Last updated on June 18, 2026

Blasphemous Act | Illustration by Immanuela Crovius
Marvel Super Heroes has introduced a staggering 300+ commanders. Many MSH commanders are strong, many are meh, and, with these numbers, more than a few are forgettable. But thereโs treasure here, and I want to consider good commanders on a different axis then normal: Which commanders are best for Commanderโs five Brackets?
Bracket 1 โ Lucky the Pizza Dog
Kicking things off is the goodest boy, Lucky the Pizza Dog, a simple typal support piece that delivers a banquet of Food tokens when you cast cats, dogs, and heroes with a dash of lifegain payoffs.
Lucky is far from a competitive threat, and itโs easy to pull together a Lucky list that focuses on the cool sidekicks like Tippy-Toe, Terrific Partner, District Mascot, and Mushroom Watchdogs. If you keep it faithfully typal and stay away from combo cards like Peregrin Took, this is a perfect brew to show off Magicโs cutest cards.
Bracket 2 โ Nick Fury, Agent of S.H.I.E.L.D.
Nick Fury, Agent of S.H.I.E.L.D. gets the nod here as a hero typal commanderโnot the only one, but the only five-color option thanks to the power up ability. Nick works especially well with the cycle of transforming heroes like Bruce Banner // The Incredible Hulk.
Typal decks feel fundamentally Bracket 2. You have a focused game plan, but theyโre relatively slow since most typal support cards require a wide board, which is in turn easy to interact with. Itโs also a great place to play your favorite cards rather than the best ones. While heroes have decent support like Hawkeye, Trick Shot, Agent Phil Coulson, and Captain America, Team Leader, nothing seems strong enough to push them into the next Bracket.
Bracket 3 โ Ultron, Artificial Malevolence
I donโt normally care for colorless commanders, but Ultron, Artificial Malevolence has some sauce with its Mirrorworks ripoff. Magic has no shortage of terrifying artifacts to copy, like Portal to Phyrexia to control the board and Cybermen Squadron to win.
But, as powerful as this is, Ultron has a serious limiter on its power: Since noncreature artifacts become creatures affected by summoning sickness, you miss out on the broken turns where you play Basalt Monolith, copy it, and tap the copy for more mana. It doesnโt stop you from jamming big spells like All Is Dust, it just caps your potential. But copying Arc Reactor and other strong mana rocks seems a little much for Bracket 2, so Ultron falls in the middle with Bracket 3.
Bracket 4 โ The Scarlet Witch
One of the easiest ways to make a broken Magic card is to make it provide a mana advantage, which The Scarlet Witch does via cost reduction. When built at high power levels, expect TSW to lead powerful storm decks.
The cost reduction supports storm in myriad ways. Big Score becomes mana neutral, explosive draw spells like Past in Flames, Mizzix's Mastery and Apex of Power become imminently castable, and infinite combos come together much faster. I doubt this cracks cEDHโI canโt fathom running this over Birgi, God of Storytellingโbut it will be quite strong.
Bracket 5 โ Crystal, Inhuman Princess
cEDH is a tough nut to crack, and itโs always hard to tell whether a promising commander will simply be the flavor of the week or a mainstay in the format. For my money, Crystal, Inhuman Princess has potential as a mana dork with a powerful burn ability to reward you for casting spells.
Most of the power is tied up in that triggered ability because it makes for quick wins and strong synergies. Isochron Scepter/Dramatic Reversal no longer needs another win condition, Crystal being a mana dork works for Sewer-veillance Cam/Banishing Knack, and you get excellent card draw with Curiosity. Itโs also worth noting that Crystalโs a four-color commander, so you have access to most tools in the format, including cEDH staples like Rhystic Study and Silence. Crystal might not be a mainstay of the format, but itโs where Iโd turn to brew with Marvel Super Heroes.
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