Last updated on September 15, 2025

Spider-Ham, Peter Porker | Illustration by Filipe Pagliuso
It feels like no time at all has passed since Edge of Eternities showed us the outer bounds of the Magic universe we know and love, and now we head Beyond that boundary to the streets of New York.
Marvel's Spider-Man has a host of interesting takes on everybody's favorite wall-crawler, and it wasn't shy about giving green impactful new cards and reprints that give a Brooklyn flair to fan-favorite cards. Let's see what Marvel has offered us!
What Are Green Cards in Marvel's Spider-Man?

Spider-Man, Brooklyn Visionary | Illustration by Aniekan Udofia
Green cards in Marvel's Spider-Man are any cards with a mono-green color identity released in Marvel's Spider-Man (SPM) or Marvel's Spider-Man Eternal (SPE). I'm also including reprints from the Borderless Source Material Cards, which appear in Play boosters and Collector boosters with the code MAR, to get an idea of how the new cards stack up against existing entries.
#18. Web of Life and Destiny

I’d normally criticize an 8-mana spell that only impacts the board if you get lucky—if I considered it for a ranking at all—but convoke pulls a lot of weight for Web of Life and Destiny. The enchantment is still pretty slow, but it's a reasonable cheat card for casual players.
#17. Spiders-Man, Heroic Horde
Spiders-Man, Heroic Horde slings into action quite well. I see this playing nicely in Peasant Cube specifically; web-slinging this to return Mulldrifter or Skinrender to my hand is the exact strategy that would kill in a grindy format like that.
#16. Tangle
Fog effects are often weak because they don't impact the board. They just delay things, but Tangle takes it pretty far. Locking down the attacking creatures basically fogs your opponent for two turns, or at least it alleviates the pressure from their best threats.
#15. Pictures of Spider-Man
Pictures of Spider-Man feels like it should be a blue card, or an equipment that makes Treasure, or something else. Something about this just feels… wrong?
Uncanniness aside, the card is fine. You need a high creature count to justify running this because drawing one creature isn't good enough, but a potential Divination with mana fixing attached has me interested.
#14. Silkguard
Silkguard isn't my favorite protection spell because hexproof fails to defend against many of EDH's most pressing interaction spells—board wipes—but it spreads counters around efficiently, and I love the flexibility X provides. It has its place.
#13. Parallel Lives
When I think of Commander cards, I think of things like Parallel Lives: high-ceiling cards that don't impact the board and cost too much for Constructed play. This has seen numerous reprints, and it's nice for the Marvel fans to have art highlighting their property.
#12. Hunter's Insight
Hunter's Insight is the kind of high risk, high reward play that makes for good Commander games. Cast it carelessly, and a well-timed Swords to Plowshares blows you out. But with the right timing, you can draw more cards for 3 mana than any blue deck could hope for.
#11. Strength of Will
Strength of Will gives counter synergies to a basic protection spell. The lack of hexproof restricts its utility but I expect this to be quite strong with creatures that care about counters or their power. You could even combo it with Blasphemous Act or something spicy.
#10. Spider-Ham, Peter Porker
Spider-Ham, Peter Porker is my favorite card in SPM, and maybe my favorite Universes Beyond design. For the uninitiated, Spider-Ham is a Peter Parker variant from a Looney Tunes-inspired universe. That manifests in the text box with Animal May-Ham lording up 18 creature types. This list goes past long into sheer absurdism and embodies that chaotic, crazy-funny vibe without simply resorting to slapstick art. It would have been so easy to show Spider-Ham using cartoon space of doing something slapstick, and I appreciate the effort put into making it amusing mechanically rather than visually.
It results in a strong card, too. A 2-mana lord that comes with a Food token fits into lots of decks, and some of these card types are quite relevant: Otters abound in Standard, and at least half these card types crop up in Commander from time to time. The Food is such a nice touch for squirrels and spiders, which I imagine are the most popular types. I love this card.
#9. Sandman, Shifting Scoundrel
Sandman, Shifting Scoundrel is often an oversized threat because its power and toughness scale with the game. This is the cheapest version of this star power in Magic, and it comes with soft evasion that denies chump blocks and a solid reanimation ability that makes it come back stronger each time. I see it working in Commander self-mill decks or ones that care about cheap creatures with high power. It does a little of everything as a stat stick, though note you must target a land in your graveyard to use the activated ability.
#8. Kraven's Last Hunt
Kraven's Last Hunt looks very good as a kill spell that mills five cards then does more stuff. Any time a graveyard deck finds something that mills cards and does more work, they have a gem. I wish the middle chapter weren't so tepid, but I expect good things from this. A copy or two of this probably slots into the Yuna, Hope of Spira decks in Standard, and it maybe even does some stuff in Pioneer with Enigmatic Incarnation.
#7. Scout the City
Spells that mill a few cards and return one of them to your hand are broadly playable in many formats because of how powerful graveyard synergies are, but Scout the City might be something special. A perfectly playable card with an additional mode stapled to it, one that impacts the board so strongly, could push this to be a staple.
#6. Damage Control Crew
Damage Control Crew looks like a potential Commander staple. The flexibility of Eternal Witness (even a restrictive one) or a Reclamation Sage could even make it into Standard sideboards.
#5. Spider-Man, Brooklyn Visionary
The idea of curving any Elvish Visionary variant into Spider-Man, Brooklyn Visionary has consumed me since I saw this card. Moving up the mana curve gives you even more exciting cards like Aether Channeler and Pyrogoyf to bounce. Though simple, I suspect this is one of the stronger web-slinging cards due to how important mana is and how strong enters abilities abound.
#4. Lizard, Connors's Curse
Lizard, Connors's Curse is an exceptional Cube card. Many games will end because somebody cast this on turn 3 off a Sylvan Caryatid or other mana accelerant for a ton of pressure. Later in the game, it makes a random token or dork into a significant threat to sway the stars to your side. A green 4-drop faces steep competition in cards like Questing Beast and Esika's Chariot, but this might have what it takes to join them.
#3. Arachnogenesis
The traditional weakness of Fog effects is a lack of board impact, but Arachnogenesis handles that nicely with its fleet of spider tokens. It's even better than a traditional Fog because its tokens still deal damage, so this feels like a blowout rather than a speed bump.
#2. Beast Within
Beast Within has a proud tradition of being green's best removal spell in Commander. Life totals are high enough and threats bombastic enough that a 3/3 doesn't matter much, which makes this an excellent catch-all answer for a color that sees few answers.
#1. Heroic Intervention
Practically every Commander deck slips a few board wipes into the deck, so any strategy that plays to the board needs protection spells. Heroic Intervention protects every permanent of every type on your board, which makes it one of the most widespread protection spells.
Wrap Up (in Webs)

Strength of Will | Illustration by Ryan Pancoast
Green fared okay in the first wave of Marvel cards. The Spider-Man sets look a little tamer than, say, Bloomburrow or other recent, high-powered sets, but Magic could use a little calm. While none of these look format-warping, I'm excited to see how some of these cards enhance existing strategies in Standard, Commander, and beyond.
What's your favorite green card from Spider-Man? Were there any characters you hoped to see adapted? Let me know in the comments below or on the Draftsim Discord!
Stay safe, and thanks for reading!
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