
Tannuk, Steadfast Second | Illustration by Raymond Swanland
Tannuk, Steadfast Second has been one of the most talked-about commanders from Edge of Eternities, and it’s easy to see why. A warp enabler right in the command zone? That’s already wild. But add in big creatures, powerful attack triggers, and mono-red speed, and you’ve got a deck that plays fast and hits hard.
Today, we check out a Tannuk build that’s wants to drop huge threats early, keep the pressure on, and swing for the win in style.
Intrigued to see what this deck looks like? Let’s get into it!
The Deck

Skitterbeam Battalion | Illustration by Leon Tukker
Commander (1)
Creature (30)
Iron Myr
Solemn Simulacrum
Wild-Magic Sorcerer
Goldlust Triad
Goldspan Dragon
Pinnacle Monk
Terror of the Peaks
Duplicant
Nalfeshnee
Ancient Copper Dragon
Clive, Ifrit's Dominant
Combustible Gearhulk
Etali, Primal Storm
Hellkite Tyrant
Inferno Titan
Overlord of the Boilerbilges
Stormscale Scion
Trumpeting Carnosaur
Meteor Golem
Sandstone Oracle
Balefire Dragon
Dragon Mage
Flaming Tyrannosaurus
Molten Primordial
Cityscape Leveler
Myojin of Roaring Blades
Herigast, Erupting Nullkite
Skitterbeam Battalion
Cavern-Hoard Dragon
Blightsteel Colossus
Sorcery (6)
Faithless Looting
Vandalblast
Jeska's Will
Sundering Eruption
Mana Geyser
Blasphemous Act
Instant (7)
Abrade
Chaos Warp
Deflecting Swat
Seething Song
Valakut Awakening
Big Score
Bolt Bend
Enchantment (5)
Urza's Saga
Flameshadow Conjuring
Sneak Attack
Sunbird's Invocation
Charred Foyer / Warped Space
Artifact (16)
Sol Ring
Arcane Signet
Fellwar Stone
Lightning Greaves
Mind Stone
Ruby Medallion
Sundial of the Infinite
Swiftfoot Boots
Hazoret's Monument
The One Ring
Conjurer's Closet
Chimil, the Inner Sun
Coveted Jewel
Spine of Ish Sah
Extinguisher Battleship
Portal to Phyrexia
Land (35)
Ancient Tomb
Arena of Glory
Hall of the Bandit Lord
Mountain x27
Myriad Landscape
Nykthos, Shrine to Nyx
Spinerock Knoll
Valakut, the Molten Pinnacle
War Room
This Tannuk deck is all about getting big creatures onto the battlefield quickly. With Tannuk’s warp ability, you can cheat out huge threats, give them haste, and swing right away.
This deck is considered in Bracket 4 since it includes four Game Changer cards:
And an efficient tutor:
They aren’t “must-haves”, so you can swap them out to make this deck fit into lower brackets. Overall, the deck is simple and explosive, and it’s a ton of fun to play.
The Commander: Tannuk, Steadfast Second
Tannuk, Steadfast Second is the engine that makes this whole strategy work. Tannuk gives all your creatures haste, so even your biggest threats can attack the moment they hit the board. But what really makes Tannuk stand out is the warp ability: It lets you pay less now and delay casting until later, which makes it easy to set up big plays without overcommitting.
While this is the main plan, let’s review the rest of the cards in the deck that make everything come together and keep the game plan running smoothly.
Game-Ending Threats
These are the creatures that can win the game on the spot if they’re left unchecked. Blightsteel Colossus, Ancient Copper Dragon, Balefire Dragon, and Hellkite Tyrant are some of your most terrifying finishers. Whether they infect your opponents for lethal, wipe enemy boards, or steal entire artifact collections, these are the kinds of creatures you want to warp in so you can swing immediately and watch your opponents scramble to answer.
Value Engines
Not every creature has to end the game outright. Some just drown your opponents in card advantage. Etali, Primal Storm, Combustible Gearhulk, and Trumpeting Carnosaur all let you cast or dig for extra spells, while Dragon Mage and Sandstone Oracle refill your hand at just the right moment. These value-packed bodies keep your engine running turn after turn.
Utility Creatures
A few creatures are here to do the dirty work: They ramp, they remove, and they stabilize the board. Solemn Simulacrum fetches lands and draws cards, Duplicant handles problem creatures, and Meteor Golem can destroy just about anything.
Overlord of the Boilerbilges and Inferno Titan are flexible sources of repeatable damage that give you some much-needed control options in a mono-red shell.
Synergy Creatures
These creatures make the warp plan even better. Nalfeshnee copies the spells you cast from exile, Wild-Magic Sorcerer adds cascade to your first spell from exile each turn, and Stormscale Scion rewards spell chains with even more bodies. Goldspan Dragon pulls double duty by making Treasure tokens when it attacks and doubling their mana output, which gives you even more fuel for your biggest turns.
Cheat Payoffs
Some creatures don’t just bring value, they break timing rules or flood the board. Flaming Tyrannosaurus deals damage when you cast spells from exile, and Molten Primordial temporarily steals your opponents’ best creatures.
Skitterbeam Battalion creates a trio of trampling, hasty threats to close games fast, while Herigast, Erupting Nullkite gives your entire creature suite emerge so you can sacrifice lesser threats to bring in your bombs even sooner.
The Enablers
To support those big swings, you’ve got a strong backbone of ramp and utility to get ahead. Sol Ring, Mind Stone, Arcane Signet, and Fellwar Stone give you that early mana push, while Hazoret's Monument and Ruby Medallion reduce the cost of your red spells.
Jeska's Will, Mana Geyser, and Seething Song explode your mana base temporarily for huge turns.
Haste enablers like Lightning Greaves, Swiftfoot Boots, and lands like Hall of the Bandit Lord and Arena of Glory make sure your threats start working immediately.
And let’s not forget synergy pieces like Sunbird's Invocation, Chimil, the Inner Sun, and Wild-Magic Sorcerer, which make each cast from exile even more explosive.
Interaction
Red doesn’t typically do subtle things, and this deck’s interaction reflects that. Chaos Warp and Deflecting Swat offer flexible answers, especially when someone tries to remove Tannuk. Bolt Bend also helps to redirect scary spells for just 1 mana when your board is big.
Faithless Looting and Big Score smooth out draws while they load your hand with warp options. The One Ring protects you and digs deep into your deck, and Conjurer's Closet or Flameshadow Conjuring doubles up on value from creatures that love to enter repeatedly.
Removal
For when things get out of hand, you’ve got classic red board wipes like Blasphemous Act or Extinguisher Battleship and targeted answers like Abrade, Vandalblast, and Meteor Golem.
Win Condition
Besides overwhelming the board with high-impact creatures, the deck has alternate routes to victory. Hellkite Tyrant gives you a straight-up win if you can hoard enough artifacts. The One Ring and Coveted Jewel dig deep for combo lines or constant pressure. Terror of the Peaks turns each new creature into burn damage, and Nalfeshnee doubles your spell power when you cast from exile.
And if you really want to close things out dramatically, drop a Blightsteel Colossus or chain into free creatures with Sneak Attack and Sundial of the Infinite to make sure your opponents don’t get a second chance.
The Mana Base
The deck’s mana base leans hard into fast and flexible production. You’ve got staples like Ancient Tomb, Myriad Landscape, and Spinerock Knoll that help ramp or cheat mana. Nykthos, Shrine to Nyx shines once you’ve built up a strong devotion to red, especially with high-cost payoffs on board.
Utility lands like Hall of the Bandit Lord and Arena of Glory ensure your big creatures don’t just sit around waiting for a turn cycle—they come in swinging. Urza's Saga even grabs critical low-cost artifacts like Sol Ring to help you keep the engine humming. There’s also War Room and Valakut, the Molten Pinnacle for late-game value and reach, especially once you start dropping mountains each turn.
The Strategy
This deck is all about timing and pressure. In the early game, you’ll want to ramp aggressively with cards like Sol Ring, Mind Stone, and Arcane Signet while you set up protection with Swiftfoot Boots or Lightning Greaves. Use Faithless Looting or Hazoret's Monument to filter through your hand and start to stack warp-ready threats.
In the midgame, aim to cast Tannuk, Steadfast Second and immediately start to warp in high-impact creatures or artifacts. Drop something like Etali, Primal Storm, Goldspan Dragon, or Cityscape Leveler, and the pressure escalates fast. Creatures with attack triggers become even stronger when Tannuk gives them haste.
By the late game, you’ll likely chain warp spells, trigger Sunbird's Invocation or Nalfeshnee, and flood the board with massive threats. Cards like Portal to Phyrexia, Hellkite Tyrant, or Blightsteel Colossus start to seal the deal with either overwhelming value or outright wins. And if things get dire, you can kick off an explosive comeback turn if you topdeck something like Jeska's Will or Seething Song.
Combos and Interactions
While this deck isn’t a traditional combo list, it includes clever synergies that can spiral out of control fast. One standout interaction is between Sneak Attack and Sundial of the Infinite. You can cheat in a massive threat like Balefire Dragon or Etali, Primal Storm, then end the turn before you have to sacrifice it so you can keep the creature around permanently.
Conjurer's Closet and Flameshadow Conjuring let you recycle or double up on creatures with powerful ETB effects like Meteor Golem, Combustible Gearhulk, and Trumpeting Carnosaur.
Plus, the warp abilities that Tannuk, Steadfast Second provides create delayed triggers you can time strategically, especially when you pair them with exile-based value engines like Wild-Magic Sorcerer, Nalfeshnee, and Sunbird's Invocation, which all snowball into bonus spells and tokens.
Budget Options
If you're building Tannuk on a budget, there are plenty of mono-red cards that can stand in for expensive staples that still support the warp strategy.
You can slot in Fire Diamond, Prismatic Lens, or even Irencrag Feat if you want more ramp options instead of some of the rituals like Mana Geyser or Jeska's Will.
When it comes to card draw, red now has several solid budget-friendly tools. Reckless Impulse and Light Up the Stage are both cheap and help you to exile cards you can cast later. Cathartic Reunion, Thrill of Possibility, and Seize the Spoils offer reliable card filtering and help dig for your big threats without the need for expensive draw engines like The One Ring.
If you don’t have access to pricey creatures like Ancient Copper Dragon or Blightsteel Colossus, you can still make big plays with cards like Tyrant of Kher Ridges, which brings haste and can kill medium-sized threats. Flametongue Kavu and Spitebellows give you removal stapled to a body, which is perfect to warp in, attack with, and clear the board.
For removal and interaction, if you don’t have Deflecting Swat or Chaos Warp, you can lean on red’s many burn options. Volcanic Torrent is a fun budget board wipe with upside from cascade, and Into the Core is fantastic at exiling two artifacts for just 4 mana. Cards like Sudden Shock or Scorching Dragonfire help to pick off utility creatures and combo pieces at a low cost.
If you’re missing high-end haste enablers like Hall of the Bandit Lord or Lightning Greaves, you can go with Anger, which gives all your creatures haste from the graveyard.
Other Builds
One of the coolest things about Tannuk, Steadfast Second is how flexible it can be. While this deck focuses on cheating out big threats and overwhelming the board with warp value, you can easily pivot in a few different directions depending on your playgroup or your goals.
If you want to lean even harder into a creature-reliant build, you can add more midrange warp targets with strong ETB or attack effects. Cards like Terror of Mount Velus (to give your team double strike), Zealous Conscripts (to steal and swing), or Purphoros, Bronze-Blooded (as a backup haste enabler and cheat engine) all slot in beautifully. You can also run more creatures with emerge, prototype, or evoke mechanics to squeeze extra value from warp and sacrifice loops. This version becomes more like a red value-stompy deck, where every draw is a creature and every play hits the battlefield swinging.
If you're aiming for a cEDH-adjacent build, you can tighten up the list and move toward faster, more combo-oriented gameplay. Cards like Underworld Breach can fuel explosive combo turns, especially when you pair them with Gamble and Wheel of Fortune-style effects. You’d also want to include more fast mana like Chrome Mox, Mox Diamond, and Simian Spirit Guide to ensure Tannuk hits the battlefield as early as turn 2. Finishers might include storm loops with Birgi, God of Storytelling or Storm-Kiln Artist. You could even run Kiki-Jiki, Mirror Breaker and Zealous Conscripts as a classic infinite combo finisher.
Both approaches take Tannuk in very different directions; one doubles down on warpable beaters and combat power, while the other turns warp into a disguised storm engine. Whichever way you build, the core idea stays the same: Warp in threats at the perfect time and keep the pressure high from start to finish.
Commanding Conclusion

Flameshadow Conjuring | Illustration by Seb McKinnon
Tannuk, Steadfast Second plays a lot like a built-in Sneak Attack, except it starts in your command zone. With a little mana, you can begin to warp in massive threats and pull ahead quickly, and sometimes you’ll even lock down opponents with the right cards.
What do you think? What changes or directions would you take this deck in? Let us know in the comments or on the Draftsim Discord! If you enjoyed the list, make sure to follow us on social media so you don’t miss any future updates.
Take care, and I’ll see you next time!
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