Last updated on June 13, 2025

Savage Ventmaw - Illustration by Slawomir Maniak

Savage Ventmaw | Illustration by Slawomir Maniak

Another MTG set, another set of precon Commander decks. For Tarkir: Dragonstorm, each precon deck pays homage to one of the five clans, and in today’s guide, we’re covering the fierce Temur warriors and analyzing the Temur Roar Commander precon.

Temur Roar Commander precon

Temur Roar is a blue, green, and red deck focused on big creatures, specifically dragons, so what’s not to like? I’ll also suggest 19 easy changes on a $50 budget to improve upon what you get at the store. Of course, you don’t need to follow all the changes, so read along and decide for yourself what makes sense and what doesn’t.

Enough chit-chat; let’s get into action.

Magic: The Gathering Tarkir: Dragonstorm Commander Deck - Temur Roar
  • A NEW AGE OF TARKIR—Return to Tarkir for an epic battle between dragons and clans; discover which clan fits your playstyle with distinct three-color gameplay, and add draconic power to your collection
  • HARNESS THE FURY OF THE DRAGONS—Join the Temur clan to ramp mana and summon dragons with this Green-Blue-Red Commander deck
  • 2 FOIL BORDERLESS COMMANDERS—Command your army with Ureni, spirit dragon of wisdom, or Eshki, leader of the Temur clan; every Tarkir: Dragonstorm Commander Deck includes 2 Traditional Foil Legendary Creature cards featuring gorgeous Borderless art
  • BATTLE ALONGSIDE YOUR CLAN—The Temur are a semi-nomadic people who thrive in the northern mountain terrain by living in concert with their environment. They are expert hunters, gatherers, and herders, working alongside their formidable animal companions.
  • INTRODUCES 10 COMMANDER CARDS—Each deck introduces 10 never-before-seen Commander cards to Magic: The Gathering

Temur Roar Deck Overview

Miirym, Sentinel Wyrm - Illustration by Kekai Kotaki

Miirym, Sentinel Wyrm | Illustration by Kekai Kotaki

Temur Roar is a Temur precon with Eshki, Temur's Roar as the face commander and Ureni of the Unwritten as a side commander. This decklist is very creature-centric, with many creatures having power 4 or greater, perfect for Eshki, Temur's Roar’s abilities.

Ureni of the Unwritten, on the other hand, is a 7 mana value dragon that wants to cheat other dragons into play. The precon decklist has so many 4-powered dragons to cater to both commanders. It has cards like Opportunistic Dragon, Parapet Thrasher, and Stormbreath Dragon as a way to trigger Eshki and Ureni, but also keeping a relatively low curve.

We should be more aggro and focus more on 4-power creatures with Eshki, or go big/go home with Ureni, and I’d choose the latter every time. It’s time to go the giant fliers route with Ureni of the Unwritten in command, and for that, we’ll need some adjustments.

Upgrade Plan

To make a more Ureni of the Unwritten centric deck, I’ll increase the big dragon count and improve the ramp. I’m changing this deck from one that wants to cast the commander on turn 3 and start capitalizing right away on a deck that takes a while to cast a 7-MV one. I’m aiming for big splashy plays that can cast a commander and another 5+ mana dragon, and ideally attack with haste the turn they come into play.

Also, I’m focusing on a $50 budget here, so the total cards added shouldn’t pass that amount. Which is a bit of a shame, because high-end dragons are pretty expensive themselves. A card like Terror of the Peaks works wonders in a build like this, but it’s a $30 card. We’re keeping the power level at casual, or at the “upgraded precon” level, with no Game Changers.

Bounce Lands

Suggested Cuts: Temple of Abandon and Temple of Mystery

This precon already has a surprising amount of good mana fixing, so generating its three colors won’t be a problem. If I’m focusing on more ramp without spending a ton on lands, the easy swap is to add Gruul Turf and Simic Growth Chamber. For that, I’m taking out the temples, Temple of Abandon and Temple of Mystery. Of course, if you already have good, expensive dual lands and fetch lands, you can customize the mana base even further.

Ureni, the Song Unending

Suggested Cut: Atarka, World Render

The first big dragon is Ureni, the Song Unending, or Dragonlord Atarka #2. Ureni is a big 10/10 flying dragon that wreaks some havoc when it enters, and it even has some relevant spot removal protection. Atarka, World Render is replaced in the big dragon role.

Bloomvine Regent

Suggested Cut: Nesting Dragon

Bloomvine Regent is easy to get onto the table as a 5-mana play, and you can gain a bunch of life. It’s nice that it doubles as ramp, so two important things in one card. I’m trimming Nesting Dragon because there aren’t that many land ramp and landfall synergies in this deck.

Drakuseth, Maw of Flames

Suggested Cut: Glorybringer

Drakuseth, Maw of Flames is a cheap addition to this deck, and it’s a very large dragon that grants you a benefit when it attacks. Most of this deck’s interaction comes from dragons. Sorry Glorybringer, but you look a little bit boring in this day and age, at least outside of 1v1 formats.

Savage Ventmaw

Suggested Cut: Keiga, the Tide Star

A dragon that can attack and generate 6 mana? I’m interested. Savage Ventmaw isn’t the biggest of dragons, but one attack can put your commander back in the fight if it’s in the command zone. I’m replacing Keiga, the Tide Star, a dragon that’s good if you have ways to sacrifice or Clone it, but there are none here.

Scourge of Valkas

Suggested Cut: Stormshriek Feral

A dragon that works with other dragons? Scourge of Valkas is perfectly fine on its own, and considering that Ureni of the Unwritten can be a dragon two-for-one, the Scourge will do a lot of work. To make up room for it, let’s take out Stormshriek Feral, which has some flexibility but is more of a Draft common card.

Ganax, Astral Hunter

Suggested Cut: Rapacious Dragon

Ganax, Astral Hunter isn’t big, but the Treasure tokens it generates along the way more than make up for its reduced size. I’m taking out Rapacious Dragon, a card with smaller upside in the long run.

Selvala, Heart of the Wilds

Suggested Cut: Farseek

Selvala, Heart of the Wilds can give you cards if you’re casting your big dragons, as well as generate a lot of mana. I’m replacing Farseek, as you usually don’t need that kind of fast ramp or mana fixing.

Gilded Lotus

Suggested Cut: Encroaching Dragonstorm

Gilded Lotus is capable of generating a lot of colored mana, which sounds great in this deck. I’m replacing Encroaching Dragonstorm, opting for a more permanent ramp option.

Worn Powerstone

Suggested Cut: Migration Path

Same logic applies as for Gilded Lotus. Having Worn Powerstone in play powers up cards that cost 5-7 in this deck in a better way than mana rocks that generate only 1 mana. Mana option for mana option, so let’s take out Migration Path.

Dragonspeaker Shaman

Suggested Cut: Thunderbreak Regent

Shaving 2 mana off each dragon you cast is huge. Dragonspeaker Shaman makes a lot of sense in this deck, making your commander a turn 5 play. Thunderbreak Regent is the one to go this time.

Big Score

Suggested Cut: Draconic Lore

Casting Big Score allows you to sculpt your hand, getting rid of excess lands or cards you don’t need while adding Treasures to provide some card selection and ramp. Draconic Lore is another form of card advantage, but I don’t see this deck operating at instant speed to draw cards this way, so let’s take it out.

Garruk's Uprising

Suggested Cut: Elemental Bond

Here’s a simple update to add Garruk's Uprising by removing Elemental Bond. You’re usually not casting that many creatures, and adding trample to the ones you have may be more relevant. Also, the difference between power 3 and 4 is almost negligible here.

Kiora, Behemoth Beckoner

Suggested Cut: Storm's Wrath

Kiora, Behemoth Beckoner is what this deck needs. You get cards whenever a big creature enters and you can untap your mana sources (bounce lands!), so you gain card draw and ramp. Storm's Wrath is on the outs, as many of these dragons and dragon enablers will die to it as well.

Rhythm of the Wild

Suggested Cut: Dragonmaster Outcast

Rhythm of the Wild is Temur Ascendancy #2 for this deck. It’s so important to give your creatures haste, especially your commander. Casting Ureni, putting a dragon into play, attacking with both, and getting another dragon is such a big sequence for this deck. I’m cutting Dragonmaster Outcast, a good card when you’re pumping out dragons, but it’s not even a dragon card itself and it’s fragile.

Genesis Wave

Suggested Cut: Zenith Festival

This deck has many, many permanents, from dragons to lands, so Genesis Wave is hitting a lot of them. You’ll probably have enough mana to cast this with X=7 or 8 to make sure big dragons you hit enter the battlefield. I see this card as a good replacement to Zenith Festival, a card that works best in a lower curve deck. Many times, it exiles expensive cards you won’t have mana to cast.

An Offer You Can't Refuse

Suggested Cut: Spit Flame

An Offer You Can't Refuse is a 1-mana solution to so many shenanigans, including combos, wraths, and the like. You’re usually not that scared of what your opponent might do with the excess Treasure. Spit Flame is leaving through the other door, trading one interactive spell for another.

Stubborn Denial

Suggested Cut: Harbinger of the Hunt

I’m adding Stubborn Denial for protection, like An Offer You Can't Refuse. You have so many big creatures that this card ends up being an unconditional 1-mana Negate most of the time. Harbinger of the Hunt was the last card I want to replace, so there’s no particular reason here.

Miirym, Sentinel Wyrm

Suggested Cut: Eshki, Temur's Roar

The last and most controversial change is to add Miirym, Sentinel Wyrm to the 99. Controversial because one, it’s arguably the best Temur dragon commander out there, and two, because I’m taking out the former face commander, Eshki Temur's Roar, to make room for it. That way you can even switch commanders! Jokes aside, Miirym is excellent in this deck and fits my budget criteria, so here we go.

The Final Deck and New Cards

Commander (1)

Ureni of the Unwritten

Planeswalker (1)

Kiora, Behemoth Beckoner

Creature (33)

Atsushi, the Blazing Sky
Bloomvine Regent
Broodcaller Scourge
Deceptive Frostkite
Dragonlord Atarka
Dragonlord's Servant
Dragonspeaker Shaman
Drakuseth, Maw of Flames
Gadrak, the Crown-Scourge
Ganax, Astral Hunter
Hammerhead Tyrant
Hellkite Courser
Lathliss, Dragon Queen
Leyline Tyrant
Miirym, Sentinel Wyrm
Nogi, Draco-Zealot
Opportunistic Dragon
Parapet Thrasher
Sarkhan, Soul Aflame
Savage Ventmaw
Scourge of the Throne
Scourge of Valkas
Selvala, Heart of the Wilds
Skarrgan Hellkite
Steel Hellkite
Stormbreath Dragon
Taurean Mauler
Territorial Hellkite
Thundermane Dragon
Ureni, the Song Unending
Vengeful Ancestor
Verix Bladewing
Whirlwing Stormbrood

Instant (7)

An Offer You Can't Refuse
Beast Within
Big Score
Chaos Warp
Rapid Hybridization
Reality Shift
Stubborn Denial

Sorcery (6)

Become the Avalanche
Blasphemous Act
Genesis Wave
Kodama's Reach
Selvala's Stampede
Will of the Temur

Enchantment (7)

Breaching Dragonstorm
Dragon Tempest
Frontier Siege
Garruk's Uprising
Reflections of Littjara
Rhythm of the Wild
Temur Ascendancy

Artifact (8)

Arcane Signet
Dragon's Hoard
Fellwar Stone
Gilded Lotus
Sol Ring
Talisman of Creativity
Talisman of Impulse
Worn Powerstone

Land (37)

Bountiful Landscape
Cinder Glade
Command Tower
Evolving Wilds
Exotic Orchard
Flooded Grove
Forest x5
Frontier Bivouac
Gruul Turf
Haven of the Spirit Dragon
Hinterland Harbor
Island x3
Karplusan Forest
Kessig Wolf Run
Mossfire Valley
Mosswort Bridge
Mountain x6
Path of Ancestry
Rockfall Vale
Rootbound Crag
Sheltered Thicket
Shivan Reef
Simic Growth Chamber
Sulfur Falls
Temple of the Dragon Queen
Yavimaya Coast

Here’s the new decklist after all the changes. Getting the cards you need is very easy. Just click the shopping card button on the decklist, either the full one or just the changes, and you’re on your way to a quick purchase.

Commanding Conclusion

Ureni, the Song Unending - Illustration by Alexander Ostrowski

Ureni, the Song Unending | Illustration by Alexander Ostrowski

In this deck, I focused on how to extract the most out of Ureni of the Unwritten, a big dragon that cheats other dragons into play. That means adding more explosive ramp and big dragons, while maintaining a budget of around $50.

You could instead focus more on Eshki, Temur's Roar, getting rid of many of the expensive dragons and caring more about a creature-centric deck without any typal relations. Cards like Goreclaw, Terror of Qal Sisma or Surrak Dragonclaw are fine additions as creatures with high power that synergize with other big creatures. The deck would lean much more on having a commander on the early turns and build upon that. For more tips on how to upgrade precons, check our General Precon Upgrade Guide.

What do you think of this new version of the precon, guys? Let me know in the comments below, or let’s discuss it over on the Draftsim Discord.

Thanks for reading, and I’ll see you around.

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1 Comment

  • Grant Christensen April 22, 2025 10:49 pm

    Wait… you’re cutting Atarka, World Render instead of Dragonlord Atarka? You just said the new Ureni is Dragonlord Atarka #2–It makes so much more sense to keep double strike for all your dragons than an extra, worse damage in entry. And a 3 mana, repeatable, card draw, growing, and massive damage engine is worth keeping. There’s 100% other cards more worth cutting.

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