. This card has to target, which means you wonโt apply pressure to more than one opponent at the table (meaning it's less effective in a multiplayer format).
Downsides aside, this is a super fun card to cast. Itโs great at taking revenge on a specific player while also triggering draw third card effects.
#4. Inspired Ultimatum
Inspired Ultimatum is a card I underestimated for a long time, and it is one of the better ones out there. You life drain a target for 5 and draw five cards, which isnโt as crazy sounding as what Titanic Ultimatum does, but itโs certainly better.
Drawing five cards is basically a fresh hand if youโre hellbent, and the 5 damage can remove most planeswalkers and creature-based threats.
#3. Emergent Ultimatum
Next up is Emergent Ultimatum, which is sort of what Brilliant Ultimatum wanted to be. But this one needs some setup in deckbuilding on your part. You can easily set up your deck to have three massive and redundant spells that combo kill your opponents.
For example, this is used to tutor up combo pieces in the Lotus Field deck in Pioneer.
Grab Thassa's Oracle, Tainted Pact, and Demonic Consultation and you're mostly set up too. You get two of the three and basically just win from there regardless of what your opponents choose.
#2. Ruinous Ultimatum
All that build up for Ruinous Ultimatum, which is about the most potent 1-sided board wipe in Commander besides Cyclonic Rift. This card is serious beats and is often the game-deciding card if it ends up resolving.
Obviously you still have your opponentsโ hands to worry about, but youโre sitting pretty if you have any discard effects or land destruction.
#1. Eerie Ultimatum
In first place we have Eerie Ultimatum. This amazing Abzan card is absolutely insane as it reanimates all permanents with different names in your graveyard. You're just flipping your entire graveyard (minus instants and sorceries) into play in singleton formats like Commander.
And Abzan () is the color combination to be in for this effect. Youโll have plenty of ways to put things into the graveyard, and odds are you run a graveyard or reanimator deck anyway.
Love this card, and itโs absolutely the best Ultimatum in Magic. Itโs not even close.
Best Ultimatum Payoffs
Lilah, Undefeated Slickshot gets you a free second ultimatum through plotting it. Omnath, Locus of All can draw ultimatums faster and give you extra mana, and General Ferrous Rokiric gives you a big golem.
Mana Cannons sees the three colors you spent and gets you a Lightning Bolt out of it. Tome of the Guildpact and Pillar of the Paruns are enablers plus an extra card from Tome.
Each ultimatum is really its own payoffs, and most of them are easy to take advantage of in the deckbuilding process.
For instance, if Eerie Ultimatum is your sorcery of choice, then you just need a graveyard deck (maybe a sacrifice-based one?) and a full graveyard to take advantage of it. In the case of Emergent Ultimatum you just need a redundant combo that you can fetch three cards with to always win, like the Thoracle combo discussed.
Other Ultimatums can be a little harder to make use of. While Titanic Ultimatum needs some bodies on the board, Violent Ultimatum doesnโt really have any room for synergy or combos. Itโs just a removal card.
What makes some of these Ultimatums so powerful is that they change the state of the game, often rapidly throwing you ahead of everyone else, and donโt need too much setup beforehand. Theyโre sort of as close as you can get to an โokay, I probably win nowโ spell, and I think thatโs awesome.
Wrap Up

Violent Ultimatum | Illustration by Raymond Swanland
That wraps up everything Iโve got for you today when it comes to all of the sweet Ultimatum spells in Magic! I love these cards. Theyโre super fun to cast, have some crazy effects, and often give you your manaโs worth when they resolveโฆ if they resolve.
What do you think of these cards? Are you like me and a little disappointed in the worse and older ultimatums, or are you excited at the prospect of playing such massive battlecruiser spells? Let me know your thoughts in the comments or over in the official Draftsim Discord.
Follow Draftsim for awesome articles and set updates:








Add Comment