Last updated on April 1, 2026

Blood Price | Illustration by Antonio Jose Manzanedo
Competitive differs from casual in one simple way: You play to win. Gone are Commander's social contracts and Rule 0. Infinite combos and stax are all allowed. Like with any Constructed format, you don’t need to play the most expensive cards to compete. Today I evaluate budget builds that go toe-to-toe with the best and keep the deck price low.
You no longer need to worry about spiking a copy of Mana Crypt or Jeweled Lotus, but plenty of cEDH staples are still in the high-dollar range. “Budget” is mostly about working around the incredibly expensive cards like original dual lands and fast mana options, and decks can still operate without those, though at the cost of efficiency.
Let’s take a look at the brews!
What is a Budget cEDH Deck?

Narset, Parter of Veils | Illustration by Alex Horley-Orlandelli
A budget cEDH deck is the most competitive Commander deck you can make on a specific budget.
The amount of money spent depends on the play group or conditions. For example, decks here come in under $500 total. That only works if all players in your group follow along, otherwise a $200 deck usually won’t compete in cEDH with a $2,000 one.
There is no limit to the number of game changers in competitive decks, but many on that watchlist for Commander bans are already very expensive. To the extent of your budget, you should include as many powerful cards as you can since you aim for Bracket 5 with these decks.
Another common rule is that your commander isn’t part of the deck budget, and some local game stores run cEDH competitions where your deck must be under a certain budget to compete. This makes more decks viable. The decks are a bit slower and less consistent, as you won’t play the fastest 0-mana accelerants, or fill the mana base with fetch lands and the Alpha dual lands.
Honorable Mention: Proxies
Many hosts for cEDH events allow proxies. Check with your event organizer to be sure. If proxies are allowed, cEDH just entered your budget range because cheap proxies can be the most powerful cards, and you can do the upgrades suggested below and play with hard-to-get game pieces.
#12. Heliod, Sun-Crowned Stax

Heliod, Sun-Crowned | Illustration by Lius Lasahido
Commander (1)
Creatures (38)
Alseid of Life's Bounty
Archivist of Oghma
Archon of Emeria
Aven Mindcensor
Cathar Commando
Containment Priest
Deep Gnome Terramancer
Doorkeeper Thrull
Drannith Magistrate
Eidolon of Rhetoric
Esper Sentinel
Ethersworn Canonist
Giver of Runes
Grand Abolisher
Haliya, Guided by Light
Hushbringer
Hushwing Gryff
Leonin Arbiter
Lion Sash
Mother of Runes
Order of the Sacred Torch
Phyrexian Revoker
Ranger of Eos
Recruiter of the Guard
Sanctum Prelate
Scrapyard Recombiner
Skrelv, Defector Mite
Skyclave Apparition
Soulless Jailer
Spirit of the Labyrinth
Starfield Shepherd
Strict Proctor
Thalia, Guardian of Thraben
The Duke, Rebel Sentry
Triskelion
Walking Ballista
Weathered Wayfarer
Witch Enchanter
Instants (11)
Angel's Grace
Calamity's Wake
Enlightened Tutor
Generous Gift
Heliod's Intervention
March of Otherworldly Light
Orim's Chant
Path to Exile
Silence
Swords to Plowshares
Unexpectedly Absent
Sorceries (1)
Enchantment (9)
Ashes of the Abhorrent
Aura of Silence
Authority of the Consuls
Deafening Silence
Land Tax
Paladin Class
Rest in Peace
Rule of Law
Smuggler's Share
Artifacts (12)
Chalice of the Void
Grafdigger's Cage
Mask of Memory
Pyre of Heroes
Smuggler's Copter
Sol Ring
Springleaf Drum
Sword of Forge and Frontier
Thorn of Amethyst
Trinisphere
Uba Mask
Weathered Runestone
Lands (28)
Blast Zone
Buried Ruin
Crystal Vein
High Market
Inventors' Fair
Plains x20
Remote Farm
Ruins of Trokair
War Room
First up is the Heliod, Sun-Crowned plus Walking Ballista combo. The deck slows down the game with hate bears and stax/prison stuff, all while you have one of your combo pieces in the command zone.
Of course, hoping to draw your other combo piece naturally doesn't make this deck very competitive. Starfield Shepherd or Ranger of Eos will tutor Walking Ballista, and you can find it if you sacrifice a 2-drop to Pyre of Heroes. Scrapyard Recombiner can also find Ballista, and Triskelion is basically a second copy.
The Duke, Rebel Sentry, Mother of Runes and Giver of Runes protect your combo from spot removal or activated abilities if needed.
While you assemble this combo, use hate bears to disrupt and slow down opponents. Thalia, Guardian of Thraben, Drannith Magistrate, Aven Mindcensor, Esper Sentinel, and Hushbringer, are powerful options.
You also have hate in artifacts like Trinisphere, Uba Mask, and Thorn of Amethyst. Cards like Authority of the Consuls, Rule of Law, Deafening Silence, and Aura of Silence will stop other decks from going off too quickly.
Upgrades
The current decklist foregoes a lot of expensive fast mana options to fall within a reasonable budget, which obviously slows down the deck and means the combo wins are a little less consistent.
- Fast mana: Lotus Petal, Ancient Tomb, Chrome Mox, and Mana Vault though understand that these increase the budget by chunks of as much as $80-100 at a time.
- Card advantage: The One Ring is always a strong upgrade to mono-white decks that can use more card draw. Alms Collector and Smuggler's Share amount to tons of cards in many situations.
- Card Selection: Sensei's Divining Top is a premium way to dig to find your combo peice.
#11. Zada Pressure

Zada, Hedron Grinder | Illustration by Chris Rallis
Commander (1)
Creature (14)
Akroan Crusader
Firebending Student
Goblin Dark-Dwellers
Goblin Instigator
Hedron Crawler
Howlsquad Heavy
Iron Myr
Krenko, Mob Boss
Krenko, Tin Street Kingpin
Runaway Steam-Kin
Skirk Prospector
Spinerock Tyrant
Storm-Kiln Artist
Young Pyromancer
Instant (24)
Accelerate
Ancestors' Aid
Arcbond
Balduvian Rage
Blazing Crescendo
Blazing Shoal
Chaos Warp
Crimson Wisps
Cunning Maneuver
Deflecting Swat
Expedite
Fists of Flame
Fury Charm
Haste Magic
Invigorated Rampage
Might of the Meek
Monstrous Rage
Panic
Reckless Ransacking
Siege Smash
Stun
Sudden Breakthrough
Twinferno
Untimely Malfunction
Sorcery (18)
Ancestral Anger
Dragon Fodder
Electroduplicate
Empty the Warrens
Gamble
Heat Shimmer
Hordeling Outburst
Impolite Entrance
Kari Zev's Expertise
Krenko's Command
Reckless Charge
Renegade Tactics
Seize the Day
Spark of Creativity
Traitorous Greed
Twinflame
Vandalblast
Witch's Mark
Enchantment (2)
Artifact (7)
Arcane Signet
Champion's Helm
Ruby Medallion
Sol Ring
Swiftfoot Boots
Thought Vessel
Wayfarer's Bauble
Land (34)
Ancient Tomb
Blinkmoth Nexus
Command Beacon
Inkmoth Nexus
Kher Keep
Mishra's Factory
Mutavault
Myriad Landscape
Reliquary Tower
Scavenger Grounds
Mountain x12
Snow-Covered Mountain x12
Zada, Hedron Grinder is a beautiful example of a commander that makes strong cards out of cardboard that would flunk out of many Limited decks. How you ask? Zada's only ability is a triggered one which counts all other creatures you control, and gives you that many copies of the instant or sorcery, so long as they target only Zada. Example, Fists of Flame pumps up the team, grants trample, and draws you as many cards as you have creatures.
The stormy nature of Impolite Entrance, Haste Magic, and Crimson Wisps copies do so much with so little. You need bodies on the battlefield so the deck includes several ways to generate tokens and Akroan Crusader, Krenko, Tin Street Kingpin, and Howlsquad Heavy do a stand up job.
With few dedicated slots outside of instants and sorceries Storm-Kiln Artist and Reckless Ransacking shoot your mana availability way high. Among the ways to eliminate opponents, a two mana Overrun out of Siege Smash is simple enough for me.
Upgrades
The cost on this deck is low, so upgrades add supreme consistency and card advantage to ensure you have more opportunities to blow the top off of other decks.
- Ramp/card advantage packages: Birgi, God of Storytelling / Harnfel, Horn of Bounty, Braid of Fire
- Triggered ability doublers: Roaming Throne or Strionic Resonator add supreme consistency and card advantage to ensure you have more opportunities to blow the top off of other decks. Hexing Squelcher
- Swap in other low cost red cards with scry or a method of protecting your cards: Samut's Sprint, or Titan's Strength for scry, then Redirect Lightning or Hexing Squelcher for warding off interaction.
#10. K’rrik, Son of Yawgmoth Fast Reanimate Combo

K'rrik, Son of Yawgmoth | Illustration by Chase Stone
Commander (1)
Planeswalker (1)
Creatures (17)
Blood Celebrant
Blood Pet
Chainer, Dementia Master
Dark Confidant
Dauthi Voidwalker
Dimir House Guard
Fleshwrither
Gravecrawler
Gray Merchant of Asphodel
Grim Servant
Gwenom, Remorseless
Necrotic Ooze
Skirge Familiar
Troll of Khazad-dûm
Twilight Prophet
Vile Entomber
Vilis, Broker of Blood
Instants (9)
Aphotic Wisps
Cabal Ritual
Cremate
Dark Ritual
Lively Dirge
Entomb
Goryo's Vengeance
Village Rites
Vraska's Contempt
Sorceries (26)
Ancient Craving
Beseech the Queen
Bubbling Muck
Buried Alive
Chain of Smog
Dark Petition
Demonic Counsel
Demonic Tutor
Diabolic Intent
Diabolic Tutor
Diresight
Final Parting
Gruesome Realization
Insatiable Avarice
Mastermind's Acquisition
Mutilate
Night's Whisper
Nighthaze
Peer into the Abyss
Promise of Power
Reanimate
Sign in Blood
Syphon Mind
Toxic Deluge
Unmarked Grave
Victimize
Enchantments (4)
Animate Dead
Dance of the Dead
Necromancy
Underworld Dreams
Artifacts (8)
Aetherflux Reservoir
Arcane Signet
Bolas's Citadel
Commander's Sphere
Gilded Lotus
Jet Medallion
Sol Ring
Wishclaw Talisman
Lands (34)
K'rrik, Son of Yawgmoth is a “glass cannon” commander that goes all in on the combo and expects to win in the first 3-4 turns. Which it can often do, as what I call the best mono-black commander.
The game plan is to cast K’rrik as soon as possible, ideally on turn 2. A number of combos open up from there. One combo goes like this:
- Cast Buried Alive looking for Gray Merchant of Asphodel, Dimir House Guard, and Chainer, Dementia Master.
- Pull Chainer from the graveyard with Goryo's Vengeance.
- Use K’rrik to pay 9 life and reanimate Gray Merchant of Asphodel.
- The Merchant nets you 21 life and then you reanimate Dimir House Guard, sacrificing Merchant and repeating the process until everyone is dead.
There’s also the Aetherflux Reservoir route (plan B). You pay life to cast spells, recover life, cast more spells, and so on until you can laser players down with your artifact's activation.
Upgrades
Anything that lets you combo off faster or raises the consistency of the deck is in consideration, since the deck tries to do exactly one thing.
- Better black tutors: Beseech the Mirror is a half-step in that direction without completely breaking the bank, otherwise look for Imperial Seal and Vampiric Tutor.
- Rituals: Lake of the Dead is a ritual-like land that can give you a burst of mana out of nowhere, though you likely need to win the turn you play it or risk drawing the attention of land destruction spells or Strip Mines.
- Sensei's Divining Top and black's best card draw to dig for the combo pieces when tutors can't.
#9. Lathril, Blade of the Elves Elf-Ball Combo

Lathril, Blade of the Elves | Illustration by Caroline Gariba
Commander (1)
Planeswalkers (3)
Tyvar Kell
Tyvar, Jubilant Brawler
Vraska, Golgari Queen
Creatures (28)
Allosaurus Shepherd
Canopy Tactician
Champions of the Perfect
Circle of Dreams Druid
Copperhorn Scout
Craterhoof Behemoth
Elves of Deep Shadow
Elvish Archdruid
Elvish Champion
Elvish Mystic
Elvish Warmaster
Ezuri, Renegade Leader
Fyndhorn Elves
Glissa Sunslayer
Gwenna, Eyes of Gaea
Heritage Druid
Jaheira, Friend of the Forest
Leaf-Crowned Visionary
Llanowar Elves
Marwyn, the Nurturer
Poison-Tip Archer
Priest of Titania
Quirion Ranger
Reclamation Sage
Saryth, the Viper's Fang
Skemfar Shadowsage
Timberwatch Elf
Wirewood Channeler
Instants (11)
Abrupt Decay
Assassin's Trophy
Beast Within
Deadly Rollick
Elven Ambush
Golgari Charm
Heroic Intervention
Infernal Grasp
Kindred Summons
Putrefy
Return of the Wildspeaker
Sorceries (7)
Damnable Pact
Kindred Dominance
Natural Order
Pact of the Serpent
Profane Command
Shamanic Revelation
Triumph of the Hordes
Enchantments (7)
Alpha Authority
Alpha Status
Asceticism
Beastmaster Ascension
Cultist of the Absolute
Guardian Project
Quest for Renewal
Artifacts (9)
Herald's Horn
Lightning Greaves
Skullclamp
Sol Ring
Staff of Domination
Swiftfoot Boots
Throne of the God-Pharaoh
Umbral Mantle
Vanquisher's Banner
Lands (34)
Castle Locthwain
Command Tower
Deathcap Glade
Forest x14
Gilt-Leaf Palace
Llanowar Wastes
Nurturing Peatland
Oran-Rief, the Vastwood
Path of Ancestry
Rogue's Passage
Secluded Courtyard
Swamp x5
Twilight Mire
Unclaimed Territory
Urborg, Tomb of Yawgmoth
Wastewood Verge
Wirewood Lodge
Lathril, Blade of the Elves is a Golgari () elf combo deck. The primary combo involves an elf that can tap for at least 5 mana (Priest of Titania or Elvish Archdruid) and Staff of Domination. Ezuri, Renegade Leader and Tyvar, the Pummeler are mana sinks, so with infinite mana, infinite untaps, and infinite cards, expect to finish the game on the spot.
You can always win through combat damage with Craterhoof Behemoth or Allosaurus Shepherd, a win condition that's near and dear to Modern and Legacy players. Throne of the God-Pharaoh serves as yet another win condition along with Lathril itself.
Part of this deck’s power comes from its versatility and I hint at a few more alternatives below.
Upgrades
These upgrades add more tutors and make the deck more explosive overall. Cards like Galadhrim Ambush can raise the number of elves you control while Finale of Devastation is another wincon. Seedborn Muse is an upgrade you feel every turn.
- Card advantage: Elven Chorus or Beast Whisperer.
- Threats: Galadhrim Ambush, Finale of Devastation.
- Tutors: Vampiric Tutor, Worldly Tutor.
- More win conditions: Bolas's Citadel, Elderfang Venom
- Lands: Bayou, Boseiju, Who Shelters All, Cavern of Souls, Gaea's Cradle.
#8. Chainer, Nightmare Adept Reanimator Combo

Chainer, Nightmare Adept | Illustration by Steve Prescott
Commander (1)
Planeswalker (1)
Creatures (28)
Anger
Anje's Ravager
Apprentice Necromancer
Azra Oddsmaker
Blood Pet
Callous Bloodmage
Carnage, Crimson Chaos
Doomed Necromancer
Dualcaster Mage
Goblin Engineer
Goblin Matron
Goblin Welder
Impulsive Pilferer
Kiki-Jiki, Mirror Breaker
Magda, Brazen Outlaw
Magus of the Wheel
Mogg Fanatic
Necrotic Ooze
Phyrexian Delver
Plaguecrafter
Sire of Insanity
Skirk Prospector
Stitcher's Supplier
Treasonous Ogre
Troll of Khazad-dûm
Varragoth, Bloodsky Sire
Vile Entomber
Zealous Conscripts
Instants (8)
Abrade
Chaos Warp
Dark Ritual
Dismember
Pyroblast
Red Elemental Blast
Terminate
Tibalt's Trickery
Sorceries (15)
Blasphemous Act
Buried Alive
Burning Inquiry
Cathartic Reunion
Dark Petition
Dread Return
Faithless Looting
Feed the Swarm
Fervent Mastery
Night's Whisper
Shenanigans
Rousing Refrain
Twinflame
Unmarked Grave
Wheel of Misfortune
Enchantments (2)
Artifacts (12)
Arcane Signet
Basalt Monolith
Bolas's Citadel
Fellwar Stone
Fire Diamond
Mask of Memory
Rakdos Signet
Skullclamp
Sol Ring
Springleaf Drum
Star Compass
Wishclaw Talisman
Lands (33)
Ash Barrens
Command Tower
Exotic Orchard
High Market
Mountain x15
Smoldering Marsh
Swamp x13
Chainer, Nightmare Adept aims to reanimate the Kiki-Jiki, Mirror Breaker + Zealous Conscripts infinite creature combo. Rummage effects like Cathartic Reunion, Anje's Ravager, and Daretti, Scrap Savant let you dump your combo pieces into the graveyard while you draw into reanimation spells.
Unmarked Grave, Vile Entomber, Entomb, and Buried Alive get creatures you need into your graveyard. Your reanimation comes in the form of Animate Dead, Dread Return, and Necrotic Ooze.
You can tutor for Kiki-Jiki with Goblin Matron. Alternatively, you can go the value route with Skullclamp and Callous Bloodmage.
Upgrades
These upgrades are all over the place to improve the deck’s overall card quality. The game plan stays the same, but you look to improve mana, ramp, and get more value creatures to reanimate overall.
- Creature quality: Opposition Agent, Orcish Bowmasters, Ragavan, Nimble Pilferer.
- Mana rock and ramp: Mox Diamond and Jeska's Will.
- More dual lands: Badlands, Blood Crypt, Raucous Theater.
- Combo pieces: Entomb, Lion's Eye Diamond, Wheel of Fortune.
- Tutors: Demonic Tutor, Diabolic Intent, Imperial Recruiter, Imperial Seal.
#7. Lavinia, Azorius Renegade Stax

Lavinia, Azorius Renegade | Illustration by Steven Belledin
Commander (1)
Planeswalkers (2)
Dovin, Hand of Control
Narset, Parter of Veils
Creatures (16)
Archon of Emeria
Aven Mindcensor
Azorius Guildmage
Containment Priest
Doorkeeper Thrull
Drannith Magistrate
Eidolon of Rhetoric
Esper Sentinel
Ethersworn Canonist
Ghostly Pilferer
Grand Abolisher
Guardian of Faith
Hushbringer
Sun Titan
Thalia, Heretic Cathar
Vryn Wingmare
Instants (25)
Condemn
Consider
Counterspell
Dig Through Time
Disenchant
Dispel
Dovin's Veto
Fact or Fiction
Foil
Glen Elendra's Answer
Impulse
Into the Flood Maw
Into the Roil
Mana Leak
Miscast
Misdirection
Mystical Dispute
Negate
Pongify
Snap
Spell Pierce
Swords to Plowshares
Unwind
Whirlwind Denial
Winds of Rebuke
Sorceries (2)
Approach of the Second Sun
Windfall
Enchantments (10)
Arcane Laboratory
Aura of Silence
Back to Basics
Blind Obedience
Darksteel Mutation
Deafening Silence
Mystic Remora
Rest in Peace
Rule of Law
Verity Circle
Artifacts (9)
Aether Spellbomb
Cursed Totem
Damping Sphere
Grafdigger's Cage
Knowledge Pool
Omen Machine
Sol Ring
Tormod's Crypt
Vexing Bauble
Lands (35)
Command Tower
Exotic Orchard
Glacial Fortress
Island x16
Plains x13
Port Town
Temple of Enlightenment
Windbrisk Heights
Lavinia, Azorius Renegade is a stax deck through and through. You can shut down all sorts of shenanigans at the table when you play your commander early.
Your commander has assistance in the form of Drannith Magistrate, Archon of Emeria, and Dovin, Hand of Control. You play enchantments like Blind Obedience, Mystic Remora, and Rest in Peace to further limit what your opponents can do.
You need to win. Approach of the Second Sun with counterspell backup is one way to go about it. You can also lock the game with Omen Machine or Knowledge Pool and your commander in play so that your opponents can’t cast spells. That should open you up to winning the game via incidental faeries from Glen Elendra's Answer and combat damage over the next several turns.
Upgrades
These upgrades aim to speed up this deck with better threats, mana rocks, and additional stax pieces.
- Creatures: Gilded Drake, Linvala, Keeper of Silence, Ranger-Captain of Eos.
- Counterspells: Fierce Guardianship, Flusterstorm, Force of Will.
- More dual lands: Flooded Strand, Hallowed Fountain, Tundra.
- Other lands: Ancient Tomb, Boseiju, Who Shelters All, Mana Confluence.
- Mana rocks: Chrome Mox, Grim Monolith.
#6. Kinnan, Bonder Prodigy Tap/Untap Combo

Kinnan, Bonder Prodigy | Illustration by Jason Rainville
Commander (1)
Planeswalker (1)
Creatures (19)
Birds of Paradise
Boreal Druid
Drift of Phantasms
Elvish Mystic
Fanatic of Rhonas
Fyndhorn Elves
Incubation Druid
Kiora's Follower
Llanowar Elves
Nezahal, Primal Tide
Oakhame Adversary
Paradise Druid
Phyrexian Metamorph
Prophet of Distortion
Quirion Elves
Reclamation Sage
Spectral Sailor
Sylvan Caryatid
Trophy Mage
Instants (25)
Arcane Denial
Auroral Procession
Autumn's Veil
Beast Within
Blue Sun's Zenith
Counterspell
Cyclonic Rift
Delay
Dispel
Dramatic Reversal
Drown in Dreams
Into the Flood Maw
Into the Roil
Mana Leak
Memory's Journey
Misdirection
Muddle the Mixture
Nature's Claim
Negate
Pull from Tomorrow
Reality Shift
Shared Summons
Stroke of Genius
Swan Song
Whir of Invention
Sorceries (9)
Bala Ged Recovery
Eldritch Evolution
Fabricate
Gitaxian Probe
Merchant Scroll
Ponder
Preordain
Solve the Equation
Windfall
Enchantments (5)
Freed from the Real
Kenrith's Transformation
Ninja Pizza
Verity Circle
Wild Growth
Artifacts (12)
Arcane Signet
Basalt Monolith
Fellwar Stone
Isochron Scepter
Midnight Clock
Mirage Mirror
Prismatic Lens
Prophetic Prism
Simic Signet
Sol Ring
Springleaf Drum
Talisman of Curiosity
Lands (28)
Command Tower
Exotic Orchard
Forest x11
Hinterland Harbor
Island x11
Temple of Mystery
Vineglimmer Snarl
Yavimaya Coast
One of the best Simic commanders, Kinnan, Bonder Prodigy is all about infinite mana and its activated ability as a mana sink to find Spectral Sailor or Prophet of Distortion to draw all the cards you need.
The first and simplest combo involves a mana dork like Sylvan Caryatid and Freed from the Real with Kinnan in play. Isochron Scepter plus Dramatic Reversal plus a handful of mana rocks is another classic way to generate infinite mana.
With so many combo pieces and a handful of tutors to help you out, you should always be able to combo off quickly.
Upgrades
These upgrades give you faster mana and more consistency. Oko, Thief of Crowns serves as a good way to break stax, while Drown in Dreams is a nice wincon to turn excess mana into mill:
- Mana rocks: Mana Vault, Mox Amber, Mox Opal.
- Creatures: Hullbreaker Horror, Kogla, the Titan Ape.
- Threats: Oko, Thief of Crowns.
- Counterspells: Fierce Guardianship, Force of Will.
- More dual lands: Breeding Pool, Hedge Maze, Rejuvenating Springs, Tropical Island.
- Tutors: Intuition, Transmute Artifact.
#5. The Gitrog Monster Dredge Combo

The Gitrog Monster | Illustration by Jason Kang
Commander (1)
Creatures (22)
Arbor Elf
Blood Celebrant
Cabal Initiate
Caustic Caterpillar
Destiny Spinner
Elves of Deep Shadow
Elvish Mystic
Fyndhorn Elves
Golgari Brownscale
Golgari Grave-Troll
Grave-Shell Scarab
Grim Flayer
Ilysian Caryatid
Kozilek, Butcher of Truth
Llanowar Elves
Noose Constrictor
Paradise Druid
Putrid Imp
Skull Prophet
Stinkweed Imp
Sylvan Safekeeper
Wall of Roots
Instant (20)
Autumn's Veil
Beast Within
Crop Rotation
Cut Down
Dark Ritual
Darkblast
Ebony Charm
Grisly Salvage
Harrow
Mausoleum Secrets
Natural State
Nature's Claim
Noxious Revival
Rushed Rebirth
Shred Memory
Suffocating Fumes
Tamiyo's Safekeeping
Turn the Earth
Ulamog, the Infinite Gyre
Ulcerate
Sorceries (15)
Bone Shards
Drown in Filth
Duress
Edge of Autumn
Feed the Swarm
Final Parting
Gaea's Blessing
Jarad's Orders
Life from the Loam
Malevolent Rumble
Nylea's Intervention
Search for Tomorrow
Sylvan Scrying
Threats Undetected
Unearth
Enchantments (2)
Artifacts (6)
Arcane Signet
Golgari Signet
Nihil Spellbomb
Sol Ring
Talisman of Resilience
Zuran Orb
Lands (34)
Barren Moor
Cabal Pit
Command Tower
Dakmor Salvage
Ebon Stronghold
Emergence Zone
Exotic Orchard
Forest x9
Ghost Quarter
Havenwood Battleground
Hickory Woodlot
Llanowar Wastes
Peat Bog
Riveteers Overlook
Sunscorched Desert
Swamp x9
Tranquil Thicket
Twilight Mire
You can break the last ability on The Gitrog Monster in several ways. The most common is to dredge out your library, put lands into your graveyard and draw cards. The combination of always having a dredge card in your library and continually drawing cards lets you mill your entire deck, shuffle it back in with Gaea's Blessing, and use those extra draw triggers from your frog horror to draw your entire deck.
You can break the last ability on The Gitrog Monster in several ways. The most common is to dredge out your library, put lands into your graveyard and draw cards. The combination of always having a dredge card in your library and continually drawing cards lets you mill your entire deck, shuffle it back in with Gaea's Blessing, and use those extra draw triggers from your frog horror to draw your entire deck. Kozilek, Butcher of Truth and Ulamog, the Infinite Gyre, two of the best eldrazi titans, fill the same role as Gaea's Blessing with slightly more flexibility.
Dakmor Salvage is the most effective card here, being a land and a dredge card at the same time.
You’ve got infinite life with Golgari Brownscale loops (with the help of Gaea's Blessing and Noxious Revival) or infinite mana with Dark Ritual combos, which in turn gives you infinite life drain with Ebony Charm.
While these combos all sound complicated, they’re all super easy to set up as you really need to get Dakmor Salvage in your graveyard and The Gitrog Monster in play.
Upgrades
If you want to up the consistency of this already powerful deck, consider these upgrades:
- Tutors: Entomb is an excellent tutor for Dakmor Salvage.
- Premium lands: Undergrowth Stadium, Underground Mortuary and Bayou.
#4. Winota Stax

Winota, Joiner of Forces | Illustration by Magali Villeneuve
Commander (1)
Creatures (41)
Alseid of Life's Bounty
Angrath's Marauders
Archivist of Oghma
Archon of Emeria
Aven Mindcensor
Blade Historian
Combat Celebrant
Drannith Magistrate
Eidolon of Rhetoric
Ethersworn Canonist
Geist-Honored Monk
Gingerbrute
Glowrider
Goblin Rabblemaster
Gold Myr
Hope of Ghirapur
Iron Myr
Kiki-Jiki, Mirror Breaker
Legion Warboss
Loyal Apprentice
Magus of the Moon
Myrel, Shield of Argive
Ornithopter
Ornithopter of Paradise
Phoenix Chick
Phyrexian Censor
Professional Face-Breaker
Rionya, Fire Dancer
Rograkh, Son of Rohgahh
Sanctum Prelate
Selfless Savior
Selfless Spirit
Signal Pest
Simian Spirit Guide
Spirit of the Labyrinth
Thalia, Guardian of Thraben
Thalia's Lancers
Village Bell-Ringer
Vryn Wingmare
Zealous Conscripts
Zhao, the Moon Slayer
Instants (7)
Enlightened Tutor
Path to Exile
Pyroblast
Red Elemental Blast
Silence
Swords to Plowshares
Wild Magic Surge
Enchantments (5)
Blood Moon
Darksteel Mutation
Deafening Silence
High Noon
Rule of Law
Artifacts (10)
Arcane Signet
Boros Signet
Damping Sphere
Fellwar Stone
Mind Stone
Sol Ring
Springleaf Drum
Talisman of Conviction
Thorn of Amethyst
Thought Vessel
Lands (36)
Battlefield Forge
Clifftop Retreat
Inspiring Vantage
Mountain x13
Needleverge Pathway
Radiant Summit
Sunbaked Canyon
Plains x17
Winota, Joiner of Forces may be a game changer, but at that's no issue at brackets 4 and 5, in fact that reinforces this deck choice.
Winota needs a blend of non-humans and humans to work and with attackers like Aven Mindcensor and Vryn Wingmare to cheat into play threats like Angrath's Marauders or human hate bears like Zhao, the Moon Slayer and Drannith Magistrate. The stax cards throughout this deck are key, with plenty of enchantment-based disruption in Blood Moon and High Noon.
Upgrades
Plateau, but seriously, dual lands are the way to upgrade this deck because with a stellar triggered ability like on Winota, you just need it to come on line as soon as possible. I figured I'd mention the best land possible if budget were no issue (or proxies are no problem), but the point is you want or mana right away from untapped lands. Haste enablers make the deck smoother, Mass Hysteria if you can stomach it, though I don't mind Emblem of the Warmind since you need to protect Winota anyway. Lastly, Winota's always open to high-powered humans like Lightning, Army of One, and best-in-class stax/disruption.
- Dual lands: Spectator Seating, Sunbillow Verge, and Sundown Pass
- Haste enablers: Mass Hysteria, Emblem of the Warmind, Urabrask the Hidden
- Stax/Disruption: Esper Sentinel, Grand Abolisher.
#3. Yuriko, the Tiger’s Shadow Expensive Spells Combo

Yuriko, the Tiger's Shadow | Illustration by Yongjae Choi
Commander (1)
Creatures (30)
Augury Owl
Azra Smokeshaper
Baleful Strix
Changeling Outcast
Dimir Infiltrator
Faerie Seer
Fallen Shinobi
Gudul Lurker
Higure, the Still Wind
Hope of Ghirapur
Ingenious Infiltrator
Mist-Cloaked Herald
Mist-Syndicate Naga
Mistblade Shinobi
Moonblade Shinobi
Nether Traitor
Nightveil Sprite
Ninja of the Deep Hours
Okiba-Gang Shinobi
Omni-Changeling
Sage Owl
Silent-Blade Oni
Skullsnatcher
Slither Blade
Submerge
Tetsuko Umezawa, Fugitive
Thieving Skydiver
Throat Slitter
Triton Shorestalker
Walker of Secret Ways
Instants (14)
Blinkmoth Infusion
Brainstorm
Commandeer
Counterspell
Curtains' Call
Cyclonic Rift
Dig Through Time
Dismember
Familiar's Ruse
Insidious Dreams
Misdirection
Murderous Cut
Mystical Tutor
Perplex
Sorceries (14)
Coastal Breach
Dead Drop
Devastation Tide
Doomsday
Flare of Malice
In Garruk's Wake
Karn's Temporal Sundering
Part the Waterveil
Ponder
Portent
Temporal Mastery
Temporal Trespass
Treasure Cruise
Walk the Aeons
Enchantments (3)
Arcane Adaptation
Leyline of Transformation
Smoke Shroud
Artifacts (6)
Arcane Signet
Dimir Signet
Maskwood Nexus
Mind Stone
Sol Ring
Thought Vessel
Lands (32)
Castle Vantress
Command Tower
Dimir Aqueduct
Faerie Conclave
Halimar Depths
Island x10
Mishra's Factory
Mortuary Mire
Mystic Sanctuary
Reliquary Tower
Soaring Seacliff
Spawning Pool
Swamp x10
Zhalfirin Void
Yuriko, the Tiger’s Shadow thrives on attacking with ninjas/changelings. The key here is to play cards with high mana value and cheap alternate costs. Mechanics like split cards, delve, affinity, and improvise are prime candidates. Incidentally, extra turn spells like Walk the Aeons and Temporal Trespass are expensive, so they serve double duty here as they deal damage and give you extra combat steps.
Everything revolves around Yuriko’s ability here. You should be aware of certain combos, like using Brainstorm or Mystical Tutor to put Blinkmoth Infusion on the top of your deck. Cast a Time Walk effect and repeat the process if you can’t win in a single turn.
Consider adding Vampiric Tutor and other similar spells to your deck if you can expand your budget.
Upgrades
These upgrades improve your deck’s consistency, add more fast mana and better mana fixing, better evasive creatures, and improved protection/counterspells:
- Topdeck Manipulation: Scroll Rack, Sensei's Divining Top
- Creatures: Dauthi Voidwalker, Sakashima's Student.
- Tutors: Imperial Seal, Vampiric Tutor.
- Counterspells: Fierce Guardianship, Force of Negation, Force of Will, Mana Drain.
- More duals: Morphic Pool, Polluted Delta, Undercity Sewers, Underground Sea, Watery Grave.
- Other lands: Mutavault, Shizo, Death's Storehouse.
#2. Magda, Brazen Outlaw Dwarf Combo

Magda, Brazen Outlaw | Illustration by Slawomir Maniak
Commander (1)
Creature (24)
Adaptive Automaton
Axgard Cavalry
Barkform Harvester
Battered Golem
Bloodfire Dwarf
Bloodline Pretender
Diamond Lion
Dwarven Armorer
Dwarven Bloodboiler
Dwarven Grunt
Dwarven Scorcher
Dwarven Trader
Enslaved Dwarf
Goblin Matron
Liberated Dwarf
Magda, the Hoardmaster
Metallic Mimic
Plundering Barbarian
Reckless Fireweaver
Spark Mage
Three Tree Mascot
Tyrant of Kher Ridges
Universal Automaton
Xorn
Instant (15)
Abrade
Burnout
Flare of Duplication
Galvanic Blast
Lightning Bolt
Mogg Salvage
Red Elemental Blast
Return the Favor
Reverberate
Ricochet Trap
Smelt
Stoke the Flames
Thunderclap
Wild Magic Surge
You Find Some Prisoners
Sorcery (1)
Enchantment (1)
Artifact (24)
Arcane Signet
Ashnod's Transmogrant
Bessie, the Doctor's Roadster
Clock of Omens
Clown Car
Cursed Mirror
Damping Sphere
Elixir of Immortality
God-Pharaoh's Statue
High-Speed Hoverbike
Liquimetal Coating
Liquimetal Torque
Lotus Bloom
Maskwood Nexus
Mirror of the Forebears
Null Brooch
Pyrite Spellbomb
Reckoner Bankbuster
Smuggler's Copter
Sol Ring
Soul-Guide Lantern
Spine of Ish Sah
Springleaf Drum
Welding Jar
Land (34)
Buried Ruin
Dwarven Mine
Holdout Settlement
Mountain x29
Survivors' Encampment
Treasure Vault
The main objective of this deck is to use Magda, Brazen Outlaw’s ability to produce Treasures when a dwarf is tapped. That, combined with Clock of Omens, allows you to tap a dwarf that’s also an artifact, tap Clock, produce a Treasure, untap the dwarf artifact, and repeat with the freshly-created treasure. With infinite treasures, you can win with Reckless Fireweaver or Magda, the Hoardmaster. To make artifact dwarves, you use cards like Adaptive Automaton and Three Tree Mascot, or you turn a dwarf into an artifact with Liquimetal Torque.
This deck costs less than $200. Magda allows you to sacrifice treasures to tutor an artifact or a dragon, so you can use its ability and other cards that produce treasures to tutor artifacts. Besides Clock of Omens, you have an artifact toolbox in Lotus Bloom, Cursed Mirror, and Maskwood Nexus that play different roles.
You have some defense from blue decks in the form of Burnout and Red Elemental Blast, as well as more interaction in Return the Favor and blue hate in Mogg Salvage and Ricochet Trap. Or defense against other fast combos with cards like Damping Sphere.
Upgrades
Mono-red commanders have no need to fix their mana, so here are upgrades to improve the deck’s quality with better 0-cost mana rocks and creatures:
- Red spells: Deflecting Swat, Rite of Flame, Jeska's Will.
- 0-mana rocks: Chrome Mox, Mox Amber, Mox Diamond, Mox Opal.
- Lands: Ancient Tomb, Cavern of Souls, Gemstone Caverns.
- Hate: Sphere of Resistance, Trinisphere.

Malcolm, Keen-Eyed Navigator | Illustration by Eric Deschamps
Commander (2)
Kediss, Emberclaw Familiar
Malcolm, Keen-Eyed Navigator
Creature (24)
Amoeboid Changeling
Breeches, Eager Pillager
Captain Lannery Storm
Dire Fleet Daredevil
Drift of Phantasms
Glint-Horn Buccaneer
Hedron Detonator
Imperial Recruiter
Ingenious Artillerist
Magda, Brazen Outlaw
Malcolm, Alluring Scoundrel
Malcolm, the Eyes
Niv-Mizzet, Parun
Pinnacle Monk
Professional Face-Breaker
Reckless Fireweaver
Simian Spirit Guide
Siren Stormtamer
Skirk Prospector
Spyglass Siren
Sunshot Militia
Tandem Lookout
Warkite Marauder
Wily Goblin
Instant (24)
Alchemist's Retrieval
An Offer You Can't Refuse
Artificial Evolution
Commander's Insight
Counterspell
Daze
Delay
Dispel
Flare of Duplication
Izzet Charm
Lofty Denial
March of Swirling Mist
Miscast
Muddle the Mixture
Mystical Tutor
Negate
Red Elemental Blast
Sink into Stupor
Slip Out the Back
Snapback
Spell Pierce
Trickery Charm
Unsubstantiate
Wings of Velis Vel
Sorcery (8)
Gamble
Last Chance
Merchant Scroll
Rite of Flame
Solve the Equation
Step Through
Strike It Rich
Windfall
Enchantment (6)
Curiosity
Dress Down
Ghirapur Aether Grid
Insight
Ophidian Eye
Sigil of Sleep
Artifact (7)
Arcane Signet
Fellwar Stone
Izzet Signet
Maskwood Nexus
Pyre of Heroes
Sol Ring
Talisman of Creativity
Land (29)
Cephalid Coliseum
Command Tower
Dwarven Ruins
Fiery Islet
Island x12
Mountain x9
Saprazzan Skerry
Shivan Reef
Sulfur Falls
Svyelunite Temple
The reason to put these two partner commanders together is that Kediss, Emberclaw Familiar allows Malcolm, Keen-Eyed Navigator to hit all players at once and produce three Treasure tokens instead of one. Ideally you cast your lizard commander the turn after Malcolm so it's ready to swing immediately (if your mana acceleration allows it, of course).
The deck's main combo is to have Malcolm, Keen-Eyed Navigator in play and have Glint-Horn Buccaneer deal 1 damage to each opponent via its discard/draw ability. When you do this, Malcolm gives you three treasures, one for each opponent, and you can do it again, to produce an infinite combo. You can tutor Glint-Horn with Imperial Recruiter.
This deck also supports the Niv-Mizzet, Parun + Curiosity combo. You want to put Curiosity on your pirates so that Malcolm makes them deal damage to three players and you draw three cards, so cards that grant the curiosity effect are already playable in the deck. Magda, Brazen Outlaw can tutor Niv-Mizzet with all the treasure this deck produces.
This isn’t a turbo-combo deck, it’s more of a control deck packed with cheap interaction that assembles the combo naturally. There are other versions of this deck that use Polymorph effects to assemble the combo quicker.
Upgrades
As with many entries on this list, the deck is improved with fast mana and blue and red cEDH staples. The ability to ramp into your commanders fast and protect them is of the utmost importance in this deck.
- Counterspells: Flusterstorm, Force of Will, Mana Drain.
- Red staples: Deflecting Swat, Wheel of Fortune.
- Mana rocks and ramp: Ancient Tomb, Chrome Mox, Lion's Eye Diamond.
- Blue staples: Intuition, Rhystic Study.
- Utility lands: Gemstone Caverns, Minamo, School at Water's Edge.
- Blue and red mana fixing: Scalding Tarn, Steam Vents, Volcanic Island, Training Center.
Commanding Conclusion

Ultimate Price | Illustration by Jack Wang
Budget cEDH decks have a competitive edge to them, though they’re usually not fully optimized and leave room on the table for significant upgrades. Falling below the $500 line for a cEDH deck that can still hang with tuned Commander bracket 5 decks means trimming on a few hyper-powerful but highly expensive cards. You feel the missing Ancient Tombs and Mana Vaults of the world compared to other players whose decks have no budget cap, but as long as you have a succinct strategy in mind and a plan to execute it consistently, you can make do without a few top-tier game pieces.
I covered as wide a variety of decks as I could, but I know that I barely scratched the surface. I’m sure there are many great budget cEDH decks that I missed, and I’d love to hear about them in the comments or over in the official Draftsim Discord.
Thank you for reading, and see you next time!
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14 Comments
The Niv deck isn’t even a niv deck O_o; I see none of the cards talked about in the description
Totally right, looks like we copied the wrong list! Thanks for pointing that out, it’s been fixed 🙂
I like the look of the Kinnan Deck, but how does it win? It looks like it’s just a combo for infinite mana and draw your deck. But what does it have to close out the game? Is it go-wide after dropping every creature in your deck? That’s still a steep ask for taking out 3 other players with relatively small mana dorks.
Hey, thanks for the comment.
Yes, one of the main win conditions is to make infinte mana to make opponents draw their deck, using cards like Blue Sun’s Zenith or Stroke of Genius. There’s the option to spam Kinnan’s ability and find targets like Nezahal too. Keep in mind that’s a budget deck, so players should feel free to tinker with and add more wincons.
For Zada, you only run “Lands (8)”?
Hi, it seems like the writer forgot to include the basic mountains! The decklist has been corrected.
Your link for the elf deck is incorrect. Connects to Rotcliff deck
Thanks for pointing this out! I’ve reached out to the writer and gotten the correct decklist linked for you 🙂
The Yuriko deck has 101 cards….
Indeed it does. It’s not one Flood of Tears lighter. Thanks~
Question on K’rrik. If you use Buried Alive to get Chainer, how do you get Chainer from the graveyard to the battlefield.
It’s not spelled out like it should be, but this is assuming you can get Chainer into play with a Reanimate or Goryo’s Vengence, something like that.
So, I want to make the The Gitrog Monster Dredge Combo deck but still a bit confused on how the the combo fully works. Granted I’ve not really played Dredge before but could you explain in a bit more detail how it works?
The combo requires you either go above your max hand size, or have a free sac outlet.
Discard Dakmor Salvage, triggering Gitrog since a land went to the GY “from anywhere”.
Instead of drawing off Gitrog, dredge 2 and put Dakmor back in your hand.
If you’re in your cleanup step, you’ll be prompted to discard again to start the loop over. And if you have a free discard outlet you can just do this at any time. End result is milling out your entire library.
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