
T'Challa, the Black Panther | Illustration by Eli Minaya
Greetings, fellow Commander players! When we think of artifacts in MTG and EDH, we usually think Azorius () or Izzet () color identities. Green usually doesnโt have artifact synergies, and the theme wasnโt ever explored in Selesnya Commander decks, but thatโs about to change with Wakanda Forever.
Wakanda Forever is the green-white Marvel Super Heroes Commander precon that features none other than Black Panther and the technological kingdom of Wakanda. Vibranium powers up Wakanda and Black Panther, and they depend heavily on their advanced technology, so going heavy on artifacts is a logic choice.
Today, I take a look at this precon and what makes it tick, and Iโll suggest some easy changes to make the deck more consistent overall. These suggestions will mostly be on a budget, and I want it to be more focused on the king, T'Challa, the Black Panther.
Wakanda Forever Deck Overview
Commander (1)
Creature (23)
Bast, Panther Goddess
Birds of Paradise
Dora Milaje Elite
Everett K. Ross, Hapless Attachรฉ
Fleecemane Lion
Hatut Zeraze Strike Force
Ingenious Smith
Loyal Guardian
Loyal Retainers
M'Baku, Jabari Chieftain
Metalwork Colossus
Meteor Golem
Nakia, Wakandan Operative
Okoye, Mighty and Adored
Palace Jailer
Panther Robot
Queen Mother Ramonda
Shuri, the Black Panther
Solemn Simulacrum
Storm, Queen of Wakanda
T'Chaka, Venerable King
W'Kabi, Shield of the Nation
Zuri, Warrior of Wakanda
Enchantment (2)
Artifact (24)
Arcane Signet
Conduit of Worlds
Coveted Jewel
Gilded Lotus
Hammer of Nazahn
Heart-Shaped Herb
Helm of the Host
Kimoyo Beads
King Solomon's Frogs
Midnight Angel Armor
Mind's Eye
N'Yami-Class Mother Ship
Panther Habit
Royal Talon Fighter Jet
Scourglass
Shuri's Fabricator
Sol Ring
Sword of the Animist
The Spear of Bashenga
Thran Dynamo
Trading Post
Vibranium Mining Mech
Vibranium Strike Gauntlets
Whispersilk Cloak
Instant (5)
Beast Within
Dispatch
Fight for the Throne
Generous Gift
Valorous Stance
Sorcery (7)
Ancestral Communion
Harmonize
Martial Coup
Nature's Lore
Overwhelming Stampede
Vanquish the Horde
Wakanda Forever!
Land (38)
Bountiful Promenade
Canopy Vista
Command Tower
Evolving Wilds
Forest x12
Fortified Village
Path of Ancestry
Plains x12
Razorverge Thicket
Scattered Groves
Scavenger Grounds
Sungrass Prairie
Sunpetal Grove
Terramorphic Expanse
The Great Mound
Throne of the High City
Wakanda Forever is a green-white Commander precon built around T'Challa, the Black Panther. Its main focus is on artifacts, specifically ones with mana value 4 or higher. TโChalla creates Vibranium tokens when it enters or attacks, which are like Powerstone tokens except indestructible. These Vibranium tokens tap for a colorless mana that you can use to pay for anything except nonartifact spells. So you can activate abilities of creatures or lands, for example. TโChalla has another relevant ability: When you cast an artifact that costs 4 or more, it gets two +1/+1 counters.
I want to make Voltron TโChalla the name of the gameโthat is, invest heavily in this commanderโs attack prowess. You want to cast a lot of artifacts, preferably expensive ones, and you also want to create avenues for TโChalla to attack, often using good equipment. Right now, we have 24 artifact cards plus four artifact creatures, and only a few cost less than 4 mana.
Letโs take a look at the other possible commanders for this deck and in which ways they change what matters:
- Bast, Panther Goddess is an indestructible creature that requires you to have at least three creatures to attack and block, and it passively boosts attacking creatures by the number of creatures you control. Thatโs a go-wide + tokens direction.
- Okoye, Mighty and Adored cares about the monarch mechanic. It gives you the monarch, and it helps you to get it back when you lose it, not to mention the extra card draw. There are many cards in this precon that reference the monarch mechanic.
- Shuri, the Black Panther is an interesting one. Itโs cheaper at 2 mana, and it gets better bonuses as you control more artifacts, of which this deck has a lot, but it focuses on the expensive ones. To build around Shuri, Iโd like more cards that make artifact tokens.
I see these other legendary creatures as more of a support to what our deck is doing than the real commander of the deck. So, letโs keep T'Challa, the Black Panther as the rightful Wakandan Leader, worthy of the Black Panther title for now.
Upgrade Plan
We have some conflicting themes going on. Some legendary creatures in this deck care about the number of artifacts or creatures you have, while others give you benefits via the monarch mechanic. Yes, a Black Panther deck focusing on the monarch mechanic is a flavor win, and itโs a powerful mechanic that gives you card draw, but the artifact focus is still central to winning with this deck.
To upgrade this deck on a budget, Iโm looking towards MV 4 or greater artifacts that pull their weight in the deck and that help you either to get card advantage or to attack with your commander. It gets stronger with expensive artifacts, which in turn could be used to help it get in the red zone or protect it from harm.
Itโs a little bit problematic that mechanics like Powerstone tokens, improvise, and affinity for artifacts usually have the best support in blue, the MTG color thatโs more related to having expensive artifacts in play, but we'll make do with what we have available in green and white.
Lands
Suggested Cuts: 3 Forest, 2 Plains
Here, I want to suggest a five-land package, so you can take away three Forest and two Plains to make room for them. Darksteel Citadel and Thornglint Bridge have some synergies here and there as indestructible artifacts. Rogue's Passage lets your commander attack, and you can activate it via Vibranium tokens. Branchloft Pathway / Boulderloft Pathway can help you to fix for the mana we need most, especially in the early game. Finally, in a 2-color deck, a land like War Room that lets you pay 2 life to draw a card is very useful.
Swordsmanโs Steel
Suggested Cut:
Swordsman's Steel is actually in the Avengers Assemble precon, and I like it a lot in this deck. Itโs a 4-mana artifact, it draws cards based on your equipment, and it has an okay equip cost. Iโll cut Divine Visitation because although this deck creates some tokens, itโs a clunky 5-mana card, and this spot is better used on artifact support. I like this enchantment in go-wide decks that create many tokens each turn.
Thought Vessel
Suggested Cut:
Thought Vessel is a simple card thatโs ramp on turn 2. It helps make the jump from 2 to 4, which this deck wants, and sometimes its removal of the hand size restriction matters. Iโm cutting most of the monarch cards, and while King Solomon's Frogs offers removal, this isnโt that kind of deck.
Terrasymbiosis
Suggested Cut:
The whole idea of the deck is to put +1/+1 counters on a specific creature, and Terrasymbiosis makes it deck stronger going into the late game. Putting two counters on TโChalla is nice, but drawing two more cards is even better. I donโt see this deck as a Regrowth/graveyard deck, and thatโs why Iโm cutting Ancestral Communion.
Brightglass Gearhulk
Suggested Cut:
Brightglass Gearhulk is a good card to fetch trinkets like Sol Ring or artifact lands. Loyal Guardian is a creature thatโs not that interesting in this deck because it doesnโt follow the go-wide plan and there isnโt too much synergy with spreading +1/+1 counters around.
Verdurous Gearhulk
Suggested Cut:
I know what I just said about +1/+1 counters, but Verdurous Gearhulk can stack them all up on one creature, and it's a big artifact itself. Playing this card after the commander makes it huge in no time. Sword of the Animist is a cool equipment, but this deckโs ramp comes from other sources; you donโt have synergies with landfall, and the attack bonus isnโt that great.ย
Jhoiraโs Familiar
Suggested Cut:
Jhoira's Familiar, while fragile, offers a nice mana discount on your artifacts. Royal Talon Fighter Jet is clearly a better card, but it takes a deck in a go-wide direction that could work with other commanders like Shuri, the Black Panther better.
Avacynโs Pilgrim
Suggested Cut:
Avacyn's Pilgrim gives you more stuff to do in the early game, and it fixes your white mana, allowing you to cast your commander on turn 2 more reliably. This deck only has Birds of Paradise to do that consistently. Nakia, Wakandan Operative is a reminder that one of the themes for this precon is monarch, and Iโm not leaning that heavily into that.
Steel Seraph
Suggested Cut:
This card fits the buildโs themes and allows your commander to attack. Casting a Steel Seraph for 6, putting counters on your commander, and attacking with lifelink, vigilance, or flying is very strong. And itโs not even bad if you cast it for 3. M'Baku, Jabari Chieftain is a nice political card and can be a neat commander as well, but the idea is to incentivize players to attack the monarch when itโs not you.
Harrow
Suggested Cut:
Harrow is good old ramp. You sacrifice a land to get two, thinning the deck and getting to cast more expensive stuff. It also allows you to keep land-light hands. I love Wakandan War Panther (Fleecemane Lion) as a card, but Iโm focused on making TโChalla stronger, and a 3/3 with some upside in the late game isnโt what Iโm looking for.
Michikoโs Reign of Truth / Portrait of Michiko
Suggested Cut:
In a deck filled with artifacts, each chapter from Michiko's Reign of Truth gives a creature you control around +3/+3 or higher. Like MโBaku, I see Everett K. Ross, Hapless Attachรฉ as more of a political card, and this deck has enough sources of card draw already.
Reprieve
Suggested Cut:
Reprieve is a powerful tempo play, especially if your opponent casts an expensive wrath. Green and white usually donโt recover well from these effects, unless you want to play a bunch of expensive Game Changers. Gilded Lotus is interesting in this deck, but if I want to put an artifact in play, I want it to help with combat and not with more mana generation.
Mystic Forge
Suggested Cut:
In a deck thatโs full of artifacts and that specifically cares about MV 4 or greater, Mystic Forge is a nice include, and itโs not even an expensive card anymore. Trading Post is good if youโre grinding, and I get itโs a mana sink for your Vibranium tokens, but I donโt see this deck needing one.
Batterskull
Suggested Cut:
Batterskull has legs, but in the late game you can equip it on TโChalla and swing. Itโs an MTG classic, and you can cast it, return to your hand, and cast it again if you have a lot of Vibranium and not much to do with it. Coveted Jewel gives you three cards, but you can lose it later, and the extra mana often wonโt be that useful.
Altar of the Goyf
Suggested Cut:
Altar of the Goyf makes a lot of sense in this deck. Itโs a card that encourages attacking alone, it costs 4+ mana, and even if your graveyard doesnโt have that many card types, the other ones will. Heart-Shaped Herb is one of those monarch cards that help you retain the monarch, and thatโs the cut here.
Shadowspear
Suggested Cut:
This is the only expensive card I want to include. Itโs fetchable with Brightglass Gearhulk, and it gives your creatures trample and lifelink. And all for 1 mana. By cutting Overwhelming Stampede, Iโm focusing on one good striker and less on going wide.
The Final Deck and New Cards
Commander (1)
Creature (23)
Avacyn's Pilgrim
Bast, Panther Goddess
Birds of Paradise
Brightglass Gearhulk
Dora Milaje Elite
Hatut Zeraze Strike Force
Ingenious Smith
Jhoira's Familiar
Loyal Retainers
Metalwork Colossus
Meteor Golem
Okoye, Mighty and Adored
Palace Jailer
Panther Robot
Queen Mother Ramonda
Shuri, the Black Panther
Solemn Simulacrum
Steel Seraph
Storm, Queen of Wakanda
T'Chaka, Venerable King
Verdurous Gearhulk
W'Kabi, Shield of the Nation
Zuri, Warrior of Wakanda
Enchantment (3)
Greater Good
Michiko's Reign of Truth // Portrait of Michiko
Terrasymbiosis
Artifact (23)
Altar of the Goyf
Arcane Signet
Batterskull
Conduit of Worlds
Hammer of Nazahn
Helm of the Host
Kimoyo Beads
Midnight Angel Armor
Mind's Eye
Mystic Forge
N'Yami-Class Mother Ship
Panther Habit
Scourglass
Shadowspear
Shuri's Fabricator
Sol Ring
Swordsman's Steel
The Spear of Bashenga
Thought Vessel
Thran Dynamo
Vibranium Mining Mech
Vibranium Strike Gauntlets
Whispersilk Cloak
Instant (7)
Beast Within
Dispatch
Fight for the Throne
Generous Gift
Harrow
Reprieve
Valorous Stance
Sorcery (5)
Harmonize
Martial Coup
Nature's Lore
Vanquish the Horde
Wakanda Forever!
Land (38)
Bountiful Promenade
Branchloft Pathway // Boulderloft Pathway
Canopy Vista
Command Tower
Darksteel Citadel
Evolving Wilds
Forest x9
Fortified Village
Path of Ancestry
Plains x10
Razorverge Thicket
Rogue's Passage
Scattered Groves
Scavenger Grounds
Sungrass Prairie
Sunpetal Grove
Terramorphic Expanse
The Great Mound
Thornglint Bridge
Throne of the High City
War Room
Hereโs the final decklist with all the alterations, along with a second list below with only the new cards I suggested. If you want to pick them up, click the shopping cart icon in the decklist below, which will take you to TCGplayer.
Creature (5)
Steel Seraph
Avacyn's Pilgrim
Jhoira's Familiar
Verdurous Gearhulk
Brightglass Gearhulk
Enchantment (2)
Michiko's Reign of Truth
Terrasymbiosis
Artifact (6)
Thought Vessel
Swordsman's Steel
Shadowspear
Altar of the Goyf
Batterskull
Mystic Forge
Instant (2)
Land (5)
War Room
Rogue's Passage
Darksteel Citadel
Thornglint Bridge
Branchloft Pathway // Boulderloft Pathway
Commanding Conclusion

T'Challa, the Black Panther | Illustration by Eli Minaya
The Wakanda Forever precon is very nice, and it lets you play a lot of different games. We can see that a lot of care was put into this precon to get the flavor of Wakanda right. You can go wide with Bast, Panther Goddess; you can focus on one strong attacker, like I did with T'Challa, the Black Panther; or you can play a more political game with the monarch mechanic, and slow, grindier cards. In precons, just by changing a few cards, itโs easier to focus on the de facto commander for the deck, but boosting other commanders like Shuri, the Black Panther or Okoye, Mighty and Adored would require more changes and probably more expensive Commander staples. One theme I havenโt touched is vehicles, but it would be funny to see something like Parhelion II in this deck.
Anyway, I hope youโve enjoyed my take on this precon, and feel free to suggest more cards that would strengthen this deck in the comments below. Weโre also discussing all things Marvel Super Heroes and Commander in the Draftsim Discord, or over on our YouTube Channel, The Daily Upkeep, so check that out, too.
Until next time, stay safe!
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2 Comments
Wouldn’t you want to have a bit more protection for the commander? Surely your opponents have removal spells.
Totally an option if you want to go harder on protection.
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