Indestructible in MTG: Rules, History, and Best Cards
There are plenty of mechanics and keywords in Magic. What about straight up just tanking damage and destruction? Enter indestructible.
Read moreThere are plenty of mechanics and keywords in Magic. What about straight up just tanking damage and destruction? Enter indestructible.
Read moreIn the midst of the Masques block was Nemesis, a 143-card set that introduced the fading keyword to Magic. Step through the veil with me back to the turn of the century and welcome the ephemeral permanents of Nemesis.
Read moreImprint is the complicated older cousin of cipher, which is itself a pretty complicated mechanic. It’s one of Mark Rosewater’s “all-time favorite mechanics,” but it has thus far topped out at 24 cards.
Read moreWith the release of Dominaria United we’re being greeted by the return of some fan-favorite mechanics. One of those are sagas. Read ahead is a new mechanic that gives sagas something new to play with and makes them much more versatile.
Read moreOne aspect of Magic that always seems to cause confusion are the so-called freeze effects. Suddenly players don’t remember that you can’t untap the creature. Today I’m taking a look at how this new mechanic came to be and what it’s trying...
Read moreDomain is a threshold mechanic that counts the types of basic land you have in play. Let’s delve into domain’s, uh, domain, and explore just what makes it click.
Read moreToday we’ll be talking first strike. This evergreen keyword can change the course of any combat and may just give you the advantage you need. So, let’s dive in and answer many of the burning questions you may have.
Read moreFor years, green players have had to look to other colors for interaction with opponents’ creatures. What if the opponent has a utility creature that must be destroyed? Enter fight effects, which have become one of the main characteristics of...
Read moreCards in MTG have an essential problem tied to the mana system. If I fill my deck with cheap cards, I won’t have power in the late game. If my card is all expensive cards, I risk not getting to the late game alive. Kicker aims to solve this...
Read moreOptions in a game are always good, and entwine is one of those mechanics where the more options you have, the merrier. Cards that are flexible in their mana cost and their use are always good in my book.
Read moreHave you ever found yourself wishing you could access a spell in your graveyard so you could run it back and win the game? Well, if that’s the case, retrace is the mechanic for you.
Read moreOnce Upon a Time, there was this game called Magic: the Gathering. The creators of this game decided to take fairytale-type stories and mend them with this game. The result was Throne of Eldraine. And with the fairytale-MTG mashup came an awesome...
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