
Saheeli, the Sun's Brilliance | Illustration by Richard Luong
Blue and red are two of Magic’s most fun colors to combine. Between drawing cards, copying spells, generating absurd amounts of mana, drawing more cards, and occasionally burning the whole table, Izzet decks are always doing something.
As you can imagine, some of Izzet’s best cards are mythic rares. Let’s look at the best Izzet mythics in Magic, to find the ones that deserve a spot in your deck!
What Are Izzet Mythics in MTG?

Epic Experiment | Illustration by Dan Scott
Izzet mythics are mythic rare Magic cards with a blue-red () color identity. For this ranking, we’re using a fairly strict definition: Every printed version of the card must be mythic rare. That excludes otherwise excellent cards that were printed at rare or uncommon previously, even if they were printed as mythics in a different set.
Commander is our main focus for this ranking. But since many Izzet mythics are legendary creatures, to avoid too much overlap with best Izzet commanders, I’ll focus on how useful these mythics cards are in the 99 of a Commander deck rather than the command zone.
Izzet cards tend to revolve around instants, sorceries, spell copying, artifacts, and card draw. There are some exceptions, and as we’ll see, not every Izzet mythic needs to be part of a spellslinger deck.
#30. The Royal Scions
The Royal Scions is a straightforward 3-mana planeswalker: You get repeatable looting, a nice combat buff, or a lot of card draw and damage if you manage to ultimate. Five starting loyalty makes Will and Rowan reasonably difficult to remove, and they enjoyed some competitive success in Standard during Throne of Eldraine. In Commander, though, neither ability is particularly game-changing, making the Scions a specialized choice for commanders like Captain Howler, Sea Scourge that are interested in both discarding and combat.
#29. Zaffai, Thunder Conductor
Zaffai, Thunder Conductor wants you to go big or go home! Zaffai gives you a scry for every instant or sorcery you cast or copy, but the interesting part is what happens when you go big: If the spell that triggered it cost 5 or more, you get a 4/4 elemental, and at 10 or greater, Zaffai burns somebody at random. It’s a pretty good deal for a Big Spells deck: You get bodies on board and a (somewhat chaotic) finisher.
#28. Rootha, Mastering the Moment
Another Izzet mythic that loves going big, Rootha, Mastering the Moment spews flying elementals sized according to the most expensive instant or sorcery you’ve cast that turn. Rootha can produce a substantial threat each turn, and lets you build decks with relatively few creatures.
#27. Muddle, the Ever-Changing
Muddle, the Ever-Changing becomes a copy of another nonlegendary creature you control whenever you cast an instant or sorcery, with myriad added to the package. That lets you turn Muddle into a particularly powerful creature, attack, and generate additional token copies for the other opponents.
It’s great when it works, but requiring both spells in hand and good nonlegendary creatures on the board is a big ask.
#26. Saheeli, the Gifted
Commander 2018‘s Saheeli, the Gifted is one of many planeswalkers that can be your commander. It’s a good mix of enabler and payoff for artifact decks: The first ability creates artifact tokens, the second +1 gives your next spell affinity for artifacts, and its ultimate can be a pretty powerful finisher.
#25. Saheeli, Filigree Master
Another version of Saheeli that’s also interested in artifacts (although this one can’t be your commander). Saheeli, Filigree Master provides repeatable card selection and card draw, fills your board with artifacts, and ultimately mass-pumps your board while reducing the cost of artifact spells. Best of all, you can get to the ultimate pretty fast!
#24. Tony Stark / The Invincible Iron Man
Tony Stark starts as a small creature that draws artifacts from the top of your library. Spend 6 mana to transform it, and you get The Invincible Iron Man, a 5/5 flier that cheats those artifacts directly into play at the beginning of combat (and without actually having to attack).
#23. Atreus, Impulsive Son
Atreus, Impulsive Son goes in an unusual direction for Izzet: rather than spells or artifacts, Atreus cares about experience counters. What’s obviously missing is that Atreus doesn’t generate those counters itself: It’s designed to work with Kratos, Stoic Father in the command zone or the 99 with an experience commander like Azlask, the Swelling Scourge.
#22. Saheeli Rai
The original Saheeli Rai creates temporary hasty copies of your artifacts or creatures, letting you duplicate powerful enters-the-battlefield effects. It has a notorious competitive history thanks to an infinite combo with Felidar Guardian, which got the Guardian banned in Standard and Pioneer.
Saheeli’s not that popular in casual Commander, but makes the cut in cEDH Sisay, Weatherlight Captain decks.
#21. Keranos, God of Storms
Keranos, God of Storms turns your first draw into more draw, or direct damage. Being indestructible makes it difficult to remove, and it doesn’t even need to become a creature to be useful.
Five mana for a slow card draw engine isn’t amazing, but Keranos is a decent option for slower Izzet decks.
#20. Dack Fayden
Dack Fayden has one of the more impressive competitive pedigrees among the planeswalkers in this ranking, particularly in Legacy and Vintage.
Its +1 lets you draw two and discard two, which is excellent in graveyard strategies. But the real attraction is the -2, which steals an artifact. Taking an opponent’s Sol Ring can easily repay its 3-mana investment!
#19. The Tenth Doctor
Doctor Who‘s The Tenth Doctor revolves around the suspend mechanic. Attacking with it lets you exile a nonland card from your library with three time counters, while its activated ability lets you time travel three times, potentially removing those counters and casting the suspended spell for free.
#18. Eris, Roar of the Storm
Eris, Roar of the Storm costs a ton at face value… but with a well-stocked graveyard, you can cast this 4/4 flier for just !
Once Eris is on the battlefield, your second spell each turn (not just yours) comes with a bonus 4/4 flying with prowess. That’s an excellent payoff for spellslinger decks.
#17. Firkraag, Cunning Instigator
Goad is one of the coolest multiplayer mechanics. It adds chaos and keep things moving. And Firkraag, Cunning Instigator combines goad with card draw, and adds dragons (another popular Izzet angle) on top.
With Frikraag on the board, your attacking dragons goad opposing creatures, and whenever creatures forced to attack deal combat damage to your opponents, you get extra cards.
#16. Ral Zarek
The original Ral Zarek is a fairly flexible planeswalker. Its +1 taps one permanent and untaps another, while the -2 deals 3 damage to a target.
Ral’s ultimate is substantially more exciting, though: Flip five coins and take an extra turn for each one you win! That makes Ral particularly attractive in coin-flipping decks built around Okaun, Eye of Chaos and Zndrsplt, Eye of Wisdom.
#15. Sarkhan, Soul Aflame
Sarkhan, Soul Aflame gives Izzet Dragon decks something they always appreciate: cheaper dragons. But his second ability is a lot more interesting, it copies any dragon entering under your control, but Sarkhan keeps its name, so you can duplicate legendary dragons without automatically invoking the legend rule.
#14. Rielle, the Everwise
There are plenty of reasons to discard cards in Magic, but drawing different cards is always a good deal!
Rielle, the Everwise draws as many cards as you’ve discarded, although the ability only triggers once each turn, so it works particularly well with wheel effects like Windfall. Since the ability isn’t limited to your turn, instant-speed looting and rummaging generates even more value.
#13. Iron Man, Titan of Innovation
Iron Man, Titan of Innovation turns disposable artifacts into more valuable ones, potentially climbing through a chain of increasingly powerful artifacts. And it has the courtesy of starting the chain with a Treasure if you have nothing else.
Iron Man, Titan of Innovation requires careful deckbuilding, but repeatable artifact tutoring makes this human hero an excellent inclusion in artifact decks, and an excellent artifact commander in his own right.
#12. Galazeth Prismari
Galazeth Prismari creates a 3/4 flying dragon and a Treasure token… and turns all your your artifacts into mana rocks, as long as you’re casting instants or sorceries.
That means Clues, artifact creatures, and other artifacts generate mana without sacrificing themselves. And that’s true for proper treasures, too: Galazeth basically erases the sacrifice clause for regular treasures (although you can still sac treasures for mana if you want).
For decks combining artifacts (or just treasures) and spellslinger strategies, Galazeth is an excellent mana engine.
#11. Saheeli, the Sun’s Brilliance
Yet another Saheeli… but this time it’s a creature.
Saheeli, the Sun's Brilliance creates temporary copies of your artifacts or other creatures. Powerful enters-the-battlefield effects are obvious targets, but she can also duplicate mana rocks, utility creatures, or other permanents that generate immediate value.
#10. Stella Lee, Wild Card
Stella Lee, Wild Card is one of the best Izzet spellslinger commanders, although it’s less impressive in the 99.
The first ability provides card advantage, but the second ability makes it powerful: Stella copies an instant or sorcery spell you control, as long as you’ve cast at least three spells that turn. The best part: The copy ability doesn’t cost mana, just tapping Stella. This enables a number of infinite combos with cards like Twisted Fealty.
#9. Magma Opus
Eight mana is a lot, but Magma Opus is worth the investment: Four damage divided among targets, two tapped permanents, a 4/4 elemental, and two cards. This is the kind of big spell that Rootha, Mastering the Moment likes!
#8. Prismari, the Inspiration
Storm is one of Magic’s strongest mechanics, and Secrets of Strixhaven‘s Prismari, the Inspiration gives it to every instant and sorcery you cast. That’s especially powerful in an Izzet deck already designed to cast several cheap spells per turn: You can start with a couple of cantrips or rituals, then copy progressively more powerful effects as your storm count increases.
The big drawbacks are the 7-mana investment, and the fact that Prismari doesn’t immediately do anything unless you have additional spells ready to cast. Still, the ceiling is enormous.
#7. Ral, Crackling Wit
Bloomburrow‘s Ral, Crackling Wit is an excellent planeswalker for spellslinger decks, generating additional loyalty whenever you cast a noncreature spell.
Its +1 fills the board, while its -3 provides card draw and card selection. Both effects are useful in an Izzet deck, particularly one casting many cheap spells. And if you ult Ral, you draws three cards and get an emblem granting storm to your instants and sorceries; usually enough to win the game.
#6. Bria, Riptide Rogue
Many Izzet mythics (and a good chunk of Izzet’s best cards in general) care either about instant and sorceries, or about artifacts. One way to combine both themes is the prowess keyword, which buffs your creatures when you play noncreature spells.
Bria, Riptide Rogue is one of the best ways to turn prowess into a lot of pain for your opponents. For starters, its gives it to your whole board, turning tiny tokens into a scary army after you cast a handful of spells. And each of those noncreature spells makes one of your creatures unblockable.
Bria is particularly strong alongside a token generator like Ral, Crackling Wit, or a cost reducer with prowess on top like Stormcatch Mentor (who, with Bria, gets prowess twice!). Bria fits well in any Izzet-leaning deck that combines spellslinger strategies with creature combat.
#5. Niv-Mizzet, Visionary
Niv-Mizzet, Parun is the best card in all of Magic, and that’s not up for discussion. It’s so good that it should be in this ranking, but, well, rules are rules, and Niv-Mizzet, Parun has only been printed at rare….
So the best we can do is Niv-Mizzet, Visionary, which is definitely not his best version. But still good enough to be near the top of our ranking! In true Niv-Mizzet fashion, this Foundations version is about hurting opponents and drawing cards: as long as it’s noncombat, Niv-Mizzet doesn’t care whether the damage comes from an instant, sorcery, creature, or another source, so it works in multiple strategies.
Including, of course, an infinite combo with the real deal: Niv-Mizzet, Parun!
#4. Ral, Monsoon Mage / Ral, Leyline Prodigy
Ral, Monsoon Mage is one of Modern Horizons 3‘s flipwalkers: modal double-faced cards that you play as creatures and then transform (“flip”) into planeswalkers. Flippantly enough, you flip Ral, Monsoon Mage by flipping a coin.
Ral’s creature side already does something Izzet loves: cost reducing instants and sorceries by . Ral, Leyline Prodigy, the walker side, maintains the cost reduction while adding removal, card draw, and a game-winning ultimate.
Since its front side is a creature, Ral can be your Izzet commander, and is strong enough to make the cut into cEDH. Ral is also excellent in Modern Ruby Storm: Casting several instants and sorceries in one turn increases your storm count and gives Ral, Leyline Prodigy additional starting loyalty when Ral transforms.
#3. The Locust God
The Locust God can be an excellent commander and equally great in the 99 (by the way, we’re stretching the definition for mythic a tiny little bit here: The Amonkhet Invocations version was printed as “special” rather than mythic).
This one’s a straightforward package: Whenever you draw a card, you create a 1/1 flying insect with haste. And since Izzet is excellent at drawing cards, you can get a plague quick. Wheel commanders like Nekusar, the Mindrazer are interested in this effect, and being a god makes it a great inclusion in Atreus, Impulsive Son + Kratos, Stoic Father decks.
The Locust God also has something that’s not that easy to find in Izzet: Built-in recursion, returning to your hand when it dies. Six mana is a substantial investment, but in decks built around wheels, card draw, or tokens, few creatures produce this much value.
#2. Vivi Ornitier
An obvious contender for Strongest Card of 2025, Final Fantasy‘s Vivi Ornitier brings some silly mana generation to the table. Once per turn, you can activate Vivi for 0 mana to generate blue and/or red mana equal to its power. And unlike most mana sources, Vivi doesn’t need to tap! That means you can play it, cast a couple of cheap spells, and immediately generate mana to cast more spells. And all the while, it’s pinging the whole table!
Vivi terrorized Standard, eventually earning a ban. In Commander, it’s both a top-tier cEDH Izzet commander, and among the top 10 most popular casual commanders in the last couple of years. There’s a good argument that Vivi is the strongest card in this entire ranking, but if we’re looking specifically at cards in the 99, another mythic takes the crown.
#1. Veyran, Voice of Duality
Our best Izzet mythic (and feel free to let us know in the comments why I’m wrong here!) is Veyran, Voice of Duality: an ability doubler for spellslinger decks that makes your Niv-Mizzet, Parun twice as effective. Archmage Emeritus draws additional cards, Young Pyromancer makes twice as many tokens, and Guttersnipe deals twice as much damage. And notice that Veyran works with triggered abilities from permanents, not just creatures.
Veyran also costs just 3 mana, and doesn’t need to attack, tap, or invest additional mana to start producing value. You just need to do what Izzet decks planned to do anyway: Cast a ridiculous number of instant or sorceries.
Like several cards in this list, Veyran, Voice of Duality is an excellent Izzet commander. But it shines in the 99 of other members of this ranking, like Vivi Ornitier, Stella Lee, Wild Card, or Bria, Riptide Rogue.
What Are the Most Expensive Izzet Mythics?






For this section, we’re relaxing our definition of what counts as a mythic: We’re including any version printed at mythic rare, even if other versions of the same card have been printed at lower rarities.
These are some of the most expensive Izzet mythics as of October 2026:
- Steam Vents (Zendikar Expeditions, EXP #12): $110–115
- Cascade Bluffs (Zendikar Expeditions, EXP #32): $50–55
- Vivi Ornitier (Final Fantasy, FIN #248): $30–35
- Bria, Riptide Rogue (Bloomburrow, BLB #379): $25–30
- Ral, Crackling Wit (Bloomburrow, BLB #230): $10–15
- Keranos, God of Storms (Journey into Nyx, JOU #151): Around $10
The Expeditions are a particularly interesting case. Neither Steam Vents nor Cascade Bluffs qualifies for our main ranking, since both have been printed at rare. But their premium Expeditions versions are far and away among the most expensive Izzet mythics.
Wrap Up

Magma Opus | Illustration by Liiga Smilshkalne
Izzet has no shortage of powerful mythics, and plenty of them revolve around instants and sorceries, artifacts, or noncreature spells. But as we’ve seen, there’s also dragons, gods, and even goad.
For the typical spellslinger Commander deck, I’d start with Veyran, Voice of Duality, Vivi Ornitier (although even regular versions are pretty pricey…), and Ral, Monsoon Mage. They’re powerful without requiring too much additional setup, and can generate a ton of value over the course of a game.
Are there any great Izzet mythics I’ve missed? Or do you think any of these deserves a higher ranking? Let me know in the comments below or over in the Draftsim Discord, and don’t forget to subscribe to our newsletter, The Daily Upkeep.
I hope you’ve enjoyed this deep dive into Magic’s best Izzet mythics, and good luck out there!
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