Last updated on March 5, 2026

Whispersilk Cloak - art by Julian Kok Joon Wen

Whispersilk Cloak | art by Julian Kok Joon Wen

Shroud is one of the most straightforward keywords in MTG. Mechanics like trample or flying require that you know how blockers work and how combat damage is assigned, but shroud should be easy to grok even for new players.

A shrouded creature can't be targeted.

As simple as that. Right?

Yet shroud has caused enough headaches that the mechanic went from โ€œfairly frequently usedโ€ in MTG's first 20 years to โ€œlet's refurbish it into a new mechanicโ€ ever since. Said new mechanic is hexproof โ€“ which, according to Magic's head designer Mark Rosewater, ended up being the most problematic evergreen mechanic from a design point of view.

Let's unveil these sneaky mechanics, and spell out the differences between the two!

What Is the Difference Between Hexproof and Shroud?

Arcane Lighthouse - Illustration by Igor Kieryluk

Arcane Lighthouse | Illustration by Igor Kieryluk

The difference between hexproof and shroud is pretty straightforward: Your permanents with hexproof can't be targeted by your opponents, while your permanents with shroud can't be targeted by anybody (including you!)

Your permanents with shroud or hexproof behave pretty much the same way for your opponents. It's like they get a โ€œDon't point your finger at me!โ€ ability printed on them. Except for a couple of corner cases (more on them in a bit) your foes will treat both keywords the same way.

Dungrove ElderProtective Bubble

The difference is what you can do to your own permanents. Hexproof lets you play with your toys normally, but shroud makes them untargetable even for yourself. Example: Dungrove Elder gets Giant Growth just fine, but that same Giant Growth or a Murder cannot target a creature with Protective Bubble.

Can(โ€˜t) Target Your Own Creatures

As noted, there's exactly one difference between shroud and hexproof: whether or not you can target your own permanent.

Hexproof: You can. Shroud: You cannot.

From the point of view of mechanics, you can basically ignore hexproof on permanents you control. They behave, for you, exactly like any of your non-hexproof'd permanents.

It goes without saying that there's a big difference from the point of view of strategy, of course: You always want to slap hexproof on your most valuable creatures, not on your expendable fodder, and therefore you may want to treat them differently. But from a mechanical point of view, you can pretty much ignore hexproof on your own permanents.

Shrouded permanents, on the other hand, are shrouded for everybody at the table. Nobody can target them.

This sole difference is huge, of course. You can't cast beneficial instant or sorceries that target your shrouded creatures; you can't cast auras on them; you can't even put equipment on them, since the equip action is a targeted ability.

Can I Sacrifice a Creature with Hexproof or Shroud?

Sacrifice effects generally do not target and are not affected by hexproof or shroud. Take Braids, Arisen Nightmare for example, you choose and your opponents choose permanents, so no targeting occurs and creatures (or other permanents) can be sacrificed. Similarly with Fleshbag Marauder there is no target, but if a player has just one creature, they must choose that creature. With Priest of Forgotten Gods a player can get targeted, but a creature with hexproof or shroud can be sacrificed.

How Do You Get Around Hexproof and Shroud?

Mass effects that affect everything will still affect creatures with hexproof or shroud, though. Neither keyword will protect against a board wipe like Wrath of God, for example, no matter who casts it.

Youโ€™ll notice that MTG rules handle โ€œtargetingโ€ very specifically: The effect needs to literally spell out โ€œtargetโ€. Neither shroud nor hexproof protect from effects that use a different wording. Rule of thumb: It only targets if it uses the word โ€œtarget.โ€

One clear case is edict effects. In MTG lingo, edicts are spells like Sheoldred's Edict that force your opponent to choose one of their creatures and sacrifice it. Since an edict spell doesnโ€™t say โ€œtargetโ€, your opponents will still have to sacrifice their shrouded or hexproof'd creature if they have no other choice. Similarly, you can vote for a shroud/hexproof permanent with Council's Judgment since it doesnโ€™t target anything.

Any Cards That Remove Hexproof or Shroud?

Yes, there's a few. Shroud and hexproof are different keywords. Therefore, an effect that removes one of them won't affect the other. Shadowspear, for example, will only remove hexproof; creatures with shroud are not affected. The Fire Nation Drill has a handy activated ability that temporarily removes hexproof and indestructible.

To remove both keywords at once you need Arcane Lighthouse, Shay Cormac, Bonds of Mortality, or Archetype of Endurance.

Lastly, a mass effect that blanks all abilities, like for example Vedalken Humiliator would also work.

Hexproof vs. Shroud: Which Is More Common?

Tamiyo's SafekeepingProtective Bubble

Hexproof is more than twice as common as shroud. There are more than 300 cards in MTG that deal with hexproof in some way, while just about 120 that mention shroud.

Even conditional hexproof is not too common. When compared with other keywords: There are about 1,000 cards that mention vigilance, 1,500 cards that deal with trample, and more than 4,300 related to flying.

Why is Hexproof Used More in Design?

Hexproof is more natural for players to understand and gets more designs.

According to Magic's head designer Mark Rosewater in an article about evergreen keywords: โ€œWe created hexproof because we found players were having problems with shroud. They understood that their opponents couldn't target their creatures but didn't get that they couldn't either. The intuitive belief seemed to be that your abilities only help you and not hurt you. We saw enough players doing this during various phases of testing that we decided to change shroud into a keyword that acted the way players thought shroud worked.โ€

Which Came First?

Shroud came nearly 20 years before hexproof.

Spectral Cloak

The first card with the shroud mechanic (although it wasn't keyworded as โ€œshroudโ€ yet) was Spectral Cloak, all that way back from Legends in 1994.

True BelieverLightning Greaves

The mechanic later reappeared on several cards, including Onslaughtโ€˜s True Believer that gave shroud to players, and the infamous Lightning Greaves debuted in 2003โ€™s Mirrodin. The mechanic was formally keyworded as โ€œshroudโ€ in 2007โ€™s Future Sight.

But as Mark Rosewater notes, shroud was too confusing for players and thus the MTG designers introduced hexproof in 2012. โ€œObviously,โ€ Rosewater writes, โ€œadding hexproof meant shroud had to go.โ€

Shroud is still supported; some shroud cards are fairly popular across formats (like Lightning Greaves, Whispersilk Cloak, and Argothian Enchantress in Commander, or Steely Resolve in Legacy), and the keyword may show up again from time to time as it did in Modern Horizons.

But shroud is largely obsolete, replaced by hexproof which also gives way to ward as another ability to protect permanents from being targeted. Each one leaves them vulnerable to effects that affect all permanents, or use wording that circumvents the explicit use of the word โ€œtargetโ€.

Is Hexproof or Shroud Better for a Big Creature?

Take our favorite big creature Colossal Dreadmaw, would you rather have hexproof from Alpha Authority or shroud from Robe of Mirrors? I'd take hexproof 7 days a week since I want to Overprotect it with protection spells, equip it with Sword of the Animist andโ€ฆ you get the idea, shroud would shut all that down for me.

Is Shroud, Hexproof, or Indestructible Better?

In a vacuum, I'd first pick indestructible, with hexproof close behind and shroud a distant third. If you want a card with natural protection, (disregard their other text) between Argothian Enchantress, Slippery Bogle, and Vashta Nerada, I'd say the Doctor Who card is best protected since damage, destroy effects don't work, even if it's still vulnerable to targeted bounce, exile removal, O-rings, or stun counters.

Is Ward like Hexproof or Shroud?

Yes, ward is similar to hexproof and shroud. The protective ability on Lionheart Glimmer counters the spell or ability if the ward cost is not paid. Invisible Stalker has no clause in which opponents can target it and Crystalline Sliver ensures there's no condition in which players can target slivers.

How are Hexproof, Shroud and Protection Related?

Hexproof, shroud and protection each do not allow objects to be targeted. Who or what types of cards can target is the difference. Crystal Barricade gives you the player hexproof, and not even creatures like Serra Advocate can pump up a Inkwell Leviathan. The tricky one is Spectrum Sentinel which is protected from any spell or permanent that has more than one color in it's cost.

Wrap Up

Shadowspear - Illustration by Yeong Hao Han

Shadowspear | Illustration by Yeong Hao Han

And there you go: The only difference between shroud and hexproof is that you can target your hexproof'd permanents, but can't target your shrouded permanents.

This difference is huge from the point of view of strategy and deckbuilding, but very simple as far as mechanics are concerned.

If you have further comments or questions please drop a comment below, stop by the Draftsim Discord for a chat, or ping me on the social network formerly known as Twitter.

And good luck out there!

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