Last updated on August 24, 2026

Lurker in the Deep  - Illustration by Jana Heidersdorf

Spark Double | Illustration by Eric Deschamps

Do you see what I see? Or are my eyes playing tricks on me? I knew I should have cleaned my glasses before leaving the house….

It’s no trick of the light, but we are talking illusions today. Maybe I should rewatch The Prestige to get ready for this. Illusions and real-world magic go hand in hand, but our favorite card game takes it to a whole new level. The illusions we’ll see today are a little scarier than some flash powder and a trap door.

Which illusions are the best in Magic? Which illusion tokens are the best? Don’t be fooled by petty parlor tricks!

What Are Illusions in MTG?

Illusory Angel - Illustration by Allen Williams

Illusory Angel | Illustration by Allen Williams

Illusion is a creature type that’s used to represent incorporeal beings, often ones conjured from pure thought and will. Naturally blue is home to most illusions, but the color wheel has a few pop up in other colors.

There are almost 100 cards with the illusion subtype. Illusionary Presence and Illusionary Forces from Ice Age were the first cards with the illusion type, but they technically weren’t the first illusions. 2007's Grand Creature Type Update merged mistfolk, entities, and phantasms under the illusion umbrella. As a result, Psionic Entity from Legends became one of the older illusions.

Flying is a common keyword found on illusions, as is shadow. A lot of them have to be sacrificed if they’re targeted by spells or abilities. Illusions can also come with abilities that affect gameplay, like how Wandering Eye makes the table play with their hands revealed.

Honorable Mentions: Alchemy Cards

MTG Arena’s Alchemy format has given us a few extra illusions that are only available for digital play, and are decent considerations in Alchemy-friendly formats like Historic and Brawl. These include:

#30. Wandering Eye

Wandering Eye

No rubbernecking needed; Wandering Eye makes sure you can see what everyone’s got brewing. I can see why you’d include this in your Isperia the Inscrutable deck, though keep in mind Telepathy is not a card people take kindly to.

#29. Chronozoa

Chronozoa

Excuse me, do you have time to talk about time counters? Too bad. Chronozoa has all the time in the world.

This is an illusion, but it almost behaves like a hydra. It works just fine in a Chisei, Heart of Oceans deck because Chronozoa is just begging for you to use its counters to keep Chisei on the field.

#28. Unblinking Bleb

Unblinking Bleb

This is partially here because I just wanted to make you read the word “bleb”, but it’s also a decent little card. You probably won’t use this if you’re focusing illusions since Unblinking Bleb is better suited to decks that deal with morph and other facedown mechanics.

#27. Krovikan Mist

Krovikan Mist

Excuse me? Flier. 2-drop. Stats related to the number of illusions on board. You pretty much can only use Krovikan Mist with illusion-focused decks, but it should give you decent value there.

#26. Living Lies of Loki

Living Lies of Loki

Krovikan Mist minus flying and some toughness, but I’ll take the same power scaling and a card on death over the upsides of the original. Bonus points for Living Lies of Loki being a villain creature, too.

#25. Illusory Angel

Illusory Angel

Solid. Which is ironic for an illusion, isn’t it? *prepares tomato barrier*

I mean, a 4/4 flier with a casting condition for 3 sounds like what you’d expect for an uncommon. It’s fine, but don’t expect this Illusory Angel to watch over you.

#24. Dream Stalker

Dream Stalker

Dream Stalker is an illusion that helps enable repeated ETB triggers. It returns a permanent you control to its owner’s hand, which is an effect we've seen time and time again.

#23. Glaze Fiend

Glaze Fiend

Artifact decks are just gonna love this guy. Glaze Fiend is a 2-drop that buffs itself until end of turn when other artifacts enter the battlefield. Whether you’re playing artifact cards or generating artifact tokens, Glaze Fiend has the chance to put in some good work.

#22. Dream Strix

Dream Strix

The advantage that Dream Strix has over other illusions is that you get to learn when it dies. An option, but inessential.

#21. Fathom Seer

Fathom Seer

Fun fact: “Fathom” is a unit of measurement for the depth of water, now standardized to six feet. Gives a lil’ more meaning to “six feet under,” no? Fathom Seer is a potential player for your morph and facedown strategies, but it’s not essential if you’re focused on illusions.

#20. Mistform Warchief

Mistform Warchief

Cost reduction abilities are always a welcome sight. Mistform Warchief is made for illusion decks, but you don’t really need its activated ability if that’s what you’re running. Although they didn’t all make the rankings, these Mistform cards from Legions pretty much all have these type-altering abilities, whether directed at themselves or at other creatures.

#19. Jace’s Phantasm

Jace's Phantasm

You’re playing a blue deck. Do you think it’s all that hard to make Jace's Phantasm a 5/5 1-drop? Neither do I. The only caveat here is that mill decks don't usually care about beating down with creatures.

#18. Mistform Ultimus

Mistform Ultimus

Mistform Ultimus is every creature type. Geez, pick a lane. Hey, it’s a legend if you need that, or if you’re really starved for a deckbuilding challenge.

#17. Illusory Ambusher

Illusory Ambusher

This would be typed as a cat, wouldn’t it? Illusory Ambusher does its job as something you can use to gain card advantage. Note the phrasing: Absorb a massive hit and you’ll draw a mittful of cards. Good hunting, honey. Thanks for all the mice. I mean, cards.

#16. Cromat

Cromat

One of my first mythics was Chromanticore, so I have a soft spot for things like this. You have to already be running five colors to make use of Cromat in EDH, but it’ll be a pain in your opponents’ rears. A lot of its activated abilities make it very evasive, and you can always buff it to make it that lil’ bit stronger.

#15. Riftwing Cloudskate

Riftwing Cloudskate

Poor underrated Riftwing Cloudskate never really got the attention it deserved, and time has slowly passed it by. This plays a lot like an Acidic Slime you can suspend early on, even messing with lands, but people just never latched onto it as a premium blink target the way they did with the ooze.

#14. Jace’s Mindseeker

Jace's Mindseeker

That. That’s bait.

Jace's Mindseeker comes with a milling ETB effect, which isn’t the best or worst. It’s a bit higher on the mana curve, so you might want other illusions if that’s your thing. Just want a flier with a milling ETB for that slot? This fish can do the trick.

#13. Narcomoeba

Narcomoeba

As a 2-drop that can go to the battlefield if you were supposed to mill it, Narcomoeba is a decent little card, and a cornerpiece for busted strategies involving Dread Return.

#12. Pol Jamaar, Illusionist

Pol Jamaar, Illusionist

Pol Jamaar, Illusionist is mostly outclassed by a certain Titan we’ll get to in a moment, and it commits the cardinal sin of not always sharing a type with the creature you’re likely to name, unless it’s specifically human, illusion, or wizard. It’s debatable how often this is better than just a straight-up Mulldrifter, though the ceiling on the card draw is admittedly quite high.

#11. Aura Thief

Aura Thief

Ohmigosh, this card is so messing with my chakras. Aura Thief is truly a disturber. It’s a dice roll depending on the decks you’re facing. Another Jack-of-Many-Trades type that doesn’t really have a special home.

#10. Draining Whelk

Draining Whelk

Something with Draining Whelk’s ETB ability needs flash, no bones about it. Yes, whelks are invertebrates. No, that wasn’t intentional.

Draining Whelk works more as a counterspell than anything else, but illusion decks won’t complain about that too much.

#9. Tempestra, Dame of Games

Tempestra, Dame of Games

Tempestra, Dame of Games copies what a lot of other red creatures do, but you rarely see an effect like this on a 2-drop. It's got enough costs to keep it in check, but this can do some powerful creature-copying, and even better if you're sacrificing artifacts for value.

#8. Titan of Littjara

Titan of Littjara

Titan of Littjara says changeling to me more than illusion. Odd that this illusion titan is not evasive at all, though that's not so bad considering the consistent looting you get from Titan. Look for some card draw payoffs, or discard payoffs to really help this card sing in your typal decks.

#7. Palinchron

Palinchron

Palinchron is one of those solid cards that doesn’t have much of a specialized home but is useful in a lot of different decks. Its ETB ability pretty much refunds you for casting it depending on how many lands you have tapped when it enters.

#6. Phantom Steed

Phantom Steed

Now that’s what I call horsin’ around.

Horse, Horsin’ Around

Phantom Steed is a faithful illusion, just as horses can be. You can pretty much have the creature you exile ride in on this when it attacks and disappear back into exile at the end of combat. You get your creature back if the Steed leaves the battlefield, so it’s not like your beater is lost.

#5. Phantasmal Image

Phantasmal Image

This isn't the only illusion with a clone ability on this list, but there’s a reason it’s ranked here. If you or an opponent target it, you have to sacrifice it. What did you expect from a 2-drop? Don’t worry, Phantasmal Image is still a very good card to have around in your Minn and Sakashima of a Thousand Faces decks. And a bunch of other decks that could use a Xerox’d version of their Big Bad.

Gyruda, Doom of Depths searches with another tentacle, feeling out the presence of an even cost.

#4. Kianne, Corrupted Memory

Kianne, Corrupted Memory

The odds/evens nature of Kianne, Corrupted Memory can be fun to work around, both for you and your opponent. It’s Lorescale Coatl with a couple extra abilities as a baseline, and your opponent always has to be on edge about what you might be flashing in.

#3. Ixidron

Ixidron

Ixidron is a disruptor the moment it hits the battlefield. It doesn’t flip anything back when it leaves, so good luck to opponents who got anything important flipped. This is almost essential in any strategy that revolves around facedown creatures, but it’s also a solid chaos piece elsewhere.

#2. Toothy, Imaginary Friend

Toothy, Imaginary Friend

I like how Toothy, Imaginary Friend’s abilities play into each other. Every card you draw while Toothy is out also adds a card in the bank for later, as it were.

Toothy can be partnered with Pir, Imaginative Rascal, which is an improved Hardened Scales on a body. Their deck is obviously counter-based, but Toothy can also work with other strategies. Toothy’s other home is in an illusion-based deck with Minn, Wily Illusionist.

#1. Spark Double

Spark Double

Spark Double plays into strategies that deal with copies and counters, but its cost really makes it accessible in a lot of strategies. It enters as a copy of either a creature or a planeswalker you control, with an extra counter depending on the permanent you copy. Any commander that can play it needs to ask itself if it would enjoy a 4-mana clone of itself. It won’t be on-curve for every deck, but watch out for 3-drop commanders in particular.

Spark Double also sees play both in solo Sakashima of a Thousand Faces decks, and ones that partner it with another commander. Think of the scariest, most horrifying creature or planeswalker you cast in blue or any colors that partner can access. Now imagine copying it, but slightly bigger, for 4 mana. S-tier illusion, hands down.

Gyruda pokes out another tentacle. So many delightful even-costed critters….

Illusion Token Generators

The following cards create illusion tokens, so they’re considerations for an all-in illusion-themed deck (minus Skyclave Apparition, which creates the illusion under an opponent’s control):

Best Illusion Payoffs

Illusion isn’t a heavily supported creature type, but you can make your dreams a reality with a few illusion-focused cards.

Preston, the Vanisher and Minn, Wily Illusionist are both eligible commanders that not only make their own illusions, but benefit from having other illusions in your deck already.

Krovikan Mist and Living Lies of Loki both scale with the number of illusions you control, while Lord of the Unreal is a true lord for the creature type, the idea being that hexproof helped get around the auto-sacrifice ability on many early illusions when they were targeted.

Dismiss into Dream

Dismiss into Dream turns opponents’ creatures into illusions, which also happen to pump Krovikan Mist.

Was It All… a Mirage?

Phantasmal Dragon - Illustration by Wayne Reynolds

Phantasmal Dragon | Illustration by Wayne Reynolds

Take a moment to get your bearings. The illusions are gone; what you see is real. (Ping yourself.)

As a tribe, illusions have had all kinds of incarnations over the years. Their early showings as Mistforms mostly don’t hold up to today’s meta, but there’s always someone out there trying to conjure something from nothing.

What do you think of my rankings? Which illusions are your favorite to stick in non-illusion decks? Do you hope to see any other illusion-enabling commanders in the future? Let me know in the comments below or over on the official Draftsim Discord.

Now, if you’ll excuse me, I need to step away from screens and go make sure the grass is real. Bye!

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