Last updated on March 20, 2026

Protean Hulk (Secret lair) - Illustration by Timba Smits

Protean Hulk (Secret Lair) | Illustration by Timba Smits

As the primary color for large creatures and mana acceleration, it makes sense that green has access to the best land and creature tutors in Magic. Green tutors take second place to black’s more versatile search effects, but green’s options are still abundant.

If you need specific lands or creatures, green’s got you covered.

What Are Green Tutors in MTG?

Eldritch Evolution - Illustration by Jason Rainville

Eldritch Evolution | Illustration by Jason Rainville

Tutoring in Magic is slang for searching your library, with green tutors specializing in finding lands and creatures. Land search can be its own extensive topic, so I’ve focused on effects that aren’t primarily land searching. Cards on this list have a mono-green color identity, and therefore can be played in any Commander deck featuring at least green.

Get your Panglacial Wurms ready! These are the best tutors that green has to offer.

#43. Time of Need

Time of Need

Time of Need used to be a much more prevalent card back when the “tuck rule” existed. Now that commanders can’t be forcibly shuffled away, Time of Need is just another option to find whichever legendary creature fits the game you’re playing.

#42. Thornvault Forager

Thornvault Forager

Bloomburrow‘s Thornvault Forager is a nice way to tutor for squirrels (only) in your Chatterfang, Squirrel General deck. Not only that, but this green creature has marginal upside as a 2-drop that ramps and also forages, working well with graveyard/food strategies or cards like Corpseberry Cultivator.

#41. Analyze the Pollen

Analyze the Pollen

Like Traverse the Ulvenwald, this can tutor land or creature effectively and rewards self-mill as a means to collect evidence. I’m ranking Analyze the Pollen a little lower because it requires you to have expensive cards in your graveyard, and it doesn’t work that well in multiples. If you already run Traverse, give this card a shot.

#40. Traverse the Ulvenwald

Traverse the Ulvenwald

It’s true that Traverse the Ulvenwald starts out primarily as a land searcher, but the reason to include it in your deck is its ability to find a creature once you achieve delirium. With four or more card types in your graveyard, Traverse the Ulvenwald becomes a versatile tutor for just about anything you need.

#39. Sazh Katzroy

Sazh Katzroy

What's that saying? “Feed two birds with one scone?” Sazh Katzroy replaces itself in your hand with a bird or a land if you really need one, but the +1/+1 counter and a counter doubling effect just rock for four mana.

#38. Instrument of the Bards

Instrument of the Bards

It’s a bit slow to get going, but Instrument of the Bards works well in decks chock full of legendary creatures. It’s not the most efficient way to search for creatures, but it’s repeatable and refunds you a treasure token if you use it to find legends.

#37. Eldritch Evolution

Eldritch Evolution

I’m not over the moon about Eldritch Evolution, but you could do worse for a one-shot way of upgrading something into a larger threat. This works well enough in decks that rely heavily on sacrificing creatures, like those commanded by Meren of Clan Nel Toth or Mazirek, Kraul Death Priest.

#36. Nissa Revane

Nissa Revane

Unlike the best tutors in other colors, green doesn’t need to fool around with typal-focused effects. It already has the best generic search effects for creatures, so most of the narrow type-specific tutors are outclassed.

Nissa Revane is an exception because it provides a powerful finisher effect for elf decks. The +2 ability can gain absurd amounts of life, the +1 can help recycle a copy of Nissa's Chosen, and the -7 is basically game over. Add to this the fact that elf decks are great for swarming the battlefield and protecting planeswalkers, and you’ve got a elvish tutor worthy of mention.

#35. Sylvan Tutor

Sylvan Tutor

Sylvan Tutor is strictly worse than Worldly Tutor. Still, as a backup version of this effect, it does a decent job of finding what you need. It just asks that you wait a turn until you get it. Try combining this with creatures that let you play from the top of your library, like Augur of Autumn or Vizier of the Menagerie.

#34. Fierce Empath

Fierce Empath

It’s the simple life for Fierce Empath. Go find one of your biggest monsters and leave behind a piddly 1/1 on board. It’s a great way to search up a key card while leaving a body on board for blink or sacrifice effects.

#33. The Five Doctors

The Five Doctors

The Five Doctors is a very expensive Tooth and Nail-style card, and applicable only to doctor creatures. The thing is, you can get up to five creatures, so it’s an awesome way to get card advantage, and you can think of this card in conjunction with changelings. If your Doctor deck supports green, then by all means, run this card.

#32. Elemental Teachings

Elemental Teachings

I fit in a lesson on Elemental Teachings even though it only tutors up lands. You don't need to represent four nations, but offer your opponent nonbasics like Cactus Preserve, Inkmoth Nexus, Mutavault or Soulstone Sanctuary and you'll be in good shape with two of those four.

#31. The Hunger Tide Rises

The Hunger Tide Rises

The Hunger Tide Rises is a weird green tutor. For starters, you’ll have to wait for three turns before effectively tutoring something, and you may not even want to do so. The card itself gives you three tokens, so just with this, you can put any 3-drop into play. But you can find much better stuff depending on your deck style. It’s good because it puts the creature right into play, it’s bad because it takes so long to do so.

#30. Woodland Bellower

Woodland Bellower

Woodland Bellower is like the reverse Fierce Empath. Instead of playing a cheap creature to tutor up a big threat, Woodland Bellower is the threat. Oh, and it comes along with a smaller non-legendary friend. Eternal Witness is the usual suspect, but grabbing something like Fierce Empath to keep the value train rolling doesn’t sound like a bad idea either.

#29. Threats Undetected

Threats Undetected

Giving an opponent control over what you end up tutoring isn’t ideal, but at least with Threats Undetected you get to narrow down their choices first. The idea with cards like this is to find four redundant versions of the same effect you’re looking for and make your opponent’s decision basically moot. If you show your opponent Eternal Witness, Greenwarden of Murasa, Timeless Witness, and Elvish Regrower, their hands are kind of tied.

#28. Uncage the Menagerie

Uncage the Menagerie

Uncage the Menagerie is strangely an X spell that scales well with smaller X values. You can use it to find a single 1-mana creature, two 2-drops, three 3-drops, and so on. Once you get to values of X=5 or greater, it becomes too cumbersome to reasonably hold and cast all those creatures, so a lot of the value goes to waste.

#27. The Huntsman's Redemption

The Huntsman's Redemption

The Huntsman's Redemption is a very strong saga, offering you instant value with a 3/3 Beast token. After that, you can sac any of your creatures to get lands if needed, or another creature to follow up. Here, at least you get the tutor effect on the next turn.

#26. Garruk, Caller of Beasts

Garruk, Caller of Beasts

It’s fair of Garruk to make an appearance on this list; they’re the beastmaster after all. Garruk, Caller of Beasts helps to refill your hand with creatures, sneaks them into play with its -3 ability, and threatens an ultimate that slams threat after threat on the battlefield.

#25. Wild Pair

Wild Pair

Answers to artifacts and enchantments are more prevalent these days than they’ve ever been, so it’s hard to justify a 6-mana enchantment that does nothing on its own. Wild Pair meets the threshold if your deck is built to take advantage of it. Every creature you cast has the potential to come with an equally threatening buddy, so long as their total power and toughness line up.

#24. Vivien on the Hunt

Vivien on the Hunt

The +2 ability on Vivien on the Hunt is a known factor in many combos, but these lines aren't usually available to mono-green decks. The ability is still useful there, but the other underwhelming abilities take this planeswalker down a peg.

#23. Shared Summons

Shared Summons

It doesn’t get much cleaner than Shared Summons. If you’re looking for two specific creatures and you’re willing to pay 5 mana to find them, that’s exactly what you’ll get.

#22. Fauna Shaman

Fauna Shaman

Fauna Shaman takes one of the top cards on this list and puts it in creature form. It’s a much more balanced version of that effect, and this elf shaman pulls double duty as a creature tutor and a discard outlet. It sets up your graveyard and your hand at the same time, it and doesn’t ask for much in return.

#21. Primal Command

Primal Command

Tutoring a creature is only a fourth of your options with Primal Command. You can also choose some combination of gaining life, messing with an opponent’s non-creature permanent, or nixing someone’s graveyard. Cast it enough times and you’ll learn that it’s almost always correct to choose tutoring as one of the four modes.

#20. Vivien, Monster’s Advocate

Vivien, Monsters' Advocate

Vivien, Monsters' Advocate has a great package of abilities, providing both card advantage with its static abilities and board presence with the loyalty abilities. Ikoria’s take on the planeswalker plays offense and defense well enough, creating Beast tokens with keyword counters tailored to the board state.

#19. Summoner’s Pact

Summoner's Pact

Summoner's Pact is the tutor you want if you’re trying to win on the spot. It’ll facilitate finding your Craterhoof Behemoth or other game-winner while leaving your mana completely open. It has the usual Pact downside of taxing you out of 4 mana the following turn. Of course, if you’re casting Summoner's Pact, you’re usually hoping there isn’t a next turn at all.

#18. Pattern of Rebirth

Pattern of Rebirth

Pattern of Rebirth is designed to be an unfair card, so you should absolutely do unfair things with it. The goal is to land this on a creature you don’t care about, sacrifice it or have it die some other way, and cheat your best creature into play with no stipulations. It’s an aura that makes the table nervous, so be careful about the potential blowout of running it out into an opposing removal spell.

#17. Archdruid’s Charm

Archdruid's Charm

Archdruid's Charm is a flexible way to tutor a creature in your deck. With this charm, you have three very relevant modes, the other two being a Naturalize effect and a bite effect. Suffice to say, it’s a staple green card in mono-green EDH decks, and it even sees some play in formats like Standard and Pioneer.

#16. Green Sun’s Zenith

Green Sun's Zenith

Constructed all-star Green Sun's Zenith works wonders in Commander. For just a 1-mana premium, you get your pick of the litter from among creatures in your library. Green Sun's Zenith even shuffles back into its owner’s library to potentially draw and reuse down the line. Thanks to the existence of Dryad Arbor, it can also be played on turn one to find an additional land.

#15. Invasion of Ikoria / Zilortha, Apex of Ikoria

Invasion of IkoriaZilortha, Apex of Ikoria

Just forget for a second that this card is a battle. Invasion of Ikoria is a more flexible Green Sun's Zenith for 1 mana more, trading green for non-humans. If this wasn’t a green card, I’d care a little about this restriction. It also stays on the battlefield, giving you huge upside if you can flip it, and it helps with mechanics like delirium, too. This is one of the strongest battle cards, for sure.

#14. Yisan, the Wanderer Bard

Yisan, the Wanderer Bard

Yisan, the Wanderer Bard is a well-known cEDH commander, and specifically the best Pod commander, with the potential to work up a mana value chain towards larger and larger threats. It’s often paired with mana denial effects, which it circumvents with its activated ability.

#13. Formidable Speaker

Formidable Speaker

Formidable Speaker is one part Fauna Shaman, one part utility, and an all-around powerful creature. This features the likeness of Jean-Emmanuel Depraz, one of Magic's greatest champions and the winner of World Championship 29 with Wilds of Eldraine.

#12. Savage Order

Savage Order

Savage Order is very similar to green staple Natural Order. It’s a little worse, in the sense that you’ll lose a real creature, so you can’t Savage Order a small token or your Llanowar Elves on turn 3. At least you get indestructible on your dinosaur for your efforts, so it’s applicable in more cases.

#11. Nature's Rhythm

Nature's Rhythm

Nature's Rhythm plays just the creature you need from your library for more. Then after your opponent's respond, harmonize to get another creature to threaten the end of the game. So yes, Nature wins.

#10. Chord of Calling

Chord of Calling

Chord of Calling is an anything-goes tutor with no restrictions on what type of creature you can search for. As an instant straight-to-the-battlefield tutor, Chord of Calling gives you the surprise factor and can sometimes be cast while you’re tapped out thanks to convoke.

#9. Birthing Pod

Birthing Pod

Another popular combo engine, Birthing Pod asks you to climb a ladder of different mana value creatures by sacrificing the previous one in the chain. It functions similarly to Yisan, the Wanderer Bard, but on a permanent that’s a bit harder to interact with.

#8. Worldly Tutor

Worldly Tutor

One of the early Mirage tutors, Worldly Tutor demonstrates green’s strengths by being one of the best spells in the game for searching up creatures. As a strictly better version of Sylvan Tutor, Worldly Tutor lets you make your choice at instant speed, which gives you time to make a more informed decision.

#7. Natural Order

Natural Order

For 4 mana, Natural Order takes your worst green creature on the battlefield and turns it into the best green creature from your library. That’s it, no additional strings attached. If that sounds unreasonable, that’s because the card is intentionally broken. Just remember that you’ll lose out on your sacrificed creature if an opponent has a counterspell.

#6. Finale of Devastation

Finale of Devastation

Arguably Magic's best green sorcery overall, Finale of Devastation is almost always going to be an improvement over Green Sun's Zenith. For an additional green mana, you get to search your graveyard in addition to your library. You also have the option to spend 12 or more mana to tack on a game-ending stat boost to your creatures. It doesn’t shuffle back for reuse like Green Sun's Zenith does, but you’re usually hoping to end the game on the spot when you cast it.

#5. Defense of the Heart

Defense of the Heart

Defense of the Heart and the cards above it push the boundaries of how powerful green tutors can be. This card turns 4 mana and a little bit of patience into your two best creatures so long as the conditions are met.

Your opponents usually have one turn cycle to do something about it. If they can’t, you’re usually in a commanding position. Sometimes your opponents will have to kill their own creatures just to make sure they have fewer than three by the time your upkeep arrives.

#4. Survival of the Fittest

Survival of the Fittest

Survival of the Fittest is the unfair older cousin of Fauna Shaman. Take the delayed tap ability, fragile body, and once-per-turn characteristics of Fauna Shaman and throw them out the window. Survival of the Fittest lets you continuously feed creatures into your graveyard, usually setting you up for a mass reanimation spell.

#3. Tooth and Nail

Tooth and Nail

Tooth and Nail takes all the power of Defense of the Heart and lets you have that effect on your own terms. Entwining this spell will cost you 9 mana total, but winning the game is usually worth 9 mana. I’ll leave you to brainstorm just how many ways you can win by putting any two creatures on the battlefield at the same time.

#2. Crop Rotation

Crop Rotation

Crop Rotation is an absolute bomb, and one of the few exceptions to including land tutors on this list. It can pull out any land from your library, not just basics, which makes it an essential part of any land-based strategy. The cost of losing a land is also negligible since your lands-matter deck almost certainly plays some amount of land recursion anyway!

#1. Protean Hulk

Protean Hulk

Protean Hulk served a long stint on the Commander banlist, and for good reason. The stats on the card don’t matter so much as the ability to grab multiple creatures from the deck when it dies. Along with the now-banned Flash, “Flash Hulk” decks ran rampant between 2017 and 2020 when both cards were legal in the format together.

Mean, Green, Creature-Tutoring Machine

Defense of the Heart - Illustration by Rebecca Guay

Defense of the Heart | Illustration by Rebecca Guay

Green has so many more options to search its library, and this list outlines the best of the best. With creature tutoring being a core identity for green in Magic, expect to see more of these effects in the future!

Do you have a favorite creature-tutoring effect? What tutors are you looking forward to adding to your creature-heavy decks? Let me know in the comments! As always, make sure to follow Draftsim on Discord and Twitter.

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2 Comments

  • Russ June 7, 2023 7:27 pm

    Gotta get Invasion of Ikoria in there now.

    • Timothy Zaccagnino
      Timothy Zaccagnino June 8, 2023 8:54 pm

      Oh yeah we really gotta get that one in there don’t we?

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