Last updated on June 13, 2025

Tifa Lockhart | Illustration by Laurel Austin
If the Final Fantasy set is a bit confusing for you, youโre not the only one whoโs green behind the ear (mandatory green pun: complete). I know my way around the PS1 and PS2 golden age of Final Fantasy (roughly 7-12), but you really lose me with all the older and newer references.
But I know Magic cards, so I can get away with not knowing the source material quite as well this time around. Whether youโre a Final Fantasy lover or not, there are green cards galore youโll want to open from this Universes Beyond set.
What Are Green Cards in Final Fantasy?

Jumbo Cactuar | Illustration by Jason Kiantoro
This list ranks cards with a mono-green color identity. That means they have green mana symbols somewhere on the card, whether in the casting cost, rules text, or both, but they contain no other colored mana symbols. In other words, these are cards you could run in any Commander deck including green.
Iโll look at the main Final Fantasy set (FIN) and the Commander precons (FIC), with an emphasis on newer cards. Reprints should serve as a nice reference point for the newcomers.
Honorable Mentions: Through the Ages Reprints
The Through the Ages bonus sheet is basically a 64-card run of top-tier Commander reprints, so this list would be dominated by them if I were to include them in the ranking proper. Theyโre certainly some of the best cards you can open, but Iโll just lump them in as one big category here so we can focus on new cards and reprints from the Commander precons.
#23. Balamb T-Rexaur
Believe it or not, there was a time when we ran Colossal Dreadmaw and we were happy. How very far weโve come in 10 years. Balamb T-Rexaur is the definition of power creep.
#22. Sazhโs Chocobo
Never ignore the 1-drops that can attack as 5/5s or 6/6s at some point in the game. If there really is a bird deck for Standard, Sazh's Chocobo is sure to be there, though it competes with Birds of Paradise anywhere else.
#21. Torgal, A Fine Hound
Youโll know when you have a deck that wants Torgal, A Fine Hound. Human typal is the baseline, though some dog or wolf decks might still make good use of it. It pairs well with humans that produce wolf tokens, like Kessig Cagebreakers or Tovolar's Huntmaster.
#20. Tifaโs Limit Break
Tifa's Limit Break is our first instance of tripling a creatureโs power, though thereโs an absurd cost to cast this tiered spell for the full amount. Maybe double stats on the meteor strikes mode is good enough for some decks.
#19. Bugenhagen, Wise Elder
I initially came in hot on Bugenhagen, Wise Elder, but Iโve cooled a little since its initial preview. Itโll be Druid of the Cowl way too often to be that excited, though itโs clearly nice when you actually stick a big creature on the board. Reach does almost nothing to sway me in either direction.
#18. Diamond Weapon
I mean, itโs big and itโs potentially very cheap, though reach isnโt really the keyword Iโm looking for on a card like Diamond Weapon. Itโs nice that it beats over deathtouch creatures all day long, and its affinity-like cost reduction means it should handle commander tax pretty well, should you want a big dumb French vanilla beatstick as your commander.
#17. Summon: Titan
Good gravy heโs naked!
Iโve always had a soft spot for The Mending of Dominaria and the original sagas, but itโs kind of always been too slow. Summon: Titan feels like a modern take on the same effect. Instead of recurring creatures, you get a beefy 7/7 for a couple turns followed by a gnarly stat boost to close things out. Getting all your lands back on chapter two is a nice lead into the final chapter, and honestly, summons are just really freaking cool.
#16. Ancient Adamantoise
Iโm not really into paying 8 mana for this thing, but someone will get good use out of Ancient Adamantoise, whether itโs a toughness-matters deck or a ramp deck looking to soak up some damage. Either way, itโll need the right shell (โcuz turtle). Iโm also reminded of how painfully dull of a super-boss this thing was in Final Fantasy XV.
#15. Esper Origins / Summon: Esper Maduin
Esper Origins is a very cool design; it starts off as a cheap selection card and eventually flashes back into Summon: Esper Maduin. The summon gives you a few one-shot benefits on top of the front faceโs surveil and lifegain, then it overruns your board before it goes away permanently. Iโm not sure which deck wants this, but it has enough knobs to be generically playable.
#14. The Earth Crystal
Emerald Medallion with a little bit of Doubling Season and a self-enabling activated ability? I like it! Remember that the last ability is essentially spreading out four counters, so itโs not quite as overcosted as it seems. Decks that want Branching Evolution want as many of those effects as they can get, and the cost reduction on The Earth Crystal is a welcome addition to the formula.
#13. Traveling Chocobo
The bird theme in Final Fantasy seems loose to me, but doubling triggers on lands is already a nice selling point for Traveling Chocobo. Thatโs a key part of what makes Ancient Greenwarden so enticing, and the Chocobo costs half as much. My mind gravitates towards Derevi, Empyrial Tactician when I start thinking about bird synergies.
#12. Lifestreamโs Blessing
I doubt Lifestream's Blessing is replacing Rishkar's Expertise or Return of the Wildspeaker, but there are enough benefits here to give it a side-grade. This can represent a massive burst of lifegain, and it also has some cast-from-exile synergy thanks to foretell. Itโs just a little less proactive than the alternatives.
#11. Quina, Qu Gourmet
Peregrin Took, but the Food hops away if youโre not careful. Or discount Chatterfang, Squirrel General, if youโd prefer. Quina, Qu Gourmet seems like a fine addition to token decks, though I donโt know that itโs actually all that good in dedicated frog decks. Honest opinion though, Quinaโs maybe the worst party character in all of Final Fantasy, so Iโm not fond of the card to begin with.
#10. Chocobo Racetrack
Zendikar's Roil has put in good work over the years, and it feels like a good time to give it a slight boost in power. The Bird tokens created by Chocobo Racetrack have landfall abilities themselves, so youโll get even more of a benefit from your land drops beyond just making a pile of 2/2s.
#9. Tromell, Seymourโs Butler
Tromell is such an insignificant character in Final Fantasy X that I kinda wish this were another Seymour card or something instead. Oh well, weโll settle for Tromell, Seymour's Butler. โProliferate X timesโ is just a silly line of text, even if thereโs a real stipulation in place to enable it.
#8. Zanarkand, Ancient Metropolis
Bad Forest or bad vanilla creature are your options with Zanarkand, Ancient Metropolis. But MDFCs have taught us not to ignore this kind of flexibility. Turning a late-game land into a creature is useful, and I like that you still get the land from exile if you cast the adventure first, which is something you donโt get from MDFCs.
#7. Bane of Progress
Bane of Progress is a known factor, and while itโs a little weird that Wizards slotted it into a Commander precon full of enchantments, itโs still a great mass disenchanter for Commander.
#6. Gyre Sage
Gyre Sage is an excellent mana dork, one that eventually taps for large amounts of mana. Itโs a staple of +1/+1 counter strategies and it's as good now as itโs ever been.
#5. Maester Seymour
Everything about Maester Seymour just dumps power on board, from the combat trigger to the monstrosity ability. Itโs one of many designs from the Counter Blitz precon that I really love: It hints at +1/+1 counters but gives you the flexibility to build around any type of counter.
#4. Yunaโs Decision
This is some powerful modality. Cheating a creature into play for just 4 mana is game-warping, even if it has to come from your hand, and thereโs no set-up turn like youโd need for Elvish Piper and friends. And if you donโt have a haymaker in hand worth dropping, you can rebuy a couple permanents from your graveyard instead. Iโm not calling Yuna's Decision the next Natural Order, but I expect it to do good things.
#3. A Realm Reborn
A Realm Reborn looks a lot like the notoriously overhyped Bootleggers' Stash, but I swear this oneโs good this time, honest. The trick is to have enough nonland permanents on board that you can recoup the cost immediately, then untap with triple mana, or close to it. Getting mana out of permanents that donโt usually tap is neat, giving extra utility to enchantments, planeswalkers, and even battles.
#2. Jumbo Cactuar
Wizards knew what they were doing when they previewed Jumbo Cactuar early. Thereโs been a lot of discourse about how hokey the 9,999 text is, but itโs such a perfect fit. Itโs basically just an auto-kill reworded to fit the source material, and it facilitates some big Timmy combos. I think people are a bit too worried about a 7-mana creature with an attack trigger ruining their formats, but this thing will take people down with the force of just slightly less than 10,000 suns.
#1. Tifa Lockhart
Tifa Lockhart will end games, plain and simple. Think of all those times people have gone absolutely nuts with Scute Swarm and imagine that going really tall instead of really wide. Iโd expect some really busted landfall turns when Tifa just one-shots people out of nowhere.
Just as an example, Titanic Growth plus a Fabled Passage is lethal in Standard by itself. Now replace those cards with even better enablers and itโs easy to see the potential.
Wrap Up

Esper Origins | Illustration by Solan
Birds, summons, and landfallโฆ that seems to be the name of the game with green cards in Final Fantasy. The color offers a lot of question marks and obvious mainstays at the same time, with some truly exciting cards at all points on the curve.
Do you have a favorite green card from the set or its Commander decks? Or maybe youโre interested in cards from another color. If so, check out our ranking of the best cards in Final Fantasy by color: White / Blue / Black / Red.
Let me know what youโre looking forward to in the comments below or over in the Draftsim Discord.
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