Casualty in MTG: Rules, History, and Best Cards
Today I’m here to tell you everything you could ever want to know about the new casualty mechanic from Streets of New Capenna.
Read moreToday I’m here to tell you everything you could ever want to know about the new casualty mechanic from Streets of New Capenna.
Read moreDash is a fun mechanic for more than one reason. It can either help you stay on curve or mitigate negative effects on creatures that have it.
Read moreShadow decks were the next weenie/fliers deck when the Tempest block was released. The idea of attacking each turn with nigh-unblockable creatures and tempo-ing your opponent out of the game isn’t novel these days.
Read moreSometimes cards have two (or even four) modes and none of them are good enough alone, but the card is better for being flexible. Today is all about flexibility, because I’m going to take a look at the channel mechanic.
Read moreReconfigure is one of the main set mechanics of Neon Dynasty as a means of giving life to equipment that you can turn into independent creatures or powerful equipment. A flavorful mechanic that illustrates the sentient machines present in the...
Read moreEncore, put simply, is a sorcery speed activated ability on a creature that exiles it from your graveyard to create a token copy of the creature for each opponent you have
Read more“For me, it’s a graveyard set, that was the pitch,” remembers Randy Buehler of Odyssey, the first big set he led development on. The less well-loved and now mostly mothballed “threshold” mechanic also hailed from that set.
Read moreWith Neon Dynasty making its rounds as the hit new set it’s about time we revisit a mechanic from the original Kamigawa sets: bushido.
Read moreThe term “mana abilities” is something that you see pop up on card text every so often in Magic. And you may not necessarily know what this means if nobody told you.
Read moreToday I’m going to talk about activated abilities. What they are, how they work, and how you can identify them on your cards. Let’s just jump right into it!
Read morePersist was introduced in 2008 with Shadowmoor. The defining mechanic in a multicolor block, persist is featured in all colors and on creatures of all sizes.
Read moreWhen I was first learning to play Magic last millennium, the first “combo” I figured out was to drop a Lure onto the Craw Giant I pulled from one of my Chronicles boosters. This interaction, which relied on the rampage ability, was the beginning...
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