Blitz in MTG: Rules, History, and Best Cards
Have you ever wanted to haste a creature and cash it for a card? Well now you can, because Streets of New Capenna brought with it the blitz mechanic.
Read moreHave you ever wanted to haste a creature and cash it for a card? Well now you can, because Streets of New Capenna brought with it the blitz mechanic.
Read moreNearly every Standard set these days has some kind of “gimmick” designed (at least in part) to smooth out the Limited format, whether it’s Treasures in Forgotten Realms, Powerstones in The Brothers’ War, or kicker in Dominaria United. Crimson Vow...
Read moreToday we’re taking a look at a mechanic that benefits creatures from being around their own kin, so to speak, and that’s kinship. With the mechanic kinship, the more creatures you reveal as you draw from the same type, the merrier.
Read moreHave you ever heard of the radiance mechanic? If not, that may be because there are only ten cards with it in the MTG universe. Let’s let our light shine like a radiant star and find out why there are so few of them in print.
Read moreAmplify is part of the legion of creature-focused mechanics unleashed during the Onslaught block, which was THE creature block. Let’s take a deep dive into what this keyword ability does, how it works, its history, and exactly what type of...
Read moreToday we’re taking a look at bloodrush, the Gruul mechanic for 2013’s Gatecrash. It isn’t necessarily the most powerful mechanic, but it’s probably the mechanic that best catches the Gruul aspect of attacking and making your creatures very big...
Read moreManipulating the top card of an opponent’s library is very powerful. Fateseal was created as a mechanic that lets you “negative scry”, that is, scry your opponent’s library instead of your own.
Read moreThat’s right, this new mechanic is The Brothers’ War’s prototype. I’ll be your resident robot-loving L1 judge here to answer any questions about how to cast your prototype creatures and how they behave in different game zones.
Read morePhyrexians, the greatest threat to the known Multiverse, are showing their claws and teeth in Phyrexia: All Will Be One, and they have lots of weapons at their disposal. One of these is toxic , which relates to infect, a previous Phyrexian-themed...
Read moreAffinity is one of those mechanics that teach us about the game and its balancing. It totally dominated in tournaments, to the point that several cards were banned in various formats along with metalcraft.
Read moreCascade has probably become one of my favorite mechanics since I started playing Magic back in 2007. and innovative Cascade really is. Ready? Let’s go!
Read moreWe’re back on Innistrad for the third time in ten years. Undying and delirium set this world as full of horrors from beyond the grave where people’s sanities are one bad day away from snapping. And there’s another mechanic that plays into the...
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