Last updated on October 28, 2024

Rowan, Scion of War - Illustration by Magali Villeneuve

Rowan, Scion of War | Illustration by Magali Villeneuve

The Kenrith twins have been featured several times since their introduction, and they take center stage again in the story of Wilds of Eldraine. This set sees the twins return to Eldraine after the death of their parents during the Phyrexian invasion.

While the planeswalker twins, who once shared a spark, are often depicted on cards together, this story sees a divide between the desparked siblings. We even get legendary creatures to match. Rowan, Scion of War represents the formerly mono-red mageโ€™s negative character arc as she begins seeking out power at any cost to do what she thinks will save her kingdom.

Todayโ€™s Commander decklist seeks to follow in Rowanโ€™s footsteps and exploit this great Rakdos commanderโ€˜s lust for power at the table!

The Deck

Doom Whisperer - Illustration by Vincent Proce

Doom Whisperer | art by Vincent Proce

This deck features Rowan, Scion of War as the commander and focuses on maximizing its ability. This deck is all about paying life to ramp out big spells faster than your opponents can handle them, with some powerful finishers in the form of X spells.

This midrange deck plays similarly to what you might expect of a green deck: build up a quick mana advantage to deploy big, game-winning spells faster than your opponents. These spells are complemented by some of the best removal spells in the game, and powerful card draw spells to help you find those haymakers.

Many of your cards make you lose life to suit Rowan's needs, so thereโ€™s a small lifegain subtheme woven in to keep your life total high enough to get repeated use from the Commander. A few simple spells go a long way to buffering your life total.

The Commander

Rowan, Scion of War

This deck utilizes Rowan, Scion of War as an essential piece. Unlike green-based decks, you arenโ€™t building a mana advantage from spells like Three Visits and Skyshroud Claim. Instead, youโ€™re leaning on Rowanโ€™s powerful tap ability.

Reducing the costs of your spells can generate a bunch of mana; if all your spells cost 5 or 6 less, youโ€™re often just paying the colored mana costs. 

Itโ€™s also the key to some of your finishers. Rowan works beautifully with X spells, and is one of the best X-spell commanders in Magic. If an X spell has its cost reduced by an amount, X equals that amount without any additional mana. If Rowan reduces the cost of your spells by 3, you can cast Torment of Hailfire where X=3 for just . With the right setup, you can cast it with X in the double digits without paying much more than .

Incremental Life Loss

You have two sources of life loss: cards that damage you incrementally over time and cards that allow you to pay life to activate their abilities. The incremental spells give you small value over time, while the ones you pay life into often allow you to have explosive turns.

Dark Confidant

Dark Confidant isnโ€™t usually seen in decks with so many expensive spells, but this is the perfect deck to take damage from it. Hitting one of your big spells allows you to turn around and cast it that same turn if you control Rowan.

Bitterblossom

Bitterblossom doesnโ€™t damage you much, but reducing the cost of your spells by one can lead to powerful turns. The steady stream of chump blockers also helps because players want to attack you as your life total dwindles.

Blood Clock is a fascinating artifact. Commander players have high enough life totals that theyโ€™ll often pay 2 life, but having an artifact that deals 2 to each player benefits you more than them. The 2 damage adds up since you have a few ways to burn your opponents out with X spells. Sulfuric Vortex aids you the same way.

Sign in Blood and Night's Whisper help draw you cards and are mana-neutral; youโ€™ll lose 2 life off the 2-mana spells, so your spellsโ€™ costs get reduced by 2. It does consume colored mana, but these are important to find your finishers.

The One Ring

The One Ring may be your strongest incremental life loss card. This card has taken Modern by storm thanks to its card draw and protection. You canโ€™t exploit it quite as well since you donโ€™t have multiple copies of it, but itโ€™s hard to pass up such a precious source of damage and card draw, things this deck desires.

Active Life Loss

These cards only make you lose life when you activate their abilities. You can often activate them multiple times a turn, resulting in some of your strongest, most explosive turns; many of these enable you to cast your X spells with their cost reduced by 10 or 20 mana.

Doom Whisperer

Doom Whisperer gives you excellent card selection while giving you a repeated self-damage outlet. Itโ€™s also a significantly powerful body as a 6/6 flier for .

Wall of Blood and Deepwood Ghoul are cheap creatures that let you pay tons of life. You donโ€™t care about these bodies, just the ability to pay 1 or 2 life over and over.

Dismember and Snuff Out are powerful removal spells that let you pay life to destroy a creature. These are powerful enough to go in decks that donโ€™t have life-loss synergy, so they shine here.

Fire Covenant also lets you pay life to remove creatures but functions more like a Toxic Deluge that doesnโ€™t hit your stuff and lets you pay any amount of life. You also have Deluge, but it doesnโ€™t work as a synergy piece because it kills Rowan before it can tap and activate its ability.

Black Market Connections

Black Market Connections is a powerful enchantment that lets you decide how much life you want to pay each turn. The mode that makes Treasure tokens is especially valuable because it essentially generates 2 mana for you instead of 1.

K'rrik, Son of Yawgmoth

K'rrik, Son of Yawgmoth fills several vital roles. It lets you pay life but can become a large lifelinker to get that life back. The ability to pay Phyrexian mana is also important; since you always have to pay colored mana costs, itโ€™s often a constraint that this card helps you get around.

Treasonous Ogre

Treasonous Ogre generates obscene amounts of mana. You get to leverage your life total and desire to pay life with this card generating a fantastic mana advantage with just itself and Rowan in play.

Necropotence

Necropotence is your strongest enabler. One of the best enchantments in Commander, this card is crazy good: it lets you sculpt the perfect hand, enabling your commander to give you a massive mana discount. This may be the best card in the entire deck.

Payoffs

Alright, now you know how youโ€™ll pay life. But what are you ramping into? Mostly large creatures and X-spells, though there are a few other benefits.

Big Score and Unexpected Windfall work well with Rowan. These are fine cards on their own, but they help you tear through your deck and go mana-positive if Rowanโ€™s reducing costs by 3 or more.

Jeska's Will

Jeska's Will is another powerful card thatโ€™s great on its own and gets better with cost reduction. Thisโ€™ll usually be Dark Ritual stapled to Ancestral Recall with Rowan and can be even better.

Vilis, Broker of Blood

Vilis, Broker of Blood is a source of life loss and one of your best payoffs. You canโ€™t literally draw your deck with Vilis in play, but itโ€™s easy to get an extra 10 or 15 cards to help you win the turn you want to.

Blood for the Blood God!

Blood for the Blood God! is a ton of fun, but itโ€™s also an incredibly powerful spell. You donโ€™t need Rowan to accelerate it out because you have several wraths to help. Getting a fresh hand and 24 damage spread across the table is great.

Breach the Multiverse and Dance with Calamity are two highly impactful spells to accelerate out. Getting the four best cards from among the top 10 of each playerโ€™s library is often a fantastic deal. Dance with Calamity is simply a ton of fun, though you need to think carefully about how far you want to push it. This deck has quite a few expensive spells, after all.

Commune with Lava

Commune with Lava is a fantastic X spell that lets you draw cards. It plays a vital role in ensuring you have the cards to win the turn you try and go off.

Torment of Hailfire

Torment of Hailfire is a powerful spell that strips your opponents of board, hand, and life total. Itโ€™s not as powerful in this deck as others because you canโ€™t produce infinite mana, but itโ€™s still a fine finisher.

Cut / Ribbons and Exsanguinate give you two spells to drain your opponents. They offer a quick and easy win, with Exsanguinate being useful to cast early even if itโ€™s not lethal to get your life total back.

Crackle with Power

Crackle with Power is your ultimate finisher. is a hefty cost, but your deck is more than prepared to handle it with Rowanโ€™s cost reduction. Itโ€™s also a useful pseudo-board wipe should your life total be in dire danger.

The Mana Base

Your mana base has a lot of spice happening. Firstly, the standard stuff: Thereโ€™s a slate of 2-mana rocks that help you accelerate in the early game. Theyโ€™re especially important if you canโ€™t get Rowan down or it dies before you do anything with it.

As for the land base, youโ€™ve got a bunch of duals that help fix your mana in addition to a few lands that help damage you. City of Brass and Mana Confluence arenโ€™t strictly necessary in a 2-color deck, but theyโ€™re kind of sol lands if you squint.

War Room and Castle Locthwain offer card advantage and a mana advantage in one package.

Boseiju, Who Shelters All and Hall of the Bandit Lord pay lots of life but are super important. Hall lets you use Rowan the turn it comes down, which is especially useful later in the game. Many of your finishers are instants or sorceries, so Boseiju offers vital protection in addition to mana.

The Zendikar Rising modal-double-faced cards are always fantastic in EDH decks, but Shatterskull Smashing and Agadeem's Awakening shine in this deck as lands that make you pay 3 life or X spells that you can cast with a steep discount.

The Strategy

This deckโ€™s not doing anything too complicated. You want to pay a bunch of life and play some big spells! That said, there are a few things to look out for.

You donโ€™t want to pay too much life in the early game. It can leave you quite vulnerable. You can get good value from reducing the cost of spells by a bit; itโ€™s not uncommon to be able to cast Dance with Calamity or Breach the Multiverse on turn 4 or 5 for 3 or 4 mana, which is a great way to stabilize in the early game. If you pay too much life without a way to close out the game, you risk dying before you can win because youโ€™ll have a much lower life total than everybody else.

You'll often want to find one explosive turn for your big spells. To set this up, you need a way to continuously pay life like Wall of Blood or Doom Whisperer paired with one of the X spells. If you build a bit of board presence by playing one of the big sorceries or planeswalkers early, itโ€™s easy to close things out by draining your opponents for 20 or more life.

This deck has an abundance of card draw to help set this up, with Unexpected Windfall and Big Score being notable as ways to draw cards and generate mana.

Thereโ€™s also plenty of removal littered around the list. Much of it helps pay life as well, but itโ€™s important to be judicious when using it. Since youโ€™ll often have a lower life total than the table, you should try and look like as little of a threat as possible before going off. The board wipes are especially useful at taking pressure off of you.

Combos and Interactions

Rowan, Scion of War

This deck only has one infinite combo and simple interactions. Rowan, Scion of War leads to a deck thatโ€™s more about sequencing your big spells and managing your life loss rather than keeping track of multiple complex interactions.

The infinite combo uses one of the best ETB cards in red, Dualcaster Mage, along with Heat Shimmer in your hand and a total of available. Cast Heat Shimmer targeting any creature in play. Hold priority and respond by casting Dualcaster Mage. When it comes into play, target Heat Shimmer with the ETB ability.

Change the copyโ€™s target to Dualcaster Mage. The copy will resolve, creating a token copy of Dualcaster Mage with haste. When this token ETBs, make its trigger copy the original Heat Shimmer. Continue this loop to generate infinite hasty Dualcaster Mages and win via combat.

This is a fairly cheap combo, but Rowan makes it even better. You only need to take 2 damage for this combo to cost , and you can pull this win off as early as turn 4 with a perfect hand.

Rule 0 Violations Check

The only violation in this deck is the above combo. Dualcaster Mage fills an important role in the deck outside the combo, letting you copy your massive X spells to finish everybody off. Heat Shimmer offers plenty of value, so itโ€™s easy to play the combo pieces as separate, powerful cards if your table doesnโ€™t want to play against combos. If you donโ€™t want the combo at all, you could replace Heat Shimmer with another value card, like Fable of the Mirror-Breaker.

Budget Options

The mana base is the easiest place to make budget cuts. Mana Confluence and City of Brass could be any dual lands, though theyโ€™ll be a little less flexible. You can also cut Boseiju, Who Shelters All and Hall of the Bandit Lord for different lands. It impacts the versatility of your mana base but can easily knock $50 or $60 dollars off the price tag.

The One Ring is a fantastic card but could be a Dark Bargain or any other card that steadily drains your life total.

Sheoldred, the Apocalypse offers amazing incremental life gain but is wildly expensive. A good budget alternative could be Dread Presence because the lifegain is what youโ€™re after.

Archon of Cruelty is just a good spell to cast at a discount and get back with Reanimate, but similar value can be found in cards like Noxious Gearhulk or Asmodeus the Archfiend.

Vampiric Tutor and Demonic Tutor are important pieces to assemble your win conditions, but Shred Memory and Gamble could come in as weaker but acceptable tutors.

Torment of Hailfire is your most expensive X spell but has plenty of budget alternatives like Comet Storm or Fireball.

Other Builds

There are a few other directions you could take Rowan, Scion of War. This one focuses on using it for value and a mana advantage, but you could lean much harder into the combo side of things and use its discount alongside cards like Bolas's Citadel and Aetherflux Reservoir to generate mana for a proper storm deck.

You could also lean into a burn-focused build. There are plenty of cards that damage everybody at the table like Manabarbs and Zo-Zu the Punisher that you could use for a faster clock before burning everybody else with X spells.

Commanding Conclusion

Crackle with Power | Illustration by Micah Epstein

Crackle with Power | Illustration by Micah Epstein

Rowan, Scion of War is an immaculate design from the new set. The contrast between this card and Will, Scion of Peace is an elegant demonstration of storytelling through mechanics and captures the distance opened between the twins in two interesting card designs.

This deck looks to leverage Rowanโ€™s mana discount to generate explosive turns that end in Crackle with Power and Torment of Hailfire burning the table down, but the commander has a lot of potential for other builds.

Whatโ€™s your favorite version of Rowan? Which commanders from Wilds of Eldraine do you want to build? Let me know in the comments below or on the Draftsim Discord!

Stay safe, and keep fiery!

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