Last updated on October 11, 2024

Ms. Bumbleflower | Illustration by KIYA
Bloomburrow is upon us. The sadistic monsters of the plane’s animal kingdom have risen from their frozen graves to reap their brutal vengeance on… wait, that’s not right. The Bloomburrow Commander precons are all cute and fluffy!
This is a group hug deck, you say? You mean we’re going to play nice with these cards…? Ok, I suppose…
The Bant-aligned Peace Offering deck from Bloomburrow Commander features Ms. Bumbleflower as its face commander. Ms. Rabbit is a sleeper for the best commander to come out of the Bloomburrow Commander precons, and one of the better commanders from Bloomburrow overall. With a little bit of tweaking, we can make a group hug deck that’s engaging to play against and fun to pilot! Let’s dig in!
Deck Overview

Archdruid's Charm | Illustration by Liiga Smilshkalne
Peace Offering is a white, blue, and green Commander deck featuring Ms. Bumbleflower as its Bant commander, with Mr. Foxglove as an alternative new commander.
The deck has all the typical “group hug” cards: in Magic slang, that's cards and spells that benefit the entire table, implying it’ll play a political game. Group hug strategies typically require their player to play smart and strategic about who gets their boons. I like to think of it like balancing the aggro I’m generating from my opponents when I attack them or gift cards to their opponents.
Peace Offering uses the new gift mechanic to hand out tokens, card draw, and even an extra turn in exchange for more powerful effects on our new cards; things like Wear Down, Octomancer, and Perch Protection.
- TINY TAILS, BIG ADVENTURE—Put your best paw forward and enter the world of Bloomburrow. Battle your friends with armies of adorable critters and prove that bravery comes in all sizes!
- KILL THEM WITH KINDNESS—Win friends and influence players with Ms. Bumbleflower, building up +1/+1 counters along the way, then watch the table crumble under your kindness!
- EPIC MULTIPLAYER BATTLES—Commander is a multiplayer way to play Magic, an epic, free-for-all battle full of strategic plays and social intrigue
- INTRODUCES 10 COMMANDER CARDS—This deck introduces 10 never-before-seen Commander cards to Magic: The Gathering, including 3 foil cards (one of which is Borderless!)
- CONTENTS—1 ready-to-play Peace Offering Bloomburrow Commander Deck, a 2-card Collector Booster Sample Pack, 10 double-sided tokens, and 1 deck box
Upgrade Plan
While Peace Offering already includes a ton of the staple group hug cards, it can be focused and refined quite a bit. It’s currently spread out a bit between wanting to play a traditional group-huggy politics game and the remnants of a +1/+1 counter deck. It also lacks consistency and a definite plan for ending the game. While it does buff the table and draw you a lot of cards in the process, a single Kalonian Hydra and Forgotten Ancient isn’t enough to win the game.
Our new goal with this deck is to cast at least two spells on our turn and each of our opponents’ turns. The cards we’ll be swapping into Peace Offering are tutors for consistency and combos to end the game. These combos will not be creature-based; we don’t want to broadcast that our nice-guy group hug deck is about to win the game. Instead, we’ll cut some chaff to fit in a few infinite combos that we can set up at a moment’s notice.
Next, we’ll be swapping some of our sorcery-speed interaction for more instants and flash cards so our commander’s ability triggers on our opponents’ turns.
Finally, we’ll focus on our rabbit commander’s draw trigger to capitalize on all the cards our opponents draw.
Archdruid’s Charm
Suggested Cut: Wear Down
This replaces our artifact/enchantment removal with a modal spell that gives us the utility this deck lacks. As both a creature tutor for our important combo pieces and permanent artifact/enchantment removal, Archdruid's Charm has quickly become one of my favorite tech pieces in any green deck. Its casting cost is scary, but not nearly as difficult as you’d expect.
Struggle for Project Purity
Suggested Cut: Martial Impetus
The Brotherhood mode of Struggle for Project Purity is one of the best ways to let your opponents draw cards. It’s a perfect fit for the deck’s strategy of giving your opponents gifts that seem favorable, but you get more than any one of them. This card butters them up before the combos knock ‘em down.
Wedding Ring
Suggested Cut: Secret Rendezvous
Wedding Ring should come standard in all group hug decks. Your proposal to another player must be accepted, and from then on, you’ll be inextricably linked.
While Wedding Ring only triggers during their turn, you can easily force them to draw extra cards with Ms. Bumbleflower and some instant-speed spells, thus drawing you even more cards. The best part is if we can trigger our commander twice during the Wedding Ring’d player’s turn, they won’t even draw off our copy of Wedding Ring! Win-win!
The Council of Four
Suggested Cut: Forgotten Ancient
We’ll be forcing players to draw a second card during their turn fairly often, which tends to lead to more spells getting cast. That’s why The Council of Four belongs in this deck. We can draw a card off every instant we cast during an opponents’ turn, increasing to four (two for our commander’s second trigger, two for both you and another player drawing a second card) once we trigger Ms. Bumbleflower a second time. More spells mean more 2/2 Knights for us to use as chump blockers.
Trouble in Pairs
Suggest Cut: Promise of Loyalty
Acting as both a rattlesnake to deter attackers and an advantage generator, Ms. Bumbleflower has no trouble triggering Trouble in Pairs each turn. Better than Promise of Loyalty and with more applications, this is a much better control element for our deck.
Consecrated Sphinx
Suggested Cut: Steelburr Champion
When we’re looking to make our opponents draw cards, there’s no better way to capitalize on that than Consecrated Sphinx. We draw a minimum of six cards from each of our opponents’ draw steps, which keeps our hands full. We can easily exceed that amount by triggering Ms. Bumbleflower each turn..
Smothering Tithe
Suggested Cut: Mangara, the Diplomat
Smothering Tithe is just too good. I hate to declare something an “auto-include,” but if you have a spare Smothering Tithe around, it belongs in this deck. We’re almost drawing our opponents out of their deck, so we should turn those drawn cards directly into ramp for ourselves. Mangara, the Diplomat will undoubtedly draw us cards and generate value, but not nearly as well as Smothering Tithe for a four-drop.
Enlightened Tutor
Suggest Cut: Jolly Gerbils
Sorry Jolly Gerbils, we’re moving too far away from gifts as our preferred form of group hug. Enlightened Tutor fetches up anything from Swiftfoot Boots for Ms. Bumbleflower to Helix Pinnacle or Freed from the Real for our infinite combos.
Idyllic Tutor
Suggested Cut: Octomancer
We’re cutting Octomancer for the same reasons we cut the Gerbils: we need the tutor's consistency more than we need to give our opponents an 8/8 Octopus token.
Helix Pinnacle
Suggested Cut: Hoofprints of the Stag
Helix Pinnacle becomes one of our win-conditions once we generate infinite mana with either Faeburrow Elder and Freed from the Real or Deadeye Navigator and Peregrine Drake. All our tutors find this green enchantment, which wins the game the instant we have infinite mana.
Freed from the Real
Suggested Cut: Perch Protection
Freed from the Real is an essential piece of our infinite mana combo. Perch Protection gives another player an extra turn, which sounds just awful. I don’t care if we get four 2/2s and phase out; an extra turn is way too much value to give away, even in a group hug deck.
Pemmin’s Aura
Suggested Cut: Spore Frog
Pemmin's Aura is some extra insurance for our Faeburrow Elder combo and acts as a bonus Freed from the Real should we need it. Spore Frog, while an incredibly useful Fog effect, gets much worse without a consistent way to reanimate it to keep preventing combat damage.
Leyline of Anticipation
Suggested Cut: Broken Wings
Leyline of Anticipation ensures that we’ll have spells to cast during our opponents’ turns, making it easier to trigger Ms. Bumbleflower multiple times a turn cycle.. We have enough removal in the form of Archdruid's Charm and Generous Gift, to cut the inferior Broken Wings.
Arcane Denial
Suggested Cut: Tempt with Bunnies
Arcane Denial is just a better counterspell in this deck. I considered cutting Long River's Pull, but decided to double up on counterspells that draw cards.
Pongify
Suggested Cut: Simic Ascendancy
We’re slowly moving away from our +1/+1 counters theme. This doesn’t mean we’ll completely ignore it, but our combos provide a much more consistent win condition.. Buffing up our Kalonian Hydra and other cards will always be useful, but the instant-speed removal on Pongify helps us cast more spells during our opponents’ turns for cheap!
Blue Sun’s Zenith
Suggested Cut: Sunscorch Regent
Blue Sun's Zenith is another of our win conditions. With infinite mana, we can dump exactly as much as we need to get to 13 cards in hand to win with Triskaidekaphile or force an opponent to draw their deck plus one, killing them on the spot..
Suggested Cut: Coveted Jewel
Deadeye Navigator makes infinite mana when paired with Peregrine Drake. We can dump that mana into Helix Pinnacle, Blue Sun's Zenith, and Triskaidekaphile.
Coveted Jewel generates too much advantage for an opponent and incentivizes them to attack us, which we don’t want.
Peregrine Drake
Suggested Cut: Mr. Foxglove
Shifting our focus from combat to combo makes Peregrine Drake more important than Mr. Foxglove. Dropping creatures for free without casting them to trigger our commander is sort of a non-bo.
Suggested Cut: Sphinx of Enlightenment
Shared Summons is the best way to set up any two-creature combo. In this deck, that’s the Deadeye Navigator/Peregrine Drake combo, but we can tutor any creature we may need in a particular spot. Grab Realm-Cloaked Giant if we need a board wipe, or Triskaidekaphile if we think we can win the game right then.
The Final Deck and New Cards

Peregrine Drake | Illustration by Mike Bierek
Commander (1)
Planeswalker (1)
Creature (21)
Baird, Steward of Argive
Bloodroot Apothecary
Body of Knowledge
Chasm Skulker
Coiling Oracle
Consecrated Sphinx
Deadeye Navigator
Faeburrow Elder
Jolrael, Mwonvuli Recluse
Kalonian Hydra
Kwain, Itinerant Meddler
Loran of the Third Path
Managorger Hydra
Peregrine Drake
Psychosis Crawler
Realm-Cloaked Giant
Rishkar, Peema Renegade
Selvala, Explorer Returned
The Council of Four
Triskaidekaphile
Twenty-Toed Toad
Sorcery (4)
Cultivate
Farseek
Idyllic Tutor
Tempt with Discovery
Instant (15)
An Offer You Can't Refuse
Arcane Denial
Archdruid's Charm
Blue Sun's Zenith
Enlightened Tutor
Generous Gift
Illusionist's Gambit
Intellectual Offering
Long River's Pull
Peerless Recycling
Perplexing Test
Pongify
Riot Control
Shared Summons
Swords to Plowshares
Artifact (8)
Arcane Signet
Fellwar Stone
Ghirapur Orrery
Mind Stone
Sol Ring
Swiftfoot Boots
Thought Vessel
Wedding Ring
Enchantment (12)
Communal Brewing
Fisher's Talent
Freed from the Real
Helix Pinnacle
Leyline of Anticipation
Pemmin's Aura
Rites of Flourishing
Smothering Tithe
Struggle for Project Purity
Tenuous Truce
Trouble in Pairs
Wizard Class
Land (38)
Adarkar Wastes
Brushland
Canopy Vista
Command Tower
Evolving Wilds
Exotic Orchard
Flooded Grove
Forest x4
Glacial Fortress
Hinterland Harbor
Island x4
Overflowing Basin
Plains x4
Prairie Stream
Razorverge Thicket
Reliquary Tower
Seachrome Coast
Seaside Citadel
Skycloud Expanse
Sungrass Prairie
Sunpetal Grove
Temple of Enlightenment
Temple of Mystery
Temple of Plenty
Terramorphic Expanse
Thriving Grove
Thriving Heath
Thriving Isle
Yavimaya Coast
Here’s our upgraded Peace Offering deck list, as well as a list of just the upgrades. Use the shopping cart buttons to purchase either list of cards through our sponsors!
Commanding Conclusion

Helix Pinnacle | Illustration by Dan Scott
Group hug decks have been around since the dawn of Commander. I remember building my first Bant-aligned deck with Phelddagrif as my commander and a wacky Suture Priest combo to end the game. It was a ton of fun, and really got down to what I loved about the political aspects of the format. Group hug decks don’t just enable everyone else’s deck to do what they like to do; they also generate social interaction at the table that you miss out on when everyone’s focused on their solitaire-esque strategies and cordoning themselves off from interaction.
Let me know what you think of these upgrades! Obviously, there are a lot of different ways in which you could upgrade a Commander precon. What sort of cards would you include to power it up in a +1/+1 counters theme? What about if you wanted to run Mr. Foxglove as your commander? Let me know in the comments, or over on Draftsim’s Twitter/X.
And if you are curious about the other three Commander precons from Bloomburrow, check out our Squirreled Away Upgrade Guide, our Animated Army Upgrade Guide, or our Family Matters Upgrade Guide.
Thanks for reading!
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