
The Wandering Minstrel | Illustration by Thanh Tuan
One of the most exciting things in Magic: The Gathering is pulling off unexpected combos that swing the game in your favor. Sure, anyone can find synergies with some know-how, but what about combos that use all five colors of Magic? Even better—what if you could pull it off with just two cards?
That’s right, today we’re diving into the best 5-color combos in the game. Just like in our other lists, we’ll be ranking them to see which ones truly stand out. Intrigued? Let’s get started!
What Are 5-Color Combos in MTG?

Jegantha, the Wellspring | Illustration by Chris Rahn
Five-color combos in MTG are powerful interactions that use cards across all five colors of Magic to create infinite loops or instant win conditions. Because you’re pulling from the full color pie, these combos often give you access to the widest range of abilities—like generating endless mana, taking infinite combat steps, or putting your entire deck onto the battlefield.
#18. The World Tree Combo – Put Your Entire Library onto the Battlefield
Cards – The World Tree; Maskwood Nexus
Prerequisites – The World Tree and Maskwood Nexus are on the battlefield, and you can activate The World Tree’s last ability.
Result – All creatures from your library enter the battlefield at once. Because Maskwood Nexus makes every creature in your deck a god, The World Tree fetches every single one of them. This usually overwhelms your opponents immediately.
Variations – Arcane Adaptation (naming “god”) or Rukarumel, Biologist can replace Maskwood Nexus. For a clean kill, pair the combo with Purphoros, God of the Forge so every creature deals 2 damage to each opponent.
Execution – Once everything’s set, pay the 10-mana activation cost and sacrifice The World Tree. Since Maskwood Nexus turned all your creatures into gods, the Tree dumps your entire creature base onto the battlefield. With all those bodies (and possible ETB triggers), most games will end right there.
#17. Ulalek, Fused Atrocity – Infinite Value
Cards – Ulalek, Fused Atrocity; Echoes of Eternity; Kozilek's Unsealing
Prerequisites – You control Ulalek, Fused Atrocity, Echoes of Eternity, and Kozilek's Unsealing. You also have an Eldrazi creature in hand (mana value 4–6) and the mana to cast it.
Result – Infinite colorless mana, infinite Eldrazi spell copies, infinite Eldrazi Spawn tokens, and infinite damage triggers. Once the loop is rolling, you flood the stack and battlefield with endless resources until your opponents are gone.
Variations – Writhing Chrysalis or Spawn-Gang Commander can replace Kozilek's Unsealing, changing how the loop kills but keeping the infinite engine intact.
Execution – Cast an Eldrazi creature with MV 4–6. Ulalek and Kozilek's Unsealing trigger twice, while Echoes of Eternity copies the spell once. When you resolve triggers, the Unsealing makes Eldrazi Spawn tokens, which you can sacrifice for mana to fuel Ulalek’s copy cost. Each time you pay, you copy the spell and its triggers again. This cycle keeps spinning, generating infinite tokens, mana, and damage until the table is toast.
#16. Reaper King – Infinite ETB and LTB Triggers
Cards – Reaper King; Wingrattle Scarecrow; Metallic Mimic
Prerequisites – Reaper King and Metallic Mimic are on the battlefield, with Metallic Mimic set to scarecrow. You also have Wingrattle Scarecrow in hand and at least 3 mana to cast it.
Result – Infinite enters-the-battlefield triggers, leaves-the-battlefield triggers, and death triggers. Each loop creates ETBs and LTBs indefinitely.
Variations – Beyond this persist-style loop, other builds can go infinite with Atla Palani, Nest Tender plus Maskwood Nexus (turning everything into eggs so Atla’s ability can flood the board), or with Morophon, the Boundless and Cloudstone Curio (enabling repeatable creature bounces for the same ETB/LTB chain).
Execution – Cast Wingrattle Scarecrow; it enters with a +1/+1 counter from Metallic Mimic. Reaper King’s trigger immediately destroys it. Thanks to persist, the Scarecrow comes back with a -1/-1 counter, but it’s canceled out by the Mimic’s +1/+1 counter. Now it’s back in play, ready to be destroyed again. The cycle repeats endlessly, giving you unlimited death and enter-the-battlefield triggers.
#15. Shifting Woodland – Infinite Landfall and Mana




Cards – Shifting Woodland; Aftermath Analyst; Sylvan Safekeeper; The Wandering Minstrel
Prerequisites – Aftermath Analyst is in your graveyard. Shifting Woodland, Sylvan Safekeeper, and The Wandering Minstrel are on the battlefield. You control lands that tap for at least 8 total mana to fuel the loop.
Result – Infinite land recursion, infinite sacrifice triggers, infinite landfall triggers, and infinite mana from lands entering untapped.
Variations – Other untappers like Spelunking can take the place of The Wandering Minstrel.
Execution – Tap all your lands for mana, then use Sylvan Safekeeper to sacrifice all your lands except Shifting Woodland. Then activate Woodland to copy Aftermath Analyst. Sacrifice Woodland itself to Analyst’s ability, returning all your lands—including Woodland—back to the battlefield. Thanks to The Wandering Minstrel, those lands enter untapped. Now you can tap them for mana, re-sacrifice them with Safekeeper, and repeat the process forever. Each cycle generates additional mana and piles of landfall triggers.
#14. Garth One-Eye – Infinite Black Lotus Loop
Cards – Garth One-Eye; Displacer Kitten; Swiftfoot Boots.
Prerequisites – Garth One-Eye, Displacer Kitten, and Lightning Greaves are on the battlefield.
Result – Infinite Black Lotus tokens, infinite storm count, infinite spell-cast triggers, and infinite mana of any colors.
Variations – Any haste enabler can replace Swiftfoot Boots, such as Anger or Urabrask the Hidden.
Execution – Equip Lightning Greaves to Garth One-Eye, then tap it to make a token copy of Black Lotus and cast it. Casting the token copy triggers Displacer Kitten, flickering Garth. Sacrifice Black Lotus for 3 mana, then use 1 of it to re-equip Garth with Swiftfoot Boots so you can tap Garth again. Each cycle creates another Lotus token and more mana, giving you infinite mana and storm triggers to close out the game however you like.
#13. Chatterfang, Squirrel General – Infinite Tokens and Kenrith Value
Cards – Chatterfang, Squirrel General; Kenrith, the Returned King; Warren Soultrader
Prerequisites – All three cards need to be on the battlefield. You also need at least one other creature to sacrifice and your life total at or above 4.
Result – Infinite enter-the-battlefield triggers, infinite lifegain, infinite card draw, infinite +1/+1 counters, infinite Treasure and squirrel tokens, and even the ability to return all creatures from graveyards to your field.
Variations – In essence, you can go off with any other synergy card, such as Blood Artist, but Kenrith fits for the 5-color combo theme.
Execution – Sacrifice any creature using Warren Soultrader; you get back a Treasure and a 1/1 Squirrel token, and lose 1 life. Repeat twice more using those Squirrel tokens. Now tap and sacrifice three Treasures to activate Kenrith's third ability, gaining 5 life. You’re now back to your starting board state but with extra life, tokens, and all Kenrith abilities can now be activated endlessly.
#12. Aggravated Assault – Infinite Combats with Esika
Cards – Aggravated Assault; Esika, God of the Tree
Prerequisites – Both cards are on the battlefield. You must control creatures that can tap for mana, ideally legendary creatures.
Result – Infinite combat phases and infinite colored mana — every loop gives you more or resets your resources.
Variations – Elven Chorus or Cryptolith Rite can replace Esika in this combo, though your creatures can’t attack.
Execution – Tap your creatures to generate at least . Activate Aggravated Assault with that mana to untap your creatures and get another combat phase and main phase. Because Esika allows your creatures to tap for mana, you're set up to repeat the same step indefinitely: combat, untap, mana, repeat. That yields endless combat steps to overwhelm your opponents, and infinite mana if you have more than five creatures.
#11. Marina Vendrell – Infinite Tokens and Unlock Loops



Cards – Marina Vendrell; Ghostly Dancers; Intruder Alarm
Prerequisites – All three are on the battlefield. You also must control a room with at least one side locked, and have enough creatures that tap for mana to unlock your room.
Result – Infinite creature tokens, infinite ETB triggers, infinite mana from your creatures, infinite unlocking of rooms, and infinite untap of your creatures.
Variations – Secret Arcade is an easier way to pull off the combo along with Ghostly Dancers.
Execution – Tap creatures to unlock your room. When unlocked, Ghostly Dancers creates a 3/1 spirit. That ETB triggers Intruder Alarm, untapping all your creatures. Then, tap Marina Vendrell to lock the room again—enabling you to repeat the process. You get infinite tokens, infinite mana, and infinite unlock/lock loops.
#10. Tazri, Stalwart Survivor – Exile Opponents’ Libraries
Cards – Tazri, Stalwart Survivor; Knacksaw Clique; Biomancer's Familiar
Prerequisites – All three need to be on the battlefield, and Knacksaw Clique must be untapped (no summoning sickness).
Result – You exile each opponent’s library—one card at a time, infinitely—thus locking them out from drawing any further cards.
Variations – Training Grounds can take the place of Biomancer's Familiar by reducing Clique’s untap cost in the same way. Another option is Agatha of the Vile Cauldron, provided it has enough +1/+1 counters to lower the cost of activated abilities significantly. All three variations accomplish the same infinite exile loop.
Execution – Tap Knacksaw Clique to add (usable only for activated abilities). Then pay to untap Knacksaw Clique and repeat, exiling another card each time. You can continue as long as there's something to exile—eventually clearing opponents' entire libraries and breaking the game.
#9. Rukarumel, Biologist – Realmbreaker Creature Flood
Cards – Rukarumel, Biologist; Realmbreaker, the Invasion Tree
Prerequisites – Both permanents are on the battlefield, with Rukarumel set to praetor, and you have 10 mana to activate Realmbreaker's second ability.
Result – All your creatures flood the battlefield at once.
Variations – Maskwood Nexus can stand in for Rukarumel, Biologist since it turns every creature you own into every creature type, including praetor.
Execution – Pay the activation cost, tap and sacrifice Realmbreaker. Because Rukarumel makes all creatures praetors, Realmbreaker fetches every creature card in your library and puts them onto the battlefield. That’s an army in one resolution.
#8. Jegantha, the Wellspring – Infinite Colored Mana
Cards – Jegantha, the Wellspring; Freed from the Real
Prerequisites – Both must be on the battlefield, with Freed from the Real attached to Jegantha, the Wellspring, and Jegantha must be untapped (no summoning sickness).
Result – Infinite colored mana except blue, though it cannot be used to pay generic mana costs.
Variations – Any creatures that taps for 2 or more mana, including at least one , goes infinite with Freed from the Real. Pemmin's Aura replaces Freed from the Real.
Execution – Tap Jegantha, the Wellspring to generate 1 mana of each color. Then use Freed from the Real to untap Jegantha. Now Jegantha is ready to tap again for the same mana—and untap again. You’ve just set up an infinite loop, pumping out colored mana over and over.
#7. Scion of the Ur-Dragon – One-Shot Infect Kill
Cards – Scion of the Ur-Dragon; Skithiryx, the Blight Dragon; Moltensteel Dragon
Prerequisites – Scion of the Ur-Dragon is on the battlefield. Skithiryx and Moltensteel Dragon are in your library. You must be able to activate Scion twice in sequence and then grant it haste (if required).
Result – One-shot lethal against one player via infect for 10 poison counters.
Variations – You can add other dragons that pump their power, but Moltensteel Dragon is usually the best as it's essentially free.
Execution – Pay the activation cost of Scion twice (without letting the first activation resolve). The first fetch puts Moltensteel into your graveyard and turns Scion into a copy of it, and you can pay life to make Scion’s power 10 while the second Scion activation is still on the stack. The second fetch grabs Skithiryx and makes Scion become a copy of it. It'll still have boosted power from the Moltensteel activations. If it doesn't have haste, pay to give it haste. Then swing: Combat damage from Skithiryx gives an opponent 10 poison counters—instantly lethal.
#6. Sliver Queen – Infinite Token Sacrifices
Cards – Sliver Queen; Basal Sliver
Prerequisites – Sliver Queen and Basal Sliver are on the battlefield. You need at least 2 mana to start the loop.
Result – Infinite sliver tokens and infinite sacrifice/death triggers. Each token can be created and immediately sacrificed to fuel the next one.
Variations – Ashnod's Altar works the same way, letting you loop tokens for infinite ETB/LTB triggers. Add a cost reducer like Training Grounds or Heartstone to turn the loop into infinite mana as well.
Execution – Pay to make a 1/1 Sliver with Sliver Queen. Basal Sliver lets you sacrifice it for . Spend that to make another token, sacrifice it, and repeat. You don’t net tokens, but infinite death/enters triggers is enough to set up a lethal loop.
#5. Ezio Auditore da Firenze – Instant Assassination
Cards – Ezio Auditore da Firenze; Sorin Markov
Prerequisites – Both permanents are on the battlefield. Sorin Markov has at least 3 loyalty. Ezio Auditore da Firenze can attack and deal combat damage, and you have available to pay for its ability.
Result – One opponent is eliminated instantly. Sorin Markov sets their life total to 10, and Ezio’s triggered ability finishes them.
Variations – Magister Sphinx can replace Sorin Markov by setting a player’s life total to 10. Multiple combats or extra turns let Ezio assassinate more opponents.
Execution – Use Sorin Markov’s -3 to set an opponent’s life total to 10. Then attack with Ezio Auditore da Firenze. When it connects, pay , making them lose the game outright.
#4. Terra, Magical Adept – Infinite Saga Copies with Yenna
Cards – Terra, Magical Adept; Yenna, Redtooth Regent
Prerequisites – Terra, Magical Adept must be on the battlefield on its Esper Terra side, and Yenna, Redtooth Regent must be untapped and able to use its ability.
Result – Infinite enter-the-battlefield triggers, infinite leave-the-battlefield and sacrifice triggers, infinite colored mana, infinite hasty creature tokens, infinite enchantment copies, and ultimately a guaranteed win.
Variations – Any effect that can copy Terra, Magical Adept’s saga side repeatedly like The Apprentice's Folly or Spark Double yields the same infinite loop.
Execution – Activate Yenna, Redtooth Regent to copy Terra, Magical Adept, creating a nonlegendary token of Esper Terra. That token immediately triggers its first chapter, making another nonlegendary token with haste and four lore counters. The new token runs through all of its chapters, including creating yet another copy, which continues the loop. Each iteration generates tokens, enchantment copies, mana, and triggers without end, quickly spiraling into a board state that ensures victory.
#3. Leyline of the Guildpact – Instant Win
Cards – Leyline of the Guildpact; Coalition Victory
Prerequisites – Leyline of the Guildpact is on the battlefield, and Coalition Victory is in your hand. You must control at least one land and one creature.
Result – Immediate win. You cast Coalition Victory and automatically win the game.
Variations – None. This is a straightforward 2-card instant win, so there’s no meaningful variation out there.
Execution – If you already have Leyline of the Guildpact out and meet the table conditions (a land and a creature in play), simply cast Coalition Victory. That alone causes you to win the game instantly.
#2. Kenrith, the Returned King – Infinite Golem Loop
Cards – Kenrith, the Returned King; Composite Golem
Prerequisites – Both Kenrith, the Returned King and Composite Golem are on the battlefield.
Result – Infinite ETB/LTB, death, and sacrifice triggers. You can reuse these triggers indefinitely for value, damage, drains, or whatever your deck is built to exploit.
Variations – There are other lines that can achieve a similar loop, but most require three or more additional pieces. The closest and least convoluted option is with Phyrexian Altar and Agatha of the Vile Cauldron (with 4 or more power) alongside another non-token creature. This setup reduces Kenrith’s ability costs and allows for a repeatable reanimation loop without needing to rely solely on Composite Golem. If you add a cost reducer like Training Grounds, the combo generates infinite mana.
Execution – Sacrifice Composite Golem to generate . Then use Kenrith, the Returned King’s reanimation ability to return the golem to the battlefield. Once it returns, you can sacrifice it again and repeat the process. Every time it hits the field or dies, you get an ETB and LTB trigger—and you can loop this indefinitely for unlimited triggers.
#1. Najeela, the Blade-Blossom – Infinite Combats with Derevi
Cards – Najeela, the Blade-Blossom; Derevi, Empyrial Tactician
Prerequisites – Both are on the battlefield along with at least three other creatures. You need access to lands or permanents that can produce , and your attackers should be able to connect for combat damage.
Result – Infinite combat phases, infinite untaps, infinite mana, and infinite warrior tokens.
Variations – Other untap effects like Nature's Will, Bear Umbra, or Sword of Feast and Famine can stand in for Derevi. All give Najeela the infinite combat loop it thrives on.
Execution – Attack with Nejeela, Derevi, and your team. When they hit, Derevi’s triggers untap your lands, letting you produce . Spend it to activate Najeela’s ability, untapping your attackers and granting another combat phase. Rinse and repeat. Each combat adds more Warriors, more mana, and more pressure until your opponents kick it.
Wrap Up

The World Tree | Illustration by Anastasia Ovchinnikova
As you can see, 5-color combos are some of the flashiest and most powerful ways to end a game of Magic. From flooding the battlefield to going infinite or pulling off wild synergies, these combos show just how explosive things get when you use the entire color pie. Most of the time, you’ll lean on a commander with a 5-color identity, but that doesn’t mean you can’t stitch together different shards and wedges to make these combos happen. They take some setup, but the payoff is almost always worth it!
Which of these 5-color combos do you think deserves the top spot? Let us know, and if you enjoyed this breakdown, be sure to follow us on social media.
Take care, and we will meet again in my next article!
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