
Satya, Aetherflux Genius | Illustration by Aaron Miller
Let’s keep the combo train rolling, as today, we dive into the wild world of Jeskai colors (). If you’ve been hunting for game-breaking plays that give you infinite turns, endless mana, or nonstop combat steps—all wrapped up in one color trio—you’re in for a treat.
Let’s jump right in and see what makes these Jeskai combos the best of the best.
What Are Jeskai Combos in MTG?

Hinata, Dawn-Crowned | Illustration by Alexander Mokhov
Jeskai combos are powerful interactions that use cards with the white, blue, and red color identities to create game-ending effects. These combos often focus on chaining spells or abilities to produce infinite resources, endless combat steps, or unstoppable value engines.
Because Jeskai blends control, tempo, and aggression, its combos frequently involve casting and recasting spells, generating limitless mana, or creating an overwhelming number of creatures in a single turn. Some setups lock opponents out of the game entirely by looping effects that draw your entire deck and recycle extra turns.
#16. Éowyn, Shieldmaiden Infinite Combats
Cards – Éowyn, Shieldmaiden; Breath of Fury
Prerequisites – Éowyn, Shieldmaiden is on the battlefield, and Breath of Fury enchants a creature you control. You can attack safely so that the enchanted creature deals combat damage to a player. At least one human creature has entered the battlefield under your control this turn, so Éowyn’s combat trigger will go off.
Result – Infinite combat phases, infinite hasty Human Knight tokens, infinite card draw (from Éowyn’s ability), and infinite ETB/LTB/death/sacrifice triggers. You’ll bury the table under an endless stream of attackers and triggers.
Variations – You can swap Éowyn, Shieldmaiden for Kiki-Jiki, Mirror Breaker for the same result.
Execution – Start your combat step with Éowyn on the field while Breath of Fury enchants a creature that can get through on an opponent. Éowyn’s trigger makes two hasty Human Knight tokens and draws you a card. Swing with the enchanted creature, and when it hits a player, Breath of Fury makes you sacrifice it, then move the aura to one of the fresh knights, untap all your creatures, and take another combat phase. In the next combat, Éowyn triggers again, which makes more knights and draws another card. The new enchanted knight connects, you sacrifice it, and you pass the aura to yet another new knight. You just keep chaining combats, drawing cards, and flooding the board until your opponents can’t possibly keep up.
#15. Jeskai Ascendancy Infinite Untaps and Mana
Cards – Jeskai Ascendancy; Mox Amber; Retraction Helix
Prerequisites – You have Jeskai Ascendancy and Mox Amber on the battlefield, along with at least one legendary creature or planeswalker and another non-summoning-sick creature. Retraction Helix is in your hand, and you’ve got at least available to cast it.
Result – Infinite colored mana, infinite looting (draw/discard), infinite untap triggers, infinite storm count, and infinite mana-generating creatures.
Variations – Steelfin Whale and Frogmite (with enough artifacts to cast Frogmite for free) can also work with Retraction Helix. Banishing Knack can directly replace Retraction Helix for the same bounce ability. The flipped version of Invasion of Segovia accomplishes a tighter combo, but it's harder to pull off. You can also combine Emry, Lurker of the Loch and a 0-mana artifact like Mishra's Bauble or Lotus Petal with Jeskai Ascendancy.
Execution – Start by casting Retraction Helix on a creature that’s untapped and doesn’t have summoning sickness. Jeskai Ascendancy triggers, and it untaps all your creatures, gives them +1/+1, and lets you draw and discard a card. Tap Mox Amber for mana, then use your Helix-targeted creature to bounce Mox Amber back to your hand. Recast it for free to trigger Ascendancy again. Each loop generates more mana, more loots, and more untaps, which lets you build an arbitrary storm count and eventually cast anything you want for the win.
#14. Kitsa, Otterball Elite Infinite Prowess and Untap
Cards – Kitsa, Otterball Elite; Flying Crane Technique
Prerequisites – You’ve got Kitsa, Otterball Elite on the battlefield (no summoning sickness) with power 2 or greater, and creatures you control can tap to produce at least mana. Flying Crane Technique is in your hand, and you’ve got 6 mana available to cast it.
Result – Infinite untap loops for your creatures, infinite mana by tapping them, and infinite magecraft triggers.
Variations – Dramatic Reversal can accomplish a similar untap when you combine it with enough mana-producing creatures or artifacts. You could also explore extra turn spells from sorceries or instants to pivot the loop into infinite turns.
Execution – Cast Flying Crane Technique. Kitsa’s prowess triggers, which boosts its power to at least 3 (assuming you already had it at 2). Before the spell resolves, tap your creatures to generate at least . Now, tap Kitsa, Otterball Elite and pay to copy Flying Crane Technique. When that copy resolves, all your creatures untap, including Kitsa and your mana producers. You’re back at the same board state you started with, but you've triggered more magecraft, and if your creatures produce enough mana, you’ve netted even more resources. Keep looping this to untap, generate mana, cast spells, and trigger magecraft indefinitely.
#13. Lavinia, Azorius Renegade Lock
Cards – Lavinia, Azorius Renegade; Possibility Storm
Prerequisites – You need both Lavinia, Azorius Renegade and Possibility Storm on the battlefield.
Result – You counter every spell opponents cast from their hand—automatically and without spending any mana.
Variations – Knowledge Pool and Omen Machine can replace Possibility Storm, while Drannith Magistrate can stand in for Lavinia, Azorius Renegade to accomplish a similar lock.
Execution – Any time an opponent tries to cast a spell from their hand, Possibility Storm triggers, which exiles that spell and has your opponent reveal cards from their library until they hit another spell of the same type, which they cast for free. Lavinia, Azorius Renegade sees that it’s being cast for free (no mana spent) and counters it automatically. In short, every single spell your opponent tries to play from their hand just fails.
#12. Cayth, Famed Mechanist Infinite Creatures
Cards – Cayth, Famed Mechanist; Intruder Alarm
Prerequisites – You have Cayth, Famed Mechanist and Intruder Alarm on the battlefield, a combination of mana dorks that can tap for at least mana. Cayth, Famed Mechanist must also be able to tap (i.e., no summoning sickness).
Result – Infinite creature tokens, infinite enter-the-battlefield triggers, infinite untaps, and endless mana if your creatures can tap for or more mana.
Variations – There aren’t direct card-for-card replacements here, but you could add Ashnod's Altar and a persist creature to set up a similar infinite loop that produces creatures, mana, and triggers in much the same way.
Execution – Start by activating Cayth, Famed Mechanist and tap it to populate a new creature token. When that new creature enters, Intruder Alarm untaps all your creatures, which enables you to tap them again for or more mana. Rinse and repeat to generate infinite tokens, untaps, and ETB triggers. If your tapped creatures can produce or more mana in total each loop, you’ll also generate infinite mana alongside your token army.
#11. Hinata, Dawn-Crowned Infinite ETBs
Cards – Hinata, Dawn-Crowned; Ghostly Flicker; Archaeomancer
Prerequisites – You have Hinata, Dawn-Crowned and Archaeomancer on the battlefield, Ghostly Flicker in hand, and you control a permanent that enters the battlefield untapped and can tap to produce at least mana.
Result – Infinite ETB and LTB triggers, infinite magecraft triggers, and infinite storm count—endless looping value and spell cast opportunities.
Variations – You can swap out Archaeomancer for the likes of Anarchist or Mnemonic Wall as your recursive targets. With the right combination of cost reducers like Sunscape Familiar, you can also achieve the same effect as Hinata, Dawn-Crowned.
Execution – Tap your mana-generating permanent for at least , cast Ghostly Flicker targeting your mana source and Archaeomancer. When it resolves, you blink both, and you gain back your mana and bring Archaeomancer back into play to fetch Ghostly Flicker from the graveyard. Now you’re right back where you started, except you’ve triggered ETBs/LTBs, magecraft, and increased your storm count. Rinse and repeat indefinitely.
#10. Zedruu the Greathearted One-Turn Win
Cards – Zedruu the Greathearted; Nine Lives; Cleansing Nova
Prerequisites – Zedruu the Greathearted and Nine Lives must already be on the battlefield, and Cleansing Nova must be in your hand. You'll need enough mana available to cast Cleansing Nova.
Result – Instant elimination of a targeted opponent—they lose the game immediately once Nine Lives leaves the battlefield.
Variations – Anything like Farewell or Austere Command can replace Cleansing Nova. Other cards that can donate permanents to opponents like Harmless Offering, Donate, or Role Reversal can fill in for Zedruu the Greathearted. Transcendence is another wincon that you can use with the right setup.
Execution – Use Zedruu the Greathearted (or another donate effect) to give control of Nine Lives to your opponent. Immediately cast Cleansing Nova to destroy all artifacts and enchantments, including Nine Lives. When Nine Lives leaves play, its controller loses the game outright. It’s a brutally efficient setup: Hand them the cursed gift, wipe the board, and watch them lose on the spot.
#9. Izzet Generatorium Infinite Creatures
Cards – Automated Assembly Line; Gonti's Aether Heart; Izzet Generatorium
Prerequisites – All three permanents are on the battlefield, and you’ve got at least 2 energy to start.
Result – Infinite Servo tokens, infinite energy, and infinite ETB/death triggers.
Variations – Whirler Virtuoso can replace Automated Assembly Line if you have other energy sources. Aetherworks Marvel or Decoction Module can also work as part of the loop.
Execution – Spend 2 energy from Gonti's Aether Heart to make a Servo token. That Servo’s arrival triggers Automated Assembly Line to make another Servo, and Izzet Generatorium boosts your energy gain so you earn back what you spent (or more). Servo fuels the next, so the loop keeps going forever. You’re left with an absurd army of artifacts and a mountain of energy to burn.
#8. Hinata, Dawn-Crowned Infinite Untaps
Cards – Hinata, Dawn-Crowned; Soulfire Grand Master; Reality Spasm
Prerequisites – Hinata, Dawn-Crowned and Soulfire Grand Master are out, Reality Spasm is in hand, you have enough mana, and 5-6 permanents you control can tap for mana.
Result – Infinite mana from your lands, infinite magecraft triggers, and an infinite storm count.
Variations – Mana Geyser with Soulfire Grand Master can go infinite if your opponents have enough tapped lands. Any big untap spell that hits multiple targets works in place of Reality Spasm with Hinata, Dawn-Crowned reducing the cost.
Execution – Activate Soulfire Grand Master so the next spell you cast bounces back to your hand when it resolves. Then cast Reality Spasm and target enough lands to untap so you’ll net mana after you pay its now-cheaper cost thanks to Hinata, Dawn-Crowned. When it resolves, your lands untap and Reality Spasm comes back to hand. Now you can do it again, which makes more mana each time until you’ve got all you’ll ever need to win.
#7. Satya, Aetherflux Genius Infinite Combats
Cards – Satya, Aetherflux Genius; Lightning Runner
Prerequisites – Satya, Aetherflux Genius and Lightning Runner are on the battlefield. You have at least 6 energy counters, and neither creature is going to be blocked and killed in combat.
Result – Infinite combat phases, infinite creature tokens, infinite energy, and infinite ETB/LTB triggers.
Variations – Anything that copies Lightning Runner can work here, but Satya, Aetherflux Genius is the cleanest fit. You can also throw in cards like Aetherflux Reservoir to take advantage of infinite energy or Dynavolt Tower for direct damage. Port Razer also works instead of Lightning Runner.
Execution – Swing with both Satya, Aetherflux Genius and Lightning Runner. Satya, Aetherflux Genius makes a token copy of Lightning Runner, and now both Runners give you energy and extra combat triggers. You resolve Satya’s trigger first to get the copy and energy before the Runner trigger asks you to pay. Then, on the last Runner trigger, spend the energy to get another combat phase. Each new combat just adds more Runners, more energy, and more combat steps until the table is buried in hasty attackers.
#6. Soulfire Grand Master Infinite Extra Turns
Cards – Soulfire Grand Master; Time Warp
Prerequisites – You have Soulfire Grand Master on the battlefield and Time Warp in hand. You also need enough mana to activate Soulfire and cast Time Warp each loop.
Result – Infinite turns—an unstoppable time loop that locks out opponents entirely.
Variations – Any way to take another turn using sorcery or instant spells can fill Time Warp’s role here—cards like Temporal Manipulation, Capture of Jingzhou, or Time Stretch can create a similar endless turn loop.
Execution – You pay the mana to activate Soulfire Grand Master, which makes your next spell return to your hand instead of going to the graveyard. Then you cast one of those extra turn spells (like Time Warp). You then take your extra turn and repeat: Activate Soulfire again, recast the spell, get another turn. Keep going indefinitely, and you’ll take every turn while your opponents never get another.
#5. Smothering Tithe Mill
Cards – Smothering Tithe; Underworld Breach; Windfall
Prerequisites – All three cards are in play, you’ve got at least 3 mana to kick things off, and your opponents have cards in hand.
Result – Infinite card draw, infinite Treasures, and the ability to deck your opponents.
Variations – Swap Windfall with any wheel effect like Wheel of Fortune for the same outcome.
Execution – Cast Windfall with Underworld Breach and Smothering Tithe in play. Everyone discards and draws, and Smothering Tithe spits out Treasures for each opponent’s draw. Use those Treasures to escape Windfall from the graveyard via Underworld Breach. Each loop gives you more Treasures than you started with, so you can just keep wheeling until opponents have no libraries left and you’ve got infinite mana to close things out.
#4. Niv-Mizzet, Parun Infinite Card Draw


Cards – Flumph; Niv-Mizzet, Parun
Prerequisites – You need Flumph and Niv-Mizzet, Parun on the battlefield, a way to grant Flumph indestructible, and any method to draw a card (e.g., casting a cantrip or activating a loot effect).
Result – Infinite card draw—for you and your opponents—plus infinite draw triggers (like magecraft or damage pings from Niv-Mizzet).
Variations – Curiosity or similar effects like Ophidian Eye on Niv-Mizzet, Parun can create a pseudo-infinite draw loop without Flumph. You can also swap Niv-Mizzet, Parun for Niv-Mizzet, the Firemind to achieve a similar infinite draw/damage engine.
Execution – First, make sure Flumph is indestructible. Then, draw a card—anything that replaces itself will do. Niv-Mizzet, Parun triggers and deals 1 damage to Flumph. Because Flumph survives, it triggers and you (and an opponent) draw another card. This draw triggers Niv-Mizzet, Parun again, and the sequence repeats indefinitely to flood your hand, ping creatures and players, and set up game-winning synergies.
#3. Elsha of the Infinite Storm
Cards – Elsha of the Infinite; Sensei's Divining Top; Jhoira's Familiar
Prerequisites – Elsha of the Infinite is on the battlefield, Sensei's Divining Top is either in your hand or on top of your library, and you can cast it repeatedly for free with Jhoira's Familiar.
Result – With Aetherflux Reservoir, you gain infinite life and can blast the table with repeated 50-damage shots. With Jace, Wielder of Mysteries, you draw your entire library and instantly win.
Variations – Ideally, anything that lets you reduce the cost of artifacts like Helm of Awakening or Etherium Sculptor can replace Jhoira's Familiar.
Laboratory Maniac or Thassa's Oracle can replace Jace, Wielder of Mysteries in the draw-to-win version. The Aetherflux Reservoir version can also use infinite life to fuel other win conditions.
Execution – Cast Sensei's Divining Top from the top of your library with Elsha of the Infinite, tap it to draw a card and put it on top, and then recast it. With Aetherflux Reservoir, each cast stacks more lifegain until you’re well over 50, which lets you zap an opponent and keep looping for the rest. With Jace, Wielder of Mysteries, the loop draws your whole deck. Instead of losing, you win outright thanks to Jace’s alternate victory condition. Either way, once the loop starts, the game’s as good as yours.
#2. Soulfire Grand Master Infinite Mana
Cards – Soulfire Grand Master; Mana Geyser
Prerequisites – Soulfire Grand Master is on the field, Mana Geyser is in hand, opponents have 9-10 tapped lands total, and you’ve got enough mana to get going.
Result – Infinite red mana and infinite storm count.
Variations – Jeska's Will with Soulfire Grand Master can also go infinite if an opponent has enough cards in hand.
Execution – Activate Soulfire Grand Master so your next spell bounces back to your hand. Cast Mana Geyser to generate a huge chunk of red mana from opponents’ tapped lands, then get it back to hand. Each time you do this, you end up with more mana than you started with. Keep looping until your mana pool is absurd, then burn everyone out with a big X-spell or whatever finisher you like.
#1. Saheeli Cat Combo
Cards – Saheeli Rai; Felidar Guardian
Prerequisites – Saheeli Rai is at 4 loyalty, Felidar Guardian is in hand or already out, and you have 4 mana to cast it.
Result – Infinite hasty Felidar Guardian tokens and infinite ETB triggers.
Variations – Kiki-Jiki, Mirror Breaker can replace Saheeli Rai for similar loops with Felidar Guardian.
Execution – Cast Felidar Guardian and use its ETB to blink Saheeli Rai and reset its loyalty. Then activate Saheeli’s -2 to copy Felidar Guardian, and use that token’s ETB to blink Saheeli again. Each time, you make another hasty Felidar Guardian token. Repeat until you’ve got as many as you want, then swing for the win.
Wrap Up

Soulfire Grand Master | Illustration by Johannes Voss
And that wraps up our look at the most powerful Jeskai combos in Magic. Whether you aim for infinite turns, limitless mana, or back-to-back combat steps, these combinations can take over a game in the blink of an eye. Just remember: Jeskai might be flashy, but timing and setup are everything.
Which Jeskai combos do you run in your decks? In which formats? Let me know in the comments below.
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Take care, and see you next time.
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