
Explosive Getaway | Illustration by Caio Monteiro
One of the best feelings in Magic is exploring the synergies and toys a new set brings. Aetherdrift is especially exciting in this regard because it brings a burst of brand-new vehicles, a card type that pops up occasionally, but rarely in such numbers.
But the vehicles arenโt the only tools this death-race themed set and the Aetherdrift Commander decks bring us. Which DFT cards deserve a slot in your Cube, and what can they do?
Letโs race through some of the best to find out!
What Are Aetherdrift Cube Cards in MTG?

Night Market | Illustration by David Alvarez
These are a selection of the cards I think look most promising to add to your Cubes. Some of them might not stick around forever, but they all seem sweet and worth trying at the very least, typically because theyโre either quite strong or offer interesting build-around potential.
Iโm focusing on higher-powered Cubes and looking at cards that are generally good. The landscape of Cube is vast, and I canโt go into every little detail about cards that are fantastic in one playerโs Grixis () Artifact Cube that only plays cards from years ending in odd numbers. I acknowledge some cards that might be good in cubes that focus on broad archetypes, like graveyard or artifact synergies, plus a few bangers for Pauper or Peasant Cube, but thatโs as narrow as the scope goes.
#32. Dredgerโs Insight
Greenโs no stranger to these mill-and-return effects; heck, weโve seen at least two printed in the last year. What makes Dredger's Insight stand out compared to say, Cache Grab or Malevolent Rumble is its type. Using this as your second or third version of this effect makes it easier for players to achieve delirium or keep their permanent count high.
#31. Molt Tender
Is this the second coming of Deathrite Shaman?
Okay, thatโs overkill, but I like Molt Tender. It performs best in Cubes that focus on graveyard synergies, but it also benefits from fetch lands. Itโs not for every Cube, but itโs a banger where appropriate.
#30. Night Market
Night Market could be interesting in Pauper Cubes looking for more fixing; Iโm a big fan of cycling lands, as they help mitigate flooding. It might not be necessary with Thriving lands and the gates from Baldurโs Gate, but Iโm interested in trying it out at the very least.
#29. Howlsquad Heavy
At this point, we have so many Goblin Rabblemaster variants that we need to pick and choose which ones are worth playing. Howlsquad Heavy falls into the bin more often than not, but it looks promising for Cubes that support Goblins as an archetype or want a slower Rabblemaster.
#28. Stock Up
Stock Up looks incredibly interesting. Getting the best two cards from five is far stronger than your base Divination, and it even gets around cards like Narset, Parter of Veils and Orcish Bowmasters that typically punish card draw. But even a good Divination is still just Divination, and that might just be too slow in 2025.
#27. Transit Mage
Transit Mage closes out the cycle of Mages with a selection of 3-mana creatures that can tutor an artifact of a specific mana value, across some five cards. This one looks promising because there are a couple powerful 4-mana artifacts to curve this into, like The One Ring and Esika's Chariot.
#26. Rampaging Aetherhood
Energy cards can be tricky to fit into Cubes as you need to dedicate so many slots to cards that produce energy to fuel payoffs. Rampaging Aetherhoodโs a perfectly self-sufficient card, however. Itโs just a massive stat stick that doubles its power each turn, with ward and trample combining to make it quite the nuisance. It might not work at high power levels where your threats need more than stats, but Iโve played many Cubes that might be interested in this.
#25. Explosive Getaway
Explosive Getaway might not cut it for the most cutthroat of Cubes, but a 5-mana wrath that handles most small to mid-sized threats while protecting your best card seems pretty sick at the right power level, especially since you get another enters trigger out of the deal.
#24. Carrion Cruiser
I imagine Carrion Cruiser mostly sees play in Peasant Cubes, but a Gravedigger that supplies its own fodder could probably find a home in slightly stronger Cubes as well. This card is an excellent two-for-one, even if itโs not exciting.
#23. Thundering Broodwagon
Thundering Broodwagon seems interesting for Peasant Cubes. Theyโre always super grindy, so a big threat that kills something without getting stuck in your hand when you need lands or cheap spells sounds perfect. I especially love that you can cycle this, then get it back with something like Eternal Witness or Golgari Findbroker. Itโs everything I want to do in Peasant Cube.
#22. Broodheart Engine
While Broodheart Engine isnโt reanimation material for Vintage Cube or really any Cube where Reanimate and Animate Dead are appropriate, it looks promising for Cubes interested in a lower-powered reanimation strategy, or just as a signpost card for Golgari () Graveyard Stuffs.
#21. Guardian Sunmare
I really want to love Guardian Sunmare, but saddle 4โs quite high. So it's a 5-mana permanent that doesnโt have an enters ability, though ward helps with that. Thereโs some potent downside, but tutoring permanents directly into play is so juicy. Attacking with a Sunmare and getting Animate Dead, White Plume Adventurer, and similarly high-impact cards is a dream worth trying for.
#20. Debris Beetle
Get ready Khans of Tarkir fans, because Siege Rhino is back! A 4-mana vehicle that turns a random dork into a 6/6 trampler hits incredibly hard. This stat boost and loss of a color makes it much more impactful than the OG Rhino.
#19. Hazoret, Godseeker
I keep going back and forth on Hazoret, Godseeker. On the one hand, it feels terribly slow; if this is the only start your engines! card in your deck, you need to draw it early; it looks terrible on turn 6.
But it has a lot of stats for the mana value, and making creatures unblockable makes achieving max speed easy. Whether thatโs enough to make it a Cube staple remains to be seen, but I look forward to tinkering with it.
#18. Lost Monarch of Ifnir
Ostensibly printed as a zombie payoff for EDH, Lost Monarch of Ifnir functions perfectly well on its own. A 4-mana 4/4 that usually draws a card when it deals damage and that still deals damage when itโs blocked is an excellent threat. Itโs important to note that this lets you get back any creature from your graveyard; it doesnโt have to be milled by the trigger.
#17. Thopter Fabricator
Thopter Fabricator looks like an incredibly solid card that accrues plenty of value over the course of a game while hitting pretty hard on its own. Weโve seen plenty of cards with similar text, but this looks to be the best of them since itโs harder to kill and has a more impactful body once crewed.
#16. Gastal Thrillroller
I respect Gastal Thrillroller as a strong aggressive play that hits hard and comes back later for more. Trading this away early gives you a bit of flood protection and even synergy with cards like Inti, Seneschal of the Sun or Currency Converter.
#15. Agonasaur Rex
Agonasaur Rex looks bloody awesome. Dropping this on turn 5โor, if weโre being honest, 3 or 4 thanks to mana dorksโgives you a massive threat. Cycling it will also be incredible. Between the +1/+1 counters and indestructibility, I except it to always kill an opposing creature in combat or counter a removal spell on top of drawing a card. It might be the perfect green card; itโs always relevant and doing something good.
#14. District Mascot
Iโve seen Hopeful Initiate make the cut in many Cubes as an aggressive threat that answers artifacts, and I expect District Mascot to be similarly useful in green. It works best with other ways to put counters on it but could be reasonable solo; it probably gets in a few good attacks so long as you have a decent curve.
#13. Quag Feast
Quag Feast looks like a fine removal spell for any Cube with archetypes that care about the graveyard; with fetch lands and cantrips, that might not even be necessary for this to be solid, though you really want some value off the mill.
#12. Bulwark Ox
Bulwark Ox looks incredibly impressive to me based on the success of Luminarch Aspirant. It becomes a powerful threat on its own, or it spreads the love around your team, making them stronger and offering some potent protection.
#11. Brightglass Gearhulk
A Ranger of Eos that finds far more permanent types sounds like a slam-dunk in my book. The color-intensive mana cost makes Brightglass Gearhulk a little harder to play, but I think thatโs worthwhile between the card advantage and the body thatโs awfully hard to deal with in combat thanks to first strike.
#10. The Verge Cycle
Aetherdrift has been kind enough to complete the Verge cycle, even if they did it with eye-numbingly annoying Loot-themed lands (ed.: Keep my sonโs name out of your mouth.) These are just generally good cards, especially in Cubes with mana bases built around fetches, shocks, triomes, and OG duals.
#9. Mu Yanling, Wind Rider
Mu Yanling, Wind Rider strikes me as a powerful threat. Your opponent kind of has to answer this, or the Coastal Piracy riff takes the game over; even if they do, you still get a Vehicle. It even has incidental synergy with cards like Reckoner Bankbuster and Esika's Chariot.
#8. Loot, the Pathfinder
To be completely honest, I donโt have a clear idea of which Cubes want Loot, the Pathfinder or what it achieves besides making Displacer Kitten look really good. But it has so much powerful text between the activated abilities and the keyword soup that it has a home somewhere.
#7. Repurposing Bay
Repurposing Bay needs to be in an artifact-heavy Cube, making it rather restrictive, but an artifact-based Birthing Pod is incredibly sweet and will lead to some awesome decks.
#6. Voyager Glidecar
White has some excellent 1-drops like Esper Sentinel, Mother of Runes, and Usher of the Fallen that newbies have to compete with, but Voyager Glidecar might have what it takes to. The stat line on a 1-mana 2/3 is frankly ridiculous on its own, but then it becomes a growing, evasive threat? Cheap creatures that remain relevant later in the game are always in high demand, so this has some legs. Er, wheels, I guess.
#5. Rhet-Tomb Mystic
An evasive threat that stocks the graveyard and makes smaller creatures like Llanowar Elves and the like relevant later in the game sounds delightful, so Iโm excited for Rhet-Tomb Mystic. It seems especially good for Cubes with reanimation strategies; it gets your Archon of Cruelty into the bin and digs for that Reanimate.
#4. The Aetherspark
I love The Aetherspark. It looks like an engaging planeswalker that doesnโt just slot into any deck since it needs creatures to equip, so you need to do some work to get at the awesome value. This card also looks like an intriguing replacement for The One Ring in Cube environments that find it too powerful.
#3. Coalheart Gearhulk

Coalstoke Gearhulk has a lot of potential. The reanimated creature puts your opponent in a nasty spot: Theyโll take a bunch of damage or trade off at least two creatures thanks to the keyword soup this imparts.
You donโt keep the reanimated creature, so itโs best to look for creatures with impactful enters abilities. Iโm particularly interested in creatures that give you the monarch or initiative; those are great enters abilities to trigger, and the Gearhulk battles over them particularly well thanks to menace.
#2. Riptide Gearhulk
Riptide Gearhulk feels like the perfect card to me. Itโs highly impactful as an interactive threat that hits really hard, but costs just enough to be a finisher instead of a โwhy the hell would R&D think something like this was okay to print?โ The color-intensive cost prevents this from going into every deck, making it a great reward for reading signals correctly. Iโm super excited to play with this!
#1. Webstrike Elite
Webstrike Elite looks incredible. We have a massive body, but the real charm lies in the cycling ability. This looks like a slam-dunk in Vintage Cube with so many high-value cheerios and 1-cost artifacts floating around. I canโt imagine losing the game where I destroy an opposing Chrome Mox and draw a card. And if the bodyโs ever irrelevant, say you draw it on turn 8, you get a peek at a new card by cycling for ! I imagine if we did a tally at the end of 2025, this would be the card that remains in the most Cubes, so Iโm giving it the top slot, even if itโs not the flashiest card.
Victory Lap

The Aetherspark | Illustration by Donato Giancola
I canโt wait to see how Aetherdrift affects the general Cube landscape. With so many cool vehicles, I can even see it shaking up what kind of interaction is viable as the need to handle artifacts rises. Iโm also looking forward to building around Repurposing Bay when it hits Vintage Cube!
What cards from DFT are you most excited to Cube with? Do you think I overlooked any? Let me know in the comments below or on the Draftsim Discord!
Stay safe, and thanks for reading!
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