
Moonshadow | Illustration by Olivier Bernard
Lorwyn Eclipsed is here, and with it, a bunch of new mythic rares to chase for your collection and decks. From tutors to threats, elemental incarnations to typal payoffs, the set has something for everyone. But are these mythics worth chasing?
How Many Mythic Rares Are in Lorwyn Eclipsed?

Emptiness | Illustration by Ryan Pancoast
Lorwyn Eclipsed has 22 mythic rares, with one of themโBloom Tenderโa reprint. Most of these mythics are creatures, though there's also two new planeswalkers, a few sorceries, and one enchantment, instant, and artifact.
#22. Spinerock Tyrant
Spinerock Tyrant doesnโt have much of a home. Spell copiers are strong, but where does this one go? Why not play Double Vision or Chandra, Hope's Beacon so you arenโt restricted to spells that target? If you donโt mind that restriction, it seems weaker than Zada, Hedron Grinder since you only get one copy, and Shiko and Narset, Unified since that one isnโt restricted to a single target. Copying instants and sorceries is such an explored design space that new entries need to do something spectacular to stand out, and giving burn spells wither doesnโt cut it.
#21. Morningtideโs Light
Morningtide's Light has some utility over other mass-flicker effects like Eerie Interlude and Semester's End, namely as a finisher: Since you can target creatures owned by any player, you can exile blockers for a clean alpha strike. It also punishes token decks and protects your life total. That said, itโs unclear that itโs better than instant-speed variants that work as protection spells.
#20. Aurora Awakener
Aurora Awakener has a powerful textbox with slight deckbuilding restrictions. No vivid card stands well in mono-colored decks, and this one wants three or more colors. Thatโs partially to see enough cards to cheat some into play, and to hit enough permanents. A 7-mana 7/7 that puts one permanent into play doesnโt cut it in a landscape with cards like Etali, Primal Conqueror and Ghalta, Stampede Tyrant.
#19. Loch Mare
Loch Mare has a novel use of -1/-1 counters, using them as card advantage or tempo-removal while it becomes a larger threat. As interesting as the design is, it's unclear that the card is any good; you need several turns and additional mana investment beyond the cost to get the most out of this card. Modern Magic is fast and generally favors front-loaded cards that provide immediate value, so Loch Mare might be too slow.
#18. Ajani, Outland Chaperone
Ajani, Outland Chaperone is a perfectly respectable 3-mana planeswalker. The tokens it produces offer excellent protection, especially considering how early it comes down. It looks like a good addition to various Standard decks that use cards like Enduring Innocence and Elspeth, Storm Slayer.
#17. Meek Attack
What if we took Sneak Attack and made it casual? Meek Attack lacks the teeth of the original card due to its more expensive activation cost and the heavy power/toughness restriction. It doesnโt lack impactful cards to cheat into play, like Hornet Queen and Agent of Treachery, but it doesnโt hold a candle to the original.
#16. Mirrorform
Mirrorform is fine. This is the quintessential Commander card: Splashy and fun and a little bit win-more; just enough so that itโs unlikely to see play elsewhere. But itโll be so cool to use it to convert random tokens into a flight of Ancient Silver Dragons or an army of Overlord of the Boilerbilges.
#15. Glen Elendraโs Answer
Glen Elendra's Answer bundles countermagic and card draw into one packageโsurely that could never be busted! This looks incredible in Commander, like any card that stacks with the number of players to add interactions to the game. It could also see play as a control card in 1v1 formats for the mirror; an uncounterable counterspell that contorts the game in your favor sounds pretty sick. Its cost is high enough that you wonโt see decks rocking more than one of two copies, but those will be impactful slots.
#14. Bitterbloom Bearer
Putting Bitterblossom on a stick might not be the killer play it looks like because it becomes so much more vulnerable to removal. Still, Bitterbloom Bearer has immense potential. Flash goes a long way here to allow you to play around removal and get the first trigger. If it goes unanswered, it will winโanswering this is just much easier than an enchantment.
#13. Celestial Reunion
Celestial Reunion is passable in typal decks, but useless elsewhere. It's not worth playing unless you can put the creature into play, otherwise you're paying double the creature's mana cost plus 1. Because you need two creatures that share a type and for the tutored creature to share a type, it won't be useful outside typal strategies. That said, a typal Green Sun's Zenith will be great in archetypes like elves and such.
#12. Wistfulness
Lorwyn Eclispedโs cycle of evoke incarnations often feel like sideboard cards with upgrades; itโs hard not to look at Wistfulness as a Naturalize with abundant extra text. Enough modes, in fact, to warrant maindecking it. Though Wistfulness isnโt the most impressive incarnation, none of these are particularly bad cards.
#11. Moonshadow
Moonshadow wants to be the next Death's Shadow, and I donโt hate it. I like this design; itโs the kind of card that captivates brewers and inspires them to spool out synergies, like pairing it with fetch lands on turn 2 so it attacks as a 2/2 and grows from there, or using it with Vizier of Remedies to bypass the counters all together. The joy of this card lies in the creative deckbuilding it inspires rather than its sheer power.
#10. Chronicle of Victory
Chronicle of Victory will see ample play as a typal payoff, though I must criticize the uninspired design. What if Vanquisher's Banner cost a mana more for a bigger buff and more keywords? Power creep will always exist but Wizards could at least be creative.
#9. Soul Immolation
Soul Immolation uses blight to produce a powerful one-sided board wipe that doubles as a finisher. It has a great ceiling, though I don't know that it fits in the average red deck. It feels like it's secretly a Gruul card () that wants you to pair it with larger threats.
#8. Curious Colossus
I can already see a thousand Reddit posts about Curious Colossus being against the spirit of Commander and calling for its banโฆ but the card is very interesting. It imposes Humility upon an opponentโs board with its size. Curiously, it does so permanently: Any creatures that player controls remain debuffed even if the Colossus is removed. Though it sounds like a nightmare to track, this will likely show up in many decks as a premiere flicker target and defensive measure.
#7. Oko, Lorwyn Liege / Oko, Shadowmoor Scion
This transforming iteration of Oko wonโt be the second coming of Oko, Thief of Crowns, but itโs a mighty fine planeswalker, and a good card. Oko, Lorwyn Liegeโs first ability is odd, in that Iโm not sure how youโre supposed to use it, but the second one provides adequate protection. The good abilities are on Oko, Shadowmoor Scion; putting 6 power and toughness into play on turn 4 is pretty sick, as is the constant self-mill/card draw.
A transforming planeswalker that has to switch between the front and backside to maintain its loyalty is an extremely clever design, and the need to keep sinking mana into it keeps it from being broken. Overall, this looks like a great Standard card and one of the more innovative planeswalkers to come out in the past few years.
#6. Deceit
Though Deceit is no Grief, this incarnation looks extremely promising. This cycle canโt scam your opponents as profitably as Modern Horizon 2โs, but you still want the flicker effect: Three mana for a 5/5 that made your opponent discard their removal spell hits pretty hard. And it scales decently with the game; since the abilities resolve in order, you can bounce a card then make your opponent discard it. It faces competition with Quantum Riddler as a Scam target in Standard, and Iโm curious to see which comes out on top.
#5. Eirdu, Carrier of Dawn / Isilu, Carrier of Twilight
Transforming cards often end up with one notable side, but both Dawn and Twilight look very good on this card. Eirdu, Carrier of Dawnโs convoke offers a meaningful source of ramp in colors that donโt often get it. Whiteโs love of tokens makes it particularly well-equipped to exploiting team-wide convoke.
Isilu, Carrier of Twilight builds off it as a convincing finisher; giving all your creatures persist is simply broken because it serves as a perfect combo enabler. You can sacrifice any creature with undying forever, or any creature you please with a way to give +1/+1 counters or remove the -1/-1 (Vizier of Remedies, anyone?).
#4. Bloom Tender
Bloom Tender is one of the gameโs best mana dorks because it taps for more than 1 mana. The ceiling of 5 mana is obviously busted, but donโt let that fool you into thinking that this dork only belongs in 5-color decks. As long as it taps for more than 1 mana, itโs respectable.
#3. Vibrance
Iโd love Vibrance if it were just Flametongue Kavu that drew a land, but itโs so much more. Evoke makes it an early removal spell or insurance against mana screw, or just Sylvan Scrying since it finds any land. Itโs a fantastically flexible card that Iโm sure will see widespread play.
#2. Catharsis
Catharsis is an interesting entry in the invocation cycle here. It has less utility than the others, as spending to buff your team is rarely worth a card. But it might be the strongest wholesale; casting this and getting both triggers to add 8 hasty power to the board likely ends the game.
#1. Emptiness
Nothing makes the opposing player feel empty like killing their creature while resurrecting one of your own. Emptiness has lots of utility as a cheap removal/reanimation spell, a top end threat, and even a combo enabler with Samwise the Stouthearted and Phyrexian Altar. Iโm curious to see how it plays with airbending cards in Standard, as the mana paid for airbending lets you trigger the enters abilities.
Wrap Up

Glen Elendra's Answer | Illustration by Sam Guay
Lorwyn Eclipsed has spicy mythics that look poised to make an impact on multiple formats, especially Standard and Commander. None of these come close to warping formats the way, say, Vivi Ornitier did, but they have utility and can find homes in many decks.
What do you think of ECL's mythic selection? Are you excited to play with them? Let me know in the comments below or on the Draftsim Discord!
Stay safe, and thanks for reading!
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