Last updated on May 6, 2023
Blood Price | Illustration by Antonio Jose Manzanedo
Competitive EDH differs from casual EDH in one simple way: you’re playing to win. Gone are the social contracts and rule 0. Infinite combos and stax are all allowed. But as in any Constructed format, you don’t need to play the most expensive cards to have a competitive deck. Today I’m evaluating some budget builds that can go toe-to-toe with the best.
cEDH on a budget usually boils down to avoiding expensive staples like Mana Crypt and Jeweled Lotus, or ideal mana fixing in Alpha dual lands like Volcanic Island and Bayou. I’m here to see what you can do without them.
Let’s take a look at some brews!
#11. Heliod, Sun-Crowned Stax
Heliod, Sun-Crowned | Illustration by Lius Lasahido
Commander (1)
Creatures (36)
Alseid of Life's Bounty
Archivist of Oghma
Archon of Emeria
Aven Mindcensor
Cathar Commando
Containment Priest
Deep Gnome Terramancer
Drannith Magistrate
Eidolon of Rhetoric
Esper Sentinel
Ethersworn Canonist
Giver of Runes
Grand Abolisher
Hushbringer
Hushwing Gryff
Leonin Arbiter
Lion Sash
Mother of Runes
Order of the Sacred Torch
Phyrexian Revoker
Ranger of Eos
Ranger-Captain of Eos
Recruiter of the Guard
Sanctum Prelate
Sanwell, Avenger Ace
Scrapyard Recombiner
Skrelv, Defector Mite
Skyclave Apparition
Soulless Jailer
Spirit of the Labyrinth
Strict Proctor
Thalia, Guardian of Thraben
Triskelion
Vryn Wingmare
Walking Ballista
Weathered Wayfarer
Instants (11)
Angel's Grace
Calamity's Wake
Enlightened Tutor
Generous Gift
Heliod's Intervention
March of Otherworldly Light
Orim's Chant
Path to Exile
Silence
Swords to Plowshares
Unexpectedly Absent
Enchantment (7)
Ashes of the Abhorrent
Aura of Silence
Deafening Silence
Land Tax
Paladin Class
Rest in Peace
Rule of Law
Artifacts (16)
Chalice of the Void
Chrome Mox
Grafdigger's Cage
Lotus Petal
Mana Vault
Mask of Memory
Pyre of Heroes
Sensei's Divining Top
Smuggler's Copter
Sol Ring
Springleaf Drum
Sword of Fire and Ice
Thorn of Amethyst
Trinisphere
Uba Mask
Weathered Runestone
Lands (29)
Ancient Tomb
Blast Zone
Buried Ruin
Cavern of Souls
Crystal Vein
Gemstone Caverns
High Market
Inventors' Fair
Nykthos, Shrine to Nyx
Plains x17
Remote Farm
Ruins of Trokair
War Room
First up is the Heliod, Sun-Crowned plus Walking Ballista combo. The deck slows down the game by playing hatebears and stax/prison stuff, all while having one of your combo pieces in the command zone.
Of course, hoping to draw your other combo piece naturally doesn’t make this deck very competitive. Ranger of Eos and Ranger-Captain of Eos will tutor Walking Ballista, and you can find them by sacrificing a 2-drop to Pyre of Heroes. Scrapyard Recombiner can also find Ballista, and Triskelion is basically a second copy.
Mother of Runes and Giver of Runes protects your combo from spot removal or activated abilities if needed.
While assembling this combo you have hatebears in the form of Thalia, Guardian of Thraben, Drannith Magistrate, Aven Mindcensor, Esper Sentinel, and Hushbringer, among others.
You also have hate in artifacts like Trinisphere, Uba's Mask, and Thorn of Amethyst. Cards like Rule of Law, Deafening Silence, and Aura of Silence will stop other decks from going off too quickly.
#10. K’rrik, Son of Yawgmoth Fast Reanimate Combo
K'rrik, Son of Yawgmoth | Illustration by Chase Stone
Commander (1)
Planeswalker (1)
Creatures (16)
Blood Celebrant
Blood Pet
Chainer, Dementia Master
Dark Confidant
Dauthi Voidwalker
Dimir House Guard
Gravecrawler
Gray Merchant of Asphodel
Necrotic Ooze
Opposition Agent
Razaketh, the Foulblooded
Sidisi, Undead Vizier
Skirge Familiar
Twilight Prophet
Vile Entomber
Vilis, Broker of Blood
Instants (9)
Aphotic Wisps
Cabal Ritual
Cremate
Dark Ritual
Deadly Rollick
Entomb
Vampiric Tutor
Village Rites
Vraska's Contempt
Sorceries (24)
Ancient Craving
Beseech the Queen
Buried Alive
Chain of Smog
Damnation
Dark Petition
Demonic Tutor
Diabolic Intent
Diabolic Tutor
Final Parting
Grim Tutor
Gruesome Realization
Imperial Seal
Mastermind's Acquisition
Night's Whisper
Nighthaze
Peer into the Abyss
Promise of Power
Read the Bones
Reanimate
Sign in Blood
Syphon Mind
Torment of Hailfire
Toxic Deluge
Enchantments (5)
Animate Dead
Dance of the Dead
Necromancy
Phyrexian Arena
Underworld Dreams
Artifacts (10)
Aetherflux Reservoir
Arcane Signet
Bolas's Citadel
Commander's Sphere
Gilded Lotus
Jeweled Lotus
Mana Crypt
Sensei's Divining Top
Sol Ring
Wishclaw Talisman
Lands (3)
K'rrik, Son of Yawgmoth is a “glass cannon” commander, going all in on the combo expecting to win in the first 3-4 turns. The gameplan is to cast K’rrik as soon as possible, ideally on turn 2. A number of combos open up from there.
One combo goes like this: cast Buried Alive looking for Gray Merchant of Asphodel, Dimir House Guard, and Chainer, Dementia Master. Chainer plus K’rrik allows you to pay nine life to reanimate Gray Merchant of Asphodel. The Merchant nets you 21 life and then you reanimate Dimir House Guard, sacrificing Merchant and repeating the process until everyone is dead.
There’s also the Aetherflux Reservoir route (plan B). You’re paying life to cast spells, recovering life, casting more spells, and so on until you can laser everyone down with your artifact.
Upgrades
These upgrades improve this deck’s speed, consistency, and resiliency:
- Lands: City of Traitors, Lake of the Dead, and Ancient Tomb
- Threats: Sheoldred, the Apocalypse
- Mana rocks: Grim Monolith, Mana Crypt, Jeweled Lotus, and Lion's Eye Diamond
- Tutors: Imperial Seal, Demonic Tutor, and Vampiric Tutor
#9. Lathril, Blade of the Elves Elf-Ball Combo
Lathril, Blade of the Elves | Illustration by Caroline Gariba
Commander (1)
Planeswalkers (3)
Tyvar Kell
Tyvar, Jubilant Brawler
Vraska, Golgari Queen
Creatures (28)
Allosaurus Shepherd
Beast Whisperer
Canopy Tactician
Circle of Dreams Druid
Copperhorn Scout
Craterhoof Behemoth
Elves of Deep Shadow
Elvish Archdruid
Elvish Champion
Elvish Mystic
Ezuri, Renegade Leader
Glissa Sunslayer
Gwenna, Eyes of Gaea
Heritage Druid
Immaculate Magistrate
Jaheira, Friend of the Forest
Leaf-Crowned Visionary
Llanowar Elves
Marwyn, the Nurturer
Poison-Tip Archer
Priest of Titania
Primeval Herald
Quirion Ranger
Reclamation Sage
Saryth, the Viper's Fang
Skemfar Shadowsage
Timberwatch Elf
Wirewood Channeler
Instants (11)
Abrupt Decay
Assassin's Trophy
Beast Within
Deadly Rollick
Elven Ambush
Golgari Charm
Heroic Intervention
Infernal Grasp
Kindred Summons
Putrefy
Return of the Wildspeaker
Sorceries (7)
Damnable Pact
Kindred Dominance
Natural Order
Pact of the Serpent
Profane Command
Shamanic Revelation
Triumph of the Hordes
Enchantments (7)
Alpha Authority
Alpha Status
Asceticism
Beastmaster Ascension
Cultist of the Absolute
Guardian Project
Quest for Renewal
Artifacts (9)
Herald's Horn
Lightning Greaves
Skullclamp
Sol Ring
Staff of Domination
Swiftfoot Boots
Throne of the God-Pharaoh
Umbral Mantle
Vanquisher's Banner
Lands (34)
Castle Garenbrig
Castle Locthwain
Command Tower
Deathcap Glade
Forest x14
Gilt-Leaf Palace
Golgari Rot Farm
Llanowar Wastes
Path of Ancestry
Rogue's Passage
Secluded Courtyard
Swamp x5
Twilight Mire
Unclaimed Territory
Urborg, Tomb of Yawgmoth
Wirewood Lodge
Yavimaya, Cradle of Growth
Lathril, Blade of the Elves is a Golgari () elf combo deck. The primary combo involves an elf that can tap for at least five mana (Priest of Titania or Elvish Archdruid) and Staff of Domination. With infinite mana, infinite untaps, and infinite cards, you should be able to finish the game on the spot.
You can always win through combat damage with Craterhoof Behemoth or Allosaurus Shepherd, a win condition that’s near and dear to Modern and Legacy players.
Throne of the God-Pharaoh serves as yet another win condition along with Lathril itself. Part of this deck’s power comes from its versatility.
#8. Lavinia, Azorius Renegade Stax
Lavinia, Azorius Renegade | Illustration by Steven Belledin
Commander (1)
Planeswalkers (2)
Dovin, Hand of Control
Narset, Parter of Veils
Creatures (16)
Archon of Emeria
Aven Mindcensor
Azorius Guildmage
Containment Priest
Drannith Magistrate
Eidolon of Rhetoric
Esper Sentinel
Ethersworn Canonist
Ghostly Pilferer
Grand Abolisher
Guardian of Faith
Hushbringer
Kor Cartographer
Sun Titan
Thalia, Heretic Cathar
Vryn Wingmare
Instants (25)
Blink of an Eye
Condemn
Counterspell
Dig Through Time
Disenchant
Dispel
Dovin's Veto
Fact or Fiction
Foil
Generous Gift
Impulse
Into the Roil
Mana Leak
Miscast
Misdirection
Mystical Dispute
Negate
Opt
Pongify
Snap
Spell Pierce
Swords to Plowshares
Unwind
Whirlwind Denial
Winds of Rebuke
Sorceries (2)
Approach of the Second Sun
Windfall
Enchantments (10)
Arcane Laboratory
Aura of Silence
Back to Basics
Blind Obedience
Darksteel Mutation
Deafening Silence
Mystic Remora
Rest in Peace
Rule of Law
Verity Circle
Artifacts (9)
Aether Spellbomb
Cursed Totem
Damping Sphere
Grafdigger's Cage
Knowledge Pool
Omen Machine
Sol Ring
Tormod's Crypt
Weathered Runestone
Lands (35)
Command Tower
Exotic Orchard
Glacial Fortress
Island x16
Plains x13
Port Town
Temple of Enlightenment
Windbrisk Heights
Lavinia, Azorius Renegade is a stax deck through and through. You can shut down all sorts of shenanigans at the table just by playing your commander early.
Your commander has assistance in the form of Drannith Magistrate, Archon of Emeria, and Dovin, Hand of Control. You play enchantments like Blind Obedience, Mystic Remora, and Rest in Peace to further limit what your opponents can do.
Of course, you need to win. Approach of the Second Sun with counterspell backup is one way to go about it. You can also lock the game with Omen Machine or Knowledge Pool and your commander in play so that your opponents can’t cast spells. That should open you up to winning the game via combat damage over the next several turns.
#7. Niv-Mizzet, Parun Infinite Damage/Cards Combo
Niv-Mizzet, Parun | Illustration by Svetlin Velinov
Commander (1)
Planeswalker (1)
Creatures (8)
Archmage Emeritus
Baral, Chief of Compliance
Dragon's Rage Channeler
Drift of Phantasms
Glint-Horn Buccaneer
Nezahal, Primal Tide
Tandem Lookout
Treasonous Ogre
Instants (36)
Abrade
Anticipate
Blink of an Eye
Brainstorm
Counterspell
Cyclonic Rift
Deflecting Swat
Dispel
Dizzy Spell
Fact or Fiction
Flusterstorm
Force of Negation
Frantic Search
Impulse
Lightning Bolt
Mana Leak
Mental Misstep
Misdirection
Mogg Salvage
Muddle the Mixture
Mystical Tutor
Negate
Opt
Pongify
Pyroblast
Rapid Hybridization
Reality Shift
Red Elemental Blast
Snap
Snapback
Spell Pierce
Submerge
Swan Song
Thirst for Knowledge
Unwind
Winds of Rebuke
Sorceries (5)
Gamble
Gitaxian Probe
Pyroclasm
Silver Scrutiny
Treasure Cruise
Enchantments (5)
Curiosity
Mystic Remora
Omen of the Sea
Ophidian Eye
Verity Circle
Artifacts (10)
Arcane Signet
Cursed Totem
Fellwar Stone
Gilded Lotus
Grafdigger's Cage
Izzet Signet
Jeweled Lotus
Prismatic Lens
Sol Ring
Talisman of Creativity
Lands (34)
Exotic Orchard
Frostboil Snarl
Island x14
Mountain x12
Riverglide Pathway
Shivan Reef
Steam Vents
Sulfur Falls
Temple of Epiphany
Training Center
Niv-Mizzet, Parun is hard to cast, but hey, it can’t be countered. This is a good sign for a combo that depends on your commander resolving.
The obvious combo is with Curiosity enchanting your commander to draw your deck and ping your opponents in the process. Ophidian Eye and Tandem Lookout act as extra copies of Curiosity.
With Niv decks it’s really a game of keeping your 5/5 dragon commander in the game. Even if you can’t combo off immediately, the longer you can keep it in play, the more likely you are to win the game.
#6. Yuriko, the Tiger’s Shadow Expensive Spells Combo
Yuriko, the Tiger's Shadow | Illustration by Yongjae Choi
Commander (1)
Creatures (29)
Augury Owl
Azra Smokeshaper
Baleful Strix
Changeling Outcast
Dimir Infiltrator
Faerie Seer
Fallen Shinobi
Gingerbrute
Gudul Lurker
Higure, the Still Wind
Hope of Ghirapur
Ingenious Infiltrator
Mist-Cloaked Herald
Mist-Syndicate Naga
Mistblade Shinobi
Moonblade Shinobi
Nether Traitor
Nightveil Sprite
Ninja of the Deep Hours
Okiba-Gang Shinobi
Sage Owl
Silent-Blade Oni
Skullsnatcher
Slither Blade
Tetsuko Umezawa, Fugitive
Thieving Skydiver
Throat Slitter
Triton Shorestalker
Walker of Secret Ways
Instants (15)
Blinkmoth Infusion
Brainstorm
Commit // Memory
Counterspell
Curtains' Call
Cyclonic Rift
Dig Through Time
Dismember
Familiar's Ruse
Insidious Dreams
Misdirection
Murderous Cut
Mystical Tutor
Perplex
Spite // Malice
Sorceries (14)
Coastal Breach
Connive // Concoct
Devastation Tide
Doomsday
Flood of Tears
Karn's Temporal Sundering
Part the Waterveil
Ponder
Portent
Rags // Riches
Temporal Mastery
Temporal Trespass
Treasure Cruise
Walk the Aeons
Enchantments (3)
Arcane Adaptation
Smoke Shroud
Xenograft
Artifacts (6)
Arcane Signet
Dimir Signet
Maskwood Nexus
Mind Stone
Sol Ring
Thought Vessel
Lands (32)
Castle Vantress
Command Tower
Dimir Aqueduct
Faerie Conclave
Halimar Depths
Island x10
Mishra's Factory
Mortuary Mire
Mystic Sanctuary
Reliquary Tower
Soaring Seacliff
Spawning Pool
Swamp x10
Zhalfirin Void
Yuriko, the Tiger's Shadow thrives on attacking with ninjas/changelings. The key here is to play cards with high mana value and cheap alternate costs. Mechanics like split cards, delve, affinity, and improvise are prime candidates. Incidentally, extra turn spells like Walk the Aeons and Temporal Trespass are expensive, so they serve double duty here by dealing damage and giving you extra combat steps.
Everything revolves around Yuriko’s ability here. You should be aware of certain combos, like using Brainstorm or Mystical Tutor to put Blinkmoth Infusion on the top of your deck. Cast Time Walk and repeat the process if you can’t win in a single turn.
Consider adding Vampiric Tutor and other similar spells to your deck if you’re willing to expand your budget.
#5. Chainer, Nightmare Adept Reanimator Combo
Chainer, Nightmare Adept | Illustration by Steve Prescott
Commander (1)
Planeswalker (1)
Creatures (27)
Anger
Anje's Ravager
Apprentice Necromancer
Azra Oddsmaker
Blood Pet
Callous Bloodmage
Doomed Necromancer
Dualcaster Mage
Goblin Engineer
Goblin Matron
Goblin Welder
Impulsive Pilferer
Kiki-Jiki, Mirror Breaker
Magda, Brazen Outlaw
Magus of the Wheel
Mindblade Render
Mogg Fanatic
Necrotic Ooze
Oriq Loremage
Phyrexian Delver
Plaguecrafter
Sire of Insanity
Skirk Prospector
Stitcher's Supplier
Treasonous Ogre
Varragoth, Bloodsky Sire
Zealous Conscripts
Instants (9)
Abrade
Chaos Warp
Culling the Weak
Dark Ritual
Dismember
Pyroblast
Red Elemental Blast
Terminate
Tibalt's Trickery
Sorceries (14)
Blasphemous Act
Buried Alive
Burning Inquiry
Cathartic Reunion
Dark Petition
Dread Return
Faithless Looting
Feed the Swarm
Fervent Mastery
Jeska's Will
Last One Standing
Shenanigans
Twinflame
Wheel of Misfortune
Enchantments (2)
Artifacts (13)
Arcane Signet
Basalt Monolith
Bolas's Citadel
Fellwar Stone
Fire Diamond
Mask of Memory
Mesmeric Orb
Rakdos Signet
Skullclamp
Sol Ring
Springleaf Drum
Star Compass
Wishclaw Talisman
Lands (33)
Ash Barrens
Command Tower
Exotic Orchard
High Market
Mountain x15
Smoldering Marsh
Swamp x13
Chainer, Nightmare Adept aims to reanimate a certain infinite creature combo, in this case Kiki-Jiki, Mirror Breaker and Zealous Conscripts. Looting effects like Cathartic Reunion, Anje's Ravager, and Daretti, Scrap Savant let you dump your combo pieces into the graveyard while drawing your reanimation spells.
Your reanimation comes in the form of Animate Dead, Dread Return, and Necrotic Ooze. Oriq Loremage, Entomb, and Buried Alive will get creatures you need into your graveyard.
You can even tutor for Kiki-Jiki with Goblin Matron. Alternatively, you can go the value route with Skullclamp and Callous Bloodmage.
#4. Kinnan, Bonder Prodigy Tap/Untap Combo
Kinnan, Bonder Prodigy | Illustration by Jason Rainville
Commander (1)
Planeswalker (1)
Creatures (17)
Birds of Paradise
Boreal Druid
Drift of Phantasms
Elvish Mystic
Fyndhorn Elves
Ilysian Caryatid
Incubation Druid
Llanowar Elves
Nezahal, Primal Tide
Oakhame Adversary
Paradise Druid
Phyrexian Metamorph
Prophet of Distortion
Quirion Elves
Reclamation Sage
Spectral Sailor
Trophy Mage
Instants (26)
Arcane Denial
Autumn's Veil
Beast Within
Blink of an Eye
Blue Sun's Zenith
Counterspell
Cyclonic Rift
Delay
Dispel
Dramatic Reversal
Into the Roil
Mana Leak
Memory's Journey
Miscast
Misdirection
Muddle the Mixture
Nature's Claim
Negate
Noxious Revival
Pull from Tomorrow
Reality Shift
Shared Summons
Stroke of Genius
Submerge
Swan Song
Whir of Invention
Sorceries (12)
Bala Ged Recovery
Eldritch Evolution
Fabricate
Gitaxian Probe
Merchant Scroll
Ponder
Preordain
Recurring Insight
Regrowth
Solve the Equation
Windfall
Enchantment
Artifacts (12)
Arcane Signet
Basalt Monolith
Fellwar Stone
Isochron Scepter
Midnight Clock
Mirage Mirror
Prismatic Lens
Prophetic Prism
Simic Signet
Sol Ring
Springleaf Drum
Talisman of Curiosity
Lands (28)
Command Tower
Exotic Orchard
Forest x12
Island x13
Yavimaya Coast
Kinnan, Bonder Prodigy is all about making infinite mana and using its activated ability as an outlet (finding Spectral Sailor or Prophet of Distortion to draw all the cards you need).
The first and simplest combo involves a mana dork and Freed from the Real with Kinnan in play. Isochron Scepter plus Dramatic Reversal plus a handful of mana rocks is another classic way to generate infinite mana.
With so many combo pieces and a handful of tutors to help you out, you should always be able to combo off quickly.
#3. The Gitrog Monster Dredge Combo
The Gitrog Monster | Illustration by Jason Kang
Commander (1)
Creatures (21)
Arbor Elf
Blood Celebrant
Cabal Initiate
Caustic Caterpillar
Destiny Spinner
Elves of Deep Shadow
Elvish Mystic
Fyndhorn Elves
Golgari Brownscale
Golgari Grave-Troll
Grave-Shell Scarab
Grim Flayer
Ilysian Caryatid
Llanowar Elves
Noose Constrictor
Paradise Druid
Putrid Imp
Skull Prophet
Stinkweed Imp
Wall of Roots
Wild Mongrel
Instant (19)
Autumn's Veil
Beast Within
Crop Rotation
Cut Down
Dark Ritual
Darkblast
Ebony Charm
Grapple with the Past
Grisly Salvage
Harrow
Mausoleum Secrets
Natural State
Nature's Claim
Noxious Revival
Rushed Rebirth
Shred Memory
Tamiyo's Safekeeping
Turn the Earth
Ulcerate
Sorceries (17)
Bone Shards
Broken Bond
Drown in Filth
Drown in Sorrow
Duress
Edge of Autumn
Explore
Feed the Swarm
Final Parting
Gaea's Blessing
Jarad's Orders
Nylea's Intervention
Rampant Growth
Search for Tomorrow
Sylvan Scrying
Threats Undetected
Unearth
Enchantments (2)
Artifacts (6)
Arcane Signet
Golgari Signet
Nihil Spellbomb
Sol Ring
Talisman of Resilience
Zuran Orb
Lands (34)
Barren Moor
Cabal Pit
Command Tower
Dakmor Salvage
Ebon Stronghold
Emergence Zone
Exotic Orchard
Forest x9
Ghost Quarter
Havenwood Battleground
Hickory Woodlot
Llanowar Wastes
Peat Bog
Riveteers Overlook
Sunscorched Desert
Swamp x9
Tranquil Thicket
Twilight Mire
The Gitrog Monster‘s last ability can be abused in several ways. The most common is to dredge out your library, putting lands into your graveyard and drawing cards. The combination of always having a dredge card in your library and continually drawing cards lets you mill your entire deck, shuffle it back in with Gaea's Blessing, and use those extra draw triggers from Gitrog to draw your entire deck. Dakmor Salvage is the most effective card here, being a land and a dredge card at the same time.
You’ve got infinite life with Golgari Brownscale loops (with the help of Gaea's Blessing and Noxious Revival) or infinite mana with Dark Ritual combos, which in turn gives you infinite lifedrain with Ebony Charm.
While these combos all sound complicated, they’re all super easy to set up as you really just need to get Dakmor Salvage in your graveyard and The Gitrog Monster in play.
Upgrades
If you want to up the consistency of this already powerful deck, look no further:
- Kozilek, Butcher of Truth and Ulamog, the Infinite Gyre fill the same role as Gaea's Cradle with slightly more flexibility.
- Better ramp in the form of Jeweled Lotus and Mana Crypt is always welcome.
- Entomb is an excellent tutor for Dakmor Salvage.
#2. Zada, Hedron Grinder Go-Wide/Pump Combo
Zada, Hedron Grinder | Illustration by Chris Rallis
Commander (1)
Creatures (26)
Dreadhorde Arcanist
Dualcaster Mage
Generator Servant
Goblin Chirurgeon
Goblin Instigator
Goblin Matron
Goblin Warchief
Hanweir Garrison
Hedron Crawler
Impulsive Pilferer
Iron Myr
Krark, the Thumbless
Krenko, Mob Boss
Loyal Apprentice
Manakin
Millikin
Mogg War Marshal
Ornithopter
Ornithopter of Paradise
Plague Myr
Rograkh, Son of Rohgahh
Runaway Steam-Kin
Simian Spirit Guide
Skirk Prospector
Wily Goblin
Young Pyromancer
Instants (27)
Abrade
Accelerate
Aleatory
Balduvian Rage
Battle Hymn
Boiling Blood
Brightstone Ritual
Brute Force
Brute Strength
Built to Smash
Chaos Warp
Chaotic Strike
Crimson Wisps
Expedite
Fists of Flame
Infuriate
March of Reckless Joy
Otherworldly Outburst
Panic
Raze the Effigy
Red Elemental Blast
Rush of Adrenaline
Samut's Sprint
Stun
Sudden Breakthrough
Titan's Strength
You See a Pair of Goblins
Sorceries (17)
Ancestral Anger
Dragon Fodder
Empty the Warrens
Forbidden Friendship
Heat Shimmer
Hordeling Outburst
Kari Zev's Expertise
Kick in the Door
Krenko's Command
Mogg Alarm
Molten Birth
Renegade Tactics
Rile
Satyr's Cunning
Spark of Creativity
Traitorous Greed
Twinflame
Lands (8)
Castle Embereth
Desert of the Fervent
Dwarven Mine
Forgotten Cave
Kher Keep
Mountain
Reliquary Tower
Smoldering Crater
Zada, Hedron Grinder aims to go wide, and each combat trick aimed at Zada will be copied targeting each other creature you control. Considering that Zada is a goblin and that lots of good goblin cards also make tokens, there’s enough incentive to build a go-wide goblin tribal deck with tribal lords, token generators, and lots of combat tricks.
Cards like Brute Force effectively become Overruns while Ancestral Anger becomes an Ancestral Recall on steroids.
The deck is full of token generators and spells to maximize the effectiveness of Zada’s ability. It’s quite a bit different from all the other decks on this list, so if you’re looking to have some fun, try this one out!
#1. Vadrik, Astral Archmage Storm Combo
Vadrik, Astral Archmage | Illustration by Kieran Yanner
Commander (1)
Creatures (7)
Iron Myr
Karfell Harbinger
Runaway Steam-Kin
Silver Myr
Simian Spirit Guide
Storm-Kiln Artist
Unblinking Observer
Instants (21)
Commune with Lava
Dispel
Downhill Charge
Epiphany at the Drownyard
Fact or Fiction
Firemind's Foresight
Fists of Flame
Fists of the Anvil
Frantic Search
Invert // Invent
Invigorated Rampage
Mogg Salvage
Negate
Opt
Resculpt
Searing Touch
Spell Pierce
Starstorm
Sudden Breakthrough
Unexpected Windfall
Unsubstantiate
Sorceries (27)
Apex of Power
Chain Reaction
Deep Analysis
Epic Experiment
Expanded Anatomy
Faithless Looting
Fervent Mastery
Grapeshot
Haze of Rage
Ignite the Future
Ingenious Mastery
Inner Fire
Introduction to Prophecy
Jaya's Immolating Inferno
Mind's Desire
Mystic Retrieval
Past in Flames
Pirate's Prize
Preordain
Quiet Speculation
Reckless Charge
Recoup
Seething Anger
Seize the Spoils
Temporal Fissure
Tezzeret's Gambit
Visions of Ruin
Enchantment (1)
Artifacts (7)
Commander's Sphere
Fire Diamond
Hero's Blade
Izzet Cluestone
Izzet Locket
Runechanter's Pike
Sky Diamond
Lands (36)
Vadrik, Astral Archmage makes your spells cheaper as its power increases, which can easily be abused. The goal is to pump Vadrik’s power with equipment or pump spells and then draw through your deck with Frantic Search, Big Score, and similar cards.
At this point you’ll have built up a hefty storm count. You can either finish the game using a storm card (Grapeshot works), dump all your excess mana into Jaya's Immolating Inferno, or do both!
Commanding Conclusion
Price of Fame | Illustration by Winona Nelson
Given that tons of cEDH decks easily fall into (even surpass) the $1,000 to $5,000 range, the definition of “budget” in this format can vary widely. Some players only have $50 to $100 to spend, while others might consider $900 to be “budget-friendly”.
I’ve tried to cover as wide a variety of decks as I could, but I know that I’ve barely scratched the surface. I’m sure there are many great budget cEDH decks that I missed, and I’d love to hear about them in the comments below or over in the official Draftsim Discord.
Thanks for reading, and I’ll see you next time!
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4 Comments
The Niv deck isn’t even a niv deck O_o; I see none of the cards talked about in the description
Totally right, looks like we copied the wrong list! Thanks for pointing that out, it’s been fixed 🙂
I like the look of the Kinnan Deck, but how does it win? It looks like it’s just a combo for infinite mana and draw your deck. But what does it have to close out the game? Is it go-wide after dropping every creature in your deck? That’s still a steep ask for taking out 3 other players with relatively small mana dorks.
Hey, thanks for the comment.
Yes, one of the main win conditions is to make infinte mana to make opponents draw their deck, using cards like Blue Sun’s Zenith or Stroke of Genius. There’s the option to spam Kinnan’s ability and find targets like Nezahal too. Keep in mind that’s a budget deck, so players should feel free to tinker with and add more wincons.
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