Last updated on May 7, 2024

Alpha Brawl - Illustration by Randy Gallegos

Alpha Brawl | Illustration by Randy Gallegos

There are constant changes in sight for the ever-popular Brawl format, so it’s about time that we talk about it. We’ll provide an in-depth guide to playing MTG’s 60-card Brawl as well as some strategy talk for deck building, but don’t worry! If you're looking for 100-card Historic Brawl, we've covered it. Consider this your one-stop-shop for everything Brawl, from paper Magic to MTG Arena and back!

The MTG Brawl Format

Brawl is a game mode in MTGA that went live back in September 2019. It's kind of a Standard-esque substitute for the famous Commander format, or at least it's very similar. Commander is a popular format among veteran MTG players, and it is no overstatement to say that players love it.

Like Commander, Brawl is a best-of-one format without a sideboard.

MTG Brawl Rules

When it comes to Brawl, the rules are kind of a mishmash between the Commander format and Standard. It’s a non-competitive format that tries (and in most aspects succeeds) to be the best of both worlds. So, let’s dive into what exactly that entails, shall we?

Rules for Your Deck and Commander

First, let’s get the basics out of the way: your deck will contain 60 cards with only one copy of each card except for basic lands. You’ll have one “commander” card along with 59 other cards to (assumingly) support your commander.

All your cards come from the Standard card pool. First, you need to pick a legendary creature or planeswalker as your commander, which is placed in the “command zone” at the start of the game. This commander is available next to your hand in MTG Arena, as you can see on both the opponent's side and your own below:

Since your commander is not in your deck, you don’t need to draw it and can play it as soon as you have the mana. If your commander is removed from the battlefield (killed, exiled, sacrificed, etc.) then you can place it back in your command zone. Its mana cost increases by two () every time this happens, but you’re able to play it (in theory) as many times as you want.

Color Identity

The next thing to keep in mind when it comes to choosing your commander is your “color identity”, which is dictated by your commander’s mana cost and any mana symbols in its rule text. Your deck must then be built using cards that follow your color identity.

Niv-Mizzet, Parun Malcolm, the Eyes

For example, if you pick Niv-Mizzet, Parun as your commander, you can only use red () and/or blue () cards for your deck. You don’t need to have every color from your color identity in the rest of your deck, so you can pick a multi-colored commander but build a mono deck. Don’t forget that you need to have enough mana to cast your commander if you go this route, though.

Quick note: If you select a colorless commander, you can not use dual lands since those have a color identity that is not colorless.

Brawl vs Commander and Standard

Mirror Match MTG card art by Steve Prescott

Mirror Match | Illustration by Steve Prescott

MTG's Brawl is somewhat similar to the Commander format, but there are some differences:

  • Players start the game at 25 life instead of 40
  • Your deck consists of 60 cards instead of 100
  • The commander damage rule (if a commander deals 21 damage to the opponent its controller wins) doesn’t apply
  • You get a free mulligan
  • Your deck must be Standard-legal

Brawl Ban List

Brawl also has a separate ban list than Standard, with the following cards currently banned:

The two formats are vastly different and the same cards don’t have the same impact, so having the same ban list wouldn’t make much sense. Right now, both formats do share a ban for Omnath, Locus of Creation. Probably because Omnath is just busted.

What It Means to Be Singleton

Ayara, First of Locthwain MTG card art by Ryan Pancoast

Ayara, First of Locthwain | Illustration by Ryan Pancoast

Brawl is a Singleton format, which means that you can only include one copy of each card in your deck. Duplicating them during play with spells like Three Steps Ahead is free game, though.

Singleton events show up on Arena occasionally and change the way you formulate your strategy. Because you can only have one copy of each card in your deck, you need to pick cards that have value on their own and don’t need multiple copies to work well.

Make sure that your cards have a good balance between value and synergy. Don’t worry, we’ll discuss strategies like this in just a bit.

How to Play Brawl in MTG Arena

What started as a special event, became a free, full-time play queue on July 1, 2020, Brawl has never been easier to find.

1. Click the orange “Play” button

2. Click click the Commander icon to select Brawl, select your deck, and hit the “Play” button once again.

The History of Brawl in MTG Arena

Brawlers' Guildhall

The Brawlers' Guildhall was the original Brawl event in MTGA, and it initially cost you 2,000 gems or 10,000 gold for the privilege to play for a month. The only reward was a copy of the “commander-of-the-month” after your first win. Yay.

MTG Arena Brawlidays event

Free Brawl Matchmaking Outside MTGA

To combat the exorbitant prices⁠—and limited availability, such as events like Brawlidays—of Brawl, third-party websites came to the rescue to help people play for free. You could get your Brawl on any time, any day.

Although you can play Brawl with players on your friends list, not everyone has many friends on MTGA.

Is Brawl Exclusive to MTG Arena?

No, you can play Brawl on MTG Online or in real life if you want. Keep in mind, though, that there aren’t many players who invest in Brawl decks so you might have more luck playing Brawl on Arena.

The good news is that you can play paper Brawl with two to six players, so if you like multiplayer games it might be worth getting your friends to play with you.

Available Brawl Products

Throne of Eldraine pre-con Brawl decks

WotC does have some paper Brawl products if you’re gearing up to play with your friends or local Magic players. Check out Amazon for the Knight’s Charge or Faerie Schemes pre-con decks, or even get all four Throne of Eldraine pre-con Brawl decks at once.

Unfortunately, if you’re looking to start an ever-flowing collection of Brawl products, that’s about the end of it. Fear not, though! You can also check out CardKingdom or TCGPlayer for recently published Brawl decks or individual cards if you’re itching for more.

Brawl Strategy and Deck Building

Now it’s time to talk about strategy. There are two main things to keep in mind when it comes to Brawl decks: first, your deck needs to be Singleton, and second, you need a good commander.

Selecting Single Cards for Singleton

Vanish Into Memory MTG card art by Rebekah Lynn

Vanish Into Memory | Illustration by Rebekah Lynn

If you are fond of playing decks that stack multiple copies of a card, then⁠—sorry to say—you’re going to need to change your strategy. If you want to stack Ajani's Pridemate, you need to find close equivalents like Hallowed Priest, beyond that you'd better look for recursion creatures.

When it comes to MTG Arena Singleton decks, you need to both choose and play your cards more carefully. If your high-value card gets removed, it’s probably going to hurt more.

Most control decks are going to suffer in Singleton format. You can’t have multiple copies of the same counter-spells, so you need a variety of similar but yet still different spells. This often makes it cost more to play Brawl with a control deck, and the same idea goes for any deck that relies on multiple copies of the same cards. Insert shameless self-plug here: if you’re in need of more cards, check out our promo codes article if you haven’t already.

Choose Your Commander

Jace, Wielder of Mysteries MTG card art by Anna Steinbauer

Jace, Wielder of Mysteries | Illustration by Anna Steinbauer

Choosing your commander can be tricky. It determines your color identity, it has to be a legendary creature or planeswalker, and it needs to have synergy with the rest of your deck. If you want to get really crazy, you can even play a 5-color commander.

You need to stick with your commander's color identity when selecting the rest of your deck. Even though you can play it again and again with a higher cost, this can add up quickly if your deck isn’t well suited to protect your commander.

You should pick a commander that you’ll be able to use in coordination with your deck, and vice-versa. Commanders that have a powerful impact when they enter the battlefield or that immediately affect the battlefield somehow (by proliferating or giving your creatures some bonuses) are much more desirable than those that need to wait for your next untap step.

Some Commander Commendations

Etali, Primal Conqueror // Etali, Primal Sickness

Etali, Primal Conqueror is a big beast that gives you two cards when it ETBs, and you can cast them right away for free. It costs 7 mana, so you’ll usually ramp it, and since you can play green's ramp and mana rocks, that shouldn't be hard. If Etali is killed, that’s no big deal since you can cast it again. If it isn’t, you’ll get to transform it and kill your opponent with Etali, Primal Sickness.

Atraxa, Grand Unifier

Atraxa, Grand Unifier

Like Etali, Primal Conqueror, casting Atraxa, Grand Unifier is already a game plan since you’ll get a massive creature that can be your win condition and a lot of card advantage. You’ll have access to four colors of mana in an Atraxa deck, and this deck is a mix of a Bant () control/ramp with added black () for some removal spells.

Elesh Norn, Mother of Machines

Elesh Norn, Mother of Machines

With Elesh Norn, Mother of Machines, you get the Panharmonicon effect from the command zone while also getting a massive 4/7 with vigilance that denies your opponents’ ETB effects. The challenge is to keep Elesh Norn alive because unlike Atraxa or Etali, you won’t get any benefit just for casting your commander here. But if it does survive, you’ll get to draw many cards from Inspiring Overseer while exiling double the permanents with Ossification, and so on.

Tovolar, Dire Overlord

Tovolar, Dire Overlord

Tovolar, Dire Overlord comes early on turn 3, and it gives a massive bonus to all your wolves and werewolves. You’ll want a cheap curve and start attacking with wolves early so that when you drop your Tovolar, you’ll be able to draw 1-2 cards immediately. Since it’s a typal singleton deck, Tovolar Brawl lists are usually very similar in that they’ll play the best wolves and werewolves available, of which there are few options, as well as good fight effects available in green.

Urza, Lord Protector

Urza, Lord Protector

Baral, Chief of Compliance is banned in Brawl as a commander much because of the cost reduction and the loot ability. Urza, Lord Protector is similar, offering you a discount on artifacts, sorceries, and instants but a little worse. Still, if you like to play control, just countering your opponent’s spells while having a 2/4 in play is nice, and there’s the meld combo with The Mightstone and Weakstone. Getting to counter spells by paying less mana or a cost reduction on mana rocks and X draw spells is huge.

Nissa, Ascended Animist

Nissa, Ascended Animist

Here’s a payoff for a green ramp deck. Nissa, Ascended Animist costs 7 but can come as early as turn 5 or 4 depending on the ramp you have. After you cast Nissa, it’s time for your green deck to create some tokens. You’ll probably get some value by destroying enchantments or artifacts with the -1 ability, especially those Arcane Signets everybody plays. Nissa doesn’t have an ETB effect per se, but just casting Nissa and making a giant 6/6 or 7/7 token is a good play since you’ll recover some of the tempo lost.

Sheoldred // The True Scriptures

Sheoldred is a mono-black control/discard commander that relies on its general to come in, make an opponent sacrifice a creature or planeswalker. When the time’s right, transform it into The True Scriptures. You can control the board by removing key attackers or commanders, and players will wait to drop their commanders or heavy hitters if your Sheoldred is patiently waiting in the command zone. Just this threat can mess with people’s plans. Cards like The Meathook Massacre and Invoke Despair are black's way to ensure that the board stays clean, and Breach the Multiverse can be a strong win condition.

Wrap Up

Mons's Goblin Waiters MTG card art by Pete Venters

Mons's Goblin Waiters | Illustration by Pete Venters

And that just about finishes it all up. Thanks for coming, hope you had fun, don’t forget to tip your waitress!

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5 Comments

  • Avatar
    Meliz April 10, 2020 12:45 am

    Thanks for the Article! Helped me a lot as I’m new into MTG Arena. Didn’t even know about the Promo Codes…

  • Avatar
    tdr May 12, 2021 3:45 pm

    The rules text on Seven Dwarves allows you to play 7 copies even in singleton formats like Brawl or Commander.

    • Avatar
      Dan Troha May 12, 2021 3:51 pm

      Thanks for the correction, the article has been updated accordingly!

  • Avatar
    CJ August 3, 2021 8:32 am

    How do you move the commander back into the commander zone after putting it into graveyard?

    • Avatar
      Dan Troha August 3, 2021 8:59 am

      Not sure exactly what you mean – this is just what happens in the rules. Is there a particular card or effect you’re referring to? Can you give a little more info?

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