Last updated on September 14, 2026

Lore Weaver | Illustration by Livia Prima
Building Commander decks is an expensive hobby. An average EDH deck can run you anywhere from $40 to thousands after years of upgrades, and chances are youโll be hankering to build another before the first is even โcompleteโ.
But what if I told you that you didnโt have to spend so much for every Commander deck? Thatโs right, Pauper (the superior 60-card format) has spread its budget-friendly deckbuilding to Commander in the form of Pauper Commander, the commons-only casual format designed to capture the essence of multiplayer Commander games on a budget! In fact, at the cheap cost of one uncommon and 99 chaff commons, you can build a competitive Pauper Commander deck for under $40!
With literal thousands of uncommon creatures and an insurmountable number at common, how are you supposed to pick a commander? Worry not, Iโve ranked some of the most common powerhouse uncommons here just for you!
What Are Pauper Commander Decks in MTG?

Terramorphic Expanse | Illustration by Dan Scott
Pauper Commander is a 100-card singleton format, meaning you can only include one of each card thatโs not a basic land. As a Commander format, you need to choose one creature to be your commander, which then defines your deckโs color identity and the colors of cards you're allowed to play.
Your commander can be any uncommon creature and doesnโt have to be legendary like a typical EDH deck. In addition, every other card in your deck must be a common. As long as a card has at least one printing at common or uncommon, it counts as either.
These are examples of popular Pauper Commander decks, either staple decks in the format or are a good introduction to the formatโs slower play speed and smaller advantages. Rankings are also based on the latest power ranking on the official cpdh webpage, which was of great help during my research!
#18. Kutzil, Malamet Exemplar

Kutzil, Malamet Exemplar | Illustration by Marie Magny
Commander (1)
Creature (23)
Almighty Brushwagg
Amrou Seekers
Angel of the Dawn
Attended Knight
Avacyn's Pilgrim
Beloved Princess
Eagles of the North
Elgaud Inquisitor
Elvish Visionary
Ghost Tactician
Gorilla Berserkers
Heliod's Pilgrim
Inspiring Overseer
Ivy Lane Denizen
Leonin Armorguard
Llanowar Elves
Monk Idealist
Monk Realist
Priest of Ancient Lore
Soltari Trooper
Soltari Visionary
Spire Tracer
Warded Battlements
Instant (18)
Aggressive Urge
Break of Day
Charge
Dawn Charm
Fortify
Fully Grown
Giant Growth
Glorious Charge
Magnify
Ramosian Rally
Ranger's Guile
Sigil Blessing
Symbiosis
Titanic Growth
Vines of Vastwood
Warhorn Blast
Wrap in Vigor
You Hear Something on Watch
Sorcery (10)
Abundant Harvest
Captain's Call
Cultivate
Gather the Townsfolk
Lead the Stampede
Marshaling Cry
Queen's Commission
Rampant Growth
Saproling Migration
You Meet in a Tavern
Enchantment (5)
Armadillo Cloak
Cartouche of Solidarity
Fanatical Devotion
Master Chef
Rancor
Artifact (7)
Aeronaut's Wings
Arcane Signet
Commander's Sphere
Fellwar Stone
Mind Stone
Selesnya Signet
Whispersilk Cloak
Land (36)
Evolving Wilds
Forest x16
Plains x16
Selesnya Guildgate
Selesnya Sanctuary
Terramorphic Expanse
Kutzil, Malamet Exemplar keeps your creatures safe from counterspells and removal during your turn, letting you buff them up with classic pumpers like Rancor. On its face, Kutzil is an easy-to-build-around uncommon that loves anthem effects and repeatable buffs. Use combat tricks like the humble Giant Growth to own the combat step without fear of counter-play.
Kutzilโs โoutโ is good olโ combat damage. Use the politics at the table to swing at unblocked players and keep your hand full before dropping Fortify or Marshaling Cry to attack for big damage.
#17. Balmor, Battlemage Captain

Balmor, Battlemage Captain | Illustration by Bram Sels
Commander (1)
Creature (22)
Archaeomancer
Ardent Elementalist
Beetleback Chief
Bloodwater Entity
Delver of Secrets
Elusive Spellfist
Erebor Flamesmith
Firebrand Archer
Goblin Electromancer
Goblin Instigator
Guttersnipe
Kessig Flamebreather
Kiln Fiend
Monastery Swiftspear
Mulldrifter
Peregrine Drake
Pyroceratops
Sanguinary Mage
Spellgorger Weird
Sword Coast Serpent
Thermo-Alchemist
Tolarian Terror
Instant (22)
Abrade
Battle Hymn
Behold the Multiverse
Big Score
Brainstorm
Chilling Trap
Confound
Consider
Counterspell
Deliberate
Deprive
Expedite
Frantic Search
Ghostly Flicker
Lightning Bolt
Negate
Opt
Perilous Research
Radical Idea
Snap
Thrill of Possibility
Turn Aside
Sorcery (16)
Birthday Escape
Cathartic Reunion
Deep Analysis
Dragon Fodder
Dwarven Reinforcements
Faithless Looting
Gitaxian Probe
Krenko's Command
Of One Mind
Preordain
Rally at the Hornburg
Reckless Impulse
Serum Visions
Swarming of Moria
Treasure Cruise
Winged Words
Artifact (6)
Aether Spellbomb
Arcane Signet
Fellwar Stone
Honored Heirloom
Mind Stone
Relic of Progenitus
Land (33)
Ash Barrens
Cliffgate
Command Tower
Evolving Wilds
Forgotten Cave
Highland Lake
Island x10
Izzet Boilerworks
Lonely Sandbar
Mountain x7
Mystic Sanctuary
Prismari Campus
Sea Gate
Silverbluff Bridge
Swiftwater Cliffs
Terramorphic Expanse
Thriving Bluff
Thriving Isle
Any semi-experienced Pauper player knows how much of a pain Monastery Swiftspear was to deal with, and how out of control it can get if left unanswered. Now take that obnoxious prowess effect and slap it on your entire board. Balmor, Battlemage Captain does basically that, with the bonus of granting trample as well.
Balmor is begging you to run the common storm cards, so I always make room for Grapeshot, Galvanic Relay, and even Ground Rift in my personal lists. The effect is instantaneous and brutal. Wrap Balmor, Battlemage Captain in any typical Izzet spellslinger package by including classics Kiln Fiend, Nivix Cyclops, and Goblin Electromancer and watch the sparks fly. Access to blue means you can always run the Archaeomancer + Peregrine Drake + Ghostly Flicker combo to get infinite mana, which you can then immediately dump into dropping every spell you can get your hands on.
#16. Silver-Fur Master

Silver-Fur Master | Illustration by Carl Critchlow
Commander (1)
Creature (27)
Audacious Thief
Azra Smokeshaper
Canal Courier
Deathcult Rogue
Dream Thief
Frogtosser Banneret
Gravelgill Duo
Gray Harbor Merfolk
Jhessian Thief
Kami of Restless Shadows
Keymaster Rogue
Library Larcenist
Littjara Kinseekers
Mistblade Shinobi
Moon-Circuit Hacker
Moonblade Shinobi
Moonsnare Specialist
Mukotai Ambusher
Ninja of the Deep Hours
Ninja of the New Moon
Phantom Ninja
Scroll Thief
Skullsnatcher
Slither Blade
Soulknife Spy
Stealer of Secrets
Triton Shorestalker
Instant (11)
Cancel
Counterspell
Dash Hopes
Disdainful Stroke
Mana Leak
Pack's Disdain
Quench
Raise the Draugr
Spell Rupture
Tragic Fall
Tragic Slip
Sorcery (8)
Aphetto Dredging
Distant Melody
Hands of Binding
Hidden Strings
Kaito's Pursuit
Last Thoughts
Midnight Recovery
Return from Extinction
Enchantment (4)
Aqueous Form
Necromancer's Magemark
Necromantic Thirst
Smoke Shroud
Artifact (15)
Armory of Iroas
Explorer's Scope
Goggles of Night
Goldvein Pick
Jousting Lance
Leather Armor
Mantle of Tides
Neurok Stealthsuit
Prying Blade
Short Sword
Slagwurm Armor
Thieves' Tools
Vanguard's Shield
Vulshok Morningstar
Whispersilk Cloak
Land (34)
Command Tower
Contaminated Aquifer
Dimir Aqueduct
Dimir Guildgate
Forge of Heroes
Ice Tunnel
Island x12
Mystic Sanctuary
Opal Palace
Path of Ancestry
Study Hall
Swamp x11
Witch's Cottage
Ninjas was a semi-successful Pauper deck for a moment, so itโs no surprise they can translate over to PDH fairly well. Silver-Fur Master is both a cost reducer and anthem effect for ninjas, making for deadly surprises when you swap out an unblocked Tormented Soul for a Ninja of the New Moon. Of course, ninjas have always had access to some of the best hand disruption at common with Okiba-Gang Shinobi and the best repeatable card draw with Ninja of the Deep Hours. Continue to ninjutsu in your valuable ninjas and return them to your hand with Unsummon effects to keep them safe during your opponentsโ turns.
#15. Vizkopa Guildmage

Vizkopa Guildmage | Illustration by Tyler Jacobson
Commander (1)
Creature (26)
Auramancer
Basilica Screecher
Capashen Unicorn
Children of Korlis
Crypt Rats
Dimir House Guard
Disciple of Tevesh Szat
Gangrenous Zombies
Gray Merchant of Asphodel
Griffin Dreamfinder
Gutless Ghoul
Heliod's Pilgrim
Ironclad Slayer
Kami of False Hope
Kor Cartographer
Kor Sanctifiers
Monk Idealist
Moriok Replica
Pilgrim's Eye
Soltari Visionary
Syndic of Tithes
Tithe Drinker
Tragic Poet
Twisted Abomination
Undertaker
Vulturous Aven
Instant (14)
Awe Strike
Congregate
Crypt Incursion
Death Denied
Doom Blade
Grim Harvest
Mana Tithe
Prismatic Strands
Revitalize
Shred Memory
Swift Response
Tendrils of Corruption
Unmake
War Report
Sorcery (10)
Bitter Revelation
Brainspoil
Corrupt
Disturbed Burial
Grim Discovery
Read the Bones
Sign in Blood
Solemn Offering
Syphon Mind
Terashi's Grasp
Enchantment (15)
Casting of Bones
Choking Restraints
Endless Scream
Font of Return
Font of Vigor
Lingering Death
Pestilence
Quag Sickness
Seal of Cleansing
Seal of Doom
Shade's Form
Soul Channeling
Spinal Graft
Tortured Existence
Weight of Conscience
Artifact (7)
Armillary Sphere
Commander's Sphere
Implement of Improvement
Pristine Talisman
Seer's Lantern
Sisay's Ring
Ur-Golem's Eye
Land (39)
Ash Barrens
Bant Panorama
Bojuka Bog
Command Tower
Esper Panorama
Evolving Wilds
Grixis Panorama
Jund Panorama
Mortuary Mire
Orzhov Basilica
Plains x13
Scoured Barrens
Snow-Covered Swamp x14
Terramorphic Expanse
Vizkopa Guildmage is a classic lifegain PDH commander thatโs seen play since the formatโs inception. Acting as a Sanguine Bond on a body, decks led by this Orzhov guildmage work similarly to most lifegain decks: They gain a lot of life while draining the opponent.
There are no shortages of easy lifegain in Pauperโany format where Gray Merchant of Asphodel is running around makes sure of that. The best Vizkopa Guildmage decks make use of the extort cards at common (Syndic of Tithes, Tithe Drinker) while cards like Riot Control and Children of Korlis can become huge Fireballs with your commanderโs second activated ability.
#14. Soulherder

Soulherder | Illustration by Seb McKinnon
Commander (1)
Creature (29)
Aether Adept
Archaeomancer
Auramancer
Aven Riftwatcher
Bigfin Bouncer
Enlightened Maniac
Faerie Seer
Gallant Cavalry
Heliod's Pilgrim
Inspiring Overseer
Iron Bully
Ironclad Slayer
Kor Cartographer
Lone Missionary
Merchant of Secrets
Mnemonic Wall
Mulldrifter
Peregrine Drake
Pilgrim's Eye
Preening Champion
Sea Gate Oracle
Sensor Splicer
Stonehorn Dignitary
Sunscape Familiar
Suture Priest
Totem-Guide Hartebeest
Ulamog's Crusher
Village Bell-Ringer
Whirlpool Rider
Instant (17)
Arcane Denial
Brainstorm
Cloudshift
Counterspell
Deprive
Displace
Ephemerate
Foil
Ghostly Flicker
Impulse
Into the Roil
Momentary Blink
Negate
Shadow Rift
Siren's Ruse
Snap
Teferi's Time Twist
Sorcery (4)
Ponder
Preordain
Settle Beyond Reality
Slip Through Space
Enchantment (13)
Alexi's Cloak
Aqueous Form
Arrest
Diplomatic Immunity
Empyrial Armor
Faith's Fetters
Hyena Umbra
Kirtar's Desire
Pentarch Ward
Protective Bubble
Sigil of Sleep
Steel of the Godhead
Traveler's Cloak
Artifact (4)
Azorius Signet
Fellwar Stone
Prismatic Lens
Whispersilk Cloak
Land (32)
Azorius Chancery
Azorius Guildgate
Command Tower
Evolving Wilds
Island x13
Lonely Sandbar
Plains x11
Secluded Steppe
Terramorphic Expanse
Tranquil Cove
I once generated infinite mana in my Yarok, the Desecrated deck and cast Villainous Wealth for X=1000, after which a friend of mine said: โWow, itโs almost like manipulating enters-the-battlefield effects is really good.โ This was the understatement of the century, and theyโve since received many awards and accolades for their insight.
Soulherder is the same card within this format, as far as Iโm concerned. The spirit essentially doubles the value you get from any common creature with an ETB, meaning your Lone Missionary gets you 8 life for 2 mana, Inspiring Overseer draws you two cards, Kor Cartographer ramps you better than a Wood Elves, and Stonehorn Dignitary locks your opponents out of twice as many combat steps.
A free Conjurer's Closet each end step is good, but Soulherder just gets better when you include the suite of Cloudshift-ing commons like Ephemerate, Settle Beyond Reality, Teferi's Time Twist, and Ghostly Flicker. Top any Soulherder deck off with a typical common control package (being sure to favor exile-based removal like Journey to Nowhere and Gaze of Justice).
#13. Tatyova, Benthic Druid

Tatyova, Benthic Druid | Illustration by Mathias Kollros
Commander (1)
Creature (12)
Archaeomancer
Drift of Phantasms
Llanowar Scout
Mnemonic Wall
Peregrine Drake
Sakura-Tribe Scout
Scaled Herbalist
Shipwreck Dowser
Shoreline Ranger
Skyshroud Ranger
Tidal Terror
Walking Atlas
Instant (27)
Arcane Denial
Blink of an Eye
Brainstorm
Capsize
Counterspell
Crop Rotation
Deprive
Dispel
Dizzy Spell
Frantic Search
Ghostly Flicker
Growth Spiral
Gush
Harrow
High Tide
Impulse
Into the Roil
Mana Leak
Memory Lapse
Moment's Peace
Muddle the Mixture
Negate
Peek
Return to Nature
Tidal Bore
Tragic Lesson
Whispers of the Muse
Sorcery (16)
Compulsive Research
Cultivate
Deep Analysis
Explore
Farseek
Gitaxian Probe
Into the North
Kodama's Reach
Lรณrien Revealed
Merchant Scroll
Nature's Lore
Ponder
Preordain
Rampant Growth
Three Visits
Treasure Cruise
Enchantment (4)
Deep Freeze
Lignify
Tamiyo's Compleation
Witness Protection
Artifact (3)
Arcum's Astrolabe
Expedition Map
Relic of Progenitus
Land (37)
Command Tower
Evolving Wilds
Halimar Depths
Mystic Sanctuary
Rimewood Falls
Simic Growth Chamber
Snow-Covered Forest x12
Snow-Covered Island x18
Terramorphic Expanse
There are more than a few Simic commanders on this list. That should come as no surprise since Simic has always had a leg up on the other color combinations when it comes to Eternal formats. Access to the best ramp and card draw gives green/blue an advantage when it comes to generating straight-up value, and Tatyova, Benthic Druid may be the best of the best. Five mana makes Tatyova one of the more expensive PDH commanders on this list, but thatโs definitely within reach in the overall slower environment. Once it hits the field, itโs over.
Tatyova's one of those commanders that rewards you for playing the game. The lack of an activation cost in its text box means you wonโt waste mana refilling your hand, and cards like Seeker of Skybreak and Walking Atlas can get you two or more triggers per turn. This is all in addition to traditional ramp: Rampant Growth, Cultivate, and Explore are all legal in this format, too.
The end game with Tatyova can really look like anything. Chances are, if you can stick it, youโll have more mana and cards than you know what to do with, and you can easily start dumping that into any olโ beater you want (Hand of Emrakul and Ulamog's Crusher come to mind), or you can go truly infinite with a Peregrine Drake combo.
#12. Third Path Iconoclast

Third Path Iconoclast | Illustration by Manuel Castaรฑรณn
Commander (1)
Creature (14)
Erebor Flamesmith
Filigree Attendant
Firebrand Archer
Guttersnipe
Ingenious Artillerist
Kessig Flamebreather
Murmuring Mystic
Oliphaunt
Penregon Strongbull
Reckless Fireweaver
Tandem Lookout
Thermo-Alchemist
Unruly Catapult
Witty Roastmaster
Instant (26)
Arcane Denial
Boomerang
Consider
Counterspell
Deprive
Dispel
Disruption Protocol
Echoing Truth
Galvanic Blast
Heartfire
Ice Out
Improvised Club
Keep Watch
Lightning Bolt
Make Disappear
Massive Raid
Meeting of Minds
Metallic Rebuke
Muddle the Mixture
Negate
Opt
Outnumber
Pack Attack
Resculpt
Skred
Stoic Rebuttal
Sorcery (13)
Distant Melody
Lรณrien Revealed
Merchant Scroll
Of One Mind
Ponder
Portent
Preordain
Reverse Engineer
Serum Visions
Shared Discovery
Sleight of Hand
Thoughtcast
Treasure Cruise
Enchantment (2)
Impact Tremors
Makeshift Munitions
Artifact (13)
Aether Spellbomb
Arcane Signet
Ashnod's Altar
Candy Trail
Fellwar Stone
Flywheel Racer
Izzet Signet
Lembas
Lotus Petal
Springleaf Drum
Star Compass
Sylvok Lifestaff
Witching Well
Land (31)
Ash Barrens
Command Tower
Darksteel Citadel
Great Furnace
Hidden Cataract
Hidden Volcano
Izzet Boilerworks
Molten Tributary
Mystic Sanctuary
Opal Palace
Path of Ancestry
Seat of the Synod
Silverbluff Bridge
Snow-Covered Island x12
Snow-Covered Mountain x5
Volatile Fjord
Third Path Iconoclast is an Izzet-colored uncommon with an ability that cares about casting noncreature spells. Creating a 1/1 artifact creature alongside any cheap cantrip or burn spell quickly adds up, especially once you land an Impact Tremors. Even outside of a straight-up spellslinger build, TPI makes for a great โaffinity for artifactsโ commander and can win games through playing cards like Steelfin Whale and Myr Enforcer.
The absolute best builds for TPI marry these two strategies into an effective combo where you can cast 0-drop artifacts like Tormod's Crypt over and over again with a Retraction Helix in play, capitalizing on the effects from Kessig Flamebreather and the like.
#11. Minthara, Merciless Soul

Priest of Ancient Lore | Illustration by Jarel Threat
Commander (1)
Creature (32)
Accursed Marauder
Burglar Rat
Carrier Thrall
Carrion Feeder
Cathar Commando
Doomed Traveler
Dusk Legion Zealot
Exquisite Huntmaster
Falkenrath Noble
Fleshbag Marauder
Garrison Cat
Gold Myr
Helpful Hunter
Hunted Witness
Icewind Stalwart
Inspiring Overseer
Kor Skyfisher
Leaden Myr
Nested Shambler
Novice Inspector
Ornithopter of Paradise
Pegasus Guardian // Rescue the Foal
Priest of Ancient Lore
Soul of Migration
Spirited Companion
Stony-Voiced Goblins
Tabaxi Toucaneers
Thraben Inspector
Undercity Scrounger
Virus Beetle
Whitemane Lion
Wyrm's Crossing Patrol
Instant (15)
Acrobatic Maneuver
Cloudshift
Corrupted Conviction
Costly Plunder
Deadly Dispute
Ephemerate
Flicker of Fate
Justiciar's Portal
Not Dead After All
Raise the Alarm
Rootborn Defenses
Tragic Slip
Unbounded Potential
Village Rites
Whisper of the Dross
Sorcery (6)
Battle Screech
Bone Shards
Call to the Feast
Final Vengeance
Night's Whisper
Settle Beyond Reality
Enchantment (3)
Journey to Nowhere
Omen of the Sun
Seal of Doom
Artifact (4)
Blood Fountain
Carrot Cake
Mind Stone
Wayfarer's Bauble
Land (39)
Black Dragon Gate
Citadel Gate
Esper Panorama
Forlorn Flats
Forum of Amity
Goldmire Bridge
Misty Palms Oasis
Neglected Manor
Obscura Storefront
Orzhov Basilica
Orzhov Guildgate
Plains x14
Silverquill Campus
Snowfield Sinkhole
Sunlit Marsh
Swamp x11
Minthara, Merciless Soul straddles the line between flicker and sacrifice to ensure you always have permanents leaving play to gain experience counters. It also has a strong token focus as the perfect medium to embody everything: Tokens provide fodder to sacrifice to cards like Village Rites and Bone Shards while going wide enough to leave creatures in play to carry the buffs.
The flicker package primarily produces card advantage for the deck. Throw a Helpful Hunter in play and Ephemerate it to draw three cards over several turns. The deck also has a few cards that make your opponents discard, like Virus Beetle, to strip your opponents of their card advantage. Since Minthara cares about permanents leaving play, not just creatures dying, these flicker shenanigans rack up experience counters. One of my favorite parts of Minthara is how hard it is to stop it; the ward cost piles up and you retain experience counters, so you can recast it and swing with a massive buff on the same turn.
#10. Satyr Enchanter

Satyr Enchanter | Illustration by Sidharth Chaturvedi
Commander (1)
Creature (15)
Gingerbrute
Benevolent Bodyguard
Deftblade Elite
Slumbering Keepguard
Suture Priest
Transcendent Envoy
Silhana Ledgewalker
Heliod's Pilgrim
Aura Gnarlid
Yavimaya Enchantress
Blessed Hippogriff
Gnarlback Rhino
Totem-Guide Hartebeest
Eagles of the North
Generous Ent
Instant (10)
Blacksmith's Skill
Karametra's Blessing
Stave Off
Snakeskin Veil
Tamiyo's Safekeeping
Vines of Vastwood
Last Breath
Master's Rebuke
Ram Through
Prismatic Strands
Enchantment (40)
Cartouche of Solidarity
Ethereal Armor
Gelid Shackles
Hyena Umbra
Lifelink
Sentinel's Eyes
Spirit Link
Rancor
Utopia Sprawl
Whip Silk
Wild Growth
All That Glitters
Angelic Gift
Benevolent Blessing
Journey to Nowhere
Petrify
Planar Disruption
Realmbreaker's Grasp
Reprobation
Righteous Aura
Cho-Manno's Blessing
Gossamer Chains
Ward of Lights
Fertile Ground
Lignify
Seal of Primordium
Setessan Training
Treetop Bracers
Chains of Custody
Oblivion Ring
Squire's Devotion
Citizen's Arrest
Empyrial Armor
Shield of the Oversoul
Ancestral Mask
Broken Fall
Gift of Paradise
Overgrowth
Snake Umbra
Armadillo Cloak
Artifact (4)
Ancient Den
Thornglint Bridge
Tree of Tales
Relic of Progenitus
Land (30)
Arctic Treeline
Command Tower
Opal Palace
Radiant Grove
Secluded Steppe
Sejiri Steppe
Snow-Covered Forest x11
Snow-Covered Plains x12
Tranquil Thicket
Like any other 100-card Commander format, Pauper Commander has its own version of Voltron decks. Satyr Enchanter is the main enabler in a Selesnya enchantress strategy.
Pauper is well-known for its Bogles strategy, which delivers powerful hits thanks to cards like Ancestral Mask or Ethereal Armor when paired with creatures that are hard to deal with like Silhana Ledgewalker or practically any other hexproof creature you can run.
Being in Selesnya, you lose access to the deck's most iconic card: Slippery Bogle. However, this is somewhat offset by the inclusion of Satyr Enchanter, which offers an advantage that Bogle decks typically lack: card draw whenever you cast your enchantments.
Of course, resolving your Selesnya commander is one thing, but keeping it alive is another. To do this, this deck runs cheap spells like Karametra's Blessing or Snakeskin Veil to offer protection.
Now, what happens if you have a lot of enchantments in play and a card that gives +1/+1 for each of them to an untargetable creature, and you also manage to give it trample with the likes ofย Rancor? Well, you win! Isnโt that nice? The trick here is that youโll still need to eliminate two other players, which isnโt easy if youโre attacking just one per turn. Keep that in mind when choosing whoโs going down first.
#9. Loyal Apprentice

Loyal Apprentice | Illustration by Joe Slucher
Commander (1)
Creature (26)
Spear Spewer
Reckless Fireweaver
Sunshot Militia
Thermo-Alchemist
Brimstone Trebuchet
Embraal Gear-Smasher
Ingenious Artillerist
Lobber Crew
Molten Gatekeeper
Penregon Strongbull
Spireside Infiltrator
Storm Caller
Unruly Catapult
Witty Roastmaster
Crimson Fleet Commodore
Stirring Bard
Gorehorn Minotaurs
Staunch Throneguard
Arcbound Slasher
Kuldotha Ringleader
Panicked Altisaur
Pyroclastic Hellion
Tiamat's Fanatics
Oliphaunt
Rapacious One
Bone Pit Brute
Sorcery (3)
Kaervek's Torch
Lava Burst
Flame Rift
Instant (18)
Dynacharge
Galvanic Blast
Lightning Bolt
Skred
Heartfire
Improvised Club
Incinerate
Ambitious Assault
Burn Bright
Gnawing Crescendo
Outlaws' Fury
Pack Attack
Path of Anger's Flame
Trumpet Blast
Volatile Claws
Welding Sparks
Farideh's Fireball
Fireblast
Enchantment (11)
Dragon Mantle
Sticky Fingers
Bravado
Impact Tremors
Madcap Skills
Makeshift Munitions
Granite Grip
Lightning Talons
Raid Bombardment
Shiny Impetus
Claws of Valakut
Artifact (6)
Darksteel Citadel
Great Furnace
Prying Blade
Beamtown Beatstick
Goldvein Pick
Javelin of Lightning
Land (35)
It's often best to run more than one color to have greater flexibility in what you can do with a given commander. However, some commanders like Loyal Apprentice donโt require extensive setup and can be built with just one color.
One of the main appeals of this red commander is that it pairs well with red cards that reward you for creating multiple tokens, like Molten Gatekeeper, Witty Roastmaster, or Sunshot Militia, dealing steady extra damage. Alternatively, you can skip that strategy and go directly for your opponentsโ throats with cards like Flame Rift or Fireblast, or even take advantage of easy metalcraft activations to fuel Galvanic Blast for additional burn potential.
Another option is to go wide and eliminate multiple players with the classic Trumpet Blast, or leverage powerful mechanics like monarch or initiative (typically banned in Pauper) through cards like Stirring Bard.
You have numerous options to pack into a single deck thanks to the versatility this commander provides as an aggressive creature that can fit into a token-focused strategy or even an artifacts-matter theme.
#8. Sphinx Summoner

Biblioplex Assistant | Illustration by Raoul Vitale
Commander (1)
Creature (30)
Combat Courier
Myr Scrapling
Disciple of the Vault
Myr Retriever
Ornithopter of Paradise
Etherium Sculptor
Jeering Homunculus
Battered Golem
Foundry Inspector
Workshop Assistant
Academy Wall
Archaeomender
Drift of Phantasms
Trinket Mage
Crypt Rats
Nadier's Nightblade
Undercity Scrounger
Biblioplex Assistant
Shield-Wall Sentinel
Aarakocra Sneak
Ninja of the Deep Hours
Cabal Paladin
Dimir House Guard
Mirkwood Bats
Vicious Battlerager
Shrine Steward
Mnemonic Wall
Peregrine Drake
Underdark Explorer
Mirrorshell Crab
Sorcery (3)
Feed the Swarm
Rush of Knowledge
Treasure Cruise
Instant (16)
Curfew
Dispel
Dizzy Spell
Arcane Denial
Dispersal Shield
Echoing Truth
Planar Incision
Teferi's Time Twist
Counterspell
Deprive
Muddle the Mixture
Displace
Ghostly Flicker
Stoic Rebuttal
Perplex
Snuff Out
Enchantment (3)
Candlekeep Sage
Freed from the Real
Oubliette
Artifact (15)
Everflowing Chalice
Darksteel Citadel
Mistvault Bridge
Seat of the Synod
Vault of Whispers
Arcum's Astrolabe
Aether Spellbomb
Relic of Progenitus
Viridian Longbow
Blood Fountain
Executioner's Capsule
Cranial Plating
Ashnod's Altar
Bonder's Ornament
Network Terminal
Land (32)
Bojuka Bog
Command Tower
Contaminated Aquifer
Crystal Grotto
Dimir Aqueduct
Ice Tunnel
Mystic Sanctuary
Opal Palace
Snow-Covered Island x16
Snow-Covered Swamp x8
Black and blue usually have a good mix of card draw engines and tutors that create powerful strategies when paired together. This is exactly what you have with Sphinx Summoner, a rarity downshift from Double Masters that'll let you search your library for an artifact creature card and put it into your hand when it enters.
This can be used to search for combo pieces, find cards that make other pieces cost less (like Etherium Sculptor), or pretty much everything else that you can think of when you need it. The catch is that while doing it just once is nice, itโs better when you can do it multiple times, which is achievable with other cards like Mnemonic Wall and Ghostly Flicker.
Once youโre set up, it's just a matter of finding Myr Retriever, Ashnod's Altar, and Mirkwood Bats to let the fun begin and start killing your opponents.
#7. Arabella, Abandoned Doll

Arabella, Abandoned Doll | Illustration by J.P. Targete
Commander (1)
Creature (23)
Benevolent Bodyguard
Clockwork Percussionist
Genasi Enforcers
Goblin Instigator
Goblin Tunneler
Gold Myr
Helpful Hunter
Iron Myr
Kor Skyfisher
Militia Bugler
Mogg War Marshal
Molten Gatekeeper
Novice Inspector
Ornithopter of Paradise
Pathmaker Initiate
Ragged Playmate
Raphael, Tough Turtle
Ratcatcher Trainee // Pest Problem
Spirited Companion
Suture Priest
Thraben Inspector
Witty Roastmaster
Wyrm's Crossing Patrol
Instant (16)
Blacksmith's Skill
Charge of the Mites
Demand Answers
Goblin Surprise
Lightning Bolt
Loran's Escape
Outflank
Outnumber
Price of Progress
Pyroblast
Raise the Alarm
Red Elemental Blast
Rootborn Defenses
Skred
Thraben Charm
You're Confronted by Robbers
Sorcery (15)
Battle Screech
Captain's Call
Chain Lightning
Dragon Fodder
Flame Slash
Forbidden Friendship
Gather the Townsfolk
Glimpse the Impossible
Hordeling Outburst
Krenko's Command
Ral's Reinforcements
Rally at the Hornburg
Reckless Impulse
Triplicate Spirits
Wrenn's Resolve
Enchantment (6)
Impact Tremors
Journey to Nowhere
Makeshift Munitions
Oblivion Ring
Raid Bombardment
Trapped in the Screen
Artifact (1)
Land (38)
Abraded Bluffs
Alpine Meadow
Boros Guildgate
Command Tower
Escape Tunnel
Raucous Carnival
Snow-Covered Mountain x17
Snow-Covered Plains x15
Arabella, Abandoned Doll leads a very redundant aggro deck. It basically runs every Raise the Alarm variant in its colors because they add two 1-power creatures each to Arabella, whose attack trigger is crucial to closing out games. One double-token card and your opponents take 3 damage when Arabella attacks. Another, and theyโre taking 5. A third, and theyโre sweating unless they have a sweeper, which is hard to come by at common.
Backing Arabella is a handful of Impact Tremors effects that extract even more damage from your token-making effects, plus Raid Bombardment, which exists in a space similar to Arabella, and Makeshift Munitions, a great way to repurpose those tokens laying around.
#6. Zada, Hedron Grinder

Zada, Hedron Grinder | Illustration by Chris Rallis
Commander (1)
Creature (25)
Crimson Kobolds
Crookshank Kobolds
Kobolds of Kher Keep
Ornithopter
Phyrexian Walker
Goblin Bushwhacker
Goblin Chirurgeon
Monastery Swiftspear
Skirk Prospector
Hedron Crawler
Iron Myr
Ornithopter of Paradise
Burning Prophet
Dark-Dweller Oracle
Festival Crasher
Generator Servant
Goblin Instigator
Kiln Fiend
Mogg War Marshal
Soulbright Flamekin
Bronze Walrus
Scuttlemutt
Simian Spirit Guide
Beetleback Chief
Emrakul's Hatcher
Sorcery (11)
Ancestral Anger
Faithless Looting
Kick in the Door
Renegade Tactics
Dragon Fodder
Krenko's Command
Reckless Impulse
Hordeling Outburst
Empty the Warrens
Goblin War Party
Mana Geyser
Instant (28)
Brightstone Ritual
Brute Force
Crimson Wisps
Daring Escape
Expedite
Infuriate
Might of the Meek
Otherworldly Outburst
Pyroblast
Red Elemental Blast
Rouse the Mob
Rush of Adrenaline
Samut's Sprint
Titan's Strength
Accelerate
Battle Hymn
Blazing Crescendo
Fists of Flame
Flaring Pain
Inordinate Rage
Raking Claws
Stun
Sudden Breakthrough
Temur Battle Rage
Downhill Charge
Flick a Coin
Seething Song
Goblin Wizardry
Artifact (6)
Springleaf Drum
Arcane Signet
Fellwar Stone
Fire Diamond
Mind Stone
Thought Vessel
Land (29)
Desert of the Fervent
Dwarven Mine
Forgotten Cave
Mountain x25
Smoldering Crater
As it turns out, most of the cards that are key to Zada's regular Commander deck like Expedite, Fists of Flame, and even Brightstone Ritual are already Pauper-friendly. While you may miss the likes of Twinflame, the main plan is still the same: Fill the board with tokens, cast Zada, Hedron Grinder, and win.
Just be aware that Zada is a major red flag in any Commander format, so chances are that youโll be targeted more regularly than other players during matches.
#5. Ley Weaver + Lore Weaver

Ley Weaver | Illustration by Livia Prima
Commander (2)
Creature (21)
Arbor Elf
Daggerback Basilisk
Deadly Recluse
Drift of Phantasms
Galvanic Alchemist
Horseshoe Crab
Kessig Recluse
Krosan Restorer
Nightshade Peddler
Prodigal Sorcerer
Rootwater Hunter
Rot Wolf
Seeker of Skybreak
Simic Ragworm
Soliton
Tandem Lookout
Thornwind Faeries
Trinket Mage
Vigean Graftmage
Voyaging Satyr
Zuran Spellcaster
Instant (12)
Banishing Knack
Brainstorm
Capsize
Frantic Search
Mana Leak
Mizzium Skin
Muddle the Mixture
Quick Study
Reclaim
Return to Nature
Run Away Together
Vitalize
Sorcery (11)
Callous Dismissal
Compulsive Research
Cultivate
Deep Analysis
Divination
Kodama's Reach
Mobilize
Rampant Growth
Rofellos's Gift
Salvage
Secrets of the Golden City
Enchantment (17)
Dawn's Reflection
Deep Freeze
Fertile Ground
Freed from the Real
Gift of Paradise
Hermetic Study
Lignify
Market Festival
New Horizons
Overgrowth
Psionic Gift
Sheltered Aerie
Snake Umbra
Unable to Scream
Utopia Sprawl
Verdant Haven
Wild Growth
Artifacts (1)
Land (36)
Ash Barrens
Bant Panorama
Command Tower
Evolving Wilds
Forest x14
Island x13
Lakeside Shack
Seat of the Synod
Simic Growth Chamber
Simic Guildgate
Thornwood Falls
The โpartner withโ pairing of Ley Weaver and Lore Weaver is about as straightforward as Simic decks get: They create a bunch of mana and draw a bunch of cards.
Freed from the Real loves this deck, instantly going infinite with Ley Weaver to draw as many cards as you need with its partner. Once youโve achieved infinite mana, start dumping it into direct damage effects supplemented by an untapper. Using a Viridian Longbow on a Horseshoe Crab is suddenly a devastating combo when manaโs no concern. Really, the only reason this one-two punch of a partner commander combo doesnโt top the list is the steep cost of playing and then sticking two 4-mana commanders.
#4. Abdel Adrian, Gorion's Ward + Sword Coast Sailor

Abdel Adrian, Gorion's Ward | Illustration by Phil Stone
Commander (2)
Abdel Adrian, Gorion's Ward
Sword Coast Sailor
Creature (13)
Standard Bearer
Suture Priest
Cloud of Faeries
Drift of Phantasms
Trinket Mage
Stonehorn Dignitary
Repository Skaab
Archaeomancer
Mnemonic Wall
Mulldrifter
Peregrine Drake
Salvager of Secrets
Shipwreck Dowser
Sorcery (8)
Ponder
Preordain
Merchant Scroll
Strategic Planning
Remember the Fallen
Deep Analysis
Lรณrien Revealed
Step Through
Instant (18)
Cloudshift
Ephemerate
Stave Off
Dispel
Flicker of Fate
Momentary Blink
Thraben Charm
Echoing Truth
Planar Incision
Resculpt
Deprive
Muddle the Mixture
Acrobatic Maneuver
Generous Gift
Prismatic Strands
Scrollshift
Blur
Ghostly Flicker
Enchantment (5)
Journey to Nowhere
Omen of the Sea
Utter Insignificance
Oblivion Ring
Candlekeep Sage
Artifact (22)
Ancient Den
Arcum's Astrolabe
Aether Spellbomb
Moonsnare Prototype
Arcane Signet
Azorius Signet
Fellwar Stone
Fractured Powerstone
Lembas
Mind Stone
Prismatic Lens
Thought Vessel
Ashnod's Altar
Bonder's Ornament
Commander's Sphere
Hierophant's Chalice
Lantern of Revealing
Mana Geode
Network Terminal
Vessel of Endless Rest
Sisay's Ring
Ur-Golem's Eye
Land (32)
Ash Barrens
Command Tower
Glacial Floodplain
Mystic Sanctuary
Snow-Covered Island x22
Snow-Covered Plains x6
Backgrounds are a fantastic addition to EDH games, allowing you to mix and match them with commanders like Abdel Adrian, Gorion's Ward, who can use backgrounds as part of their strategy.
In the case of Sword Coast Sailor, you can build a pseudo-blink deck and recycle powerful blue cards like Ghostly Flicker and Mnemonic Wall along with other ones like Ephemerate, Ghostly Flicker, or Cloudshift to create a swarm of tokens and eventually win the game.
The key is to play as many valuable enter-the-battlefield permanents as possible before casting your commander. Later, you can flicker these cards to retrigger all those powerful effects, similar to how Yorion, Sky Nomad operates in regular Commander.

Malcolm, Keen-Eyed Navigator | Illustration by Eric Deschamps
Commander (2)
Breeches, Brazen Plunderer
Malcolm, Keen-Eyed Navigator
Creature (13)
Amoeboid Changeling
Blisterspit Gremlin
Erebor Flamesmith
Firebrand Archer
Guttersnipe
Imagecrafter
Ingenious Artillerist
Kessig Flamebreather
Penregon Strongbull
Reckless Fireweaver
Tandem Lookout
Thermo-Alchemist
Trinket Mage
Instant (31)
Arcane Denial
Behold the Multiverse
Blades of Velis Vel
Blink of an Eye
Boomerang
Breath Weapon
Capsize
Counterspell
Deprive
Dispel
Dispersal Shield
Echoing Truth
Fiery Cannonade
Harvest Pyre
Heated Debate
Impulse
Into the Roil
Lightning Bolt
Memory Lapse
Mizzium Skin
Muddle the Mixture
Negate
Peek
Pyroblast
Red Elemental Blast
Shore Up
Skred
Spell Pierce
Thunderclap
Trickery Charm
Wings of Velis Vel
Sorcery (8)
Deep Analysis
Gitaxian Probe
Lรณrien Revealed
Merchant Scroll
Ponder
Preordain
Step Through
Treasure Cruise
Enchantment (4)
Ophidian Eye
Seal of Removal
Sigil of Sleep
Stasis Field
Artifact (8)
Aether Spellbomb
Arcane Signet
Bonder's Ornament
Honored Heirloom
Izzet Signet
Network Terminal
Relic of Progenitus
Runed Stalactite
Land (34)
Command Tower
Great Furnace
Mystic Sanctuary
Path of Ancestry
Seat of the Synod
Silverbluff Bridge
Snow-Covered Island x17
Snow-Covered Mountain x10
Volatile Fjord
Yar-har! Malcolm, Keen-Eyed Navigator and Breeches, Brazen Plunderer combine to make one nasty pirate-themed PDH. While The Lost Caverns of Ixalan released crew of common pirates you can use to fill out an exclusively pirate deck, the best Malcolm/Breeches decks use type-changing cards to combo out.
Notice that neither of these commanders specifies the damage must be from combatโuse this to skip the dangerous combat step and instead ping your opponents directly with Hermetic Study enchanting a pirate or by changing something like Guttersnipe into a pirate with Blades of Velis Vel. Reckless Fireweaver combos with Malcolm, Keen-Eyed Navigator for infinite damage and Treasure tokens, and with Breeches on the field you can dig through your opponentsโ libraries for their game-enders.
If you want to mix it up, Iโd recommend switching Breeches, Brazen Plunderer for Kediss, Emberclaw Familiar, as the latter is easier to resolve and leads to other ways to kill multiple opponents at once. Just remember that the one commander that canโt be changed is Malcolm, Keen-Eyed Navigator, as it's a critical core piece to infinite combos.
#2. Abdel Adrian, Gorion's Ward + Agent of the Iron Throne

Agent of the Iron Throne | Illustration by Josh Hass
Commander (2)
Abdel Adrian, Gorion's Ward
Agent of the Iron Throne
Creature (25)
Novice Inspector
Thraben Inspector
Spirited Companion
Suture Priest
Accursed Marauder
Burglar Rat
Dusk Legion Zealot
Elderfang Disciple
Nezumi Informant
Virus Beetle
Inspiring Overseer
Priest of Ancient Lore
Roving Harper
Crypt Rats
Demon's Disciple
Fleshbag Marauder
Nadier's Nightblade
Phyrexian Rager
Vault Plunderer
Chain Devil
Dimir House Guard
Mirkwood Bats
Refurbished Familiar
Gray Merchant of Asphodel
Pegasus Guardian
Sorcery (4)
Night's Whisper
Late to Dinner
Syphon Mind
Dread Return
Instant (14)
Cloudshift
Ephemerate
Stave Off
Not Dead After All
Flicker of Fate
Justiciar's Portal
Slip On the Ring
Eviscerator's Insight
Go for the Throat
Acrobatic Maneuver
Generous Gift
Prismatic Strands
Scrollshift
Snuff Out
Enchantment (4)
Hopeless Nightmare
Omen of the Dead
Journey to Nowhere
Oblivion Ring
Artifact (17)
Arcum's Astrolabe
Springleaf Drum
Blood Fountain
Arcane Signet
Fellwar Stone
Fractured Powerstone
Lembas
Mind Stone
Orzhov Signet
Prismatic Lens
Thought Vessel
Tithing Blade
Ashnod's Altar
Bonder's Ornament
Commander's Sphere
Honored Heirloom
Network Terminal
Land (34)
Ash Barrens
Command Tower
Mortuary Mire
Shimmerdrift Vale
Snow-Covered Plains x13
Snow-Covered Swamp x16
Snowfield Sinkhole
One of the strongest backgrounds you can run with Abdel Adrian, Gorion's Ward is Agent of the Iron Throne, essentially giving you access to one of the few midrange decks of the meta with an Orzhov color identity. The plan is to slam your background as early as possible and use strong ETB creatures to outvalue your opponents, whether through cantrip creatures or disruption abilities.
While Spirited Companion and Burglar Rat may not seem very impressive, their compound effect is what makes them critical. They add bodies to the field that can later be used as fodder to drain your opponents when paired with sacrifice outlets like Eviscerator's Insight, Ashnod's Altar, or Dimir House Guard.
Mix them with efficient removal like Snuff Out, Go for the Throat, and Journey to Nowhere, and youโll have a strong deck that can easily outlast your opponents and steal a win from unprepared opponents. After all, the drain effect of Agent of the Iron Throne drains the whole table rather than just a single player.
#1. Gretchen Titchwillow

Gretchen Titchwillow | Illustration by Mila Pesic
Commander (1)
Creature (18)
Arbor Elf
Archaeomancer
Blossom Dryad
Boreal Druid
Cloud of Faeries
Drift of Phantasms
Elvish Mystic
Fyndhorn Elves
Galvanic Alchemist
Juniper Order Druid
Krosan Restorer
Ley Druid
Llanowar Elves
Mnemonic Wall
Sakura-Tribe Scout
Salvager of Secrets
Stone-Seeder Hierophant
Voyaging Satyr
Instant (18)
Arcane Denial
Blink of an Eye
Brainstorm
Counterspell
Crop Rotation
Dispel
Foil
Ghostly Flicker
High Tide
Into the Roil
Mana Leak
Memory Lapse
Muddle the Mixture
Nature's Claim
Negate
Reclaim
Tidal Bore
Winds of Rebuke
Sorcery (5)
Clear the Mind
Gitaxian Probe
Merchant Scroll
Ponder
Preordain
Enchantment (18)
Abundant Growth
Dawn's Reflection
Fertile Ground
Freed from the Real
Gift of Paradise
Glittering Frost
Lignify
Market Festival
New Horizons
Overgrowth
Sheltered Aerie
Unable to Scream
Urban Burgeoning
Urban Utopia
Utopia Sprawl
Verdant Haven
Wild Growth
Wind Zendikon
Artifact (2)
Expedition Map
Lifespark Spellbomb
Land (38)
Command Tower
Evolving Wilds
Forest x16
Halimar Depths
Island x16
Mystic Sanctuary
Simic Growth Chamber
Terramorphic Expanse
Thereโs a lot of debate over which is better between Gretchen Titchwillow or Tatyova, Benthic Druid. Gretchenโs got Tatyova beat on mana cost and toughness, but its ability runs you 4 mana for each activation. While both commanders typically exists to enable or otherwise set up a combo, Gretchen just wonโt see as many cards as Tatyova until youโve already set up the infinite mana combo.
Really, the difference between these two comes down to how you like to play your deck, and what the meta around you looks like. If you find yourself staring down a quick Rograkh, Son of Rohgahh deck every week, Gretchen Titchwillowโs low mana value and 4 toughness are probably the better choice.
Wrap Up

Ash Barrens | Illustration by Jonas De Ro
Iโm a firm believer that uncommons are the best cards in Magic: The Gathering, full stop. Rares and mythics might make for the huge, splashy plays we love, and commons might hold down the fort for all your basic effects, but uncommons are the missing link between the two. Each new set brings plenty more uncommon creatures, so expect this list to shift significantly in the coming years as more players latch onto (the superior) Pauper Commander format in search of a small-ball Magic format that wonโt break the bank.
Which of these Commanders is your favorite for PDH? Are there any glaringly obvious choices I neglected? And why are so many of them Izzet or Simic aligned? Let me know in the comments, or over in Draftsim's Discord. And check out The Daily Upkeep newsletter to stay up to date on all the latest MTG news.
Thanks for reading, and keep it simple!
Follow Draftsim for awesome articles and set updates:


4 Comments
Hi Jeff,
Nice article. I did play around with your Tatyova deck, gotta say I didn’t find it terribly effective, sadly. Maybe it was the mix of opponents, but it felt slow, to be honest. 5 mana for a commander is rough in a game that seems to last around 7 to 9 turns! There’s some ramp there, but there’s just not the sort of acceleration you’d get in standard EDH. By the time it plays Tatyova, the situation is already pretty much hopeless. It was beat hard 3x in a row by a Kutzil deck I had just thrown together from stock I had on my desk. I’m guessing your offering was not tuned much, though I expect it would fare better in some slower mixes. Throwing in a big beater, as you seem to have suggested, might help a little, but it is just hard to get ahead of some decks.
Anyway, interesting article, play with that Tatyova deck some and see if you can tune it up.
I don’t think Khenra Spellspear is legal in Pauper….
This article is about Pauper Commander, not Constructed Pauper. Pauper EDH allows you to play an uncommon commmander.
Thank you sir!
Add Comment