Every Mechanic from Secrets of Strixhaven, Explained
There are a lot of new mechanics to cover for Secrets of Strixhaven, so use this as a study guide, because you’re going to need it if you don’t want to be incinerated by your professor.
Read moreThere are a lot of new mechanics to cover for Secrets of Strixhaven, so use this as a study guide, because you’re going to need it if you don’t want to be incinerated by your professor.
Read moreMeld is a mechanic first bought into Magic with Eldritch Moon as one of the methods to evoke the eldritch horrors that Emrakul was raining down upon Innistrad in that set. Well, it came back in The Brothersโ War, and the cards are pretty...
Read morePhyrexia: All Will Be One was an even more distorted take on Scars of Mirrodin/New Phyrexia. Phyrexians took the plane of Mirrodin after all. Oil counters were one of the key features of this set.
Read moreYou might already know that thereโs a way to win a game of Magic aside from dealing damage: when your opponent must draw a card with an empty library. Most of the time, this is an afterthought. For some, itโs the dream.
Read moreTime travel is a mechanic that lets you mess with that clock, and make it run slower or faster depending what you need. It accelerates or dampers time counters.
Read moreThere are some keywords in Magic that those of us whoโve been playing for years can hardly remember ever not knowing how they work, while newer players may get confused in the details. Trample is a great example of this, and today I give you an...
Read morePhyrexians, the greatest threat to the known Multiverse, showed their claws and teeth in Phyrexia: All Will Be One, where they had lots of weapons at their disposal. One of those was toxic, which relates to infect, a previous Phyrexian-themed...
Read moreAffinity is one of those mechanics that teaches us about the game and its balancing. It totally dominated in tournaments, to the point that several cards were banned in various formats along with metalcraft.
Read moreToday weโll be talking first strike. This evergreen keyword can change the course of any combat and may just give you the advantage you need. So, letโs dive in and answer many of the burning questions you may have.
Read moreAtraxa, Grand Unifier loomed tall over Magic when it was first revealed. It has a pretty good effect, and what had everyone shocked was a small detail in its reminder text: the inclusion of โbattleโ among the other card types. We all thought...
Read moreThere’s a lot more to Magic’s Teenage Mutant Ninja Turtles crossover than ninjas, turtles, and bucketloads of pizza. So let’s hop right into the thick of it and check out the new and returning mechanics from the set.
Read moreNinjutsu’s just fun to play with. It adds an interesting complexity to the combat step, and Iโm all for anything that allows this kind of ability to show up in more sets. But sneak is very different than ninjutsu in some key ways...
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