Last updated on September 14, 2026

Lore Weaver | Illustration by Livia Prima

Building Commander decks is an expensive hobby. An average EDH deck can run you anywhere from $40 to thousands after years of upgrades, and chances are youโ€™ll be hankering to build another before the first is even โ€œcompleteโ€.

But what if I told you that you didnโ€™t have to spend so much for every Commander deck? Thatโ€™s right, Pauper (the superior 60-card format) has spread its budget-friendly deckbuilding to Commander in the form of Pauper Commander, the commons-only casual format designed to capture the essence of multiplayer Commander games on a budget! In fact, at the cheap cost of one uncommon and 99 chaff commons, you can build a competitive Pauper Commander deck for under $40!

With literal thousands of uncommon creatures and an insurmountable number at common, how are you supposed to pick a commander? Worry not, Iโ€™ve ranked some of the most common powerhouse uncommons here just for you!

What Are Pauper Commander Decks in MTG?

Terramorphic Expanse - Illustration by Dan Scott

Terramorphic Expanse | Illustration by Dan Scott

Pauper Commander is a 100-card singleton format, meaning you can only include one of each card thatโ€™s not a basic land. As a Commander format, you need to choose one creature to be your commander, which then defines your deckโ€™s color identity and the colors of cards you're allowed to play.

Your commander can be any uncommon creature and doesnโ€™t have to be legendary like a typical EDH deck. In addition, every other card in your deck must be a common. As long as a card has at least one printing at common or uncommon, it counts as either.

These are examples of popular Pauper Commander decks, either staple decks in the format or are a good introduction to the formatโ€™s slower play speed and smaller advantages. Rankings are also based on the latest power ranking on the official cpdh webpage, which was of great help during my research!

#18. Kutzil, Malamet Exemplar

Kutzil, Malamet Exemplar - Illustration by Marie Magny

Kutzil, Malamet Exemplar | Illustration by Marie Magny

Kutzil, Malamet Exemplar keeps your creatures safe from counterspells and removal during your turn, letting you buff them up with classic pumpers like Rancor. On its face, Kutzil is an easy-to-build-around uncommon that loves anthem effects and repeatable buffs. Use combat tricks like the humble Giant Growth to own the combat step without fear of counter-play.

Kutzilโ€™s โ€œoutโ€ is good olโ€™ combat damage. Use the politics at the table to swing at unblocked players and keep your hand full before dropping Fortify or Marshaling Cry to attack for big damage.

#17. Balmor, Battlemage Captain

Balmor, Battlemage Captain - Illustration by Bram Sels

Balmor, Battlemage Captain | Illustration by Bram Sels

Any semi-experienced Pauper player knows how much of a pain Monastery Swiftspear was to deal with, and how out of control it can get if left unanswered. Now take that obnoxious prowess effect and slap it on your entire board. Balmor, Battlemage Captain does basically that, with the bonus of granting trample as well.

Balmor is begging you to run the common storm cards, so I always make room for Grapeshot, Galvanic Relay, and even Ground Rift in my personal lists. The effect is instantaneous and brutal. Wrap Balmor, Battlemage Captain in any typical Izzet spellslinger package by including classics Kiln Fiend, Nivix Cyclops, and Goblin Electromancer and watch the sparks fly. Access to blue means you can always run the Archaeomancer + Peregrine Drake + Ghostly Flicker combo to get infinite mana, which you can then immediately dump into dropping every spell you can get your hands on.

#16. Silver-Fur Master

Silver-Fur Master - Illustration by Carl Critchlow

Silver-Fur Master | Illustration by Carl Critchlow

Ninjas was a semi-successful Pauper deck for a moment, so itโ€™s no surprise they can translate over to PDH fairly well. Silver-Fur Master is both a cost reducer and anthem effect for ninjas, making for deadly surprises when you swap out an unblocked Tormented Soul for a Ninja of the New Moon. Of course, ninjas have always had access to some of the best hand disruption at common with Okiba-Gang Shinobi and the best repeatable card draw with Ninja of the Deep Hours. Continue to ninjutsu in your valuable ninjas and return them to your hand with Unsummon effects to keep them safe during your opponentsโ€™ turns.

#15. Vizkopa Guildmage

Vizkopa Guildmage - Illustration by Tyler Jacobson

Vizkopa Guildmage | Illustration by Tyler Jacobson

Vizkopa Guildmage is a classic lifegain PDH commander thatโ€™s seen play since the formatโ€™s inception. Acting as a Sanguine Bond on a body, decks led by this Orzhov guildmage work similarly to most lifegain decks: They gain a lot of life while draining the opponent.

There are no shortages of easy lifegain in Pauperโ€“any format where Gray Merchant of Asphodel is running around makes sure of that. The best Vizkopa Guildmage decks make use of the extort cards at common (Syndic of Tithes, Tithe Drinker) while cards like Riot Control and Children of Korlis can become huge Fireballs with your commanderโ€™s second activated ability.

#14. Soulherder

Soulherder - Illustration by Seb McKinnon

Soulherder | Illustration by Seb McKinnon

I once generated infinite mana in my Yarok, the Desecrated deck and cast Villainous Wealth for X=1000, after which a friend of mine said: โ€œWow, itโ€™s almost like manipulating enters-the-battlefield effects is really good.โ€ This was the understatement of the century, and theyโ€™ve since received many awards and accolades for their insight.

Soulherder is the same card within this format, as far as Iโ€™m concerned. The spirit essentially doubles the value you get from any common creature with an ETB, meaning your Lone Missionary gets you 8 life for 2 mana, Inspiring Overseer draws you two cards, Kor Cartographer ramps you better than a Wood Elves, and Stonehorn Dignitary locks your opponents out of twice as many combat steps.

A free Conjurer's Closet each end step is good, but Soulherder just gets better when you include the suite of Cloudshift-ing commons like Ephemerate, Settle Beyond Reality, Teferi's Time Twist, and Ghostly Flicker. Top any Soulherder deck off with a typical common control package (being sure to favor exile-based removal like Journey to Nowhere and Gaze of Justice).

#13. Tatyova, Benthic Druid

Tatyova, Benthic Druid - Illustration by Mathias Kollros

Tatyova, Benthic Druid | Illustration by Mathias Kollros

There are more than a few Simic commanders on this list. That should come as no surprise since Simic has always had a leg up on the other color combinations when it comes to Eternal formats. Access to the best ramp and card draw gives green/blue an advantage when it comes to generating straight-up value, and Tatyova, Benthic Druid may be the best of the best. Five mana makes Tatyova one of the more expensive PDH commanders on this list, but thatโ€™s definitely within reach in the overall slower environment. Once it hits the field, itโ€™s over.

Tatyova's one of those commanders that rewards you for playing the game. The lack of an activation cost in its text box means you wonโ€™t waste mana refilling your hand, and cards like Seeker of Skybreak and Walking Atlas can get you two or more triggers per turn. This is all in addition to traditional ramp: Rampant Growth, Cultivate, and Explore are all legal in this format, too.

The end game with Tatyova can really look like anything. Chances are, if you can stick it, youโ€™ll have more mana and cards than you know what to do with, and you can easily start dumping that into any olโ€™ beater you want (Hand of Emrakul and Ulamog's Crusher come to mind), or you can go truly infinite with a Peregrine Drake combo.

#12. Third Path Iconoclast

Third Path Iconoclast - Illustration by Manuel Castaรฑรณn

Third Path Iconoclast | Illustration by Manuel Castaรฑรณn

Third Path Iconoclast is an Izzet-colored uncommon with an ability that cares about casting noncreature spells. Creating a 1/1 artifact creature alongside any cheap cantrip or burn spell quickly adds up, especially once you land an Impact Tremors. Even outside of a straight-up spellslinger build, TPI makes for a great โ€œaffinity for artifactsโ€ commander and can win games through playing cards like Steelfin Whale and Myr Enforcer.

The absolute best builds for TPI marry these two strategies into an effective combo where you can cast 0-drop artifacts like Tormod's Crypt over and over again with a Retraction Helix in play, capitalizing on the effects from Kessig Flamebreather and the like.

#11. Minthara, Merciless Soul

Priest of Ancient Lore - Illustration by Jarel Threat

Priest of Ancient Lore | Illustration by Jarel Threat

Minthara, Merciless Soul straddles the line between flicker and sacrifice to ensure you always have permanents leaving play to gain experience counters. It also has a strong token focus as the perfect medium to embody everything: Tokens provide fodder to sacrifice to cards like Village Rites and Bone Shards while going wide enough to leave creatures in play to carry the buffs.

The flicker package primarily produces card advantage for the deck. Throw a Helpful Hunter in play and Ephemerate it to draw three cards over several turns. The deck also has a few cards that make your opponents discard, like Virus Beetle, to strip your opponents of their card advantage. Since Minthara cares about permanents leaving play, not just creatures dying, these flicker shenanigans rack up experience counters. One of my favorite parts of Minthara is how hard it is to stop it; the ward cost piles up and you retain experience counters, so you can recast it and swing with a massive buff on the same turn.

#10. Satyr Enchanter

Satyr Enchanter - Illustration by Sidharth Chaturvedi

Satyr Enchanter | Illustration by Sidharth Chaturvedi

Like any other 100-card Commander format, Pauper Commander has its own version of Voltron decks. Satyr Enchanter is the main enabler in a Selesnya enchantress strategy.

Pauper is well-known for its Bogles strategy, which delivers powerful hits thanks to cards like Ancestral Mask or Ethereal Armor when paired with creatures that are hard to deal with like Silhana Ledgewalker or practically any other hexproof creature you can run.

Being in Selesnya, you lose access to the deck's most iconic card: Slippery Bogle. However, this is somewhat offset by the inclusion of Satyr Enchanter, which offers an advantage that Bogle decks typically lack: card draw whenever you cast your enchantments.

Of course, resolving your Selesnya commander is one thing, but keeping it alive is another. To do this, this deck runs cheap spells like Karametra's Blessing or Snakeskin Veil to offer protection.

Now, what happens if you have a lot of enchantments in play and a card that gives +1/+1 for each of them to an untargetable creature, and you also manage to give it trample with the likes ofย Rancor? Well, you win! Isnโ€™t that nice? The trick here is that youโ€™ll still need to eliminate two other players, which isnโ€™t easy if youโ€™re attacking just one per turn. Keep that in mind when choosing whoโ€™s going down first.

#9. Loyal Apprentice

Loyal Apprentice - Illustration by Joe Slucher

Loyal Apprentice | Illustration by Joe Slucher

It's often best to run more than one color to have greater flexibility in what you can do with a given commander. However, some commanders like Loyal Apprentice donโ€™t require extensive setup and can be built with just one color.

One of the main appeals of this red commander is that it pairs well with red cards that reward you for creating multiple tokens, like Molten Gatekeeper, Witty Roastmaster, or Sunshot Militia, dealing steady extra damage. Alternatively, you can skip that strategy and go directly for your opponentsโ€™ throats with cards like Flame Rift or Fireblast, or even take advantage of easy metalcraft activations to fuel Galvanic Blast for additional burn potential.

Another option is to go wide and eliminate multiple players with the classic Trumpet Blast, or leverage powerful mechanics like monarch or initiative (typically banned in Pauper) through cards like Stirring Bard.

You have numerous options to pack into a single deck thanks to the versatility this commander provides as an aggressive creature that can fit into a token-focused strategy or even an artifacts-matter theme.

#8. Sphinx Summoner

Biblioplex Assistant - Illustration by Raoul Vitale

Biblioplex Assistant | Illustration by Raoul Vitale

Black and blue usually have a good mix of card draw engines and tutors that create powerful strategies when paired together. This is exactly what you have with Sphinx Summoner, a rarity downshift from Double Masters that'll let you search your library for an artifact creature card and put it into your hand when it enters.

This can be used to search for combo pieces, find cards that make other pieces cost less (like Etherium Sculptor), or pretty much everything else that you can think of when you need it. The catch is that while doing it just once is nice, itโ€™s better when you can do it multiple times, which is achievable with other cards like Mnemonic Wall and Ghostly Flicker.

Once youโ€™re set up, it's just a matter of finding Myr Retriever, Ashnod's Altar, and Mirkwood Bats to let the fun begin and start killing your opponents.

#7. Arabella, Abandoned Doll

Arabella, Abandoned Doll - Illustration by J.P. Targete

Arabella, Abandoned Doll | Illustration by J.P. Targete

Arabella, Abandoned Doll leads a very redundant aggro deck. It basically runs every Raise the Alarm variant in its colors because they add two 1-power creatures each to Arabella, whose attack trigger is crucial to closing out games. One double-token card and your opponents take 3 damage when Arabella attacks. Another, and theyโ€™re taking 5. A third, and theyโ€™re sweating unless they have a sweeper, which is hard to come by at common.

Backing Arabella is a handful of Impact Tremors effects that extract even more damage from your token-making effects, plus Raid Bombardment, which exists in a space similar to Arabella, and Makeshift Munitions, a great way to repurpose those tokens laying around.

#6. Zada, Hedron Grinder

Zada, Hedron Grinder - Illustration by Chris Rallis

Zada, Hedron Grinder | Illustration by Chris Rallis

As it turns out, most of the cards that are key to Zada's regular Commander deck like Expedite, Fists of Flame, and even Brightstone Ritual are already Pauper-friendly. While you may miss the likes of Twinflame, the main plan is still the same: Fill the board with tokens, cast Zada, Hedron Grinder, and win.

Just be aware that Zada is a major red flag in any Commander format, so chances are that youโ€™ll be targeted more regularly than other players during matches.

#5. Ley Weaver + Lore Weaver

Ley Weaver - Illustration by Livia Prima

Ley Weaver | Illustration by Livia Prima

The โ€œpartner withโ€ pairing of Ley Weaver and Lore Weaver is about as straightforward as Simic decks get: They create a bunch of mana and draw a bunch of cards.

Freed from the Real loves this deck, instantly going infinite with Ley Weaver to draw as many cards as you need with its partner. Once youโ€™ve achieved infinite mana, start dumping it into direct damage effects supplemented by an untapper. Using a Viridian Longbow on a Horseshoe Crab is suddenly a devastating combo when manaโ€™s no concern. Really, the only reason this one-two punch of a partner commander combo doesnโ€™t top the list is the steep cost of playing and then sticking two 4-mana commanders.

#4. Abdel Adrian, Gorion's Ward + Sword Coast Sailor

Abdel Adrian, Gorion's Ward - Illustration by Phil Stone

Abdel Adrian, Gorion's Ward | Illustration by Phil Stone

Backgrounds are a fantastic addition to EDH games, allowing you to mix and match them with commanders like Abdel Adrian, Gorion's Ward, who can use backgrounds as part of their strategy.

In the case of Sword Coast Sailor, you can build a pseudo-blink deck and recycle powerful blue cards like Ghostly Flicker and Mnemonic Wall along with other ones like Ephemerate, Ghostly Flicker, or Cloudshift to create a swarm of tokens and eventually win the game.

The key is to play as many valuable enter-the-battlefield permanents as possible before casting your commander. Later, you can flicker these cards to retrigger all those powerful effects, similar to how Yorion, Sky Nomad operates in regular Commander.

#3. Malcolm, Keen-Eyed Navigator + Breeches, Brazen Plunderer

Malcolm, Keen-Eyed Navigator - Illustration by Eric Deschamps

Malcolm, Keen-Eyed Navigator | Illustration by Eric Deschamps

Yar-har! Malcolm, Keen-Eyed Navigator and Breeches, Brazen Plunderer combine to make one nasty pirate-themed PDH. While The Lost Caverns of Ixalan released crew of common pirates you can use to fill out an exclusively pirate deck, the best Malcolm/Breeches decks use type-changing cards to combo out.

Notice that neither of these commanders specifies the damage must be from combatโ€“use this to skip the dangerous combat step and instead ping your opponents directly with Hermetic Study enchanting a pirate or by changing something like Guttersnipe into a pirate with Blades of Velis Vel. Reckless Fireweaver combos with Malcolm, Keen-Eyed Navigator for infinite damage and Treasure tokens, and with Breeches on the field you can dig through your opponentsโ€™ libraries for their game-enders.

If you want to mix it up, Iโ€™d recommend switching Breeches, Brazen Plunderer for Kediss, Emberclaw Familiar, as the latter is easier to resolve and leads to other ways to kill multiple opponents at once. Just remember that the one commander that canโ€™t be changed is Malcolm, Keen-Eyed Navigator, as it's a critical core piece to infinite combos.

#2. Abdel Adrian, Gorion's Ward + Agent of the Iron Throne

Agent of the Iron Throne - Illustration by Josh Hass

Agent of the Iron Throne | Illustration by Josh Hass

One of the strongest backgrounds you can run with Abdel Adrian, Gorion's Ward is Agent of the Iron Throne, essentially giving you access to one of the few midrange decks of the meta with an Orzhov color identity. The plan is to slam your background as early as possible and use strong ETB creatures to outvalue your opponents, whether through cantrip creatures or disruption abilities.

While Spirited Companion and Burglar Rat may not seem very impressive, their compound effect is what makes them critical. They add bodies to the field that can later be used as fodder to drain your opponents when paired with sacrifice outlets like Eviscerator's Insight, Ashnod's Altar, or Dimir House Guard.

Mix them with efficient removal like Snuff Out, Go for the Throat, and Journey to Nowhere, and youโ€™ll have a strong deck that can easily outlast your opponents and steal a win from unprepared opponents. After all, the drain effect of Agent of the Iron Throne drains the whole table rather than just a single player.

#1. Gretchen Titchwillow

Gretchen Titchwillow - Illustration by Mila Pesic

Gretchen Titchwillow | Illustration by Mila Pesic

Thereโ€™s a lot of debate over which is better between Gretchen Titchwillow or Tatyova, Benthic Druid. Gretchenโ€™s got Tatyova beat on mana cost and toughness, but its ability runs you 4 mana for each activation. While both commanders typically exists to enable or otherwise set up a combo, Gretchen just wonโ€™t see as many cards as Tatyova until youโ€™ve already set up the infinite mana combo.

Really, the difference between these two comes down to how you like to play your deck, and what the meta around you looks like. If you find yourself staring down a quick Rograkh, Son of Rohgahh deck every week, Gretchen Titchwillowโ€™s low mana value and 4 toughness are probably the better choice.

Wrap Up

Ash Barrens - Illustration by Jonas De Ro

Ash Barrens | Illustration by Jonas De Ro

Iโ€™m a firm believer that uncommons are the best cards in Magic: The Gathering, full stop. Rares and mythics might make for the huge, splashy plays we love, and commons might hold down the fort for all your basic effects, but uncommons are the missing link between the two. Each new set brings plenty more uncommon creatures, so expect this list to shift significantly in the coming years as more players latch onto (the superior) Pauper Commander format in search of a small-ball Magic format that wonโ€™t break the bank.

Which of these Commanders is your favorite for PDH? Are there any glaringly obvious choices I neglected? And why are so many of them Izzet or Simic aligned? Let me know in the comments, or over in Draftsim's Discord. And check out The Daily Upkeep newsletter to stay up to date on all the latest MTG news.

Thanks for reading, and keep it simple!

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4 Comments

  • Abdul Alhazred September 2, 2024 3:13 pm

    Hi Jeff,

    Nice article. I did play around with your Tatyova deck, gotta say I didn’t find it terribly effective, sadly. Maybe it was the mix of opponents, but it felt slow, to be honest. 5 mana for a commander is rough in a game that seems to last around 7 to 9 turns! There’s some ramp there, but there’s just not the sort of acceleration you’d get in standard EDH. By the time it plays Tatyova, the situation is already pretty much hopeless. It was beat hard 3x in a row by a Kutzil deck I had just thrown together from stock I had on my desk. I’m guessing your offering was not tuned much, though I expect it would fare better in some slower mixes. Throwing in a big beater, as you seem to have suggested, might help a little, but it is just hard to get ahead of some decks.

    Anyway, interesting article, play with that Tatyova deck some and see if you can tune it up.

  • Anonymous December 1, 2024 7:53 am

    I don’t think Khenra Spellspear is legal in Pauper….

    • Timothy Zaccagnino
      Timothy Zaccagnino December 1, 2024 2:48 pm

      This article is about Pauper Commander, not Constructed Pauper. Pauper EDH allows you to play an uncommon commmander.

      • Person who posted December 3, 2024 4:20 pm

        Thank you sir!

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