
Jetmir's Garden | Illustration by Kasia ‘Kafis' Zielinska
The more colors you add to your deck, the more you need flexible mana sources that fix your colors. There’s nothing worse than having a hand full of spells you can’t cast because you can’t get the right colors together.
Naya () doesn’t fare the absolute worst among the 3-color shards and wedges. It has access to green’s ramp spells and mana dorks (including the white-producing Avacyn's Pilgrim), Treasure in red, and white’s catchup cards.
But which Naya lands are worth your time, and which belong in your bulk box? Let’s survey the terrain.
What Are Naya Lands in MTG?

Cabaretti Courtyard | Illustration by Kasia ‘Kafis' Zielinska
For our purposes, Naya lands produce all three of Naya’s colors (red , green , and white ), and no others. Some other Naya lands can fetch a basic Mountain, Forest, or Plains land card from your library, but not an Island or Swamp.
#8. An-Havva Township
Ah, Homelands, you awful, awful set. An-Havva Township is just incredibly bad. At best, it’s a filter that gets you green, but white and red leave you mana-negative. Hard pass, unless you have a deck that needs lands of different names. Even then, you can probably find a colorless utility land with a more useful ability.
#7. Tinder Farm
The only reason Tinder Farm gets a slight edge over An-Havva Township is that Toph, the First Metalbender can earthbend it so that it comes back into play if you sacrifice it for . Otherwise, it’s mainly a tapped Forest that you can’t even nab from your deck with a Nature's Lore.
#6. Rith’s Grove
You have to squint at any of the lairs to consider them “good”. The best case scenario is if you have landfall abilities to trigger and you can play this after you’ve tapped another land for mana. But without extra land abilities, Rith's Grove sets you back because you effectively miss a land drop the moment you play it.
#5. Naya Panorama
What really holds Naya Panorama back is that you have to pay to turn it into a fetch land. Granted, you can do it at instant speed, so you can hold up both its mana and another source until the moment before your opponent’s turn ends, but it has been surpassed by better iterations on the design.
#4. Cabaretti Courtyard
Cabaretti Courtyard fetches basics, and its mandatory sacrifice means that you always trigger landfall twice the turn that you play it. That is, unless your opponent is playing a stax piece that prevents you from searching your whole library and the ability fizzles…. Naya isn’t really a color combination that plays lands from its graveyard all that often, so you generally won’t reuse Cabaretti Courtyard the same way you might reuse lands in a deck led by The Gitrog Monster.
#3. Jungle Shrine
No muss, no fuss, just a tri-land that enters tapped. One of the nice things about Jungle Shrine is that its multiple appearances in Commander precons have kept the price down. I personally like to fill my decks with interesting card art whenever I can, so I appreciate that I’ve been able to snag some neat Final Fantasy or Fallout prints for them.
#2. Sheltering Landscape
My wallet really likes the Landscapes from Modern Horizons 3. Sheltering Landscape is the one for Naya colors, and you can tap it for generic mana costs, but you can also trade it in for one of three basics when you really need the color fixing. And if your colors are already flowing, you can cycle it to draw a card. It’s never a totally bad draw.
#1. Jetmir’s Garden
Yup. It’s a New Capenna triome. Jetmir's Garden is fetchable, and you can cycle it to draw a card if you’re suffering from mana flood. A lack of reprints is the main reason that a single copy of Jetmir’s Garden is worth roughly eight times as much as all the other Naya lands combined. What’s it going to take to reprint these and the Ikoria triomes? Have you tried to build a functional 5-color mana base? In this economy?
There’s a devil on my shoulder whispering: “Just proxy it.”
Wrap Up

Rith's Grove | Illustration by Scott Bailey
Though the first Naya lands were pretty rough, the last few years have expanded our options for land-based color fixing. I’m going to continue to stump for reprints of the Ikoria and Streets of New Capenna tri-lands, but I’m not gonna hold my breath.
Which Naya lands do you play in your decks? What would you want to see a future tri-land cycle do? Let me know in the comments below or over on the Draftsim Discord.
If you liked this breakdown, feel free to read up and compare these lands with the ones that the other wedges and the shards have to offer: Jeskai, Temur, Sultai, Mardu, Abzan, Jund, Esper, Grixis, and Bant.
Until next time, stay safe!
Follow Draftsim for awesome articles and set updates:


Add Comment