Last updated on March 21, 2026

Kilo, Apogee Mind | Illustration by Tuan Duong Chu
Proliferate is one of the most fun, most Johnny, and most open mechanics in MTG. Atraxa, Praetors' Voice is a popular and powerful commander for a reason. The ability to proliferate for free works wonders in many scenarios.
Kilo, Apogee Mind is the face of the Edge of Eternities Jeskai precon (), and it does something really unique: It proliferates when tapped. Some combos will let you proliferate to your heart's content.
I’ve come up with a budget deck that leverages Kilo’s potential between artifact creatures, +1/+1 counters, and planeswalkers. Let’s get to it and see what makes the deck tick.
The Deck

Tekuthal, Inquiry Dominus | Illustration by Martin de Diego Sadaba
Commander (1)
Planeswalker (9)
Ajani Steadfast
Elspeth, Storm Slayer
Saheeli, Filigree Master
Saheeli, Sublime Artificer
Teferi, Temporal Pilgrim
Teferi, Who Slows the Sunset
Tezzeret the Seeker
Tezzeret, Betrayer of Flesh
Tezzeret, Cruel Captain
Creature (27)
Abzan Battle Priest
Abzan Falconer
Arcbound Javelineer
Arcbound Ravager
Arcbound Reclaimer
Arcbound Shikari
Arcbound Slasher
Arcbound Stinger
Arcbound Whelp
Cayth, Famed Mechanist
Cid, Timeless Artificer
Dreamtide Whale
Emry, Lurker of the Loch
Esper Sentinel
Filigree Vector
Herald of Secret Streams
Kappa Cannoneer
Lion Sash
Lulu, Stern Guardian
Phyrexian Metamorph
Scrapyard Recombiner
Spark Double
Steel Overseer
Tekuthal, Inquiry Dominus
Thought Monitor
Walking Ballista
Zabaz, the Glimmerwasp
Enchantment (4)
All Will Be One
Four Knocks
Freed from the Real
Norn's Decree
Artifact (12)
Animation Module
Arcane Signet
Boros Signet
Clock of Omens
Glistening Sphere
Izzet Signet
Lux Artillery
Mazemind Tome
Manifold Key
Sol Ring
The Aetherspark
The Seriema
Instant (11)
An Offer You Can't Refuse
Cyclonic Rift
Desynchronization
Dispatch
Great Train Heist
Prologue to Phyresis
Slip Out the Back
Swords to Plowshares
Teferi's Protection
Unbreakable Formation
Whir of Invention
Sorcery (3)
Requisition Raid
Tezzeret's Gambit
Thoughtcast
Land (33)
Academy Ruins
Ancient Den
Archway of Innovation
Command Tower
Fomori Vault
Forge of Heroes
Glimmervoid
Hallowed Fountain
Inkmoth Nexus
Ishgard, the Holy See
Island x4
Karn's Bastion
Maze of Ith
Mountain x2
Mystic Monastery
Opal Palace
Plains x2
Power Depot
Raugrin Triome
Razortide Bridge
Sacred Foundry
Sea of Clouds
Seat of the Synod
Silverbluff Bridge
Spire of Industry
Steam Vents
Stormcarved Coast
Training Center
This deck is a Bracket 2-3 Commander deck with two Game Changers. The commander is Kilo, Apogee Mind from the Edge of Eternities Counter Intelligence precon. Kilo was clearly designed to take advantage of counters, be it charge counters, +1/+1 counters, or poison counters.
Edge of Eternities introduces MTG to a new type of card: spacecraft. Spacecraft are a different take on vehicles: You need to add charge counters to them based on the power of the creatures you tap. Once your spacecraft are charged enough, they become creatures. Permanently. Of course, you can tap Kilo and add charge counters equal to its power while you proliferate at the same time. The Seriema was the only spacecraft revealed at the time of writing, but plenty of others have been revealed that could fit in this deck.
Between the many possible routes I could take with this deck, I chose one focused on +1/+1 counters, artifacts, and modular. You’ll use some planeswalkers that fit your game plan as a way to take advantage of your proliferate and counters strategy.
The Commander: Kilo, Apogee Mind

Kilo, Apogee Mind is an artifact creature commander with a unique ability. It has haste, and you proliferate whenever you tap it. You can attack and proliferate right away without the need to deal combat damage, unlike Thrummingbird. You can also combo off with ways to tap and untap your commander at will.
Just for the sake of comparison, Atraxa, Praetors' Voice gives you a guaranteed proliferate on your end step. Kilo asks you to get somewhat creative as the game goes on because you won’t be able to attack easily, and that’s where cards like Clock of Omens or Springleaf Drum come in.
For this deck, here’s what you’re most interested in proliferating with your commander:
- Planeswalkers
- Poison
- Modular creatures
- Other sources of +1/+1 counters
Creatures
A good chunk of these creatures are artifact creatures that synergize with your commander and your artifact lords, but there are some that break this rule.
For example, Cayth, Famed Mechanist allows your creatures to enter the battlefield with an extra +1/+1 counter thanks to fabricate, and it can proliferate as well.
Emry, Lurker of the Loch is a value card in general and very good with cards like Arcbound Ravager because it allows you to sacrifice a modular creature and cast it again, storing the counters.
Lulu, Stern Guardian and Tekuthal, Inquiry Dominus are ways for you to defend yourself and boost your proliferate capabilities. Esper Sentinel is just a staple that slows people down or draws you some cards.
Modular
Modular is an important part of this deck, considering that it exists on artifact creatures with +1/+1 counters. When any of these creatures die, you can put the counters onto your commander, another modular creature, or even just Esper Sentinel.
Of course, there’s the obvious proliferate synergies. Zabaz, the Glimmerwasp and Arcbound Ravager can move counters around, while Arcbound Shikari is like a lord for artifact creatures in general (including Kilo).
A card like Lux Artillery can make your creatures enter with an additional three +1/+1 counters when it grants sunburst to those spells.
Artifact Synergies
Dispatch is a dirty-cheap exile removal spell when you have enough artifacts around. Cid, Timeless Artificer is interesting as a way to give your creatures +2/+2 (Cid and Kilo are both artificers).
Arcbound Ravager and Steel Overseer can spread +1/+1 counters around your creatures as well.
Phyrexian Metamorph can be a copy of an artifact or creature you need. Cards like Thoughtcast and Thought Monitor are gas, and you'll often cast these for 1-3 mana.
Planeswalkers

I’m playing planeswalkers that synergize with the deck’s themes. Cards like Saheeli, Sublime Artificer make artifact creatures and can copy whatever you need most. Tezzeret, Cruel Captain boosts artifacts and is a tutor for artifacts with mana value 0 or 1.
Teferi, Who Slows the Sunset has synergies with tapping and untapping permanents, while Elspeth, Storm Slayer doubles tokens you make and dishes out +1/+1 counters. Finally, Tezzeret the Seeker is an invaluable tutor with its -X ability.
Infect
It wasn't lost on me that cards like Prologue to Phyresis go very well with this commander. It’s at minimum a playable cantrip, and sometimes we’ll be able to knock a player or two out of the park. Just having our commander enter the battlefield with haste and attacking is enough to proliferate. Once the poison gets rolling, you get a near-guaranteed proliferate each turn.
Inkmoth Nexus is another subtle way to poison our foes, and it combos with modular as well. If you can stack enough +1/+1 counters on a modular creature, you can sacrifice it to move all those counters to Inkmoth for a lethal poison attack.
Norn's Decree can buy you some time: With any sort of poison already going, your opponents will think twice before they attack you.
Vanishing Cards
Dreamtide Whale is pretty good in this deck. You can keep this 7/5 for 3 mana on the field for a long time while proliferating your other cards as well. Four Knocks is essentially your Howling Mine.
Tapping and Untapping
Freed from the Real is awesome in this deck. You can basically proliferate for every 2 mana you spend. Sometimes you’ll have a way to untap Kilo but you can’t tap it, and vice versa, so this card is pretty flexible. Spells with improvise like Whir of Invention also do a good job of tapping your commander if you need to.
In this deck, Manifold Key doubles as a way to untap your commander or to give it evasion. Maze of Ith helps you to attack for free with your commander without fear that you’ll lose it. Clock of Omens is just busted: You can tap another artifact and your commander, so you can untap it again and repeat this while you still have artifacts untapped.
Interaction
This deck is based around creatures and attacking, so you need some interaction. Cards like Requisition Raid double as removal and +1/+1 counter support, while Desynchronization can do a good Cyclonic Rift impression since most of these cards are historic.
Cards like Slip Out the Back and Teferi's Protection work pretty well in a +1/+1 counter deck because phasing doesn’t remove counters.
Win Conditions
Considering that this deck is adept at spreading and proliferating counters, All Will Be One is a very interesting win condition – you don’t need it to win, but just controlling the board is fine. Inkmoth Nexus can be a win condition out of nowhere.
Another interesting card is Great Train Heist, which is flexible and powerful. The idea here is to attack with +1/+1 counter creatures, proliferate them with Kilo, then repeat during your extra combat.
The Mana Base
This mana base is made to support a Jeskai commander you ideally want to play on turn 3. I’m more interested in color fixing rather than ramp. It’s okay to cast Kilo later if you take the first turns to set up with cards worth proliferating.
This deck plays the dual artifact lands (Silverbluff Bridge), the Commander duals (Training Center), the Jeskai tri-lands (Raugrin Triome), as well as some specific lands that go well with artifacts, like Glimmervoid and Spire of Industry.
Mana rocks like Relic of Legends and Glistening Sphere fit this Commander deck very well, allowing you to proliferate.
The Strategy
The basic idea of the deck is to play to the board. Many of your permanents, including creatures and planeswalkers, have synergies with artifacts or proliferate. Your commander enters the battlefield and proliferates right away with haste, so it’s like an enters ability.
Many of your creatures have +1/+1 counters that you can proliferate right away, and if they die, you can transfer those counters to your commander. Cards you want to see in the early game include Arcbound Shikari, Dreamtide Whale, or Four Knocks. These all do different stuff, and they’re equally valuable. You also want to follow your commander with a planeswalker that lets it attack or that has a good +1 or +2 ability. Sometimes you can get a ‘walker emblem early.
A problem is that sometimes your 3/3 commander can’t attack, and there’s no way to tap it safely. In this case, you’ll have to consider if the proliferate trigger is worth the commander sacrifice. It helps if you have ways to move +1/+1 counters between creatures due to the modular mechanic. In the late game, you probably have many ways to proliferate, cards worth proliferating, and ways to put +1/+1 counters on creatures, so you’re not as dependant on your commander to do all the heavy lifting.
You have many proliferate payoffs to explore as a way to obtain resource advantage. Planeswalkers are obvious. Creatures with +1/+1 counters and some kind of evasion can be interesting ways to close a game.
Combos and Interactions
Cards like Tezzeret the Seeker and Tezzeret, Cruel Captain can tutor artifacts.
Tezzeret the Seeker is good for putting big artifacts into play, so you should get Clock of Omens, The Seriema, The Aetherspark as prime targets.
Tezzeret, Cruel Captain can get an artifact land, Sol Ring, Walking Ballista, or Springleaf Drum.
Spark Double is your proliferate source #2 if you have your commander in play. You can play Spark Double, attack with both, and proliferate twice. You can also use it to copy planeswalkers and sometimes ultimate right away.
Scrapyard Recombiner can find constructs like Steel Overseer and Filigree Vector.
Cards that have improvise tap your commander and indirectly proliferate. Whir of Invention and Kappa Cannoneer have this extra functionality. Likewise, Saheeli, Filigree Master can tap your commander, scry 1, and draw a card. This particular planeswalker is easy to ultimate with proliferate, and it’s a useful anthem emblem for your deck.
Rule 0 Violations Check
There are no infinite combos in this deck, so it should be fine. This plays some tutors and two Game Changers: Cyclonic Rift and Teferi's Protection. It’s possible to craft some “I win” moments if you can establish a tap/untap engine and proliferate a bunch in the same turn.
Budget Options
This decklist’s cost is around the $500-700 range, so it’s pretty budget on its own. Most of the classic EDH staples and Game Changers aren’t present. That said, here are the biggest price outliers and what you can do with them:
Two cards from Edge of Eternities (EOE) aren’t out at the time of writing: Tezzeret, Cruel Captain and The Seriema. These are pretty important cards for the deck overall, but you can replace Tezzeret with another artifact-related planeswalker (like Saheeli, the Gifted), and The Seriema with Chandra, Awakened Inferno. You can replace Elspeth, Storm Slayer with Chandra, Torch of Defiance.
As usual, the most expensive cards are the staples and Game Changers. Esper Sentinel sees play in many Constructed decks and in EDH/cEDH. Cyclonic Rift and Teferi's Protection are also staples, and it’s hard to replace them effectively. Saheeli's Directive was a card I also considered as an artifact Genesis Wave, so it can be one of the changes for another expensive card.
The shock lands are staples across many formats and expensive as usual, but some of them are being reprinted in EOE, so this might be an excellent opportunity to grab a playset.
Other Builds
Here are a couple other themes and ideas I toyed with while brewing this version of the deck:
- You can use this as a spacecraft-themed commander. The Counter Intelligence precon included Inspirit, Flagship Vessel as the alternative to Kilo, and there are plenty of other spacecraft in this set. Stationing just works exceptionally well with Kilo, by design.
- Energy is pretty well supported too, with cards from Modern Horizons 3 and Fallout in Jeskai colors like Satya, Aetherflux Genius and Liberty Prime, Recharged.
- A superfriends deck is nice, piling up every Jeskai planeswalker on the face of Earth. All Teferis, Chandras, and Tezzerets. You can even add Sarkhan the Masterless as a strong finisher.
- Infect is also a possible route, although you miss a lot of support from green and black. A tutor system to get cards like Prologue to Phyresis or cards that give poison counters directly like Blighted Agent help, as do some combat tricks. White and red don’t add a bunch in this area, so you’re looking at mainly a mono-blue infect deck with some support from like removal or sweepers. You’ll probably want more equipment cards to get in the red zone.
- There’s combo, and in terms of power it’s probably the best route to take. Some artifacts allow you to tap and untap your commander at will and proliferate to your heart’s content. You can use cards like Intruder Alarm and Mirran Spy for repeated untapping.
Commanding Conclusion

Arcbound Ravager | Illustration by Carl Critchlow
I’m not gonna lie, I’m very interested in the Counter Intelligence precon just to see how well they support Kilo, Apogee Mind. While trying to build around it, I felt like some themes aren’t strongly supported, so spacecraft might just be the way to go here. Tap your commander, add three charge counters plus another thanks to proliferate, have some way to untap Kilo, and boom, your mighty spacecraft are online in no time. It’s a powerful commander with a lot of potential, no doubt about it.
What about you guys? Excited to build around Kilo? Do you think it’ll be worth building around this card? Let me know in the comments section below, or let’s discuss potential builds on Draftsim Discord.
As usual, thanks for reading, and I’ll see you guys around.
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