Double Team in MTG: Rules, History, and Best Cards
Today I want to talk about a new mechanic introduced in Alchemy Horizons: Baldur’s Gate. Double team has been teased as a “get two for the price of one” keyword. Who doesn’t like a deal?
Read moreToday I want to talk about a new mechanic introduced in Alchemy Horizons: Baldur’s Gate. Double team has been teased as a “get two for the price of one” keyword. Who doesn’t like a deal?
Read moreAfter the finale of the Phyrexian storyline in March of the Machine and then its Aftermath, we’re going to be returning to Eldraine for a second visit. This plane seems to be the location of story resets, as last time we were here was immediately...
Read moreIn Magic’s history there have been some banger mechanics, some confusing ones, and even some mechanics that everybody absolutely hated. But there’s one mechanic that hasn’t seen any new cards in 12 years and was so crushing and one-sided...
Read moreAlchemy has been around on MTG Arena for some time now, and it’s started to settle into its little niche as the digital-only format where digital-only mechanics go to die. One of the mew mechanics, “boon,” is reminiscent of planeswalker emblems...
Read moreMagic has a string of cards and mechanics that allow you to durably alter a creature after it’s already been cast. Cipher is one of those experiments that seems to have exhausted its narrow design space between under- and overpowered.
Read moreIn Magic you’ll find yourself mana-flooded a fair amount, and buyback gives you a way to sink that extra mana into spells that can bury your opponent. There are also other means of paying buyback besides just extra mana, so let’s delve into this...
Read moreTrample is a keyword that those of us who’ve been playing for years can hardly remember ever not knowing how it works. But in case you’re new or need a refresher, today I’m going to give you an overview of everything you need to know.
Read moreOne turn they’re here, and then poof they’re gone! Magic’s vanishing mechanic puts a time limit on your permanents and forces you to use time as a resource. But what makes vanishing unique, and how did it come about?
Read moreEvery time we return to Ravnica, it seems like one of the guilds gets the short end of the stick, as far as effective and thematic mechanics go. Forecast isn’t bad, per se. It just lacks a certain splashy-ness that other mechanics have, and...
Read moreSoulbond is a keyword that caused a bit too much confusion, taking its place alongside abilities like flanking or banding. What is soulbond, how does it work, and are any of the cards worth playing still? Let’s take a look at the mechanic, its...
Read moreOffering lets you cast big bad creatures at flash speed… but, as it turned out, it wasn’t exactly a smash-hit of a mechanic, and there are only about half a dozen cards with offering. It’s a cool keyword ability, so let’s find...
Read moreUniverses Beyond allows WotC to introduce different franchises to MTG. With The Brothers’ War and its artifact theme, the Transformers IP got its own Beyond treatment on 13 new cards.
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